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#pragma once
#include <vector>
#include <memory>
#include <string>
#include <exception>
#include "devilution.h"
namespace dvl {
namespace net {
typedef std::vector<unsigned char> buffer_t;
typedef void(*snet_event_func)(struct _SNETEVENT*);
typedef unsigned long provider_t;
class dvlnet_exception : public std::exception {};
class abstract_net {
public:
virtual int create(std::string addrstr, std::string passwd) = 0;
virtual int join(std::string addrstr, std::string passwd) = 0;
virtual bool SNetReceiveMessage(int* sender, char** data,
int* size) = 0;
virtual bool SNetSendMessage(int dest, void* data,
unsigned int size) = 0;
virtual bool SNetReceiveTurns(char** data, unsigned int* size,
DWORD* status) = 0;
virtual bool SNetSendTurn(char* data, unsigned int size) = 0;
virtual int SNetGetProviderCaps(struct _SNETCAPS* caps) = 0;
virtual void* SNetRegisterEventHandler(event_type evtype,
snet_event_func func) = 0;
virtual void* SNetUnregisterEventHandler(event_type evtype,
snet_event_func func) = 0;
virtual bool SNetLeaveGame(int type) = 0;
virtual bool SNetDropPlayer(int playerid, DWORD flags) = 0;
virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns) = 0;
virtual bool SNetGetTurnsInTransit(int *turns) = 0;
virtual void setup_gameinfo(buffer_t info) = 0;
virtual ~abstract_net();
static std::unique_ptr<abstract_net> make_net(provider_t provider);
};
} // namespace net
} // namespace dvl