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182 lines
4.0 KiB
182 lines
4.0 KiB
/** |
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* @file appfat.cpp |
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* |
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* Implementation of error dialogs. |
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*/ |
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#include <config.h> |
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#include "diablo.h" |
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#include "storm/storm.h" |
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#include "utils/ui_fwd.h" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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/** Set to true when a fatal error is encountered and the application should shut down. */ |
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bool Terminating = false; |
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/** Thread id of the last callee to FreeDlg(). */ |
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SDL_threadID CleanupThreadId; |
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/** |
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* @brief Displays an error message box based on the given format string and variable argument list. |
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* @param pszFmt Error message format |
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* @param va Additional parameters for message format |
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*/ |
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void MsgBox(const char *pszFmt, va_list va) |
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{ |
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char text[256]; |
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vsnprintf(text, sizeof(text), pszFmt, va); |
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UiErrorOkDialog(_("Error"), text); |
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} |
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/** |
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* @brief Cleans up after a fatal application error. |
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*/ |
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void FreeDlg() |
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{ |
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if (Terminating && CleanupThreadId != SDL_GetThreadID(nullptr)) |
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SDL_Delay(20000); |
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Terminating = true; |
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CleanupThreadId = SDL_GetThreadID(nullptr); |
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if (gbIsMultiplayer) { |
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if (SNetLeaveGame(3)) |
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SDL_Delay(2000); |
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} |
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SNetDestroy(); |
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} |
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} // namespace |
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/** |
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* @brief Terminates the game and displays an error message box. |
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* @param pszFmt Optional error message. |
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* @param ... (see printf) |
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*/ |
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void app_fatal(const char *pszFmt, ...) |
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{ |
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va_list va; |
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va_start(va, pszFmt); |
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FreeDlg(); |
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if (pszFmt != nullptr) |
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MsgBox(pszFmt, va); |
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va_end(va); |
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diablo_quit(1); |
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} |
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/** |
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* @brief Displays a warning message box based on the given formatted error message. |
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* @param pszFmt Error message format |
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* @param ... Additional parameters for message format |
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*/ |
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void DrawDlg(const char *pszFmt, ...) |
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{ |
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char text[256]; |
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va_list va; |
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va_start(va, pszFmt); |
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vsnprintf(text, sizeof(text), pszFmt, va); |
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va_end(va); |
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UiErrorOkDialog(PROJECT_NAME, text, false); |
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} |
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#ifdef _DEBUG |
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/** |
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* @brief Show an error and exit the application. |
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* @param nLineNo The line number of the assertion |
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* @param pszFile File name where the assertion is located |
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* @param pszFail Fail message |
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*/ |
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void assert_fail(int nLineNo, const char *pszFile, const char *pszFail) |
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{ |
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app_fatal("assertion failed (%s:%d)\n%s", pszFile, nLineNo, pszFail); |
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} |
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#endif |
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/** |
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* @brief Terminates the game and displays an error dialog box based on the given dialog_id. |
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*/ |
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void ErrDlg(const char *title, const char *error, const char *logFilePath, int logLineNr) |
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{ |
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char text[1024]; |
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FreeDlg(); |
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snprintf(text, sizeof(text), _("%s\n\nThe error occurred at: %s line %d"), error, logFilePath, logLineNr); |
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UiErrorOkDialog(title, text); |
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app_fatal(nullptr); |
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} |
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/** |
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* @brief Terminates the game with a file not found error dialog. |
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*/ |
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void FileErrDlg(const char *error) |
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{ |
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char text[1024]; |
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FreeDlg(); |
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if (error == nullptr) |
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error = ""; |
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snprintf( |
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text, |
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sizeof(text), |
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_("Unable to open a required file.\n" |
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"\n" |
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"Verify that the MD5 of diabdat.mpq matches one of the following values\n" |
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"011bc6518e6166206231080a4440b373\n" |
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"68f049866b44688a7af65ba766bef75a\n" |
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"\n" |
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"The problem occurred when loading:\n%s"), |
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error); |
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UiErrorOkDialog(_("Data File Error"), text); |
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app_fatal(nullptr); |
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} |
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/** |
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* @brief Terminates the game with an insert CD error dialog. |
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*/ |
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void InsertCDDlg() |
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{ |
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char text[1024]; |
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snprintf( |
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text, |
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sizeof(text), |
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"%s", |
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_("Unable to open main data archive (diabdat.mpq or spawn.mpq).\n" |
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"\n" |
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"Make sure that it is in the game folder and that the file name is in all lowercase.")); |
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UiErrorOkDialog(_("Data File Error"), text); |
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app_fatal(nullptr); |
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} |
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/** |
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* @brief Terminates the game with a read-only directory error dialog. |
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*/ |
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void DirErrorDlg(const char *error) |
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{ |
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char text[1024]; |
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snprintf(text, sizeof(text), _("Unable to write to location:\n%s"), error); |
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UiErrorOkDialog(_("Read-Only Directory Error"), text); |
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app_fatal(nullptr); |
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} |
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} // namespace devilution
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