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807 lines
27 KiB
807 lines
27 KiB
/** |
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* @file cl2_render.cpp |
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* |
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* CL2 rendering. |
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*/ |
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#include "cl2_render.hpp" |
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#include <algorithm> |
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#include "engine/render/common_impl.h" |
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#include "scrollrt.h" |
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#include "utils/attributes.h" |
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namespace devilution { |
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namespace { |
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/** |
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* CL2 is similar to CEL, with the following differences: |
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* |
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* 1. Transparent runs can cross line boundaries. |
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* 2. Control bytes are different, and the [0x80, 0xBE] control byte range |
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* indicates a fill-N command. |
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*/ |
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constexpr bool IsCl2Opaque(std::uint8_t control) |
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{ |
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constexpr std::uint8_t Cl2OpaqueMin = 0x80; |
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return control >= Cl2OpaqueMin; |
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} |
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constexpr std::uint8_t GetCl2OpaquePixelsWidth(std::uint8_t control) |
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{ |
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return -static_cast<std::int8_t>(control); |
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} |
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constexpr bool IsCl2OpaqueFill(std::uint8_t control) |
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{ |
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constexpr std::uint8_t Cl2FillMax = 0xBE; |
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return control <= Cl2FillMax; |
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} |
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constexpr std::uint8_t GetCl2OpaqueFillWidth(std::uint8_t control) |
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{ |
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constexpr std::uint8_t Cl2FillEnd = 0xBF; |
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return static_cast<std::int_fast16_t>(Cl2FillEnd - control); |
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} |
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struct SkipSize { |
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std::int_fast16_t wholeLines; |
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std::int_fast16_t xOffset; |
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}; |
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT SkipSize GetSkipSize(std::int_fast16_t overrun, std::int_fast16_t srcWidth) |
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{ |
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SkipSize result; |
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result.wholeLines = overrun / srcWidth; |
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result.xOffset = overrun - srcWidth * result.wholeLines; |
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return result; |
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} |
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// Debugging variables |
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// #define DEBUG_RENDER_COLOR 213 // orange-ish hue |
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT const byte *SkipRestOfCl2Line( |
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const byte *src, std::int_fast16_t srcWidth, |
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std::int_fast16_t remainingWidth, SkipSize &skipSize) |
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{ |
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while (remainingWidth > 0) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (IsCl2Opaque(v)) { |
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if (IsCl2OpaqueFill(v)) { |
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remainingWidth -= GetCl2OpaqueFillWidth(v); |
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++src; |
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} else { |
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v = GetCl2OpaquePixelsWidth(v); |
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src += v; |
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remainingWidth -= v; |
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} |
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} else { |
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remainingWidth -= v; |
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} |
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} |
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if (remainingWidth < 0) { |
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skipSize = GetSkipSize(-remainingWidth, srcWidth); |
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++skipSize.wholeLines; |
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} else { |
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skipSize.wholeLines = 1; |
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skipSize.xOffset = 0; |
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} |
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return src; |
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} |
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/** Renders a CL2 sprite with only vertical clipping to the output buffer. */ |
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template <typename RenderPixels, typename RenderFill> |
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderCl2ClipY( |
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const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, |
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const RenderPixels &renderPixels, const RenderFill &renderFill) |
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{ |
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const auto *srcEnd = src + srcSize; |
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// Skip the bottom clipped lines. |
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std::int_fast16_t xOffset = 0; |
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{ |
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const auto dstHeight = out.h(); |
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SkipSize skipSize = { 0, 0 }; |
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while (position.y >= dstHeight && src != srcEnd) { |
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src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth), |
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static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize); |
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position.y -= static_cast<int>(skipSize.wholeLines); |
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} |
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xOffset = skipSize.xOffset; |
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} |
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auto *dst = &out[position]; |
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const auto *dstBegin = out.begin(); |
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const auto dstPitch = out.pitch(); |
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while (src != srcEnd && dst >= dstBegin) { |
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dst += xOffset; |
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auto remainingWidth = static_cast<std::int_fast16_t>(srcWidth - xOffset); |
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while (remainingWidth > 0) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (IsCl2Opaque(v)) { |
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if (IsCl2OpaqueFill(v)) { |
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v = GetCl2OpaqueFillWidth(v); |
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renderFill(dst, static_cast<uint8_t>(*src++), v); |
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} else { |
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v = GetCl2OpaquePixelsWidth(v); |
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renderPixels(dst, reinterpret_cast<const std::uint8_t *>(src), v); |
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src += v; |
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} |
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} |
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dst += v; |
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remainingWidth -= v; |
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} |
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dst -= dstPitch + srcWidth - remainingWidth; |
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if (remainingWidth < 0) { |
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const auto skipSize = GetSkipSize(-remainingWidth, static_cast<std::int_fast16_t>(srcWidth)); |
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xOffset = skipSize.xOffset; |
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dst -= skipSize.wholeLines * dstPitch; |
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} else { |
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xOffset = 0; |
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} |
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} |
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} |
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/** Renders a CEL with both horizontal and vertical clipping to the output buffer. */ |
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template <typename RenderPixels, typename RenderFill> |
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderCl2ClipXY( // NOLINT(readability-function-cognitive-complexity) |
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const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, ClipX clipX, |
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const RenderPixels &renderPixels, const RenderFill &renderFill) |
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{ |
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const auto *srcEnd = src + srcSize; |
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// Skip the bottom clipped lines. |
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std::int_fast16_t xOffset = 0; |
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{ |
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const auto dstHeight = out.h(); |
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SkipSize skipSize = { 0, 0 }; |
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while (position.y >= dstHeight && src != srcEnd) { |
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src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth), |
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static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize); |
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position.y -= static_cast<int>(skipSize.wholeLines); |
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} |
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xOffset = skipSize.xOffset; |
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} |
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position.x += static_cast<int>(clipX.left); |
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auto *dst = &out[position]; |
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const auto *dstBegin = out.begin(); |
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const auto dstPitch = out.pitch(); |
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while (src < srcEnd && dst >= dstBegin) { |
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// Skip initial src if clipping on the left. |
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// Handles overshoot, i.e. when the RLE segment goes into the unclipped area. |
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std::int_fast16_t remainingWidth = clipX.width; |
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std::int_fast16_t remainingLeftClip = clipX.left - xOffset; |
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if (xOffset > clipX.left) |
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dst += xOffset - clipX.left; |
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while (remainingLeftClip > 0) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (IsCl2Opaque(v)) { |
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if (IsCl2OpaqueFill(v)) { |
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v = GetCl2OpaqueFillWidth(v); |
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if (v > remainingLeftClip) { |
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const auto overshoot = v - remainingLeftClip; |
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renderFill(dst, static_cast<uint8_t>(*src), overshoot); |
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dst += overshoot; |
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} |
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++src; |
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} else { |
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v = GetCl2OpaquePixelsWidth(v); |
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if (v > remainingLeftClip) { |
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const auto overshoot = v - remainingLeftClip; |
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renderPixels(dst, reinterpret_cast<const std::uint8_t *>(src + remainingLeftClip), overshoot); |
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dst += overshoot; |
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} |
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src += v; |
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} |
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} else if (v > remainingLeftClip) { |
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const auto overshoot = v - remainingLeftClip; |
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dst += overshoot; |
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} |
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remainingLeftClip -= v; |
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} |
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assert(remainingLeftClip <= 0); |
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remainingWidth += remainingLeftClip; |
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// Draw the non-clipped segment |
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while (remainingWidth > 0) { |
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auto v = static_cast<std::uint8_t>(*src++); |
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if (IsCl2Opaque(v)) { |
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if (IsCl2OpaqueFill(v)) { |
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v = GetCl2OpaqueFillWidth(v); |
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renderFill(dst, static_cast<uint8_t>(*src++), std::min(remainingWidth, static_cast<std::int_fast16_t>(v))); |
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} else { |
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v = GetCl2OpaquePixelsWidth(v); |
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renderPixels(dst, reinterpret_cast<const std::uint8_t *>(src), std::min(remainingWidth, static_cast<std::int_fast16_t>(v))); |
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src += v; |
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} |
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} |
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dst += v; |
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remainingWidth -= v; |
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} |
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// Set dst x to its initial value (clipLeft.x) |
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dst -= dstPitch + clipX.width - remainingWidth; |
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// Skip the rest of src line if clipping on the right |
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assert(remainingWidth <= 0); |
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remainingWidth += clipX.right; |
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if (remainingWidth > 0) { |
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SkipSize skipSize; |
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src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth), |
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remainingWidth, skipSize); |
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if (skipSize.wholeLines > 1) |
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dst -= dstPitch * (skipSize.wholeLines - 1); |
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remainingWidth = -skipSize.xOffset; |
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} |
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if (remainingWidth < 0) { |
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const auto skipSize = GetSkipSize(-remainingWidth, static_cast<std::int_fast16_t>(srcWidth)); |
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xOffset = skipSize.xOffset; |
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dst -= skipSize.wholeLines * dstPitch; |
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} else { |
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xOffset = 0; |
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} |
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} |
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} |
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template <typename RenderPixels, typename RenderFill> |
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderCl2( |
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const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, |
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const RenderPixels &renderPixels, const RenderFill &renderFill) |
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{ |
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const ClipX clipX = CalculateClipX(position.x, srcWidth, out); |
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if (clipX.width <= 0) |
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return; |
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if (static_cast<std::size_t>(clipX.width) == srcWidth) { |
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RenderCl2ClipY(out, position, src, srcSize, srcWidth, renderPixels, renderFill); |
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} else { |
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RenderCl2ClipXY(out, position, src, srcSize, srcWidth, clipX, renderPixels, renderFill); |
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} |
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} |
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/** |
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* @brief Blit CL2 sprite to the given buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CL2 pixel stream (run-length encoded) |
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* @param nDataSize Size of CL2 in bytes |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2BlitSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth) |
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{ |
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RenderCl2( |
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out, { sx, sy }, pRLEBytes, nDataSize, nWidth, |
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#ifndef DEBUG_RENDER_COLOR |
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[](std::uint8_t *dst, const std::uint8_t *src, std::size_t w) { |
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std::memcpy(dst, src, w); |
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}, |
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[](std::uint8_t *dst, std::uint8_t color, std::size_t w) { |
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std::memset(dst, color, w); |
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} |
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#else |
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[](std::uint8_t *dst, [[maybe_unused]] const std::uint8_t *src, std::size_t w) { |
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std::memset(dst, DEBUG_RENDER_COLOR, w); |
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}, |
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[](std::uint8_t *dst, [[maybe_unused]] std::uint8_t color, std::size_t w) { |
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std::memset(dst, DEBUG_RENDER_COLOR, w); |
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} |
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#endif |
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); |
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} |
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/** |
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* @brief Blit CL2 sprite, and apply lighting, to the given buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CL2 pixel stream (run-length encoded) |
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* @param nDataSize Size of CL2 in bytes |
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* @param nWidth With of CL2 sprite |
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* @param pTable Light color table |
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*/ |
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void Cl2BlitLightSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t *pTable) |
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{ |
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RenderCl2( |
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out, { sx, sy }, pRLEBytes, nDataSize, nWidth, |
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#ifndef DEBUG_RENDER_COLOR |
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[pTable](std::uint8_t *dst, const std::uint8_t *src, std::size_t w) { |
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while (w-- > 0) |
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*dst++ = pTable[static_cast<std::uint8_t>(*src++)]; |
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}, |
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[pTable](std::uint8_t *dst, std::uint8_t color, std::size_t w) { |
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std::memset(dst, pTable[color], w); |
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} |
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#else |
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[pTable](std::uint8_t *dst, [[maybe_unused]] const std::uint8_t *src, std::size_t w) { |
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std::memset(dst, pTable[DEBUG_RENDER_COLOR], w); |
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}, |
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[pTable](std::uint8_t *dst, [[maybe_unused]] std::uint8_t color, std::size_t w) { |
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std::memset(dst, pTable[DEBUG_RENDER_COLOR], w); |
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} |
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#endif |
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); |
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} |
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template <bool North, bool West, bool South, bool East> |
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void RenderOutlineForPixel(std::uint8_t *dst, int dstPitch, std::uint8_t color) |
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{ |
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if (North) |
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dst[-dstPitch] = color; |
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if (West) |
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dst[-1] = color; |
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if (East) |
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dst[1] = color; |
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if (South) |
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dst[dstPitch] = color; |
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} |
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template <bool North, bool West, bool South, bool East> |
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void RenderOutlineForPixels(std::uint8_t *dst, int dstPitch, int width, std::uint8_t color) |
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{ |
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if (North) |
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std::memset(dst - dstPitch, color, width); |
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if (West && East) |
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std::memset(dst - 1, color, width + 2); |
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else if (West) |
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std::memset(dst - 1, color, width); |
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else if (East) |
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std::memset(dst + 1, color, width); |
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if (South) |
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std::memset(dst + dstPitch, color, width); |
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} |
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template <bool North, bool West, bool South, bool East> |
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void RenderOutlineForPixel(std::uint8_t *dst, int dstPitch, std::uint8_t srcColor, std::uint8_t color) |
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{ |
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if (srcColor == 0) |
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return; |
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RenderOutlineForPixel<North, West, South, East>(dst, dstPitch, color); |
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} |
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template <bool North, bool West, bool South, bool East> |
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void RenderOutlineForPixels(std::uint8_t *dst, int dstPitch, int width, const std::uint8_t *src, std::uint8_t color) |
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{ |
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while (width-- > 0) |
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RenderOutlineForPixel<North, West, South, East>(dst++, dstPitch, *src++, color); |
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} |
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template <bool Fill, bool North, bool West, bool South, bool East> |
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std::uint8_t *RenderCl2OutlinePixelsCheckFirstColumn( |
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std::uint8_t *dst, int dstPitch, int dstX, |
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const std::uint8_t *src, std::uint8_t width, std::uint8_t color) |
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{ |
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if (dstX == -1) { |
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if (Fill) { |
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RenderOutlineForPixel</*North=*/false, /*West=*/false, /*South=*/false, East>( |
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dst++, dstPitch, color); |
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} else { |
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RenderOutlineForPixel</*North=*/false, /*West=*/false, /*South=*/false, East>( |
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dst++, dstPitch, *src++, color); |
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} |
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--width; |
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} |
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if (width > 0) { |
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if (Fill) { |
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RenderOutlineForPixel<North, /*West=*/false, South, East>(dst++, dstPitch, color); |
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} else { |
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RenderOutlineForPixel<North, /*West=*/false, South, East>(dst++, dstPitch, *src++, color); |
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} |
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--width; |
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} |
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if (width > 0) { |
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if (Fill) { |
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color); |
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} else { |
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, src, color); |
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} |
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dst += width; |
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} |
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return dst; |
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} |
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template <bool Fill, bool North, bool West, bool South, bool East> |
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std::uint8_t *RenderCl2OutlinePixelsCheckLastColumn( |
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std::uint8_t *dst, int dstPitch, int dstX, int dstW, |
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const std::uint8_t *src, std::uint8_t width, std::uint8_t color) |
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{ |
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const bool lastPixel = dstX < dstW && width >= 1; |
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const bool oobPixel = dstX + width > dstW; |
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const int numSpecialPixels = (lastPixel ? 1 : 0) + (oobPixel ? 1 : 0); |
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if (width > numSpecialPixels) { |
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width -= numSpecialPixels; |
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if (Fill) { |
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color); |
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} else { |
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, src, color); |
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src += width; |
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} |
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dst += width; |
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} |
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if (lastPixel) { |
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if (Fill) { |
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RenderOutlineForPixel<North, West, South, /*East=*/false>(dst++, dstPitch, color); |
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} else { |
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RenderOutlineForPixel<North, West, South, /*East=*/false>(dst++, dstPitch, *src++, color); |
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} |
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} |
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if (oobPixel) { |
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if (Fill) { |
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RenderOutlineForPixel</*North=*/false, West, /*South=*/false, /*East=*/false>(dst++, dstPitch, color); |
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} else { |
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RenderOutlineForPixel</*North=*/false, West, /*South=*/false, /*East=*/false>(dst++, dstPitch, *src++, color); |
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} |
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} |
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return dst; |
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} |
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template <bool Fill, bool North, bool West, bool South, bool East, bool CheckFirstColumn, bool CheckLastColumn> |
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std::uint8_t *RenderCl2OutlinePixels( |
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std::uint8_t *dst, int dstPitch, int dstX, int dstW, |
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const std::uint8_t *src, std::uint8_t width, std::uint8_t color) |
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{ |
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if (Fill && *src == 0) |
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return dst + width; |
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|
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if (CheckFirstColumn && dstX <= 0) { |
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return RenderCl2OutlinePixelsCheckFirstColumn<Fill, North, West, South, East>( |
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dst, dstPitch, dstX, src, width, color); |
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} |
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if (CheckLastColumn && dstX + width >= dstW) { |
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return RenderCl2OutlinePixelsCheckLastColumn<Fill, North, West, South, East>( |
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dst, dstPitch, dstX, dstW, src, width, color); |
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} |
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if (Fill) { |
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color); |
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} else { |
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RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, src, color); |
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} |
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return dst + width; |
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} |
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template <bool North, bool West, bool South, bool East, |
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bool ClipWidth = false, bool CheckFirstColumn = false, bool CheckLastColumn = false> |
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const byte *RenderCl2OutlineRowClipped( // NOLINT(readability-function-cognitive-complexity) |
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const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcWidth, |
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ClipX clipX, std::uint8_t color, SkipSize &skipSize) |
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{ |
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std::int_fast16_t remainingWidth = clipX.width; |
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std::uint8_t v; |
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|
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auto *dst = &out[position]; |
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const auto dstPitch = out.pitch(); |
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|
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const auto renderPixels = [&](bool fill, std::uint8_t w) { |
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if (fill) { |
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dst = RenderCl2OutlinePixels</*Fill=*/true, North, West, South, East, CheckFirstColumn, CheckLastColumn>( |
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dst, dstPitch, position.x, out.w(), reinterpret_cast<const std::uint8_t *>(src), w, color); |
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++src; |
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} else { |
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dst = RenderCl2OutlinePixels</*Fill=*/false, North, West, South, East, CheckFirstColumn, CheckLastColumn>( |
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dst, dstPitch, position.x, out.w(), reinterpret_cast<const std::uint8_t *>(src), w, color); |
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src += v; |
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} |
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}; |
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|
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if (ClipWidth) { |
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auto remainingLeftClip = clipX.left - skipSize.xOffset; |
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if (skipSize.xOffset > clipX.left) { |
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position.x += static_cast<int>(skipSize.xOffset - clipX.left); |
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dst += skipSize.xOffset - clipX.left; |
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} |
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while (remainingLeftClip > 0) { |
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v = static_cast<std::uint8_t>(*src++); |
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if (IsCl2Opaque(v)) { |
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const bool fill = IsCl2OpaqueFill(v); |
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v = fill ? GetCl2OpaqueFillWidth(v) : GetCl2OpaquePixelsWidth(v); |
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if (v > remainingLeftClip) { |
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const std::uint8_t overshoot = v - remainingLeftClip; |
|
renderPixels(fill, overshoot); |
|
position.x += overshoot; |
|
} else { |
|
src += fill ? 1 : v; |
|
} |
|
} else { |
|
if (v > remainingLeftClip) { |
|
const std::uint8_t overshoot = v - remainingLeftClip; |
|
dst += overshoot; |
|
position.x += overshoot; |
|
} |
|
} |
|
remainingLeftClip -= v; |
|
} |
|
remainingWidth += remainingLeftClip; |
|
} else { |
|
position.x += static_cast<int>(skipSize.xOffset); |
|
dst += skipSize.xOffset; |
|
remainingWidth -= skipSize.xOffset; |
|
} |
|
|
|
while (remainingWidth > 0) { |
|
v = static_cast<std::uint8_t>(*src++); |
|
if (IsCl2Opaque(v)) { |
|
const bool fill = IsCl2OpaqueFill(v); |
|
v = fill ? GetCl2OpaqueFillWidth(v) : GetCl2OpaquePixelsWidth(v); |
|
renderPixels(fill, ClipWidth ? std::min(remainingWidth, static_cast<std::int_fast16_t>(v)) : v); |
|
} else { |
|
dst += v; |
|
} |
|
remainingWidth -= v; |
|
position.x += v; |
|
} |
|
|
|
if (ClipWidth) { |
|
remainingWidth += clipX.right; |
|
if (remainingWidth > 0) { |
|
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth), |
|
remainingWidth, skipSize); |
|
if (skipSize.wholeLines > 1) |
|
dst -= dstPitch * (skipSize.wholeLines - 1); |
|
remainingWidth = -skipSize.xOffset; |
|
} |
|
} |
|
if (remainingWidth < 0) { |
|
skipSize = GetSkipSize(-remainingWidth, static_cast<std::int_fast16_t>(srcWidth)); |
|
++skipSize.wholeLines; |
|
} else { |
|
skipSize.xOffset = 0; |
|
skipSize.wholeLines = 1; |
|
} |
|
|
|
return src; |
|
} |
|
|
|
void RenderCl2OutlineClippedY(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, // NOLINT(readability-function-cognitive-complexity) |
|
std::size_t srcWidth, std::uint8_t color) |
|
{ |
|
const auto *srcEnd = src + srcSize; |
|
|
|
// Skip the bottom clipped lines. |
|
const auto dstHeight = out.h(); |
|
SkipSize skipSize = { 0, 0 }; |
|
while (position.y >= dstHeight && src != srcEnd) { |
|
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth), |
|
static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
const ClipX clipX = { 0, 0, static_cast<decltype(ClipX {}.width)>(srcWidth) }; |
|
|
|
if (position.y == dstHeight) { |
|
// After-bottom line - can only draw north. |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/false, /*South=*/false, /*East=*/false>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
if (position.y + 1 == dstHeight) { |
|
// Bottom line - cannot draw south. |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
|
|
while (position.y > 0 && src != srcEnd) { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
if (position.y == 0) { |
|
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
if (position.y == -1) { |
|
// Special case: the top of the sprite is 1px below the last line, render just the outline above. |
|
RenderCl2OutlineRowClipped</*North=*/false, /*West=*/false, /*South=*/true, /*East=*/false>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} |
|
} |
|
|
|
void RenderCl2OutlineClippedXY(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, // NOLINT(readability-function-cognitive-complexity) |
|
std::size_t srcWidth, std::uint8_t color) |
|
{ |
|
const auto *srcEnd = src + srcSize; |
|
|
|
// Skip the bottom clipped lines. |
|
const auto dstHeight = out.h(); |
|
SkipSize skipSize = { 0, 0 }; |
|
while (position.y >= dstHeight && src != srcEnd) { |
|
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth), |
|
static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
ClipX clipX = CalculateClipX(position.x, srcWidth, out); |
|
if (clipX.width < 0) |
|
return; |
|
if (clipX.left > 0) { |
|
--clipX.left, ++clipX.width; |
|
} else if (clipX.right > 0) { |
|
--clipX.right, ++clipX.width; |
|
} |
|
position.x += static_cast<int>(clipX.left); |
|
|
|
if (position.y == dstHeight) { |
|
// After-bottom line - can only draw north. |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/false, /*South=*/false, /*East=*/false, |
|
/*ClipWidth=*/true>(out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
if (position.y + 1 == dstHeight) { |
|
// Bottom line - cannot draw south. |
|
if (position.x <= 0) { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true, |
|
/*ClipWidth=*/true, /*CheckFirstColumn=*/true, /*CheckLastColumn=*/false>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} else if (position.x + clipX.width >= out.w()) { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true, |
|
/*ClipWidth=*/true, /*CheckFirstColumn=*/false, /*CheckLastColumn=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} else { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true, |
|
/*ClipWidth=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
|
|
if (position.x <= 0) { |
|
while (position.y > 0 && src != srcEnd) { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true, |
|
/*ClipWidth=*/true, /*CheckFirstColumn=*/true, /*CheckLastColumn=*/false>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
} else if (position.x + clipX.width >= out.w()) { |
|
while (position.y > 0 && src != srcEnd) { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true, |
|
/*ClipWidth=*/true, /*CheckFirstColumn=*/false, /*CheckLastColumn=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
} else { |
|
while (position.y > 0 && src != srcEnd) { |
|
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true, |
|
/*ClipWidth=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
if (position.y == 0) { |
|
if (position.x <= 0) { |
|
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true, |
|
/*ClipWidth=*/true, /*CheckFirstColumn=*/true, /*CheckLastColumn=*/false>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} else if (position.x + clipX.width >= out.w()) { |
|
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true, |
|
/*ClipWidth=*/true, /*CheckFirstColumn=*/false, /*CheckLastColumn=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} else { |
|
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true, |
|
/*ClipWidth=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} |
|
position.y -= static_cast<int>(skipSize.wholeLines); |
|
} |
|
if (src == srcEnd) |
|
return; |
|
|
|
if (position.y == -1) { |
|
// Special case: the top of the sprite is 1px below the last line, render just the outline above. |
|
RenderCl2OutlineRowClipped</*North=*/false, /*West=*/false, /*South=*/true, /*East=*/false, |
|
/*ClipWidth=*/true>( |
|
out, position, src, srcWidth, clipX, color, skipSize); |
|
} |
|
} |
|
|
|
void RenderCl2Outline(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, |
|
std::size_t srcWidth, std::uint8_t color) |
|
{ |
|
if (position.x > 0 && position.x + static_cast<int>(srcWidth) < static_cast<int>(out.w())) { |
|
RenderCl2OutlineClippedY(out, position, src, srcSize, srcWidth, color); |
|
} else { |
|
RenderCl2OutlineClippedXY(out, position, src, srcSize, srcWidth, color); |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
void Cl2ApplyTrans(byte *p, const std::array<uint8_t, 256> &ttbl, int nCel) |
|
{ |
|
assert(p != nullptr); |
|
|
|
for (int i = 1; i <= nCel; i++) { |
|
constexpr int FrameHeaderSize = 10; |
|
int nDataSize; |
|
byte *dst = CelGetFrame(p, i, &nDataSize) + FrameHeaderSize; |
|
nDataSize -= FrameHeaderSize; |
|
while (nDataSize > 0) { |
|
auto v = static_cast<std::uint8_t>(*dst++); |
|
nDataSize--; |
|
assert(nDataSize >= 0); |
|
if (!IsCl2Opaque(v)) |
|
continue; |
|
if (IsCl2OpaqueFill(v)) { |
|
nDataSize--; |
|
assert(nDataSize >= 0); |
|
*dst = static_cast<byte>(ttbl[static_cast<std::uint8_t>(*dst)]); |
|
dst++; |
|
} else { |
|
v = GetCl2OpaquePixelsWidth(v); |
|
nDataSize -= v; |
|
assert(nDataSize >= 0); |
|
while (v-- > 0) { |
|
*dst = static_cast<byte>(ttbl[static_cast<std::uint8_t>(*dst)]); |
|
dst++; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
|
{ |
|
assert(frame > 0); |
|
|
|
int nDataSize; |
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
|
|
|
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
|
} |
|
|
|
void Cl2DrawOutline(const CelOutputBuffer &out, uint8_t col, int sx, int sy, const CelSprite &cel, int frame) |
|
{ |
|
assert(frame > 0); |
|
|
|
int nDataSize; |
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
|
|
|
RenderCl2Outline(out, { sx, sy }, pRLEBytes, nDataSize, cel.Width(frame), col); |
|
} |
|
|
|
void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light) |
|
{ |
|
assert(frame > 0); |
|
|
|
int nDataSize; |
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
|
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), GetLightTable(light)); |
|
} |
|
|
|
void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) |
|
{ |
|
assert(frame > 0); |
|
|
|
int nDataSize; |
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); |
|
|
|
if (light_table_index != 0) |
|
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), &pLightTbl[light_table_index * 256]); |
|
else |
|
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); |
|
} |
|
|
|
} // namespace devilution
|
|
|