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39 lines
1.3 KiB
39 lines
1.3 KiB
#pragma once |
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#include <string> |
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#include <queue> |
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#include "devilution.h" |
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#include "dvlnet/abstract_net.h" |
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namespace dvl { |
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namespace net { |
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class loopback : public abstract_net { |
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private: |
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std::queue<buffer_t> message_queue; |
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buffer_t message_last; |
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const int plr_single = 0; |
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public: |
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virtual int create(std::string addrstr, std::string passwd); |
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virtual int join(std::string addrstr, std::string passwd); |
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virtual bool SNetReceiveMessage(int* sender, char** data, int* size); |
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virtual bool SNetSendMessage(int dest, void* data, unsigned int size); |
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virtual bool SNetReceiveTurns(char** data, unsigned int* size, |
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DWORD* status); |
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virtual bool SNetSendTurn(char* data, unsigned int size); |
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virtual int SNetGetProviderCaps(struct _SNETCAPS* caps); |
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virtual void *SNetRegisterEventHandler(event_type evtype, |
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snet_event_func func); |
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virtual void *SNetUnregisterEventHandler(event_type evtype, |
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snet_event_func func); |
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virtual bool SNetLeaveGame(int type); |
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virtual bool SNetDropPlayer(int playerid, DWORD flags); |
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virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns); |
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virtual bool SNetGetTurnsInTransit(int *turns); |
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virtual void setup_gameinfo(buffer_t info); |
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}; |
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} // namespace net |
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} // namespace dvl
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