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81 lines
2.3 KiB
81 lines
2.3 KiB
#pragma once |
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#include <string> |
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#include <map> |
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#include <deque> |
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#include <array> |
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#include <memory> |
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#include "devilution.h" |
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#include "dvlnet/abstract_net.h" |
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#include "dvlnet/packet.h" |
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#define PS_CONNECTED 0x10000 |
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#define PS_TURN_ARRIVED 0x20000 |
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#define PS_ACTIVE 0x40000 |
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#define LEAVE_NORMAL 3 |
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#define LEAVE_ENDING 0x40000004 |
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#define LEAVE_DROP 0x40000006 |
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namespace dvl { |
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namespace net { |
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class base : public abstract_net { |
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public: |
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virtual int create(std::string addrstr, std::string passwd) = 0; |
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virtual int join(std::string addrstr, std::string passwd) = 0; |
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virtual bool SNetReceiveMessage(int* sender, char** data, int* size); |
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virtual bool SNetSendMessage(int dest, void* data, unsigned int size); |
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virtual bool SNetReceiveTurns(char** data, unsigned int* size, |
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DWORD* status); |
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virtual bool SNetSendTurn(char* data, unsigned int size); |
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virtual int SNetGetProviderCaps(struct _SNETCAPS* caps); |
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virtual void* SNetRegisterEventHandler(event_type evtype, |
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snet_event_func func); |
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virtual void* SNetUnregisterEventHandler(event_type evtype, |
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snet_event_func func); |
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virtual bool SNetLeaveGame(int type); |
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virtual bool SNetDropPlayer(int playerid, DWORD flags); |
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virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns); |
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virtual bool SNetGetTurnsInTransit(int *turns); |
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virtual void poll() = 0; |
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virtual void send(packet& pkt) = 0; |
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void setup_gameinfo(buffer_t info); |
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protected: |
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std::map<event_type, snet_event_func> registered_handlers; |
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buffer_t game_init_info; |
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struct message_t { |
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int sender; // change int to something else in devilution code later |
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buffer_t payload; |
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message_t() : sender(-1), payload({}) {} |
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message_t(int s, buffer_t p) : sender(s), payload(p) {} |
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}; |
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message_t message_last; |
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std::deque<message_t> message_queue; |
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std::array<turn_t, MAX_PLRS> turn_last = {}; |
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std::array<std::deque<turn_t>, MAX_PLRS> turn_queue; |
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std::array<bool, MAX_PLRS> connected_table = {}; |
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plr_t plr_self = PLR_BROADCAST; |
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cookie_t cookie_self = 0; |
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std::unique_ptr<packet_factory> pktfty; |
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void setup_password(std::string pw); |
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void handle_accept(packet& pkt); |
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void recv_local(packet& pkt); |
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void run_event_handler(_SNETEVENT& ev); |
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private: |
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plr_t get_owner(); |
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void clear_msg(plr_t plr); |
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}; |
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} // namespace net |
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} // namespace dvl
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