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155 lines
10 KiB
155 lines
10 KiB
//HEADER_GOES_HERE |
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#ifndef __MISSILES_H__ |
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#define __MISSILES_H__ |
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extern int missileactive[MAXMISSILES]; |
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extern int missileavail[MAXMISSILES]; |
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extern MissileStruct missile[MAXMISSILES]; |
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extern int nummissiles; // idb |
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extern int ManashieldFlag; |
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extern ChainStruct chain[MAXMISSILES]; |
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extern int MissilePreFlag; // weak |
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extern int numchains; // weak |
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void __fastcall GetDamageAmt(int i, int *mind, int *maxd); |
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int __fastcall CheckBlock(int fx, int fy, int tx, int ty); |
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int __fastcall FindClosest(int sx, int sy, int rad); |
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int __fastcall GetSpellLevel(int id, int sn); |
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int __fastcall GetDirection8(int x1, int y1, int x2, int y2); |
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int __fastcall GetDirection16(int x1, int y1, int x2, int y2); |
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void __fastcall DeleteMissile(int mi, int i); |
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void __fastcall GetMissileVel(int i, int sx, int sy, int dx, int dy, int v); |
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void __fastcall PutMissile(int i); |
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void __fastcall GetMissilePos(int i); |
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void __fastcall MoveMissilePos(int i); |
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BOOL __fastcall MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, int shift); |
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bool __fastcall MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, int shift); |
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bool __fastcall PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, int shift, int earflag); |
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bool __fastcall Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, int shift); |
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void __fastcall CheckMissileCol(int i, int mindam, int maxdam, bool shift, int mx, int my, int nodel); |
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void __fastcall SetMissAnim(int mi, int animtype); |
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void __fastcall SetMissDir(int mi, int dir); |
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void __fastcall LoadMissileGFX(BYTE mi); |
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void __cdecl InitMissileGFX(); |
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void __fastcall FreeMissileGFX(int mi); |
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void __cdecl FreeMissiles(); |
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void __cdecl FreeMissiles2(); |
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void __cdecl InitMissiles(); |
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void __fastcall AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall GetVileMissPos(int mi, int dx, int dy); |
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void __fastcall AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam); |
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void __fastcall AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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bool __fastcall CheckIfTrig(int x, int y); |
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void __fastcall AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddChain(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddStone(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddElement(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddWave(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam); |
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void __fastcall AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, int micaster, int id, int dam); |
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void __fastcall AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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void __fastcall AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam); |
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int __fastcall AddMissile(int sx, int sy, int v1, int v2, int midir, int mitype, int micaster, int id, int v3, int spllvl); |
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int __fastcall Sentfire(int i, int sx, int sy); |
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void __fastcall MI_Dummy(int i); |
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void __fastcall MI_Golem(int i); |
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void __fastcall MI_SetManashield(int i); |
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void __fastcall MI_LArrow(int i); |
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void __fastcall MI_Arrow(int i); |
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void __fastcall MI_Firebolt(int i); |
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void __fastcall MI_Lightball(int i); |
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void __fastcall mi_null_33(int i); |
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void __fastcall MI_Acidpud(int i); |
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void __fastcall MI_Firewall(int i); |
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void __fastcall MI_Fireball(int i); |
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void __fastcall MI_Lightctrl(int i); |
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void __fastcall MI_Lightning(int i); |
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void __fastcall MI_Town(int i); |
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void __fastcall MI_Flash(int i); |
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void __fastcall MI_Flash2(int i); |
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void __fastcall MI_Manashield(int i); |
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void __fastcall MI_Etherealize(int i); |
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void __fastcall MI_Firemove(int i); |
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void __fastcall MI_Guardian(int i); |
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void __fastcall MI_Chain(int i); |
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void __fastcall mi_null_11(int i); |
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void __fastcall MI_Weapexp(int i); |
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void __fastcall MI_Misexp(int i); |
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void __fastcall MI_Acidsplat(int i); |
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void __fastcall MI_Teleport(int i); |
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void __fastcall MI_Stone(int i); |
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void __fastcall MI_Boom(int i); |
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void __fastcall MI_Rhino(int i); |
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void __fastcall mi_null_32(int i); |
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void __fastcall MI_FirewallC(int i); |
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void __fastcall MI_Infra(int i); |
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void __fastcall MI_Apoca(int i); |
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void __fastcall MI_Wave(int i); |
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void __fastcall MI_Nova(int i); |
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void __fastcall MI_Blodboil(int i); |
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void __fastcall MI_Flame(int i); |
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void __fastcall MI_Flamec(int i); |
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void __fastcall MI_Cbolt(int i); |
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void __fastcall MI_Hbolt(int i); |
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void __fastcall MI_Element(int i); |
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void __fastcall MI_Bonespirit(int i); |
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void __fastcall MI_ResurrectBeam(int i); |
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void __fastcall MI_Rportal(int i); |
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void __cdecl ProcessMissiles(); |
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void __cdecl missiles_process_charge(); |
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void __fastcall ClearMissileSpot(int mi); |
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/* rdata */ |
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extern MissileData missiledata[68]; |
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extern MisFileData misfiledata[47]; |
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extern int XDirAdd[8]; |
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extern int YDirAdd[8]; |
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#endif /* __MISSILES_H__ */
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