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#include "lua/modules/audio.hpp"
#include <magic_enum/magic_enum.hpp>
#include <sol/sol.hpp>
#include "effects.h"
#include "lua/metadoc.hpp"
#include "sound_effect_enums.h"
namespace devilution {
namespace {
bool IsValidSfx(int16_t psfx)
{
return psfx >= 0 && psfx <= static_cast<int16_t>(SfxID::LAST);
}
void RegisterSfxIDEnum(sol::state_view &lua)
{
constexpr auto enumValues = magic_enum::enum_values<SfxID>();
sol::table enumTable = lua.create_table();
for (const auto enumValue : enumValues) {
const std::string_view name = magic_enum::enum_name(enumValue);
if (!name.empty() && name != "LAST" && name != "None") {
enumTable[name] = static_cast<int16_t>(enumValue);
}
}
// Add LAST and None explicitly
enumTable["LAST"] = static_cast<int16_t>(SfxID::LAST);
enumTable["None"] = static_cast<int16_t>(SfxID::None);
lua["SfxID"] = enumTable;
}
} // namespace
sol::table LuaAudioModule(sol::state_view &lua)
{
RegisterSfxIDEnum(lua);
sol::table table = lua.create_table();
LuaSetDocFn(table,
"playSfx", "(id: number)",
[](int16_t psfx) { if (IsValidSfx(psfx)) PlaySFX(static_cast<SfxID>(psfx)); });
LuaSetDocFn(table,
"playSfxLoc", "(id: number, x: number, y: number)",
[](int16_t psfx, int x, int y) { if (IsValidSfx(psfx)) PlaySfxLoc(static_cast<SfxID>(psfx), { x, y }); });
// Expose SfxID enum through the module table
table["SfxID"] = lua["SfxID"];
return table;
}
} // namespace devilution