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44 lines
1.4 KiB
44 lines
1.4 KiB
#include "lua/modules/render.hpp" |
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#include <sol/sol.hpp> |
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#include "DiabloUI/ui_flags.hpp" |
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#include "engine/dx.h" |
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#include "engine/render/text_render.hpp" |
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#include "lua/metadoc.hpp" |
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#include "utils/display.h" |
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namespace devilution { |
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sol::table LuaRenderModule(sol::state_view &lua) |
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{ |
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sol::table table = lua.create_table(); |
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LuaSetDocFn(table, "string", "(text: string, x: integer, y: integer)", |
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"Renders a string at the given coordinates", |
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[](std::string_view text, int x, int y) { DrawString(GlobalBackBuffer(), text, { x, y }); }); |
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LuaSetDocFn(table, "screen_width", "()", |
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"Returns the screen width", []() { return gnScreenWidth; }); |
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LuaSetDocFn(table, "screen_height", "()", |
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"Returns the screen height", []() { return gnScreenHeight; }); |
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auto uiFlags = lua.create_table(); |
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uiFlags["DarkRed"] = UiFlags::ColorUiSilver; |
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uiFlags["Yellow"] = UiFlags::ColorYellow; |
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uiFlags["Gold"] = UiFlags::ColorGold; |
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uiFlags["Black"] = UiFlags::ColorBlack; |
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uiFlags["White"] = UiFlags::ColorWhite; |
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uiFlags["WhiteGold"] = UiFlags::ColorWhitegold; |
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uiFlags["Red"] = UiFlags::ColorRed; |
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uiFlags["Blue"] = UiFlags::ColorBlue; |
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uiFlags["Orange"] = UiFlags::ColorOrange; |
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uiFlags["Small"] = UiFlags::FontSize12; |
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uiFlags["Medium"] = UiFlags::FontSize24; |
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uiFlags["Large"] = UiFlags::FontSize30; |
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table["UiFlags"] = uiFlags; |
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return table; |
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} |
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} // namespace devilution
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