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/**
* @file scrollrt.h
*
* Interface of functionality for rendering the dungeons, monsters and calling other render routines.
*/
#ifndef __SCROLLRT_H__
#define __SCROLLRT_H__
extern int light_table_index;
extern int PitchTbl[1024];
extern BYTE *gpBufEnd;
extern DWORD level_cel_block;
extern char arch_draw_type;
extern DDSURFACEDESC DDS_desc;
extern int cel_transparency_active;
extern int level_piece_id;
extern void (*DrawPlrProc)(int, int, int, int, int, BYTE *, int, int, int, int);
extern int draw_monster_num;
void ClearCursor();
void DrawMissile(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL pre);
void DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL pre);
void DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int CelCap, BOOL clipped);
void DrawView(int StartX, int StartY);
void ClearScreenBuffer();
#ifdef _DEBUG
void ScrollView();
void EnableFrameCount();
#endif
void scrollrt_draw_game_screen(BOOL draw_cursor);
void DrawAndBlit();
/* rdata */
/* data */
/** used in 1.00 debug */
extern char *szMonModeAssert[18];
extern char *szPlrModeAssert[12];
#endif /* __SCROLLRT_H__ */