You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
373 lines
11 KiB
373 lines
11 KiB
#include "selhero.h" |
|
|
|
#include <algorithm> |
|
|
|
#include "scrollbar.h" |
|
#include "selyesno.h" |
|
#include "DiabloUI/diabloui.h" |
|
#include "DiabloUI/dialogs.h" |
|
#include "devilution.h" |
|
|
|
namespace dvl { |
|
|
|
std::size_t selhero_SaveCount = 0; |
|
_uiheroinfo selhero_heros[MAX_CHARACTERS]; |
|
_uiheroinfo selhero_heroInfo; |
|
std::size_t listOffset = 0; |
|
constexpr std::size_t kMaxViewportItems = 6; |
|
char textStats[5][4]; |
|
char title[32]; |
|
char selhero_Lable[32]; |
|
char selhero_Description[256]; |
|
int selhero_result; |
|
bool selhero_endMenu; |
|
bool selhero_isMultiPlayer; |
|
bool selhero_navigateYesNo; |
|
bool selhero_deleteEnabled; |
|
|
|
BOOL(*gfnHeroStats) |
|
(unsigned int, _uidefaultstats *); |
|
BOOL(*gfnHeroCreate) |
|
(_uiheroinfo *); |
|
BOOL(*gfnHeroDelete) |
|
(_uiheroinfo *); |
|
|
|
namespace { |
|
|
|
UiItem SELHERO_DIALOG[] = { |
|
MAINMENU_BACKGROUND, |
|
MAINMENU_LOGO, |
|
UiArtText(title, { 24, 161, 590, 35 }, UIS_CENTER | UIS_BIG), |
|
UiImage(&ArtHero, UI_NUM_CLASSES, { 30, 211, 180, 76 }), |
|
UiArtText("Level:", { 39, 323, 110, 21 }, UIS_RIGHT), |
|
UiArtText(textStats[0], { 159, 323, 40, 21 }, UIS_CENTER), |
|
UiArtText("Strength:", { 39, 358, 110, 21 }, UIS_RIGHT), |
|
UiArtText(textStats[1], { 159, 358, 40, 21 }, UIS_CENTER), |
|
UiArtText("Magic:", { 39, 380, 110, 21 }, UIS_RIGHT), |
|
UiArtText(textStats[2], { 159, 380, 40, 21 }, UIS_CENTER), |
|
UiArtText("Dexterity:", { 39, 401, 110, 21 }, UIS_RIGHT), |
|
UiArtText(textStats[3], { 159, 401, 40, 21 }, UIS_CENTER), |
|
UiArtText("Vitality:", { 39, 422, 110, 21 }, UIS_RIGHT), |
|
UiArtText(textStats[4], { 159, 422, 40, 21 }, UIS_CENTER), |
|
}; |
|
UiImage *SELHERO_DIALOG_HERO_IMG = &SELHERO_DIALOG[2].image; |
|
|
|
UiListItem SELLIST_DIALOG_ITEMS[kMaxViewportItems]; |
|
UiItem SELLIST_DIALOG[] = { |
|
UiArtText("Select Hero", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
|
UiList(SELLIST_DIALOG_ITEMS, 265, 256, 320, 26, UIS_CENTER | UIS_MED | UIS_GOLD), |
|
MakeScrollBar({585, 244, 25, 178}), |
|
UiArtTextButton("OK", &UiFocusNavigationSelect, { 239, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD), |
|
UiArtTextButton("Delete", &selhero_UiFocusNavigationYesNo, { 364, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_DISABLED), |
|
UiArtTextButton("Cancel", &UiFocusNavigationEsc, { 489, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD) |
|
}; |
|
UiList *SELLIST_DIALOG_LIST = &SELLIST_DIALOG[1].list; |
|
UiScrollBar *SELLIST_SCROLLBAR = &SELLIST_DIALOG[2].scrollbar; |
|
UiArtTextButton *SELLIST_DIALOG_DELETE_BUTTON = &SELLIST_DIALOG[4].art_text_button; |
|
|
|
UiListItem SELCLAS_DIALOG_ITEMS[] = { |
|
{ "Warrior", UI_WARRIOR }, |
|
{ "Rogue", UI_ROGUE }, |
|
{ "Sorcerer", UI_SORCERER } |
|
}; |
|
UiItem SELCLASS_DIALOG[] = { |
|
UiArtText("Choose Class", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
|
UiList(SELCLAS_DIALOG_ITEMS, 264, 285, 320, 33, UIS_CENTER | UIS_MED | UIS_GOLD), |
|
UiArtTextButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD), |
|
UiArtTextButton("Cancel", &UiFocusNavigationEsc, { 429, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD) |
|
}; |
|
|
|
UiItem ENTERNAME_DIALOG[] = { |
|
UiArtText("Enter Name", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
|
UiEdit(selhero_heroInfo.name, 15, { 265, 317, 320, 33 }, UIS_MED | UIS_GOLD), |
|
UiArtTextButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD), |
|
UiArtTextButton("Cancel", &UiFocusNavigationEsc, { 429, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD) |
|
}; |
|
|
|
UiListItem SELLOAD_DIALOG_ITEMS[] = { |
|
{ "Load Game", 0 }, |
|
{ "New Game", 1 } |
|
}; |
|
UiItem SELLOAD_DIALOG[] = { |
|
UiArtText("Save File Exists", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
|
UiList(SELLOAD_DIALOG_ITEMS, 265, 285, 320, 33, UIS_CENTER | UIS_MED | UIS_GOLD), |
|
UiArtTextButton("OK", &UiFocusNavigationSelect, { 279, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD), |
|
UiArtTextButton("Cancel", &UiFocusNavigationEsc, { 429, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD) |
|
}; |
|
|
|
} // namespace |
|
|
|
void selhero_UiFocusNavigationYesNo() |
|
{ |
|
if (selhero_deleteEnabled) |
|
UiFocusNavigationYesNo(); |
|
} |
|
|
|
void selhero_Free() |
|
{ |
|
ArtBackground.Unload(); |
|
} |
|
|
|
void selhero_SetStats() |
|
{ |
|
SELHERO_DIALOG_HERO_IMG->frame = selhero_heroInfo.heroclass; |
|
sprintf(textStats[0], "%d", selhero_heroInfo.level); |
|
sprintf(textStats[1], "%d", selhero_heroInfo.strength); |
|
sprintf(textStats[2], "%d", selhero_heroInfo.magic); |
|
sprintf(textStats[3], "%d", selhero_heroInfo.dexterity); |
|
sprintf(textStats[4], "%d", selhero_heroInfo.vitality); |
|
} |
|
|
|
namespace { |
|
|
|
void selhero_UpdateViewportItems() |
|
{ |
|
const std::size_t num_viewport_heroes = std::min(selhero_SaveCount - listOffset, kMaxViewportItems); |
|
SELLIST_DIALOG_LIST->length = num_viewport_heroes; |
|
for (std::size_t i = 0; i < num_viewport_heroes; i++) { |
|
const std::size_t index = i + listOffset; |
|
SELLIST_DIALOG_ITEMS[i] = { selhero_heros[index].name, static_cast<int>(index) }; |
|
} |
|
if (num_viewport_heroes < kMaxViewportItems) { |
|
SELLIST_DIALOG_ITEMS[num_viewport_heroes] = { "New Hero", static_cast<int>(selhero_SaveCount) }; |
|
++SELLIST_DIALOG_LIST->length; |
|
} |
|
} |
|
|
|
void selhero_ScrollIntoView(std::size_t index) |
|
{ |
|
std::size_t new_offset = listOffset; |
|
if (index >= listOffset + kMaxViewportItems) |
|
new_offset = index - (kMaxViewportItems - 1); |
|
if (index < listOffset) |
|
new_offset = index; |
|
if (new_offset != listOffset) { |
|
listOffset = new_offset; |
|
selhero_UpdateViewportItems(); |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
void selhero_List_Init() |
|
{ |
|
listOffset = 0; |
|
selhero_UpdateViewportItems(); |
|
UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG), false, selhero_List_DeleteYesNo); |
|
UiInitScrollBar(SELLIST_SCROLLBAR, kMaxViewportItems, &listOffset); |
|
if (selhero_isMultiPlayer) { |
|
strcpy(title, "Multi Player Characters"); |
|
} else { |
|
strcpy(title, "Single Player Characters"); |
|
} |
|
} |
|
|
|
void selhero_List_Focus(int value) |
|
{ |
|
const std::size_t index = static_cast<std::size_t>(value); |
|
selhero_ScrollIntoView(index); |
|
int baseFlags = UIS_CENTER | UIS_BIG; |
|
if (selhero_SaveCount && index < selhero_SaveCount) { |
|
memcpy(&selhero_heroInfo, &selhero_heros[index], sizeof(selhero_heroInfo)); |
|
selhero_SetStats(); |
|
SELLIST_DIALOG_DELETE_BUTTON->flags = baseFlags | UIS_GOLD; |
|
selhero_deleteEnabled = true; |
|
return; |
|
} |
|
|
|
SELHERO_DIALOG_HERO_IMG->frame = UI_NUM_CLASSES; |
|
strcpy(textStats[0], "--"); |
|
strcpy(textStats[1], "--"); |
|
strcpy(textStats[2], "--"); |
|
strcpy(textStats[3], "--"); |
|
strcpy(textStats[4], "--"); |
|
SELLIST_DIALOG_DELETE_BUTTON->flags = baseFlags | UIS_DISABLED; |
|
selhero_deleteEnabled = false; |
|
} |
|
|
|
bool selhero_List_DeleteYesNo() |
|
{ |
|
selhero_navigateYesNo = selhero_deleteEnabled; |
|
|
|
return selhero_navigateYesNo; |
|
} |
|
|
|
void selhero_List_Select(int value) |
|
{ |
|
if (static_cast<std::size_t>(value) == selhero_SaveCount) { |
|
UiInitList(0, 2, selhero_ClassSelector_Focus, selhero_ClassSelector_Select, selhero_ClassSelector_Esc, SELCLASS_DIALOG, size(SELCLASS_DIALOG)); |
|
memset(&selhero_heroInfo.name, 0, sizeof(selhero_heroInfo.name)); |
|
strcpy(title, "New Single Player Hero"); |
|
if (selhero_isMultiPlayer) { |
|
strcpy(title, "New Multi Player Hero"); |
|
} |
|
return; |
|
} else if (selhero_heroInfo.hassaved) { |
|
UiInitList(0, 1, selhero_Load_Focus, selhero_Load_Select, selhero_List_Init, SELLOAD_DIALOG, size(SELLOAD_DIALOG), true); |
|
strcpy(title, "Single Player Characters"); |
|
return; |
|
} |
|
|
|
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
|
selhero_endMenu = true; |
|
} |
|
|
|
void selhero_List_Esc() |
|
{ |
|
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
|
selhero_endMenu = true; |
|
selhero_result = SELHERO_PREVIOUS; |
|
} |
|
|
|
void selhero_ClassSelector_Focus(int value) |
|
{ |
|
_uidefaultstats defaults; |
|
gfnHeroStats(value, &defaults); |
|
|
|
selhero_heroInfo.level = 1; |
|
selhero_heroInfo.heroclass = value; |
|
selhero_heroInfo.strength = defaults.strength; |
|
selhero_heroInfo.magic = defaults.magic; |
|
selhero_heroInfo.dexterity = defaults.dexterity; |
|
selhero_heroInfo.vitality = defaults.vitality; |
|
|
|
selhero_SetStats(); |
|
} |
|
|
|
void selhero_ClassSelector_Select(int value) |
|
{ |
|
strcpy(title, "New Single Player Hero"); |
|
if (selhero_isMultiPlayer) { |
|
strcpy(title, "New Multi Player Hero"); |
|
} |
|
memset(selhero_heroInfo.name, '\0', sizeof(selhero_heroInfo.name)); |
|
UiInitList(0, 0, NULL, selhero_Name_Select, selhero_Name_Esc, ENTERNAME_DIALOG, size(ENTERNAME_DIALOG)); |
|
} |
|
|
|
void selhero_ClassSelector_Esc() |
|
{ |
|
if (selhero_SaveCount) { |
|
selhero_List_Init(); |
|
return; |
|
} |
|
|
|
selhero_List_Esc(); |
|
} |
|
|
|
void selhero_Name_Select(int value) |
|
{ |
|
if (gfnHeroCreate(&selhero_heroInfo)) { |
|
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
|
selhero_endMenu = true; |
|
} else { |
|
UiErrorOkDialog("Unable to create character.", SELHERO_DIALOG, size(SELHERO_DIALOG)); |
|
memset(selhero_heroInfo.name, '\0', sizeof(selhero_heroInfo.name)); |
|
selhero_ClassSelector_Select(selhero_heroInfo.heroclass); |
|
} |
|
} |
|
|
|
void selhero_Name_Esc() |
|
{ |
|
selhero_List_Select(selhero_SaveCount); |
|
} |
|
|
|
void selhero_Load_Focus(int value) |
|
{ |
|
} |
|
|
|
void selhero_Load_Select(int value) |
|
{ |
|
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
|
selhero_endMenu = true; |
|
if (value == 0) { |
|
selhero_result = SELHERO_CONTINUE; |
|
return; |
|
} |
|
|
|
selhero_result = 0; |
|
} |
|
|
|
BOOL SelHero_GetHeroInfo(_uiheroinfo *pInfo) |
|
{ |
|
selhero_heros[selhero_SaveCount] = *pInfo; |
|
selhero_SaveCount++; |
|
|
|
return true; |
|
} |
|
|
|
BOOL UiSelHeroDialog( |
|
BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), |
|
BOOL (*fncreate)(_uiheroinfo *), |
|
BOOL (*fnstats)(unsigned int, _uidefaultstats *), |
|
BOOL (*fnremove)(_uiheroinfo *), |
|
int *dlgresult, |
|
char *name) |
|
{ |
|
do { |
|
LoadBackgroundArt("ui_art\\selhero.pcx"); |
|
LoadScrollBar(); |
|
|
|
selhero_result = *dlgresult; |
|
gfnHeroStats = fnstats; |
|
gfnHeroCreate = fncreate; |
|
gfnHeroDelete = fnremove; |
|
|
|
selhero_navigateYesNo = false; |
|
|
|
selhero_SaveCount = 0; |
|
fninfo(SelHero_GetHeroInfo); |
|
std::reverse(selhero_heros, selhero_heros + selhero_SaveCount); |
|
|
|
if (selhero_SaveCount) { |
|
selhero_List_Init(); |
|
} else { |
|
selhero_List_Select(selhero_SaveCount); |
|
} |
|
|
|
selhero_endMenu = false; |
|
while (!selhero_endMenu && !selhero_navigateYesNo) { |
|
UiRenderItems(SELHERO_DIALOG, size(SELHERO_DIALOG)); |
|
UiPollAndRender(); |
|
} |
|
BlackPalette(); |
|
selhero_Free(); |
|
|
|
if (selhero_navigateYesNo) { |
|
if (!UiSelHeroDelYesNoDialog(gfnHeroDelete, &selhero_heroInfo, selhero_isMultiPlayer)) |
|
app_fatal("Unable to load Yes/No dialog"); |
|
} |
|
} while (selhero_navigateYesNo); |
|
|
|
*dlgresult = selhero_result; |
|
strcpy(name, selhero_heroInfo.name); |
|
|
|
UnloadScrollBar(); |
|
return true; |
|
} |
|
|
|
BOOL UiSelHeroSingDialog( |
|
BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), |
|
BOOL (*fncreate)(_uiheroinfo *), |
|
BOOL (*fnremove)(_uiheroinfo *), |
|
BOOL (*fnstats)(unsigned int, _uidefaultstats *), |
|
int *dlgresult, |
|
char *name, |
|
int *difficulty) |
|
{ |
|
selhero_isMultiPlayer = false; |
|
return UiSelHeroDialog(fninfo, fncreate, fnstats, fnremove, dlgresult, name); |
|
} |
|
|
|
BOOL UiSelHeroMultDialog( |
|
BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), |
|
BOOL (*fncreate)(_uiheroinfo *), |
|
BOOL (*fnremove)(_uiheroinfo *), |
|
BOOL (*fnstats)(unsigned int, _uidefaultstats *), |
|
int *dlgresult, |
|
BOOL *hero_is_created, |
|
char *name) |
|
{ |
|
selhero_isMultiPlayer = true; |
|
return UiSelHeroDialog(fninfo, fncreate, fnstats, fnremove, dlgresult, name); |
|
} |
|
}
|
|
|