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//HEADER_GOES_HERE
#ifndef __SPELLS_H__
#define __SPELLS_H__
int __fastcall GetManaAmount(int id, int sn);
void __fastcall UseMana(int id, int sn);
BOOL __fastcall CheckSpell(int id, int sn, BYTE st, BOOL manaonly);
void __fastcall CastSpell(int id, int spl, int sx, int sy, int dx, int dy, BOOL caster, int spllvl);
void __fastcall DoResurrect(int pnum, int rid);
void __fastcall PlacePlayer(int pnum);
void __fastcall DoHealOther(int pnum, int rid);
/* rdata */
extern SpellData spelldata[MAX_SPELLS];
#endif /* __SPELLS_H__ */