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2119 lines
44 KiB

//HEADER_GOES_HERE
#include "../types.h"
char L5dungeon[80][80];
char mydflags[40][40];
int setloadflag; // weak
int HR1;
int HR2;
int HR3;
int VR1;
int VR2;
int VR3;
void *pSetPiece; // idb
const ShadowStruct SPATS[37] =
{
{ 7, 13, 0, 13, 144, 0, 142 },
{ 16, 13, 0, 13, 144, 0, 142 },
{ 15, 13, 0, 13, 145, 0, 142 },
{ 5, 13, 13, 13, 152, 140, 139 },
{ 5, 13, 1, 13, 143, 146, 139 },
{ 5, 13, 13, 2, 143, 140, 148 },
{ 5, 0, 1, 2, 0, 146, 148 },
{ 5, 13, 11, 13, 143, 147, 139 },
{ 5, 13, 13, 12, 143, 140, 149 },
{ 5, 13, 11, 12, 150, 147, 149 },
{ 5, 13, 1, 12, 143, 146, 149 },
{ 5, 13, 11, 2, 143, 147, 148 },
{ 9, 13, 13, 13, 144, 140, 142 },
{ 9, 13, 1, 13, 144, 146, 142 },
{ 9, 13, 11, 13, 151, 147, 142 },
{ 8, 13, 0, 13, 144, 0, 139 },
{ 8, 13, 0, 12, 143, 0, 149 },
{ 8, 0, 0, 2, 0, 0, 148 },
{ 11, 0, 0, 13, 0, 0, 139 },
{ 11, 13, 0, 13, 139, 0, 139 },
{ 11, 2, 0, 13, 148, 0, 139 },
{ 11, 12, 0, 13, 149, 0, 139 },
{ 11, 13, 11, 12, 139, 0, 149 },
{ 14, 0, 0, 13, 0, 0, 139 },
{ 14, 13, 0, 13, 139, 0, 139 },
{ 14, 2, 0, 13, 148, 0, 139 },
{ 14, 12, 0, 13, 149, 0, 139 },
{ 14, 13, 11, 12, 139, 0, 149 },
{ 10, 0, 13, 0, 0, 140, 0 },
{ 10, 13, 13, 0, 140, 140, 0 },
{ 10, 0, 1, 0, 0, 146, 0 },
{ 10, 13, 11, 0, 140, 147, 0 },
{ 12, 0, 13, 0, 0, 140, 0 },
{ 12, 13, 13, 0, 140, 140, 0 },
{ 12, 0, 1, 0, 0, 146, 0 },
{ 12, 13, 11, 0, 140, 147, 0 },
{ 3, 13, 11, 12, 150, 0, 0 }
};
const unsigned char BSTYPES[206] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 1, 2, 10, 4, 5,
6, 7, 8, 9, 10, 11, 12, 14, 5, 14,
10, 4, 14, 4, 5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
2, 3, 4, 1, 6, 7, 16, 17, 2, 1,
1, 2, 2, 1, 1, 2, 2, 2, 2, 2,
1, 1, 11, 1, 13, 13, 13, 1, 2, 1,
2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 1, 11, 2, 12,
13, 13, 13, 12, 2, 1, 2, 2, 4, 14,
4, 10, 13, 13, 4, 4, 1, 1, 4, 2,
2, 13, 13, 13, 13, 25, 26, 28, 30, 31,
41, 43, 40, 41, 42, 43, 25, 41, 43, 28,
28, 1, 2, 25, 26, 22, 22, 25, 26, 0,
0, 0, 0, 0, 0, 0
};
const unsigned char L5BTYPES[206] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 25, 26, 0, 28, 0,
30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
40, 41, 42, 43, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 79,
80, 0, 82, 0, 0, 0, 0, 0, 0, 79,
0, 80, 0, 0, 79, 80, 0, 2, 2, 2,
1, 1, 11, 25, 13, 13, 13, 1, 2, 1,
2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13, 13, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
const unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 };
const unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 };
const unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 };
/* data */
unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u };
void __cdecl DRLG_Init_Globals()
{
char c;
memset(dFlags, 0, sizeof(dFlags));
memset(dPlayer, 0, sizeof(dPlayer));
memset(dMonster, 0, sizeof(dMonster));
memset(dDead, 0, sizeof(dDead));
memset(dObject, 0, sizeof(dObject));
memset(dItem, 0, sizeof(dItem));
memset(dMissile, 0, sizeof(dMissile));
memset(dArch, 0, sizeof(dArch));
if ( !lightflag )
c = ( light4flag ) ? 3 : 15;
else
c = 0;
memset(dTransVal, c, sizeof(dTransVal));
}
// 525728: using guessed type int light4flag;
// 646A28: using guessed type int lightflag;
void __fastcall LoadL1Dungeon(char *sFileName, int vx, int vy)
{
char *v3; // esi
unsigned char *v4; // esi
signed int v5; // ecx
signed int v6; // eax
signed int v7; // edx
int v8; // edi
int v9; // ebx
char *v10; // eax
int v11; // ecx
char v12; // dl
int v13; // [esp+Ch] [ebp-Ch]
int v14; // [esp+10h] [ebp-8h]
int v15; // [esp+14h] [ebp-4h]
v13 = vx;
dminx = 16;
dminy = 16;
v3 = sFileName;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
v4 = LoadFileInMem(v3, 0);
v5 = 0;
do
{
v6 = v5;
v7 = 40;
do
{
mydflags[0][v6] = 0;
dungeon[0][v6] = 22;
v6 += 40;
--v7;
}
while ( v7 );
++v5;
}
while ( v5 < 40 );
v15 = 0;
v8 = *v4;
v9 = v4[2];
v10 = (char *)(v4 + 4);
if ( v9 > 0 )
{
do
{
if ( v8 > 0 )
{
v11 = v15;
v14 = v8;
do
{
v12 = *v10;
if ( *v10 )
{
mydflags[0][v11] |= 0x80u;
dungeon[0][v11] = v12;
}
else
{
dungeon[0][v11] = 13;
}
v11 += 40;
v10 += 2;
--v14;
}
while ( v14 );
}
++v15;
}
while ( v15 < v9 );
}
DRLG_L1Floor();
ViewX = v13;
ViewY = vy;
DRLG_L1Pass3();
DRLG_Init_Globals();
DRLG_InitL1Vals();
SetMapMonsters(v4, 0, 0);
SetMapObjects(v4, 0, 0);
mem_free_dbg(v4);
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void __cdecl DRLG_L1Floor()
{
signed int i; // edi
signed int v1; // esi
signed int j; // ebx
int rv; // eax
i = 0;
do
{
v1 = i;
j = 40;
do
{
if ( !mydflags[0][v1] && dungeon[0][v1] == 13 )
{
rv = random(0, 3);
if ( rv == 1 )
dungeon[0][v1] = -94;
if ( rv == 2 )
dungeon[0][v1] = -93;
}
v1 += 40;
--j;
}
while ( j );
++i;
}
while ( i < 40 );
}
void __cdecl DRLG_L1Pass3()
{
int v0; // eax
int *v1; // edx
int *v2; // eax
signed int v3; // ecx
signed int v4; // ebx
int *v5; // ecx
unsigned char *v6; // edx
unsigned short *v7; // esi
unsigned short v8; // ax
int v9; // eax
int v10; // ST24_4
int v11; // ST20_4
int v12; // ST1C_4
signed int v13; // [esp+Ch] [ebp-1Ch]
int *v14; // [esp+10h] [ebp-18h]
int v15; // [esp+14h] [ebp-14h]
int v16; // [esp+18h] [ebp-10h]
int v17; // [esp+1Ch] [ebp-Ch]
int v18; // [esp+20h] [ebp-8h]
v0 = *((unsigned short *)pMegaTiles + 84) + 1;
v18 = *((unsigned short *)pMegaTiles + 84) + 1;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 85);
v17 = ++v0;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 86);
v16 = ++v0;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 87);
v15 = v0 + 1;
v1 = dPiece[1];
do
{
v2 = v1;
v3 = 56;
do
{
*(v2 - 112) = v18;
*v2 = v17;
*(v2 - 111) = v16;
v2[1] = v15;
v2 += 224;
--v3;
}
while ( v3 );
v1 += 2;
}
while ( (signed int)v1 < (signed int)dPiece[2] );
v4 = 0;
v14 = &dPiece[17][16]; /* check */
do
{
v5 = v14;
v6 = (unsigned char *)dungeon + v4;
v13 = 40;
do
{
v7 = (unsigned short *)((char *)pMegaTiles + 8 * (*v6 - 1));
v8 = *v7;
++v7;
v9 = v8 + 1;
v10 = v9;
_LOWORD(v9) = *v7;
++v7;
v11 = ++v9;
_LOWORD(v9) = *v7;
v12 = ++v9;
_LOWORD(v9) = v7[1];
v6 += 40;
*(v5 - 112) = v10;
*v5 = v11;
*(v5 - 111) = v12;
v5[1] = v9 + 1;
v5 += 224;
--v13;
}
while ( v13 );
v14 += 2;
++v4;
}
while ( v4 < 40 );
}
void __cdecl DRLG_InitL1Vals()
{
int v0; // esi
int (*v1)[112]; // edx
char *v2; // ecx
int v3; // eax
char v4; // al
char v5; // [esp-4h] [ebp-18h]
signed int v6; // [esp+Ch] [ebp-8h]
int (*v7)[112]; // [esp+10h] [ebp-4h]
v0 = 0;
v7 = dPiece;
do
{
v1 = v7;
v2 = (char *)dArch + v0;
v6 = 112;
do
{
v3 = (*v1)[0];
if ( (*v1)[0] != 12 )
{
if ( v3 == 11 )
goto LABEL_21;
if ( v3 != 71 )
{
if ( v3 == 259 )
{
v5 = 5;
LABEL_9:
v4 = v5;
goto LABEL_22;
}
if ( v3 == 249 || v3 == 325 )
goto LABEL_21;
if ( v3 != 321 )
{
if ( v3 == 255 )
{
v5 = 4;
goto LABEL_9;
}
if ( v3 != 211 )
{
if ( v3 == 344 )
goto LABEL_21;
if ( v3 != 341 )
{
if ( v3 == 331 )
goto LABEL_21;
if ( v3 != 418 )
{
if ( v3 != 421 )
goto LABEL_23;
LABEL_21:
v4 = 2;
goto LABEL_22;
}
}
}
}
}
}
v4 = 1;
LABEL_22:
*v2 = v4;
LABEL_23:
++v1;
v2 += 112;
--v6;
}
while ( v6 );
v7 = (int (*)[112])((char *)v7 + 4);
++v0;
}
while ( (signed int)v7 < (signed int)dPiece[1] );
}
void __fastcall LoadPreL1Dungeon(char *sFileName, int vx, int vy)
{
unsigned char *v3; // ebx
signed int v4; // ecx
signed int v5; // eax
signed int v6; // edx
int v7; // esi
int v8; // edi
char *v9; // eax
int v10; // ecx
char v11; // dl
signed int v12; // esi
signed int v13; // eax
signed int v14; // edi
int v15; // [esp+Ch] [ebp-8h]
int v16; // [esp+10h] [ebp-4h]
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
v3 = LoadFileInMem(sFileName, 0);
v4 = 0;
do
{
v5 = v4;
v6 = 40;
do
{
mydflags[0][v5] = 0;
dungeon[0][v5] = 22;
v5 += 40;
--v6;
}
while ( v6 );
++v4;
}
while ( v4 < 40 );
v16 = 0;
v7 = *v3;
v8 = v3[2];
v9 = (char *)(v3 + 4);
if ( v8 > 0 )
{
do
{
if ( v7 > 0 )
{
v10 = v16;
v15 = v7;
do
{
v11 = *v9;
if ( *v9 )
{
mydflags[0][v10] |= 0x80u;
dungeon[0][v10] = v11;
}
else
{
dungeon[0][v10] = 13;
}
v10 += 40;
v9 += 2;
--v15;
}
while ( v15 );
}
++v16;
}
while ( v16 < v8 );
}
DRLG_L1Floor();
v12 = 0;
do
{
v13 = v12;
v14 = 40;
do
{
pdungeon[0][v13] = dungeon[0][v13];
v13 += 40;
--v14;
}
while ( v14 );
++v12;
}
while ( v12 < 40 );
mem_free_dbg(v3);
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void __fastcall CreateL5Dungeon(int rseed, int entry)
{
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
DRLG_InitSetPC();
DRLG_LoadL1SP();
DRLG_L5(entry);
DRLG_L1Pass3();
DRLG_FreeL1SP();
DRLG_InitL1Vals();
DRLG_SetPC();
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
void __cdecl DRLG_LoadL1SP()
{
setloadflag = 0;
if ( QuestStatus(6) )
{
pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0);
setloadflag = 1;
}
if ( QuestStatus(12) && gbMaxPlayers == 1 )
{
pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0);
setloadflag = 1;
}
if ( QuestStatus(7) )
{
pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0);
setloadflag = 1;
}
}
// 5276A4: using guessed type int setloadflag;
// 679660: using guessed type char gbMaxPlayers;
void __cdecl DRLG_FreeL1SP()
{
void *v0; // ecx
v0 = pSetPiece;
pSetPiece = 0;
mem_free_dbg(v0);
}
void __fastcall DRLG_L5(int entry)
{
signed int v1; // esi
signed int v2; // edi
int v5; // eax
int v6; // ebx
int v7; // edi
int v8; // edi
int v9; // ebp
_BYTE *v10; // ebx
signed int v11; // eax
signed int v12; // ecx
int v13; // [esp+10h] [ebp-8h]
int v14; // [esp+10h] [ebp-8h]
int v15; // [esp+14h] [ebp-4h]
_BYTE *v16; // [esp+14h] [ebp-4h]
v13 = entry;
if ( currlevel == 1 )
{
v15 = 533;
}
else if ( currlevel == 2 )
{
v15 = 693;
}
else if ( currlevel > 2u && currlevel <= 4u )
{
v15 = 761;
}
v1 = 0;
while ( 1 )
{
DRLG_InitTrans();
do
{
InitL5Dungeon();
L5firstRoom();
}
while ( L5GetArea() < v15 );
L5makeDungeon();
L5makeDmt();
L5FillChambers();
L5tileFix();
L5AddWall();
L5ClearFlags();
DRLG_L5FloodTVal();
v2 = 1;
if ( QuestStatus(13) )
{
if ( v13 )
{
if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0 )
v2 = 0;
--ViewY;
}
else if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0 )
{
v2 = 0;
}
}
if ( QuestStatus(7) )
{
if ( !v13 )
{
v5 = DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0);
goto LABEL_21;
}
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 )
v2 = 0;
if ( v13 == 1 )
{
ViewX = 2 * setpc_x + 20;
ViewY = 2 * setpc_y + 28;
goto LABEL_34;
}
LABEL_33:
--ViewY;
goto LABEL_34;
}
if ( v13 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0
|| DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 )
{
v2 = 0;
}
goto LABEL_33;
}
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) >= 0 )
{
v5 = DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1);
LABEL_21:
if ( v5 < 0 )
v2 = 0;
LABEL_34:
if ( v2 )
break;
}
}
v14 = 0;
v6 = 16;
do
{
v7 = 16;
v16 = (unsigned char *)dungeon + v14;
do
{
if ( *v16 == 64 )
{
DRLG_CopyTrans(v7, v6 + 1, v7, v6);
DRLG_CopyTrans(v7 + 1, v6 + 1, v7 + 1, v6);
}
v16 += 40;
v7 += 2;
}
while ( v7 < 96 );
++v14;
v6 += 2;
}
while ( v6 < 96 );
DRLG_L5TransFix();
DRLG_L5DirtFix();
DRLG_L5CornerFix();
v8 = 0;
do
{
v9 = 0;
v10 = (unsigned char *)mydflags + v8;
do
{
if ( *v10 & 0x7F )
DRLG_PlaceDoor(v9, v8);
++v9;
v10 += 40;
}
while ( v9 < 40 );
++v8;
}
while ( v8 < 40 );
DRLG_L5Subs();
DRLG_L1Shadows();
DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4);
DRLG_L1Floor();
do
{
v11 = v1;
v12 = 40;
do
{
pdungeon[0][v11] = dungeon[0][v11];
v11 += 40;
--v12;
}
while ( v12 );
++v1;
}
while ( v1 < 40 );
DRLG_Init_Globals();
DRLG_CheckQuests(setpc_x, setpc_y);
}
void __fastcall DRLG_PlaceDoor(int x, int y)
{
if((mydflags[x][y] & 0x80) == 0) { /* todo: unsigned */
unsigned char df = mydflags[x][y] & 0x7F;
unsigned char c = dungeon[x][y];
if(df == 1) {
if(y != 1 && c == 2)
dungeon[x][y] = 26;
if(y != 1 && c == 7)
dungeon[x][y] = 31;
if(y != 1 && c == 14)
dungeon[x][y] = 42;
if(y != 1 && c == 4)
dungeon[x][y] = 43;
if(x != 1 && c == 1)
dungeon[x][y] = 25;
if(x != 1 && c == 10)
dungeon[x][y] = 40;
if(x != 1 && c == 6)
dungeon[x][y] = 30;
}
if(df == 2) {
if(x != 1 && c == 1)
dungeon[x][y] = 25;
if(x != 1 && c == 6)
dungeon[x][y] = 30;
if(x != 1 && c == 10)
dungeon[x][y] = 40;
if(x != 1 && c == 4)
dungeon[x][y] = 41;
if(y != 1 && c == 2)
dungeon[x][y] = 26;
if(y != 1 && c == 14)
dungeon[x][y] = 42;
if(y != 1 && c == 7)
dungeon[x][y] = 31;
}
if(df == 3) {
if(x != 1 && y != 1 && c == 4)
dungeon[x][y] = 28;
if(x != 1 && c == 10)
dungeon[x][y] = 40;
if(y != 1 && c == 14)
dungeon[x][y] = 42;
if(y != 1 && c == 2)
dungeon[x][y] = 26;
if(x != 1 && c == 1)
dungeon[x][y] = 25;
if(y != 1 && c == 7)
dungeon[x][y] = 31;
if(x != 1 && c == 6)
dungeon[x][y] = 30;
}
}
mydflags[x][y] = 0x80;
}
void __cdecl DRLG_L1Shadows()
{
int x, y;
unsigned char sd[2][2];
unsigned char tnv3;
for(y = 1; y < DMAXY; y++) {
for(x = 1; x < DMAXX; x++) {
sd[0][0] = BSTYPES[(unsigned char)dungeon[x][y]];
sd[1][0] = BSTYPES[(unsigned char)dungeon[x-1][y]];
sd[0][1] = BSTYPES[(unsigned char)dungeon[x][y-1]];
sd[1][1] = BSTYPES[(unsigned char)dungeon[x-1][y-1]];
for(int i = 0; i < 37; i++) {
if(SPATS[i].strig == sd[0][0]) {
BOOL patflag = TRUE;
if(SPATS[i].s1 && SPATS[i].s1 != sd[1][1])
patflag = FALSE;
if(SPATS[i].s2 && SPATS[i].s2 != sd[0][1])
patflag = FALSE;
if(SPATS[i].s3 && SPATS[i].s3 != sd[1][0])
patflag = FALSE;
if(patflag == TRUE) {
if(SPATS[i].nv1 && !mydflags[x-1][y-1])
dungeon[x-1][y-1] = SPATS[i].nv1;
if(SPATS[i].nv2 && !mydflags[x][y-1])
dungeon[x][y-1] = SPATS[i].nv2;
if(SPATS[i].nv3) {
if(!mydflags[x-1][y])
dungeon[x-1][y] = SPATS[i].nv3;
}
}
}
}
}
}
for(y = 1; y < DMAXY; y++) {
for(x = 1; x < DMAXX; x++) {
if((unsigned char)dungeon[x-1][y] == 139 && !mydflags[x-1][y]) {
tnv3 = 139;
if(dungeon[x][y] == 29)
tnv3 = 141;
if(dungeon[x][y] == 32)
tnv3 = 141;
if(dungeon[x][y] == 35)
tnv3 = 141;
if(dungeon[x][y] == 37)
tnv3 = 141;
if(dungeon[x][y] == 38)
tnv3 = 141;
if(dungeon[x][y] == 39)
tnv3 = 141;
dungeon[x-1][y] = tnv3;
}
if((unsigned char)dungeon[x-1][y] == 149 && !mydflags[x-1][y]) {
tnv3 = 149;
if(dungeon[x][y] == 29)
tnv3 = 153;
if(dungeon[x][y] == 32)
tnv3 = 153;
if(dungeon[x][y] == 35)
tnv3 = 153;
if(dungeon[x][y] == 37)
tnv3 = 153;
if(dungeon[x][y] == 38)
tnv3 = 153;
if(dungeon[x][y] == 39)
tnv3 = 153;
dungeon[x-1][y] = tnv3;
}
if((unsigned char)dungeon[x-1][y] == 148 && !mydflags[x-1][y]) {
tnv3 = 148;
if(dungeon[x][y] == 29)
tnv3 = 154;
if(dungeon[x][y] == 32)
tnv3 = 154;
if(dungeon[x][y] == 35)
tnv3 = 154;
if(dungeon[x][y] == 37)
tnv3 = 154;
if(dungeon[x][y] == 38)
tnv3 = 154;
if(dungeon[x][y] == 39)
tnv3 = 154;
dungeon[x-1][y] = tnv3;
}
}
}
}
int __fastcall DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir)
{
int xx, yy, sx, sy;
int ii;
int numt;
int sw = miniset[0];
int sh = miniset[1];
if(tmax - tmin == 0)
numt = 1;
else
numt = random(0, tmax - tmin) + tmin;
for(int i = 0; i < numt; i++) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
BOOL abort = FALSE;
int found = 0;
while(abort == FALSE) {
abort = TRUE;
if(cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx++;
abort = FALSE;
}
if(cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sy++;
abort = FALSE;
}
switch(noquad) {
case 0:
if(sx < cx && sy < cy)
abort = FALSE;
break;
case 1:
if(sx > cx && sy < cy)
abort = FALSE;
break;
case 2:
if(sx < cx && sy > cy)
abort = FALSE;
break;
case 3:
if(sx > cx && sy > cy)
abort = FALSE;
break;
default:
break;
}
ii = 2;
for(yy = 0; yy < sh && abort == TRUE; yy++) {
for(xx = 0; xx < sw && abort == TRUE; xx++) {
if(miniset[ii] && (unsigned char)dungeon[xx + sx][sy + yy] != miniset[ii])
abort = FALSE;
if(mydflags[xx + sx][sy + yy])
abort = FALSE;
ii++;
}
}
if(abort == FALSE) {
if(++sx == 40 - sw) {
sx = 0;
if(++sy == 40 - sh)
sy = 0;
}
if(++found > 4000)
return -1;
}
}
ii = sw * sh + 2;
for(yy = 0; yy < sh; yy++) {
for(xx = 0; xx < sw; xx++) {
if(miniset[ii])
dungeon[xx + sx][sy + yy] = miniset[ii];
ii++;
}
}
}
if(miniset == PWATERIN) {
int t = TransVal;
TransVal = 0;
DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4);
TransVal = t;
quests[13]._qtx = 2 * sx + 21;
quests[13]._qty = 2 * sy + 22;
}
if(setview == TRUE) {
ViewX = 2 * sx + 19;
ViewY = 2 * sy + 20;
}
if(ldir == 0) {
LvlViewX = 2 * sx + 19;
LvlViewY = 2 * sy + 20;
}
if(sx < cx && sy < cy)
return 0;
if(sx > cx && sy < cy)
return 1;
if(sx < cx && sy > cy)
return 2;
else
return 3;
}
// 5A5590: using guessed type char TransVal;
// 5CF320: using guessed type int LvlViewY;
// 5CF324: using guessed type int LvlViewX;
void __cdecl InitL5Dungeon()
{
for(int j = 0; j < DMAXY; j++) {
for(int i = 0; i < DMAXX; i++) {
dungeon[i][j] = 0;
mydflags[i][j] = 0;
}
}
}
void __cdecl L5ClearFlags()
{
for(int j = 0; j < DMAXY; j++) {
for(int i = 0; i < DMAXX; i++) {
mydflags[i][j] &= 0xBF;
}
}
}
void __cdecl L5firstRoom()
{
if(random(0, 2) == 0) {
int ys = 1;
int ye = 39;
VR1 = random(0, 2);
VR2 = random(0, 2);
VR3 = random(0, 2);
if(VR1 + VR3 <= 1)
VR2 = 1;
if(VR1)
L5drawRoom(15, 1, 10, 10);
else
ys = 18;
if(VR2)
L5drawRoom(15, 15, 10, 10);
if(VR3)
L5drawRoom(15, 29, 10, 10);
else
ye = 22;
for(int y = ys; y < ye; y++) {
dungeon[17][y] = 1;
dungeon[18][y] = 1;
dungeon[19][y] = 1;
dungeon[20][y] = 1;
dungeon[21][y] = 1;
dungeon[22][y] = 1;
}
if(VR1)
L5roomGen(15, 1, 10, 10, 0);
if(VR2)
L5roomGen(15, 15, 10, 10, 0);
if(VR3)
L5roomGen(15, 29, 10, 10, 0);
HR3 = 0;
HR2 = 0;
HR1 = 0;
}
else {
int xs = 1;
int xe = 39;
HR1 = random(0, 2);
HR2 = random(0, 2);
HR3 = random(0, 2);
if(HR1 + HR3 <= 1)
HR2 = 1;
if(HR1)
L5drawRoom(1, 15, 10, 10);
else
xs = 18;
if(HR2)
L5drawRoom(15, 15, 10, 10);
if(HR3)
L5drawRoom(29, 15, 10, 10);
else
xe = 22;
for(int x = xs; x < xe; x++) {
dungeon[x][17] = 1;
dungeon[x][18] = 1;
dungeon[x][19] = 1;
dungeon[x][20] = 1;
dungeon[x][21] = 1;
dungeon[x][22] = 1;
}
if(HR1)
L5roomGen(1, 15, 10, 10, 1);
if(HR2)
L5roomGen(15, 15, 10, 10, 1);
if(HR3)
L5roomGen(29, 15, 10, 10, 1);
VR3 = 0;
VR2 = 0;
VR1 = 0;
}
}
void __fastcall L5drawRoom(int x, int y, int w, int h)
{
for(int j = 0; j < h; j++) {
for(int i = 0; i < w; i++) {
dungeon[x+i][y+j] = 1;
}
}
}
void __fastcall L5roomGen(int x, int y, int w, int h, BOOL dir)
{
int v5; // eax
BOOL v6; // ecx
BOOL v7; // eax
int v8; // ecx
int v9; // eax
int v11; // esi
int v12; // edi
int v13; // ebx
int v14; // eax
int v15; // eax
int v16; // eax
int v18; // esi
int v19; // edi
int v20; // ebx
int v21; // eax
int v22; // eax
int tya; // [esp+Ch] [ebp-10h]
int tyb; // [esp+Ch] [ebp-10h]
int v25; // [esp+10h] [ebp-Ch]
int v26; // [esp+10h] [ebp-Ch]
int txa; // [esp+14h] [ebp-8h]
int txb; // [esp+14h] [ebp-8h]
int v29; // [esp+18h] [ebp-4h]
int twa; // [esp+24h] [ebp+8h]
int tha; // [esp+28h] [ebp+Ch]
int thb; // [esp+28h] [ebp+Ch]
int thc; // [esp+28h] [ebp+Ch]
signed int dir_horiza; // [esp+2Ch] [ebp+10h]
signed int dir_horizb; // [esp+2Ch] [ebp+10h]
v29 = y;
txa = x;
while ( 1 )
{
while ( 1 )
{
v5 = random(0, 4);
v6 = 0;
v6 = dir == 1 ? v5 != 0 : v5 == 0;
v7 = v6;
v8 = 0;
if ( !v7 )
break;
if ( v7 != 1 )
return;
dir_horiza = 0;
twa = w / 2;
do
{
v9 = random(0, 5);
v11 = (v9 + 2) & 0xFFFFFFFE;
v12 = (random(0, 5) + 2) & 0xFFFFFFFE;
v13 = txa + twa - v11 / 2;
tya = v29 - v12;
v14 = L5checkRoom(v13 - 1, v29 - v12 - 1, v11 + 2, v12 + 1);
++dir_horiza;
v25 = v14;
}
while ( !v14 && dir_horiza < 20 );
if ( v14 == 1 )
L5drawRoom(v13, tya, v11, v12);
txb = v29 + h;
v15 = L5checkRoom(v13 - 1, v29 + h, v11 + 2, v12 + 1);
tha = v15;
if ( v15 == 1 )
L5drawRoom(v13, txb, v11, v12);
if ( v25 == 1 )
L5roomGen(v13, tya, v11, v12, 0);
if ( tha != 1 )
return;
dir = 0;
h = v12;
w = v11;
v29 = txb;
txa = v13;
}
dir_horizb = 0;
thb = h / 2;
do
{
v16 = random(0, 5);
v18 = (v16 + 2) & 0xFFFFFFFE;
v19 = (random(0, 5) + 2) & 0xFFFFFFFE;
v20 = v29 + thb - v19 / 2;
tyb = txa - v18;
v21 = L5checkRoom(txa - v18 - 1, v20 - 1, v19 + 2, v18 + 1);
++dir_horizb;
v26 = v21;
}
while ( !v21 && dir_horizb < 20 );
if ( v21 == 1 )
L5drawRoom(tyb, v20, v18, v19);
txa += w;
v22 = L5checkRoom(txa, v20 - 1, v18 + 1, v19 + 2);
thc = v22;
if ( v22 == 1 )
L5drawRoom(txa, v20, v18, v19);
if ( v26 == 1 )
L5roomGen(tyb, v20, v18, v19, 1);
if ( thc != 1 )
break;
dir = 1;
h = v19;
w = v18;
v29 = v20;
}
}
BOOL __fastcall L5checkRoom(int x, int y, int width, int height)
{
for(int j = 0; j < height; j++) {
for(int i = 0; i < width; i++) {
if(i+x < 0 || i+x >= DMAXX || j+y < 0 || j+y >= DMAXY)
return FALSE;
if(dungeon[i+x][j+y])
return FALSE;
}
}
return TRUE;
}
int __cdecl L5GetArea()
{
int rv = 0;
for(int j = 0; j < DMAXY; j++) {
for(int i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 1)
rv++;
}
}
return rv;
}
void __cdecl L5makeDungeon()
{
signed int v0; // edi
signed int v1; // esi
char *v2; // edx
char v3; // cl
int v4; // eax
int v5; // eax
v0 = 0;
do
{
v1 = 0;
v2 = (char *)dungeon + v0;
do
{
v3 = *v2;
v2 += 40;
v4 = 160 * v1++;
v5 = v4 + 2 * v0;
L5dungeon[0][v5] = v3;
L5dungeon[0][v5 + 1] = v3;
L5dungeon[1][v5] = v3;
L5dungeon[1][v5 + 1] = v3;
}
while ( v1 < 40 );
++v0;
}
while ( v0 < 40 );
}
void __cdecl L5makeDmt()
{
int i, j, dmtx, dmty;
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
dungeon[i][j] = 22;
}
}
for(j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) {
for(i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) {
dungeon[i][j] = L5ConvTbl[8 * (unsigned char)L5dungeon[dmtx+1][dmty+1] /* todo: unsigned */
+ 4 * (unsigned char)L5dungeon[dmtx][dmty+1]
+ 2 * (unsigned char)L5dungeon[dmtx+1][dmty]
+ (unsigned char)L5dungeon[dmtx][dmty]];
}
}
}
void __cdecl L5AddWall()
{
for(int j = 0; j < DMAXY; j++) {
for(int i = 0; i < DMAXX; i++) {
if(!mydflags[i][j]) {
if(dungeon[i][j] == 3 && random(0, 100) < 100) {
int x = L5HWallOk(i, j);
if(x != -1)
L5HorizWall(i, j, 2, x);
}
if(dungeon[i][j] == 3 && random(0, 100) < 100) {
int y = L5VWallOk(i, j);
if(y != -1)
L5VertWall(i, j, 1, y);
}
if(dungeon[i][j] == 6 && random(0, 100) < 100) {
int x = L5HWallOk(i, j);
if(x != -1)
L5HorizWall(i, j, 4, x);
}
if(dungeon[i][j] == 7 && random(0, 100) < 100) {
int y = L5VWallOk(i, j);
if(y != -1)
L5VertWall(i, j, 4, y);
}
if(dungeon[i][j] == 2 && random(0, 100) < 100) {
int x = L5HWallOk(i, j);
if(x != -1)
L5HorizWall(i, j, 2, x);
}
if(dungeon[i][j] == 1 && random(0, 100) < 100) {
int y = L5VWallOk(i, j);
if(y != -1)
L5VertWall(i, j, 1, y);
}
}
}
}
}
int __fastcall L5HWallOk(int i, int j)
{
int x;
for(x = 1; dungeon[i+x][j] == 13; x++) {
if(dungeon[i+x][j-1] != 13 || dungeon[i+x][j+1] != 13 || mydflags[i+x][j])
break;
}
BOOL wallok = FALSE;
if((unsigned char)dungeon[i+x][j] >= 3 && (unsigned char)dungeon[i+x][j] <= 7) /* todo: unsigned */
wallok = TRUE;
if((unsigned char)dungeon[i+x][j] >= 16 && (unsigned char)dungeon[i+x][j] <= 24)
wallok = TRUE;
if(dungeon[i+x][j] == 22)
wallok = FALSE;
if(x == 1)
wallok = FALSE;
if(wallok)
return x;
else
return -1;
}
int __fastcall L5VWallOk(int i, int j)
{
int y;
for(y = 1; dungeon[i][j+y] == 13; y++) {
if(dungeon[i-1][j+y] != 13 || dungeon[i+1][j+y] != 13 || mydflags[i][j+y])
break;
}
BOOL wallok = FALSE;
if((unsigned char)dungeon[i][j+y] >= 3 && (unsigned char)dungeon[i][j+y] <= 7) /* todo: unsigned */
wallok = TRUE;
if((unsigned char)dungeon[i][j+y] >= 16 && (unsigned char)dungeon[i][j+y] <= 24)
wallok = TRUE;
if(dungeon[i][j+y] == 22)
wallok = FALSE;
if(y == 1)
wallok = FALSE;
if(wallok)
return y;
else
return -1;
}
void __fastcall L5HorizWall(int i, int j, char p, int dx)
{
int xx;
char wt, dt;
switch(random(0, 4)) {
case 0:
case 1:
dt = 2;
break;
case 2:
dt = 12;
if(p == 2)
p = 12;
if(p == 4)
p = 10;
break;
case 3:
dt = 36;
if(p == 2)
p = 36;
if(p == 4)
p = 27;
break;
default:
break;
}
if(random(0, 6) == 5)
wt = 12;
else
wt = 26;
if(dt == 12)
wt = 12;
dungeon[i][j] = p;
for(xx = 1; xx < dx; xx++) {
dungeon[i+xx][j] = dt;
}
xx = random(0, dx-1) + 1;
if(wt == 12) {
dungeon[i+xx][j] = wt;
}
else {
dungeon[i+xx][j] = 2;
mydflags[i+xx][j] |= 1;
}
}
void __fastcall L5VertWall(int i, int j, char p, int dy)
{
int yy;
char wt, dt;
switch(random(0, 4)) {
case 0:
case 1:
dt = 1;
break;
case 2:
dt = 11;
if(p == 1)
p = 11;
if(p == 4)
p = 14;
break;
case 3:
dt = 35;
if(p == 1)
p = 35;
if(p == 4)
p = 37;
break;
default:
break;
}
if(random(0, 6) == 5)
wt = 11;
else
wt = 25;
if(dt == 11)
wt = 11;
dungeon[i][j] = p;
for(yy = 1; yy < dy; yy++) {
dungeon[i][j+yy] = dt;
}
yy = random(0, dy-1) + 1;
if(wt == 11) {
dungeon[i][j+yy] = wt;
}
else {
dungeon[i][j+yy] = 1;
mydflags[i][j+yy] |= 2;
}
}
void __cdecl L5tileFix()
{
int i, j;
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 23;
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 18;
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 2)
dungeon[i+1][j] = 7;
if(dungeon[i][j] == 6 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 24;
if(dungeon[i][j] == 1 && dungeon[i][j+1] == 22)
dungeon[i][j+1] = 24;
if(dungeon[i][j] == 13 && dungeon[i][j+1] == 1)
dungeon[i][j+1] = 6;
if(dungeon[i][j] == 13 && dungeon[i][j+1] == 22)
dungeon[i][j+1] = 19;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 19)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 20;
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 23;
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 24)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 19 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 20;
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 19)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 19 && dungeon[i+1][j] == 1)
dungeon[i+1][j] = 6;
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 19)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 1)
dungeon[i+1][j] = 6;
if(dungeon[i][j] == 3 && dungeon[i+1][j] == 22)
dungeon[i+1][j] = 24;
if(dungeon[i][j] == 21 && dungeon[i+1][j] == 1)
dungeon[i+1][j] = 6;
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 1)
dungeon[i+1][j] = 6;
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 24)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 4 && dungeon[i+1][j] == 16)
dungeon[i+1][j] = 17;
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 13)
dungeon[i+1][j] = 17;
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 24)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 13)
dungeon[i+1][j] = 17;
if(dungeon[i][j] == 23 && dungeon[i-1][j] == 22)
dungeon[i-1][j] = 19;
if(dungeon[i][j] == 19 && dungeon[i-1][j] == 23)
dungeon[i-1][j] = 21;
if(dungeon[i][j] == 6 && dungeon[i-1][j] == 22)
dungeon[i-1][j] = 24;
if(dungeon[i][j] == 6 && dungeon[i-1][j] == 23)
dungeon[i-1][j] = 21;
if(dungeon[i][j] == 1 && dungeon[i][j+1] == 2)
dungeon[i][j+1] = 7;
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 18)
dungeon[i][j+1] = 21;
if(dungeon[i][j] == 18 && dungeon[i][j+1] == 2)
dungeon[i][j+1] = 7;
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 2)
dungeon[i][j+1] = 7;
if(dungeon[i][j] == 21 && dungeon[i][j+1] == 2)
dungeon[i][j+1] = 7;
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 22)
dungeon[i][j+1] = 24;
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 13)
dungeon[i][j+1] = 16;
if(dungeon[i][j] == 1 && dungeon[i][j+1] == 13)
dungeon[i][j+1] = 16;
if(dungeon[i][j] == 13 && dungeon[i][j+1] == 16)
dungeon[i][j+1] = 17;
if(dungeon[i][j] == 6 && dungeon[i][j-1] == 22)
dungeon[i][j-1] = 7;
if(dungeon[i][j] == 6 && dungeon[i][j-1] == 22)
dungeon[i][j-1] = 24;
if(dungeon[i][j] == 7 && dungeon[i][j-1] == 24)
dungeon[i][j-1] = 21;
if(dungeon[i][j] == 18 && dungeon[i][j-1] == 24)
dungeon[i][j-1] = 21;
}
}
for(j = 0; j < DMAXY; j++) {
for(i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 4 && dungeon[i][j+1] == 2)
dungeon[i][j+1] = 7;
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 19)
dungeon[i+1][j] = 21;
if(dungeon[i][j] == 18 && dungeon[i][j+1] == 22)
dungeon[i][j+1] = 20;
}
}
}
void __cdecl DRLG_L5Subs()
{
for(int y = 0; y < DMAXY; y++) {
for(int x = 0; x < DMAXX; x++) {
if(!random(0, 4))
{
unsigned char c = L5BTYPES[(unsigned char)dungeon[x][y]]; /* todo: changed to unsigned */
if(c && !mydflags[x][y])
{
int rv = random(0, 16);
int i = -1;
while(rv >= 0) {
if(++i == sizeof(L5BTYPES))
i = 0;
if(c == L5BTYPES[i])
rv--;
}
if(i == 89) {
if(L5BTYPES[(unsigned char)dungeon[x][y-1]] != 79 || mydflags[x][y-1])
i = 79;
else
dungeon[x][y-1] = 90;
}
if(i == 91) {
if(L5BTYPES[(unsigned char)dungeon[x+1][y]] != 80 || mydflags[x+1][y])
i = 80;
else
dungeon[x+1][y] = 92;
}
dungeon[x][y] = i;
}
}
}
}
}
void __cdecl L5FillChambers()
{
int v0; // edi
int v1; // edi
int v2; // edx
int v3; // ecx
int v4; // edi
signed int v5; // [esp-4h] [ebp-10h]
v0 = 1;
if ( HR1 )
DRLG_L5GChamber(0, 14, 0, 0, 0, 1);
if ( !HR2 )
goto LABEL_16;
if ( HR1 )
{
if ( !HR3 )
DRLG_L5GChamber(14, 14, 0, 0, 1, 0);
if ( HR1 )
goto LABEL_111;
}
if ( HR3 )
DRLG_L5GChamber(14, 14, 0, 0, 0, 1);
if ( HR1 )
{
LABEL_111:
if ( HR3 )
DRLG_L5GChamber(14, 14, 0, 0, 1, 1);
if ( HR1 )
{
LABEL_16:
if ( !HR3 )
goto LABEL_18;
goto LABEL_17;
}
}
if ( !HR3 )
{
DRLG_L5GChamber(14, 14, 0, 0, 0, 0);
goto LABEL_16;
}
LABEL_17:
DRLG_L5GChamber(28, 14, 0, 0, 1, 0);
LABEL_18:
if ( HR1 )
{
if ( !HR2 )
goto LABEL_24;
DRLG_L5GHall(12, 18, 14, 18);
}
if ( HR2 && HR3 )
DRLG_L5GHall(26, 18, 28, 18);
LABEL_24:
if ( HR1 && !HR2 && HR3 )
DRLG_L5GHall(12, 18, 28, 18);
if ( VR1 )
DRLG_L5GChamber(14, 0, 0, 1, 0, 0);
if ( !VR2 )
goto LABEL_43;
if ( VR1 )
{
if ( !VR3 )
DRLG_L5GChamber(14, 14, 1, 0, 0, 0);
if ( VR1 )
goto LABEL_112;
}
if ( VR3 )
DRLG_L5GChamber(14, 14, 0, 1, 0, 0);
if ( VR1 )
{
LABEL_112:
if ( VR3 )
DRLG_L5GChamber(14, 14, 1, 1, 0, 0);
if ( VR1 )
{
LABEL_43:
if ( !VR3 )
goto LABEL_45;
goto LABEL_44;
}
}
if ( !VR3 )
{
DRLG_L5GChamber(14, 14, 0, 0, 0, 0);
goto LABEL_43;
}
LABEL_44:
DRLG_L5GChamber(14, 28, 1, 0, 0, 0);
LABEL_45:
if ( VR1 )
{
if ( !VR2 )
goto LABEL_51;
DRLG_L5GHall(18, 12, 18, 14);
}
if ( VR2 && VR3 )
DRLG_L5GHall(18, 26, 18, 28);
LABEL_51:
if ( VR1 && !VR2 && VR3 )
DRLG_L5GHall(18, 12, 18, 28);
if ( setloadflag )
{
if ( !VR1 && !VR2 && !VR3 )
{
if ( HR1 )
goto LABEL_113;
if ( HR2 && HR3 )
{
if ( random(0, 2) )
v0 = 2;
if ( HR1 )
{
LABEL_113:
if ( HR2 && !HR3 && random(0, 2) )
v0 = 0;
if ( HR1 )
{
if ( !HR2 && HR3 )
v0 = random(0, 2) != 0 ? 0 : 2;
if ( HR1 && HR2 )
{
if ( HR3 )
v0 = random(0, 3);
}
}
}
}
if ( !v0 )
{
v3 = 2;
v2 = 16;
goto LABEL_108;
}
v1 = v0 - 1;
if ( v1 )
{
if ( v1 != 1 )
return;
v2 = 16;
v5 = 30;
goto LABEL_107;
}
LABEL_81:
v3 = 16;
v2 = 16;
LABEL_108:
DRLG_L5SetRoom(v3, v2);
return;
}
if ( VR1 )
goto LABEL_114;
if ( VR2 && VR3 )
{
if ( random(0, 2) )
v0 = 2;
if ( VR1 )
{
LABEL_114:
if ( VR2 && !VR3 && random(0, 2) )
v0 = 0;
if ( VR1 )
{
if ( !VR2 && VR3 )
v0 = random(0, 2) != 0 ? 0 : 2;
if ( VR1 && VR2 && VR3 )
v0 = random(0, 3);
}
}
}
if ( v0 )
{
v4 = v0 - 1;
if ( !v4 )
goto LABEL_81;
if ( v4 != 1 )
return;
v2 = 30;
}
else
{
v2 = 2;
}
v5 = 16;
LABEL_107:
v3 = v5;
goto LABEL_108;
}
}
// 5276A4: using guessed type int setloadflag;
void __fastcall DRLG_L5GChamber(int sx, int sy, bool topflag, bool bottomflag, bool leftflag, bool rightflag)
{
int v6; // eax
int v7; // edx
int v8; // eax
char *v9; // eax
int v10; // eax
int v11; // ecx
int v12; // eax
char *v13; // eax
signed int v14; // edi
int v15; // eax
int v16; // edx
int v17; // ecx
signed int v18; // esi
if ( topflag == 1 )
{
v6 = sy + 40 * sx;
dungeon[2][v6] = 12;
dungeon[3][v6] = 12;
dungeon[4][v6] = 3;
dungeon[7][v6] = 9;
dungeon[8][v6] = 12;
dungeon[9][v6] = 2;
}
if ( bottomflag == 1 )
{
v7 = sy + 11;
v8 = v7 + 40 * sx;
dungeon[2][v8] = 10;
dungeon[3][v8] = 12;
dungeon[4][v8] = 8;
dungeon[7][v8] = 5;
dungeon[8][v8] = 12;
v9 = &dungeon[9][v8];
if ( *v9 != 4 )
*v9 = 21;
sy = v7 - 11;
}
if ( leftflag == 1 )
{
v10 = sy + 40 * sx;
dungeon[0][v10 + 2] = 11;
dungeon[0][v10 + 3] = 11;
dungeon[0][v10 + 4] = 3;
dungeon[0][v10 + 7] = 8;
dungeon[0][v10 + 8] = 11;
dungeon[0][v10 + 9] = 1;
}
if ( rightflag == 1 )
{
v11 = sx + 11;
v12 = sy + 40 * v11;
dungeon[0][v12 + 2] = 14;
dungeon[0][v12 + 3] = 11;
dungeon[0][v12 + 4] = 9;
dungeon[0][v12 + 7] = 5;
dungeon[0][v12 + 8] = 11;
v13 = &dungeon[0][v12 + 9];
if ( *v13 != 4 )
*v13 = 21;
sx = v11 - 11;
}
v14 = 10;
v15 = sy + 40 * sx;
v16 = v15 + 1;
do
{
v17 = v16;
v18 = 10;
do
{
mydflags[1][v17] |= 0x40u;
dungeon[1][v17] = 13;
v17 += 40;
--v18;
}
while ( v18 );
++v16;
--v14;
}
while ( v14 );
dungeon[4][v15 + 4] = 15;
dungeon[7][v15 + 4] = 15;
dungeon[4][v15 + 7] = 15;
dungeon[7][v15 + 7] = 15;
}
void __fastcall DRLG_L5GHall(int x1, int y1, int x2, int y2)
{
int i;
if(y1 == y2)
{
for(i = x1; i < x2; i++) {
dungeon[i][y1] = 12;
dungeon[i][y1+3] = 12;
}
}
else
{
for(i = y1; i < y2; i++) {
dungeon[x1][i] = 11;
dungeon[x1+3][i] = 11;
}
}
}
void __fastcall DRLG_L5SetRoom(int rx1, int ry1)
{
int rw = *(unsigned char *)pSetPiece; /* todo: BYTE */
int rh = *((unsigned char *)pSetPiece+2);
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
unsigned char *sp = (unsigned char *)pSetPiece+4;
for(int j = 0; j < rh; j++) {
for(int i = 0; i < rw; i++) {
if(*sp) {
dungeon[rx1+i][ry1+j] = *sp;
mydflags[rx1+i][ry1+j] |= 0x80;
}
else {
dungeon[rx1+i][ry1+j] = 13;
}
sp += 2;
}
}
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
void __cdecl DRLG_L5FloodTVal()
{
int yy = 16;
for(int j = 0; j < DMAXY; j++)
{
int xx = 16;
for(int i = 0; i < DMAXX; i++)
{
if(dungeon[i][j] == 13 && !dung_map[xx][yy]) {
DRLG_L5FTVR(i, j, xx, yy, 0);
TransVal++;
}
xx += 2;
}
yy += 2;
}
}
// 5A5590: using guessed type char TransVal;
void __fastcall DRLG_L5FTVR(int i, int j, int x, int y, int d)
{
if(dung_map[x][y] || dungeon[i][j] != 13) {
if(d == 1) {
dung_map[x][y] = TransVal;
dung_map[x][y+1] = TransVal;
}
if(d == 2) {
dung_map[x+1][y] = TransVal;
dung_map[x+1][y+1] = TransVal;
}
if(d == 3) {
dung_map[x][y] = TransVal;
dung_map[x+1][y] = TransVal;
}
if(d == 4) {
dung_map[x][y+1] = TransVal;
dung_map[x+1][y+1] = TransVal;
}
if(d == 5)
dung_map[x+1][y+1] = TransVal;
if(d == 6)
dung_map[x][y+1] = TransVal;
if(d == 7)
dung_map[x+1][y] = TransVal;
if(d == 8)
dung_map[x][y] = TransVal;
}
else {
dung_map[x][y] = TransVal;
dung_map[x+1][y] = TransVal;
dung_map[x][y+1] = TransVal;
dung_map[x+1][y+1] = TransVal;
DRLG_L5FTVR(i+1, j, x+2, y, 1);
DRLG_L5FTVR(i-1, j, x-2, y, 2);
DRLG_L5FTVR(i, j+1, x, y+2, 3);
DRLG_L5FTVR(i, j-1, x, y-2, 4);
DRLG_L5FTVR(i-1, j-1, x-2, y-2, 5);
DRLG_L5FTVR(i+1, j-1, x+2, y-2, 6);
DRLG_L5FTVR(i-1, j+1, x-2, y+2, 7);
DRLG_L5FTVR(i+1, j+1, x+2, y+2, 8);
}
}
// 5A5590: using guessed type char TransVal;
void __cdecl DRLG_L5TransFix()
{
int yy = 16;
for(int j = 0; j < DMAXY; j++)
{
int xx = 16;
for(int i = 0; i < DMAXX; i++)
{
if(dungeon[i][j] == 23 && dungeon[i][j-1] == 18) {
dung_map[xx+1][yy] = dung_map[xx][yy];
dung_map[xx+1][yy+1] = dung_map[xx][yy];
}
if(dungeon[i][j] == 24 && dungeon[i+1][j] == 19) {
dung_map[xx][yy+1] = dung_map[xx][yy];
dung_map[xx+1][yy+1] = dung_map[xx][yy];
}
if(dungeon[i][j] == 18) {
dung_map[xx+1][yy] = dung_map[xx][yy];
dung_map[xx+1][yy+1] = dung_map[xx][yy];
}
if(dungeon[i][j] == 19) {
dung_map[xx][yy+1] = dung_map[xx][yy];
dung_map[xx+1][yy+1] = dung_map[xx][yy];
}
if(dungeon[i][j] == 20) {
dung_map[xx+1][yy] = dung_map[xx][yy];
dung_map[xx][yy+1] = dung_map[xx][yy];
dung_map[xx+1][yy+1] = dung_map[xx][yy];
}
xx += 2;
}
yy += 2;
}
}
void __cdecl DRLG_L5DirtFix()
{
for(int j = 0; j < DMAXY; j++) {
for(int i = 0; i < DMAXX; i++) {
if(dungeon[i][j] == 21 && dungeon[i+1][j] != 19)
dungeon[i][j] = 202;
if(dungeon[i][j] == 19 && dungeon[i+1][j] != 19)
dungeon[i][j] = 200;
if(dungeon[i][j] == 24 && dungeon[i+1][j] != 19)
dungeon[i][j] = 205;
if(dungeon[i][j] == 18 && dungeon[i][j+1] != 18)
dungeon[i][j] = 199;
if(dungeon[i][j] == 21 && dungeon[i][j+1] != 18)
dungeon[i][j] = 202;
if(dungeon[i][j] == 23 && dungeon[i][j+1] != 18)
dungeon[i][j] = 204;
}
}
}
void __cdecl DRLG_L5CornerFix()
{
signed int v0; // esi
signed int v1; // eax
signed int v2; // edi
v0 = 1;
do
{
v1 = v0;
v2 = 38;
do
{
if ( mydflags[1][v1] >= 0 && dungeon[1][v1] == 17 && dungeon[0][v1] == 13 && dungeon[0][v1 + 39] == 1 )
{
mydflags[0][v1 + 39] &= 0x80u;
dungeon[1][v1] = 16;
}
if ( dungeon[1][v1] == -54 && dungeon[2][v1] == 13 && dungeon[1][v1 + 1] == 1 )
dungeon[1][v1] = 8;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 39 );
}