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41 lines
1.2 KiB
41 lines
1.2 KiB
/** |
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* @file scrollrt.h |
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* |
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* Interface of functionality for rendering the dungeons, monsters and calling other render routines. |
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*/ |
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#ifndef __SCROLLRT_H__ |
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#define __SCROLLRT_H__ |
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extern int light_table_index; |
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extern int PitchTbl[1024]; |
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extern BYTE *gpBufEnd; |
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extern DWORD level_cel_block; |
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extern char arch_draw_type; |
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extern DDSURFACEDESC DDS_desc; |
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extern int cel_transparency_active; |
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extern int level_piece_id; |
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extern void (*DrawPlrProc)(int, int, int, int, int, BYTE *, int, int, int, int); |
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extern int draw_monster_num; |
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void ClearCursor(); |
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void DrawMissile(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL pre); |
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void DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL pre); |
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void DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL clipped); |
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void DrawView(int StartX, int StartY); |
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void ClearScreenBuffer(); |
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#ifdef _DEBUG |
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void ScrollView(); |
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void EnableFrameCount(); |
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#endif |
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void scrollrt_draw_game_screen(BOOL draw_cursor); |
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void DrawAndBlit(); |
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/* rdata */ |
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/* data */ |
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/** used in 1.00 debug */ |
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extern char *szMonModeAssert[18]; |
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extern char *szPlrModeAssert[12]; |
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#endif /* __SCROLLRT_H__ */
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