You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
261 lines
6.8 KiB
261 lines
6.8 KiB
/** |
|
* @file pack.cpp |
|
* |
|
* Implementation of functions for minifying player data structure. |
|
*/ |
|
#include "all.h" |
|
#include "../3rdParty/Storm/Source/storm.h" |
|
|
|
static void PackItem(PkItemStruct *id, ItemStruct *is) |
|
{ |
|
if (is->_itype == ITYPE_NONE) { |
|
id->idx = 0xFFFF; |
|
} else { |
|
id->idx = is->IDidx; |
|
if (is->IDidx == IDI_EAR) { |
|
id->iCreateInfo = is->_iName[8] | (is->_iName[7] << 8); |
|
id->iSeed = is->_iName[12] | ((is->_iName[11] | ((is->_iName[10] | (is->_iName[9] << 8)) << 8)) << 8); |
|
id->bId = is->_iName[13]; |
|
id->bDur = is->_iName[14]; |
|
id->bMDur = is->_iName[15]; |
|
id->bCh = is->_iName[16]; |
|
id->bMCh = is->_iName[17]; |
|
id->wValue = is->_ivalue | (is->_iName[18] << 8) | ((is->_iCurs - 19) << 6); |
|
id->dwBuff = is->_iName[22] | ((is->_iName[21] | ((is->_iName[20] | (is->_iName[19] << 8)) << 8)) << 8); |
|
} else { |
|
id->iSeed = is->_iSeed; |
|
id->iCreateInfo = is->_iCreateInfo; |
|
id->bId = is->_iIdentified + 2 * is->_iMagical; |
|
id->bDur = is->_iDurability; |
|
id->bMDur = is->_iMaxDur; |
|
id->bCh = is->_iCharges; |
|
id->bMCh = is->_iMaxCharges; |
|
if (is->IDidx == IDI_GOLD) |
|
id->wValue = is->_ivalue; |
|
} |
|
} |
|
} |
|
|
|
void PackPlayer(PkPlayerStruct *pPack, int pnum, BOOL manashield) |
|
{ |
|
PlayerStruct *pPlayer; |
|
int i; |
|
ItemStruct *pi; |
|
PkItemStruct *pki; |
|
|
|
memset(pPack, 0, sizeof(*pPack)); |
|
pPlayer = &plr[pnum]; |
|
pPack->destAction = pPlayer->destAction; |
|
pPack->destParam1 = pPlayer->destParam1; |
|
pPack->destParam2 = pPlayer->destParam2; |
|
pPack->plrlevel = pPlayer->plrlevel; |
|
pPack->px = pPlayer->_px; |
|
pPack->py = pPlayer->_py; |
|
pPack->targx = pPlayer->_ptargx; |
|
pPack->targy = pPlayer->_ptargy; |
|
strcpy(pPack->pName, pPlayer->_pName); |
|
pPack->pClass = pPlayer->_pClass; |
|
pPack->pBaseStr = pPlayer->_pBaseStr; |
|
pPack->pBaseMag = pPlayer->_pBaseMag; |
|
pPack->pBaseDex = pPlayer->_pBaseDex; |
|
pPack->pBaseVit = pPlayer->_pBaseVit; |
|
pPack->pLevel = pPlayer->_pLevel; |
|
pPack->pStatPts = pPlayer->_pStatPts; |
|
pPack->pExperience = pPlayer->_pExperience; |
|
pPack->pGold = pPlayer->_pGold; |
|
pPack->pHPBase = pPlayer->_pHPBase; |
|
pPack->pMaxHPBase = pPlayer->_pMaxHPBase; |
|
pPack->pManaBase = pPlayer->_pManaBase; |
|
pPack->pMaxManaBase = pPlayer->_pMaxManaBase; |
|
pPack->pMemSpells = pPlayer->_pMemSpells; |
|
|
|
for (i = 0; i < MAX_SPELLS; i++) |
|
pPack->pSplLvl[i] = pPlayer->_pSplLvl[i]; |
|
|
|
pki = &pPack->InvBody[0]; |
|
pi = &pPlayer->InvBody[0]; |
|
|
|
for (i = 0; i < NUM_INVLOC; i++) { |
|
PackItem(pki, pi); |
|
pki++; |
|
pi++; |
|
} |
|
|
|
pki = &pPack->InvList[0]; |
|
pi = &pPlayer->InvList[0]; |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM; i++) { |
|
PackItem(pki, pi); |
|
pki++; |
|
pi++; |
|
} |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM; i++) |
|
pPack->InvGrid[i] = pPlayer->InvGrid[i]; |
|
|
|
pPack->_pNumInv = pPlayer->_pNumInv; |
|
pki = &pPack->SpdList[0]; |
|
pi = &pPlayer->SpdList[0]; |
|
|
|
for (i = 0; i < MAXBELTITEMS; i++) { |
|
PackItem(pki, pi); |
|
pki++; |
|
pi++; |
|
} |
|
|
|
pPack->pDiabloKillLevel = pPlayer->pDiabloKillLevel; |
|
|
|
if (gbMaxPlayers == 1 || manashield) |
|
pPack->pManaShield = pPlayer->pManaShield; |
|
else |
|
pPack->pManaShield = FALSE; |
|
} |
|
|
|
/** |
|
* Expand a PkItemStruct in to a ItemStruct |
|
* |
|
* Note: last slot of item[MAXITEMS+1] used as temporary buffer |
|
* find real name reference below, possibly [sizeof(item[])/sizeof(ItemStruct)] |
|
* @param is The source packed item |
|
* @param id The distination item |
|
*/ |
|
static void UnPackItem(PkItemStruct *is, ItemStruct *id) |
|
{ |
|
if (is->idx == 0xFFFF) { |
|
id->_itype = ITYPE_NONE; |
|
} else { |
|
if (is->idx == IDI_EAR) { |
|
RecreateEar( |
|
MAXITEMS, |
|
is->iCreateInfo, |
|
is->iSeed, |
|
is->bId, |
|
is->bDur, |
|
is->bMDur, |
|
is->bCh, |
|
is->bMCh, |
|
is->wValue, |
|
is->dwBuff); |
|
} else { |
|
RecreateItem(MAXITEMS, is->idx, is->iCreateInfo, is->iSeed, is->wValue); |
|
item[MAXITEMS]._iMagical = is->bId >> 1; |
|
item[MAXITEMS]._iIdentified = is->bId & 1; |
|
item[MAXITEMS]._iDurability = is->bDur; |
|
item[MAXITEMS]._iMaxDur = is->bMDur; |
|
item[MAXITEMS]._iCharges = is->bCh; |
|
item[MAXITEMS]._iMaxCharges = is->bMCh; |
|
} |
|
*id = item[MAXITEMS]; |
|
} |
|
} |
|
|
|
void VerifyGoldSeeds(PlayerStruct *pPlayer) |
|
{ |
|
int i, j; |
|
|
|
for (i = 0; i < pPlayer->_pNumInv; i++) { |
|
if (pPlayer->InvList[i].IDidx == IDI_GOLD) { |
|
for (j = 0; j < pPlayer->_pNumInv; j++) { |
|
if (i != j) { |
|
if (pPlayer->InvList[j].IDidx == IDI_GOLD && pPlayer->InvList[i]._iSeed == pPlayer->InvList[j]._iSeed) { |
|
pPlayer->InvList[i]._iSeed = GetRndSeed(); |
|
j = -1; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void UnPackPlayer(PkPlayerStruct *pPack, int pnum, BOOL killok) |
|
{ |
|
PlayerStruct *pPlayer; |
|
int i; |
|
ItemStruct *pi; |
|
PkItemStruct *pki; |
|
|
|
pPlayer = &plr[pnum]; |
|
ClearPlrRVars(pPlayer); |
|
pPlayer->_px = pPack->px; |
|
pPlayer->_py = pPack->py; |
|
pPlayer->_pfutx = pPack->px; |
|
pPlayer->_pfuty = pPack->py; |
|
pPlayer->_ptargx = pPack->targx; |
|
pPlayer->_ptargy = pPack->targy; |
|
pPlayer->plrlevel = pPack->plrlevel; |
|
ClrPlrPath(pnum); |
|
pPlayer->destAction = ACTION_NONE; |
|
strcpy(pPlayer->_pName, pPack->pName); |
|
pPlayer->_pClass = pPack->pClass; |
|
InitPlayer(pnum, TRUE); |
|
pPlayer->_pBaseStr = pPack->pBaseStr; |
|
pPlayer->_pStrength = pPack->pBaseStr; |
|
pPlayer->_pBaseMag = pPack->pBaseMag; |
|
pPlayer->_pMagic = pPack->pBaseMag; |
|
pPlayer->_pBaseDex = pPack->pBaseDex; |
|
pPlayer->_pDexterity = pPack->pBaseDex; |
|
pPlayer->_pBaseVit = pPack->pBaseVit; |
|
pPlayer->_pVitality = pPack->pBaseVit; |
|
pPlayer->_pLevel = pPack->pLevel; |
|
pPlayer->_pStatPts = pPack->pStatPts; |
|
pPlayer->_pExperience = pPack->pExperience; |
|
pPlayer->_pGold = pPack->pGold; |
|
pPlayer->_pMaxHPBase = pPack->pMaxHPBase; |
|
pPlayer->_pHPBase = pPack->pHPBase; |
|
if (!killok) |
|
if ((int)(pPlayer->_pHPBase & 0xFFFFFFC0) < 64) |
|
pPlayer->_pHPBase = 64; |
|
|
|
pPlayer->_pMaxManaBase = pPack->pMaxManaBase; |
|
pPlayer->_pManaBase = pPack->pManaBase; |
|
pPlayer->_pMemSpells = pPack->pMemSpells; |
|
|
|
for (i = 0; i < MAX_SPELLS; i++) |
|
pPlayer->_pSplLvl[i] = pPack->pSplLvl[i]; |
|
|
|
pki = &pPack->InvBody[0]; |
|
pi = &pPlayer->InvBody[0]; |
|
|
|
for (i = 0; i < NUM_INVLOC; i++) { |
|
UnPackItem(pki, pi); |
|
pki++; |
|
pi++; |
|
} |
|
|
|
pki = &pPack->InvList[0]; |
|
pi = &pPlayer->InvList[0]; |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM; i++) { |
|
UnPackItem(pki, pi); |
|
pki++; |
|
pi++; |
|
} |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM; i++) |
|
pPlayer->InvGrid[i] = pPack->InvGrid[i]; |
|
|
|
pPlayer->_pNumInv = pPack->_pNumInv; |
|
VerifyGoldSeeds(pPlayer); |
|
|
|
pki = &pPack->SpdList[0]; |
|
pi = &pPlayer->SpdList[0]; |
|
|
|
for (i = 0; i < MAXBELTITEMS; i++) { |
|
UnPackItem(pki, pi); |
|
pki++; |
|
pi++; |
|
} |
|
|
|
if (pnum == myplr) { |
|
for (i = 0; i < 20; i++) |
|
witchitem[i]._itype = ITYPE_NONE; |
|
} |
|
|
|
CalcPlrInv(pnum, FALSE); |
|
pPlayer->pTownWarps = 0; |
|
pPlayer->pDungMsgs = 0; |
|
pPlayer->pLvlLoad = 0; |
|
pPlayer->pDiabloKillLevel = pPack->pDiabloKillLevel; |
|
pPlayer->pBattleNet = pPack->pBattleNet; |
|
pPlayer->pManaShield = pPack->pManaShield; |
|
}
|
|
|