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2119 lines
44 KiB
2119 lines
44 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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char L5dungeon[80][80]; |
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char mydflags[40][40]; |
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int setloadflag; // weak |
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int HR1; |
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int HR2; |
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int HR3; |
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int VR1; |
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int VR2; |
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int VR3; |
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void *pSetPiece; // idb |
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const ShadowStruct SPATS[37] = |
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{ |
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{ 7, 13, 0, 13, 144, 0, 142 }, |
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{ 16, 13, 0, 13, 144, 0, 142 }, |
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{ 15, 13, 0, 13, 145, 0, 142 }, |
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{ 5, 13, 13, 13, 152, 140, 139 }, |
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{ 5, 13, 1, 13, 143, 146, 139 }, |
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{ 5, 13, 13, 2, 143, 140, 148 }, |
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{ 5, 0, 1, 2, 0, 146, 148 }, |
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{ 5, 13, 11, 13, 143, 147, 139 }, |
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{ 5, 13, 13, 12, 143, 140, 149 }, |
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{ 5, 13, 11, 12, 150, 147, 149 }, |
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{ 5, 13, 1, 12, 143, 146, 149 }, |
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{ 5, 13, 11, 2, 143, 147, 148 }, |
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{ 9, 13, 13, 13, 144, 140, 142 }, |
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{ 9, 13, 1, 13, 144, 146, 142 }, |
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{ 9, 13, 11, 13, 151, 147, 142 }, |
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{ 8, 13, 0, 13, 144, 0, 139 }, |
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{ 8, 13, 0, 12, 143, 0, 149 }, |
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{ 8, 0, 0, 2, 0, 0, 148 }, |
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{ 11, 0, 0, 13, 0, 0, 139 }, |
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{ 11, 13, 0, 13, 139, 0, 139 }, |
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{ 11, 2, 0, 13, 148, 0, 139 }, |
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{ 11, 12, 0, 13, 149, 0, 139 }, |
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{ 11, 13, 11, 12, 139, 0, 149 }, |
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{ 14, 0, 0, 13, 0, 0, 139 }, |
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{ 14, 13, 0, 13, 139, 0, 139 }, |
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{ 14, 2, 0, 13, 148, 0, 139 }, |
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{ 14, 12, 0, 13, 149, 0, 139 }, |
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{ 14, 13, 11, 12, 139, 0, 149 }, |
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{ 10, 0, 13, 0, 0, 140, 0 }, |
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{ 10, 13, 13, 0, 140, 140, 0 }, |
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{ 10, 0, 1, 0, 0, 146, 0 }, |
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{ 10, 13, 11, 0, 140, 147, 0 }, |
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{ 12, 0, 13, 0, 0, 140, 0 }, |
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{ 12, 13, 13, 0, 140, 140, 0 }, |
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{ 12, 0, 1, 0, 0, 146, 0 }, |
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{ 12, 13, 11, 0, 140, 147, 0 }, |
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{ 3, 13, 11, 12, 150, 0, 0 } |
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}; |
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const unsigned char BSTYPES[206] = |
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{ |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 1, 2, 10, 4, 5, |
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6, 7, 8, 9, 10, 11, 12, 14, 5, 14, |
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10, 4, 14, 4, 5, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
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2, 3, 4, 1, 6, 7, 16, 17, 2, 1, |
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1, 2, 2, 1, 1, 2, 2, 2, 2, 2, |
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1, 1, 11, 1, 13, 13, 13, 1, 2, 1, |
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0, |
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0, |
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0, 0, 0, 13, 13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, 1, 11, 2, 12, |
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13, 13, 13, 12, 2, 1, 2, 2, 4, 14, |
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4, 10, 13, 13, 4, 4, 1, 1, 4, 2, |
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2, 13, 13, 13, 13, 25, 26, 28, 30, 31, |
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41, 43, 40, 41, 42, 43, 25, 41, 43, 28, |
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28, 1, 2, 25, 26, 22, 22, 25, 26, 0, |
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0, 0, 0, 0, 0, 0 |
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}; |
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const unsigned char L5BTYPES[206] = |
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{ |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 25, 26, 0, 28, 0, |
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30, 31, 0, 0, 0, 0, 0, 0, 0, 0, |
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40, 41, 42, 43, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 79, |
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80, 0, 82, 0, 0, 0, 0, 0, 0, 79, |
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0, 80, 0, 0, 79, 80, 0, 2, 2, 2, |
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1, 1, 11, 25, 13, 13, 13, 1, 2, 1, |
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0, |
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0, |
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0, 0, 0, 13, 13, 13, 13, 13, 13, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0 |
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}; |
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const unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; |
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const unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; |
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const unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 }; |
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const unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 }; |
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const unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 }; |
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/* data */ |
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unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u }; |
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void __cdecl DRLG_Init_Globals() |
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{ |
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char c; |
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memset(dFlags, 0, sizeof(dFlags)); |
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memset(dPlayer, 0, sizeof(dPlayer)); |
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memset(dMonster, 0, sizeof(dMonster)); |
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memset(dDead, 0, sizeof(dDead)); |
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memset(dObject, 0, sizeof(dObject)); |
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memset(dItem, 0, sizeof(dItem)); |
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memset(dMissile, 0, sizeof(dMissile)); |
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memset(dArch, 0, sizeof(dArch)); |
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if ( !lightflag ) |
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c = ( light4flag ) ? 3 : 15; |
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else |
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c = 0; |
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memset(dTransVal, c, sizeof(dTransVal)); |
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} |
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// 525728: using guessed type int light4flag; |
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// 646A28: using guessed type int lightflag; |
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void __fastcall LoadL1Dungeon(char *sFileName, int vx, int vy) |
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{ |
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char *v3; // esi |
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unsigned char *v4; // esi |
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signed int v5; // ecx |
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signed int v6; // eax |
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signed int v7; // edx |
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int v8; // edi |
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int v9; // ebx |
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char *v10; // eax |
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int v11; // ecx |
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char v12; // dl |
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int v13; // [esp+Ch] [ebp-Ch] |
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int v14; // [esp+10h] [ebp-8h] |
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int v15; // [esp+14h] [ebp-4h] |
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v13 = vx; |
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dminx = 16; |
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dminy = 16; |
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v3 = sFileName; |
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dmaxx = 96; |
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dmaxy = 96; |
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DRLG_InitTrans(); |
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v4 = LoadFileInMem(v3, 0); |
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v5 = 0; |
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do |
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{ |
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v6 = v5; |
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v7 = 40; |
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do |
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{ |
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mydflags[0][v6] = 0; |
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dungeon[0][v6] = 22; |
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v6 += 40; |
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--v7; |
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} |
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while ( v7 ); |
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++v5; |
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} |
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while ( v5 < 40 ); |
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v15 = 0; |
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v8 = *v4; |
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v9 = v4[2]; |
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v10 = (char *)(v4 + 4); |
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if ( v9 > 0 ) |
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{ |
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do |
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{ |
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if ( v8 > 0 ) |
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{ |
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v11 = v15; |
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v14 = v8; |
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do |
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{ |
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v12 = *v10; |
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if ( *v10 ) |
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{ |
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mydflags[0][v11] |= 0x80u; |
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dungeon[0][v11] = v12; |
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} |
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else |
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{ |
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dungeon[0][v11] = 13; |
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} |
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v11 += 40; |
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v10 += 2; |
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--v14; |
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} |
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while ( v14 ); |
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} |
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++v15; |
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} |
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while ( v15 < v9 ); |
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} |
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DRLG_L1Floor(); |
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ViewX = v13; |
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ViewY = vy; |
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DRLG_L1Pass3(); |
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DRLG_Init_Globals(); |
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DRLG_InitL1Vals(); |
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SetMapMonsters(v4, 0, 0); |
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SetMapObjects(v4, 0, 0); |
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mem_free_dbg(v4); |
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} |
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// 5CF328: using guessed type int dmaxx; |
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// 5CF32C: using guessed type int dmaxy; |
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// 5D2458: using guessed type int dminx; |
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// 5D245C: using guessed type int dminy; |
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void __cdecl DRLG_L1Floor() |
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{ |
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signed int i; // edi |
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signed int v1; // esi |
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signed int j; // ebx |
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int rv; // eax |
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i = 0; |
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do |
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{ |
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v1 = i; |
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j = 40; |
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do |
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{ |
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if ( !mydflags[0][v1] && dungeon[0][v1] == 13 ) |
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{ |
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rv = random(0, 3); |
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if ( rv == 1 ) |
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dungeon[0][v1] = -94; |
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if ( rv == 2 ) |
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dungeon[0][v1] = -93; |
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} |
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v1 += 40; |
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--j; |
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} |
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while ( j ); |
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++i; |
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} |
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while ( i < 40 ); |
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} |
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void __cdecl DRLG_L1Pass3() |
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{ |
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int v0; // eax |
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int *v1; // edx |
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int *v2; // eax |
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signed int v3; // ecx |
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signed int v4; // ebx |
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int *v5; // ecx |
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unsigned char *v6; // edx |
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unsigned short *v7; // esi |
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unsigned short v8; // ax |
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int v9; // eax |
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int v10; // ST24_4 |
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int v11; // ST20_4 |
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int v12; // ST1C_4 |
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signed int v13; // [esp+Ch] [ebp-1Ch] |
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int *v14; // [esp+10h] [ebp-18h] |
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int v15; // [esp+14h] [ebp-14h] |
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int v16; // [esp+18h] [ebp-10h] |
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int v17; // [esp+1Ch] [ebp-Ch] |
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int v18; // [esp+20h] [ebp-8h] |
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v0 = *((unsigned short *)pMegaTiles + 84) + 1; |
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v18 = *((unsigned short *)pMegaTiles + 84) + 1; |
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_LOWORD(v0) = *((_WORD *)pMegaTiles + 85); |
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v17 = ++v0; |
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_LOWORD(v0) = *((_WORD *)pMegaTiles + 86); |
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v16 = ++v0; |
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_LOWORD(v0) = *((_WORD *)pMegaTiles + 87); |
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v15 = v0 + 1; |
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v1 = dPiece[1]; |
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do |
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{ |
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v2 = v1; |
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v3 = 56; |
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do |
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{ |
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*(v2 - 112) = v18; |
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*v2 = v17; |
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*(v2 - 111) = v16; |
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v2[1] = v15; |
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v2 += 224; |
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--v3; |
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} |
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while ( v3 ); |
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v1 += 2; |
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} |
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while ( (signed int)v1 < (signed int)dPiece[2] ); |
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v4 = 0; |
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v14 = &dPiece[17][16]; /* check */ |
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do |
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{ |
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v5 = v14; |
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v6 = (unsigned char *)dungeon + v4; |
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v13 = 40; |
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do |
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{ |
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v7 = (unsigned short *)((char *)pMegaTiles + 8 * (*v6 - 1)); |
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v8 = *v7; |
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++v7; |
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v9 = v8 + 1; |
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v10 = v9; |
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_LOWORD(v9) = *v7; |
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++v7; |
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v11 = ++v9; |
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_LOWORD(v9) = *v7; |
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v12 = ++v9; |
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_LOWORD(v9) = v7[1]; |
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v6 += 40; |
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*(v5 - 112) = v10; |
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*v5 = v11; |
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*(v5 - 111) = v12; |
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v5[1] = v9 + 1; |
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v5 += 224; |
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--v13; |
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} |
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while ( v13 ); |
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v14 += 2; |
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++v4; |
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} |
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while ( v4 < 40 ); |
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} |
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void __cdecl DRLG_InitL1Vals() |
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{ |
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int v0; // esi |
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int (*v1)[112]; // edx |
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char *v2; // ecx |
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int v3; // eax |
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char v4; // al |
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char v5; // [esp-4h] [ebp-18h] |
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signed int v6; // [esp+Ch] [ebp-8h] |
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int (*v7)[112]; // [esp+10h] [ebp-4h] |
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|
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v0 = 0; |
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v7 = dPiece; |
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do |
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{ |
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v1 = v7; |
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v2 = (char *)dArch + v0; |
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v6 = 112; |
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do |
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{ |
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v3 = (*v1)[0]; |
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if ( (*v1)[0] != 12 ) |
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{ |
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if ( v3 == 11 ) |
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goto LABEL_21; |
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if ( v3 != 71 ) |
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{ |
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if ( v3 == 259 ) |
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{ |
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v5 = 5; |
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LABEL_9: |
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v4 = v5; |
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goto LABEL_22; |
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} |
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if ( v3 == 249 || v3 == 325 ) |
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goto LABEL_21; |
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if ( v3 != 321 ) |
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{ |
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if ( v3 == 255 ) |
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{ |
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v5 = 4; |
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goto LABEL_9; |
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} |
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if ( v3 != 211 ) |
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{ |
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if ( v3 == 344 ) |
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goto LABEL_21; |
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if ( v3 != 341 ) |
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{ |
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if ( v3 == 331 ) |
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goto LABEL_21; |
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if ( v3 != 418 ) |
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{ |
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if ( v3 != 421 ) |
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goto LABEL_23; |
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LABEL_21: |
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v4 = 2; |
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goto LABEL_22; |
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} |
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} |
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} |
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} |
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} |
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} |
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v4 = 1; |
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LABEL_22: |
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*v2 = v4; |
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LABEL_23: |
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++v1; |
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v2 += 112; |
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--v6; |
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} |
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while ( v6 ); |
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v7 = (int (*)[112])((char *)v7 + 4); |
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++v0; |
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} |
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while ( (signed int)v7 < (signed int)dPiece[1] ); |
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} |
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|
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void __fastcall LoadPreL1Dungeon(char *sFileName, int vx, int vy) |
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{ |
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unsigned char *v3; // ebx |
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signed int v4; // ecx |
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signed int v5; // eax |
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signed int v6; // edx |
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int v7; // esi |
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int v8; // edi |
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char *v9; // eax |
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int v10; // ecx |
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char v11; // dl |
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signed int v12; // esi |
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signed int v13; // eax |
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signed int v14; // edi |
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int v15; // [esp+Ch] [ebp-8h] |
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int v16; // [esp+10h] [ebp-4h] |
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|
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dminx = 16; |
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dminy = 16; |
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dmaxx = 96; |
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dmaxy = 96; |
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v3 = LoadFileInMem(sFileName, 0); |
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v4 = 0; |
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do |
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{ |
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v5 = v4; |
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v6 = 40; |
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do |
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{ |
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mydflags[0][v5] = 0; |
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dungeon[0][v5] = 22; |
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v5 += 40; |
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--v6; |
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} |
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while ( v6 ); |
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++v4; |
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} |
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while ( v4 < 40 ); |
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v16 = 0; |
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v7 = *v3; |
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v8 = v3[2]; |
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v9 = (char *)(v3 + 4); |
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if ( v8 > 0 ) |
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{ |
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do |
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{ |
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if ( v7 > 0 ) |
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{ |
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v10 = v16; |
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v15 = v7; |
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do |
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{ |
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v11 = *v9; |
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if ( *v9 ) |
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{ |
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mydflags[0][v10] |= 0x80u; |
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dungeon[0][v10] = v11; |
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} |
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else |
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{ |
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dungeon[0][v10] = 13; |
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} |
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v10 += 40; |
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v9 += 2; |
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--v15; |
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} |
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while ( v15 ); |
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} |
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++v16; |
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} |
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while ( v16 < v8 ); |
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} |
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DRLG_L1Floor(); |
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v12 = 0; |
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do |
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{ |
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v13 = v12; |
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v14 = 40; |
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do |
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{ |
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pdungeon[0][v13] = dungeon[0][v13]; |
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v13 += 40; |
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--v14; |
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} |
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while ( v14 ); |
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++v12; |
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} |
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while ( v12 < 40 ); |
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mem_free_dbg(v3); |
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} |
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// 5CF328: using guessed type int dmaxx; |
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// 5CF32C: using guessed type int dmaxy; |
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// 5D2458: using guessed type int dminx; |
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// 5D245C: using guessed type int dminy; |
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|
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void __fastcall CreateL5Dungeon(int rseed, int entry) |
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{ |
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SetRndSeed(rseed); |
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|
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dminx = 16; |
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dminy = 16; |
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dmaxx = 96; |
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dmaxy = 96; |
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|
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DRLG_InitTrans(); |
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DRLG_InitSetPC(); |
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DRLG_LoadL1SP(); |
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DRLG_L5(entry); |
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DRLG_L1Pass3(); |
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DRLG_FreeL1SP(); |
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DRLG_InitL1Vals(); |
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DRLG_SetPC(); |
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} |
|
// 5CF328: using guessed type int dmaxx; |
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// 5CF32C: using guessed type int dmaxy; |
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// 5D2458: using guessed type int dminx; |
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// 5D245C: using guessed type int dminy; |
|
|
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void __cdecl DRLG_LoadL1SP() |
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{ |
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setloadflag = 0; |
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if ( QuestStatus(6) ) |
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{ |
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pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0); |
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setloadflag = 1; |
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} |
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if ( QuestStatus(12) && gbMaxPlayers == 1 ) |
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{ |
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pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0); |
|
setloadflag = 1; |
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} |
|
if ( QuestStatus(7) ) |
|
{ |
|
pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0); |
|
setloadflag = 1; |
|
} |
|
} |
|
// 5276A4: using guessed type int setloadflag; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl DRLG_FreeL1SP() |
|
{ |
|
void *v0; // ecx |
|
|
|
v0 = pSetPiece; |
|
pSetPiece = 0; |
|
mem_free_dbg(v0); |
|
} |
|
|
|
void __fastcall DRLG_L5(int entry) |
|
{ |
|
signed int v1; // esi |
|
signed int v2; // edi |
|
int v5; // eax |
|
int v6; // ebx |
|
int v7; // edi |
|
int v8; // edi |
|
int v9; // ebp |
|
_BYTE *v10; // ebx |
|
signed int v11; // eax |
|
signed int v12; // ecx |
|
int v13; // [esp+10h] [ebp-8h] |
|
int v14; // [esp+10h] [ebp-8h] |
|
int v15; // [esp+14h] [ebp-4h] |
|
_BYTE *v16; // [esp+14h] [ebp-4h] |
|
|
|
v13 = entry; |
|
if ( currlevel == 1 ) |
|
{ |
|
v15 = 533; |
|
} |
|
else if ( currlevel == 2 ) |
|
{ |
|
v15 = 693; |
|
} |
|
else if ( currlevel > 2u && currlevel <= 4u ) |
|
{ |
|
v15 = 761; |
|
} |
|
v1 = 0; |
|
while ( 1 ) |
|
{ |
|
DRLG_InitTrans(); |
|
do |
|
{ |
|
InitL5Dungeon(); |
|
L5firstRoom(); |
|
} |
|
while ( L5GetArea() < v15 ); |
|
L5makeDungeon(); |
|
L5makeDmt(); |
|
L5FillChambers(); |
|
L5tileFix(); |
|
L5AddWall(); |
|
L5ClearFlags(); |
|
DRLG_L5FloodTVal(); |
|
v2 = 1; |
|
if ( QuestStatus(13) ) |
|
{ |
|
if ( v13 ) |
|
{ |
|
if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0 ) |
|
v2 = 0; |
|
--ViewY; |
|
} |
|
else if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0 ) |
|
{ |
|
v2 = 0; |
|
} |
|
} |
|
if ( QuestStatus(7) ) |
|
{ |
|
if ( !v13 ) |
|
{ |
|
v5 = DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0); |
|
goto LABEL_21; |
|
} |
|
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 ) |
|
v2 = 0; |
|
if ( v13 == 1 ) |
|
{ |
|
ViewX = 2 * setpc_x + 20; |
|
ViewY = 2 * setpc_y + 28; |
|
goto LABEL_34; |
|
} |
|
LABEL_33: |
|
--ViewY; |
|
goto LABEL_34; |
|
} |
|
if ( v13 ) |
|
{ |
|
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 |
|
|| DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 ) |
|
{ |
|
v2 = 0; |
|
} |
|
goto LABEL_33; |
|
} |
|
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) >= 0 ) |
|
{ |
|
v5 = DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1); |
|
LABEL_21: |
|
if ( v5 < 0 ) |
|
v2 = 0; |
|
LABEL_34: |
|
if ( v2 ) |
|
break; |
|
} |
|
} |
|
v14 = 0; |
|
v6 = 16; |
|
do |
|
{ |
|
v7 = 16; |
|
v16 = (unsigned char *)dungeon + v14; |
|
do |
|
{ |
|
if ( *v16 == 64 ) |
|
{ |
|
DRLG_CopyTrans(v7, v6 + 1, v7, v6); |
|
DRLG_CopyTrans(v7 + 1, v6 + 1, v7 + 1, v6); |
|
} |
|
v16 += 40; |
|
v7 += 2; |
|
} |
|
while ( v7 < 96 ); |
|
++v14; |
|
v6 += 2; |
|
} |
|
while ( v6 < 96 ); |
|
DRLG_L5TransFix(); |
|
DRLG_L5DirtFix(); |
|
DRLG_L5CornerFix(); |
|
v8 = 0; |
|
do |
|
{ |
|
v9 = 0; |
|
v10 = (unsigned char *)mydflags + v8; |
|
do |
|
{ |
|
if ( *v10 & 0x7F ) |
|
DRLG_PlaceDoor(v9, v8); |
|
++v9; |
|
v10 += 40; |
|
} |
|
while ( v9 < 40 ); |
|
++v8; |
|
} |
|
while ( v8 < 40 ); |
|
DRLG_L5Subs(); |
|
DRLG_L1Shadows(); |
|
DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4); |
|
DRLG_L1Floor(); |
|
do |
|
{ |
|
v11 = v1; |
|
v12 = 40; |
|
do |
|
{ |
|
pdungeon[0][v11] = dungeon[0][v11]; |
|
v11 += 40; |
|
--v12; |
|
} |
|
while ( v12 ); |
|
++v1; |
|
} |
|
while ( v1 < 40 ); |
|
DRLG_Init_Globals(); |
|
DRLG_CheckQuests(setpc_x, setpc_y); |
|
} |
|
|
|
void __fastcall DRLG_PlaceDoor(int x, int y) |
|
{ |
|
if((mydflags[x][y] & 0x80) == 0) { /* todo: unsigned */ |
|
unsigned char df = mydflags[x][y] & 0x7F; |
|
unsigned char c = dungeon[x][y]; |
|
|
|
if(df == 1) { |
|
if(y != 1 && c == 2) |
|
dungeon[x][y] = 26; |
|
if(y != 1 && c == 7) |
|
dungeon[x][y] = 31; |
|
if(y != 1 && c == 14) |
|
dungeon[x][y] = 42; |
|
if(y != 1 && c == 4) |
|
dungeon[x][y] = 43; |
|
if(x != 1 && c == 1) |
|
dungeon[x][y] = 25; |
|
if(x != 1 && c == 10) |
|
dungeon[x][y] = 40; |
|
if(x != 1 && c == 6) |
|
dungeon[x][y] = 30; |
|
} |
|
if(df == 2) { |
|
if(x != 1 && c == 1) |
|
dungeon[x][y] = 25; |
|
if(x != 1 && c == 6) |
|
dungeon[x][y] = 30; |
|
if(x != 1 && c == 10) |
|
dungeon[x][y] = 40; |
|
if(x != 1 && c == 4) |
|
dungeon[x][y] = 41; |
|
if(y != 1 && c == 2) |
|
dungeon[x][y] = 26; |
|
if(y != 1 && c == 14) |
|
dungeon[x][y] = 42; |
|
if(y != 1 && c == 7) |
|
dungeon[x][y] = 31; |
|
} |
|
if(df == 3) { |
|
if(x != 1 && y != 1 && c == 4) |
|
dungeon[x][y] = 28; |
|
if(x != 1 && c == 10) |
|
dungeon[x][y] = 40; |
|
if(y != 1 && c == 14) |
|
dungeon[x][y] = 42; |
|
if(y != 1 && c == 2) |
|
dungeon[x][y] = 26; |
|
if(x != 1 && c == 1) |
|
dungeon[x][y] = 25; |
|
if(y != 1 && c == 7) |
|
dungeon[x][y] = 31; |
|
if(x != 1 && c == 6) |
|
dungeon[x][y] = 30; |
|
} |
|
} |
|
|
|
mydflags[x][y] = 0x80; |
|
} |
|
|
|
void __cdecl DRLG_L1Shadows() |
|
{ |
|
int x, y; |
|
unsigned char sd[2][2]; |
|
unsigned char tnv3; |
|
|
|
for(y = 1; y < DMAXY; y++) { |
|
for(x = 1; x < DMAXX; x++) { |
|
sd[0][0] = BSTYPES[(unsigned char)dungeon[x][y]]; |
|
sd[1][0] = BSTYPES[(unsigned char)dungeon[x-1][y]]; |
|
sd[0][1] = BSTYPES[(unsigned char)dungeon[x][y-1]]; |
|
sd[1][1] = BSTYPES[(unsigned char)dungeon[x-1][y-1]]; |
|
|
|
for(int i = 0; i < 37; i++) { |
|
if(SPATS[i].strig == sd[0][0]) { |
|
BOOL patflag = TRUE; |
|
if(SPATS[i].s1 && SPATS[i].s1 != sd[1][1]) |
|
patflag = FALSE; |
|
if(SPATS[i].s2 && SPATS[i].s2 != sd[0][1]) |
|
patflag = FALSE; |
|
if(SPATS[i].s3 && SPATS[i].s3 != sd[1][0]) |
|
patflag = FALSE; |
|
if(patflag == TRUE) { |
|
if(SPATS[i].nv1 && !mydflags[x-1][y-1]) |
|
dungeon[x-1][y-1] = SPATS[i].nv1; |
|
if(SPATS[i].nv2 && !mydflags[x][y-1]) |
|
dungeon[x][y-1] = SPATS[i].nv2; |
|
if(SPATS[i].nv3) { |
|
if(!mydflags[x-1][y]) |
|
dungeon[x-1][y] = SPATS[i].nv3; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
for(y = 1; y < DMAXY; y++) { |
|
for(x = 1; x < DMAXX; x++) { |
|
if((unsigned char)dungeon[x-1][y] == 139 && !mydflags[x-1][y]) { |
|
tnv3 = 139; |
|
if(dungeon[x][y] == 29) |
|
tnv3 = 141; |
|
if(dungeon[x][y] == 32) |
|
tnv3 = 141; |
|
if(dungeon[x][y] == 35) |
|
tnv3 = 141; |
|
if(dungeon[x][y] == 37) |
|
tnv3 = 141; |
|
if(dungeon[x][y] == 38) |
|
tnv3 = 141; |
|
if(dungeon[x][y] == 39) |
|
tnv3 = 141; |
|
dungeon[x-1][y] = tnv3; |
|
} |
|
if((unsigned char)dungeon[x-1][y] == 149 && !mydflags[x-1][y]) { |
|
tnv3 = 149; |
|
if(dungeon[x][y] == 29) |
|
tnv3 = 153; |
|
if(dungeon[x][y] == 32) |
|
tnv3 = 153; |
|
if(dungeon[x][y] == 35) |
|
tnv3 = 153; |
|
if(dungeon[x][y] == 37) |
|
tnv3 = 153; |
|
if(dungeon[x][y] == 38) |
|
tnv3 = 153; |
|
if(dungeon[x][y] == 39) |
|
tnv3 = 153; |
|
dungeon[x-1][y] = tnv3; |
|
} |
|
if((unsigned char)dungeon[x-1][y] == 148 && !mydflags[x-1][y]) { |
|
tnv3 = 148; |
|
if(dungeon[x][y] == 29) |
|
tnv3 = 154; |
|
if(dungeon[x][y] == 32) |
|
tnv3 = 154; |
|
if(dungeon[x][y] == 35) |
|
tnv3 = 154; |
|
if(dungeon[x][y] == 37) |
|
tnv3 = 154; |
|
if(dungeon[x][y] == 38) |
|
tnv3 = 154; |
|
if(dungeon[x][y] == 39) |
|
tnv3 = 154; |
|
dungeon[x-1][y] = tnv3; |
|
} |
|
} |
|
} |
|
} |
|
|
|
int __fastcall DRLG_PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir) |
|
{ |
|
int xx, yy, sx, sy; |
|
int ii; |
|
int numt; |
|
|
|
int sw = miniset[0]; |
|
int sh = miniset[1]; |
|
|
|
if(tmax - tmin == 0) |
|
numt = 1; |
|
else |
|
numt = random(0, tmax - tmin) + tmin; |
|
|
|
for(int i = 0; i < numt; i++) { |
|
sx = random(0, 40 - sw); |
|
sy = random(0, 40 - sh); |
|
BOOL abort = FALSE; |
|
int found = 0; |
|
|
|
while(abort == FALSE) { |
|
abort = TRUE; |
|
if(cx != -1 && sx >= cx - sw && sx <= cx + 12) { |
|
sx++; |
|
abort = FALSE; |
|
} |
|
if(cy != -1 && sy >= cy - sh && sy <= cy + 12) { |
|
sy++; |
|
abort = FALSE; |
|
} |
|
|
|
switch(noquad) { |
|
case 0: |
|
if(sx < cx && sy < cy) |
|
abort = FALSE; |
|
break; |
|
case 1: |
|
if(sx > cx && sy < cy) |
|
abort = FALSE; |
|
break; |
|
case 2: |
|
if(sx < cx && sy > cy) |
|
abort = FALSE; |
|
break; |
|
case 3: |
|
if(sx > cx && sy > cy) |
|
abort = FALSE; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
ii = 2; |
|
|
|
for(yy = 0; yy < sh && abort == TRUE; yy++) { |
|
for(xx = 0; xx < sw && abort == TRUE; xx++) { |
|
if(miniset[ii] && (unsigned char)dungeon[xx + sx][sy + yy] != miniset[ii]) |
|
abort = FALSE; |
|
if(mydflags[xx + sx][sy + yy]) |
|
abort = FALSE; |
|
ii++; |
|
} |
|
} |
|
|
|
if(abort == FALSE) { |
|
if(++sx == 40 - sw) { |
|
sx = 0; |
|
if(++sy == 40 - sh) |
|
sy = 0; |
|
} |
|
if(++found > 4000) |
|
return -1; |
|
} |
|
} |
|
|
|
ii = sw * sh + 2; |
|
|
|
for(yy = 0; yy < sh; yy++) { |
|
for(xx = 0; xx < sw; xx++) { |
|
if(miniset[ii]) |
|
dungeon[xx + sx][sy + yy] = miniset[ii]; |
|
ii++; |
|
} |
|
} |
|
} |
|
|
|
if(miniset == PWATERIN) { |
|
int t = TransVal; |
|
TransVal = 0; |
|
DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4); |
|
TransVal = t; |
|
|
|
quests[13]._qtx = 2 * sx + 21; |
|
quests[13]._qty = 2 * sy + 22; |
|
} |
|
|
|
if(setview == TRUE) { |
|
ViewX = 2 * sx + 19; |
|
ViewY = 2 * sy + 20; |
|
} |
|
|
|
if(ldir == 0) { |
|
LvlViewX = 2 * sx + 19; |
|
LvlViewY = 2 * sy + 20; |
|
} |
|
|
|
if(sx < cx && sy < cy) |
|
return 0; |
|
if(sx > cx && sy < cy) |
|
return 1; |
|
if(sx < cx && sy > cy) |
|
return 2; |
|
else |
|
return 3; |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
// 5CF320: using guessed type int LvlViewY; |
|
// 5CF324: using guessed type int LvlViewX; |
|
|
|
void __cdecl InitL5Dungeon() |
|
{ |
|
for(int j = 0; j < DMAXY; j++) { |
|
for(int i = 0; i < DMAXX; i++) { |
|
dungeon[i][j] = 0; |
|
mydflags[i][j] = 0; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl L5ClearFlags() |
|
{ |
|
for(int j = 0; j < DMAXY; j++) { |
|
for(int i = 0; i < DMAXX; i++) { |
|
mydflags[i][j] &= 0xBF; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl L5firstRoom() |
|
{ |
|
if(random(0, 2) == 0) { |
|
int ys = 1; |
|
int ye = 39; |
|
|
|
VR1 = random(0, 2); |
|
VR2 = random(0, 2); |
|
VR3 = random(0, 2); |
|
|
|
if(VR1 + VR3 <= 1) |
|
VR2 = 1; |
|
if(VR1) |
|
L5drawRoom(15, 1, 10, 10); |
|
else |
|
ys = 18; |
|
|
|
if(VR2) |
|
L5drawRoom(15, 15, 10, 10); |
|
if(VR3) |
|
L5drawRoom(15, 29, 10, 10); |
|
else |
|
ye = 22; |
|
|
|
for(int y = ys; y < ye; y++) { |
|
dungeon[17][y] = 1; |
|
dungeon[18][y] = 1; |
|
dungeon[19][y] = 1; |
|
dungeon[20][y] = 1; |
|
dungeon[21][y] = 1; |
|
dungeon[22][y] = 1; |
|
} |
|
|
|
if(VR1) |
|
L5roomGen(15, 1, 10, 10, 0); |
|
if(VR2) |
|
L5roomGen(15, 15, 10, 10, 0); |
|
if(VR3) |
|
L5roomGen(15, 29, 10, 10, 0); |
|
|
|
HR3 = 0; |
|
HR2 = 0; |
|
HR1 = 0; |
|
} |
|
else { |
|
int xs = 1; |
|
int xe = 39; |
|
|
|
HR1 = random(0, 2); |
|
HR2 = random(0, 2); |
|
HR3 = random(0, 2); |
|
|
|
if(HR1 + HR3 <= 1) |
|
HR2 = 1; |
|
if(HR1) |
|
L5drawRoom(1, 15, 10, 10); |
|
else |
|
xs = 18; |
|
|
|
if(HR2) |
|
L5drawRoom(15, 15, 10, 10); |
|
if(HR3) |
|
L5drawRoom(29, 15, 10, 10); |
|
else |
|
xe = 22; |
|
|
|
for(int x = xs; x < xe; x++) { |
|
dungeon[x][17] = 1; |
|
dungeon[x][18] = 1; |
|
dungeon[x][19] = 1; |
|
dungeon[x][20] = 1; |
|
dungeon[x][21] = 1; |
|
dungeon[x][22] = 1; |
|
} |
|
|
|
if(HR1) |
|
L5roomGen(1, 15, 10, 10, 1); |
|
if(HR2) |
|
L5roomGen(15, 15, 10, 10, 1); |
|
if(HR3) |
|
L5roomGen(29, 15, 10, 10, 1); |
|
|
|
VR3 = 0; |
|
VR2 = 0; |
|
VR1 = 0; |
|
} |
|
} |
|
|
|
void __fastcall L5drawRoom(int x, int y, int w, int h) |
|
{ |
|
for(int j = 0; j < h; j++) { |
|
for(int i = 0; i < w; i++) { |
|
dungeon[x+i][y+j] = 1; |
|
} |
|
} |
|
} |
|
|
|
void __fastcall L5roomGen(int x, int y, int w, int h, BOOL dir) |
|
{ |
|
int v5; // eax |
|
BOOL v6; // ecx |
|
BOOL v7; // eax |
|
int v8; // ecx |
|
int v9; // eax |
|
int v11; // esi |
|
int v12; // edi |
|
int v13; // ebx |
|
int v14; // eax |
|
int v15; // eax |
|
int v16; // eax |
|
int v18; // esi |
|
int v19; // edi |
|
int v20; // ebx |
|
int v21; // eax |
|
int v22; // eax |
|
int tya; // [esp+Ch] [ebp-10h] |
|
int tyb; // [esp+Ch] [ebp-10h] |
|
int v25; // [esp+10h] [ebp-Ch] |
|
int v26; // [esp+10h] [ebp-Ch] |
|
int txa; // [esp+14h] [ebp-8h] |
|
int txb; // [esp+14h] [ebp-8h] |
|
int v29; // [esp+18h] [ebp-4h] |
|
int twa; // [esp+24h] [ebp+8h] |
|
int tha; // [esp+28h] [ebp+Ch] |
|
int thb; // [esp+28h] [ebp+Ch] |
|
int thc; // [esp+28h] [ebp+Ch] |
|
signed int dir_horiza; // [esp+2Ch] [ebp+10h] |
|
signed int dir_horizb; // [esp+2Ch] [ebp+10h] |
|
|
|
v29 = y; |
|
txa = x; |
|
while ( 1 ) |
|
{ |
|
while ( 1 ) |
|
{ |
|
v5 = random(0, 4); |
|
v6 = 0; |
|
v6 = dir == 1 ? v5 != 0 : v5 == 0; |
|
v7 = v6; |
|
v8 = 0; |
|
if ( !v7 ) |
|
break; |
|
if ( v7 != 1 ) |
|
return; |
|
dir_horiza = 0; |
|
twa = w / 2; |
|
do |
|
{ |
|
v9 = random(0, 5); |
|
v11 = (v9 + 2) & 0xFFFFFFFE; |
|
v12 = (random(0, 5) + 2) & 0xFFFFFFFE; |
|
v13 = txa + twa - v11 / 2; |
|
tya = v29 - v12; |
|
v14 = L5checkRoom(v13 - 1, v29 - v12 - 1, v11 + 2, v12 + 1); |
|
++dir_horiza; |
|
v25 = v14; |
|
} |
|
while ( !v14 && dir_horiza < 20 ); |
|
if ( v14 == 1 ) |
|
L5drawRoom(v13, tya, v11, v12); |
|
txb = v29 + h; |
|
v15 = L5checkRoom(v13 - 1, v29 + h, v11 + 2, v12 + 1); |
|
tha = v15; |
|
if ( v15 == 1 ) |
|
L5drawRoom(v13, txb, v11, v12); |
|
if ( v25 == 1 ) |
|
L5roomGen(v13, tya, v11, v12, 0); |
|
if ( tha != 1 ) |
|
return; |
|
dir = 0; |
|
h = v12; |
|
w = v11; |
|
v29 = txb; |
|
txa = v13; |
|
} |
|
dir_horizb = 0; |
|
thb = h / 2; |
|
do |
|
{ |
|
v16 = random(0, 5); |
|
v18 = (v16 + 2) & 0xFFFFFFFE; |
|
v19 = (random(0, 5) + 2) & 0xFFFFFFFE; |
|
v20 = v29 + thb - v19 / 2; |
|
tyb = txa - v18; |
|
v21 = L5checkRoom(txa - v18 - 1, v20 - 1, v19 + 2, v18 + 1); |
|
++dir_horizb; |
|
v26 = v21; |
|
} |
|
while ( !v21 && dir_horizb < 20 ); |
|
if ( v21 == 1 ) |
|
L5drawRoom(tyb, v20, v18, v19); |
|
txa += w; |
|
v22 = L5checkRoom(txa, v20 - 1, v18 + 1, v19 + 2); |
|
thc = v22; |
|
if ( v22 == 1 ) |
|
L5drawRoom(txa, v20, v18, v19); |
|
if ( v26 == 1 ) |
|
L5roomGen(tyb, v20, v18, v19, 1); |
|
if ( thc != 1 ) |
|
break; |
|
dir = 1; |
|
h = v19; |
|
w = v18; |
|
v29 = v20; |
|
} |
|
} |
|
|
|
BOOL __fastcall L5checkRoom(int x, int y, int width, int height) |
|
{ |
|
for(int j = 0; j < height; j++) { |
|
for(int i = 0; i < width; i++) { |
|
if(i+x < 0 || i+x >= DMAXX || j+y < 0 || j+y >= DMAXY) |
|
return FALSE; |
|
if(dungeon[i+x][j+y]) |
|
return FALSE; |
|
} |
|
} |
|
|
|
return TRUE; |
|
} |
|
|
|
int __cdecl L5GetArea() |
|
{ |
|
int rv = 0; |
|
|
|
for(int j = 0; j < DMAXY; j++) { |
|
for(int i = 0; i < DMAXX; i++) { |
|
if(dungeon[i][j] == 1) |
|
rv++; |
|
} |
|
} |
|
|
|
return rv; |
|
} |
|
|
|
void __cdecl L5makeDungeon() |
|
{ |
|
signed int v0; // edi |
|
signed int v1; // esi |
|
char *v2; // edx |
|
char v3; // cl |
|
int v4; // eax |
|
int v5; // eax |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = 0; |
|
v2 = (char *)dungeon + v0; |
|
do |
|
{ |
|
v3 = *v2; |
|
v2 += 40; |
|
v4 = 160 * v1++; |
|
v5 = v4 + 2 * v0; |
|
L5dungeon[0][v5] = v3; |
|
L5dungeon[0][v5 + 1] = v3; |
|
L5dungeon[1][v5] = v3; |
|
L5dungeon[1][v5 + 1] = v3; |
|
} |
|
while ( v1 < 40 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl L5makeDmt() |
|
{ |
|
int i, j, dmtx, dmty; |
|
|
|
for(j = 0; j < DMAXY; j++) { |
|
for(i = 0; i < DMAXX; i++) { |
|
dungeon[i][j] = 22; |
|
} |
|
} |
|
|
|
for(j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) { |
|
for(i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) { |
|
dungeon[i][j] = L5ConvTbl[8 * (unsigned char)L5dungeon[dmtx+1][dmty+1] /* todo: unsigned */ |
|
+ 4 * (unsigned char)L5dungeon[dmtx][dmty+1] |
|
+ 2 * (unsigned char)L5dungeon[dmtx+1][dmty] |
|
+ (unsigned char)L5dungeon[dmtx][dmty]]; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl L5AddWall() |
|
{ |
|
for(int j = 0; j < DMAXY; j++) { |
|
for(int i = 0; i < DMAXX; i++) { |
|
if(!mydflags[i][j]) { |
|
if(dungeon[i][j] == 3 && random(0, 100) < 100) { |
|
int x = L5HWallOk(i, j); |
|
if(x != -1) |
|
L5HorizWall(i, j, 2, x); |
|
} |
|
if(dungeon[i][j] == 3 && random(0, 100) < 100) { |
|
int y = L5VWallOk(i, j); |
|
if(y != -1) |
|
L5VertWall(i, j, 1, y); |
|
} |
|
if(dungeon[i][j] == 6 && random(0, 100) < 100) { |
|
int x = L5HWallOk(i, j); |
|
if(x != -1) |
|
L5HorizWall(i, j, 4, x); |
|
} |
|
if(dungeon[i][j] == 7 && random(0, 100) < 100) { |
|
int y = L5VWallOk(i, j); |
|
if(y != -1) |
|
L5VertWall(i, j, 4, y); |
|
} |
|
if(dungeon[i][j] == 2 && random(0, 100) < 100) { |
|
int x = L5HWallOk(i, j); |
|
if(x != -1) |
|
L5HorizWall(i, j, 2, x); |
|
} |
|
if(dungeon[i][j] == 1 && random(0, 100) < 100) { |
|
int y = L5VWallOk(i, j); |
|
if(y != -1) |
|
L5VertWall(i, j, 1, y); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
int __fastcall L5HWallOk(int i, int j) |
|
{ |
|
int x; |
|
|
|
for(x = 1; dungeon[i+x][j] == 13; x++) { |
|
if(dungeon[i+x][j-1] != 13 || dungeon[i+x][j+1] != 13 || mydflags[i+x][j]) |
|
break; |
|
} |
|
|
|
BOOL wallok = FALSE; |
|
if((unsigned char)dungeon[i+x][j] >= 3 && (unsigned char)dungeon[i+x][j] <= 7) /* todo: unsigned */ |
|
wallok = TRUE; |
|
if((unsigned char)dungeon[i+x][j] >= 16 && (unsigned char)dungeon[i+x][j] <= 24) |
|
wallok = TRUE; |
|
if(dungeon[i+x][j] == 22) |
|
wallok = FALSE; |
|
if(x == 1) |
|
wallok = FALSE; |
|
|
|
if(wallok) |
|
return x; |
|
else |
|
return -1; |
|
} |
|
|
|
int __fastcall L5VWallOk(int i, int j) |
|
{ |
|
int y; |
|
|
|
for(y = 1; dungeon[i][j+y] == 13; y++) { |
|
if(dungeon[i-1][j+y] != 13 || dungeon[i+1][j+y] != 13 || mydflags[i][j+y]) |
|
break; |
|
} |
|
|
|
BOOL wallok = FALSE; |
|
if((unsigned char)dungeon[i][j+y] >= 3 && (unsigned char)dungeon[i][j+y] <= 7) /* todo: unsigned */ |
|
wallok = TRUE; |
|
if((unsigned char)dungeon[i][j+y] >= 16 && (unsigned char)dungeon[i][j+y] <= 24) |
|
wallok = TRUE; |
|
if(dungeon[i][j+y] == 22) |
|
wallok = FALSE; |
|
if(y == 1) |
|
wallok = FALSE; |
|
|
|
if(wallok) |
|
return y; |
|
else |
|
return -1; |
|
} |
|
|
|
void __fastcall L5HorizWall(int i, int j, char p, int dx) |
|
{ |
|
int xx; |
|
char wt, dt; |
|
|
|
switch(random(0, 4)) { |
|
case 0: |
|
case 1: |
|
dt = 2; |
|
break; |
|
case 2: |
|
dt = 12; |
|
if(p == 2) |
|
p = 12; |
|
if(p == 4) |
|
p = 10; |
|
break; |
|
case 3: |
|
dt = 36; |
|
if(p == 2) |
|
p = 36; |
|
if(p == 4) |
|
p = 27; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
if(random(0, 6) == 5) |
|
wt = 12; |
|
else |
|
wt = 26; |
|
if(dt == 12) |
|
wt = 12; |
|
|
|
dungeon[i][j] = p; |
|
|
|
for(xx = 1; xx < dx; xx++) { |
|
dungeon[i+xx][j] = dt; |
|
} |
|
|
|
xx = random(0, dx-1) + 1; |
|
|
|
if(wt == 12) { |
|
dungeon[i+xx][j] = wt; |
|
} |
|
else { |
|
dungeon[i+xx][j] = 2; |
|
mydflags[i+xx][j] |= 1; |
|
} |
|
} |
|
|
|
void __fastcall L5VertWall(int i, int j, char p, int dy) |
|
{ |
|
int yy; |
|
char wt, dt; |
|
|
|
switch(random(0, 4)) { |
|
case 0: |
|
case 1: |
|
dt = 1; |
|
break; |
|
case 2: |
|
dt = 11; |
|
if(p == 1) |
|
p = 11; |
|
if(p == 4) |
|
p = 14; |
|
break; |
|
case 3: |
|
dt = 35; |
|
if(p == 1) |
|
p = 35; |
|
if(p == 4) |
|
p = 37; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
if(random(0, 6) == 5) |
|
wt = 11; |
|
else |
|
wt = 25; |
|
if(dt == 11) |
|
wt = 11; |
|
|
|
dungeon[i][j] = p; |
|
|
|
for(yy = 1; yy < dy; yy++) { |
|
dungeon[i][j+yy] = dt; |
|
} |
|
|
|
yy = random(0, dy-1) + 1; |
|
|
|
if(wt == 11) { |
|
dungeon[i][j+yy] = wt; |
|
} |
|
else { |
|
dungeon[i][j+yy] = 1; |
|
mydflags[i][j+yy] |= 2; |
|
} |
|
} |
|
|
|
void __cdecl L5tileFix() |
|
{ |
|
int i, j; |
|
|
|
for(j = 0; j < DMAXY; j++) { |
|
for(i = 0; i < DMAXX; i++) { |
|
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 23; |
|
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 18; |
|
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 2) |
|
dungeon[i+1][j] = 7; |
|
if(dungeon[i][j] == 6 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 24; |
|
if(dungeon[i][j] == 1 && dungeon[i][j+1] == 22) |
|
dungeon[i][j+1] = 24; |
|
if(dungeon[i][j] == 13 && dungeon[i][j+1] == 1) |
|
dungeon[i][j+1] = 6; |
|
if(dungeon[i][j] == 13 && dungeon[i][j+1] == 22) |
|
dungeon[i][j+1] = 19; |
|
} |
|
} |
|
|
|
for(j = 0; j < DMAXY; j++) { |
|
for(i = 0; i < DMAXX; i++) { |
|
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 19) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 20; |
|
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 23; |
|
if(dungeon[i][j] == 13 && dungeon[i+1][j] == 24) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 19 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 20; |
|
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 19) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 19 && dungeon[i+1][j] == 1) |
|
dungeon[i+1][j] = 6; |
|
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 19) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 1) |
|
dungeon[i+1][j] = 6; |
|
if(dungeon[i][j] == 3 && dungeon[i+1][j] == 22) |
|
dungeon[i+1][j] = 24; |
|
if(dungeon[i][j] == 21 && dungeon[i+1][j] == 1) |
|
dungeon[i+1][j] = 6; |
|
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 1) |
|
dungeon[i+1][j] = 6; |
|
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 24) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 4 && dungeon[i+1][j] == 16) |
|
dungeon[i+1][j] = 17; |
|
if(dungeon[i][j] == 7 && dungeon[i+1][j] == 13) |
|
dungeon[i+1][j] = 17; |
|
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 24) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 13) |
|
dungeon[i+1][j] = 17; |
|
if(dungeon[i][j] == 23 && dungeon[i-1][j] == 22) |
|
dungeon[i-1][j] = 19; |
|
if(dungeon[i][j] == 19 && dungeon[i-1][j] == 23) |
|
dungeon[i-1][j] = 21; |
|
if(dungeon[i][j] == 6 && dungeon[i-1][j] == 22) |
|
dungeon[i-1][j] = 24; |
|
if(dungeon[i][j] == 6 && dungeon[i-1][j] == 23) |
|
dungeon[i-1][j] = 21; |
|
if(dungeon[i][j] == 1 && dungeon[i][j+1] == 2) |
|
dungeon[i][j+1] = 7; |
|
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 18) |
|
dungeon[i][j+1] = 21; |
|
if(dungeon[i][j] == 18 && dungeon[i][j+1] == 2) |
|
dungeon[i][j+1] = 7; |
|
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 2) |
|
dungeon[i][j+1] = 7; |
|
if(dungeon[i][j] == 21 && dungeon[i][j+1] == 2) |
|
dungeon[i][j+1] = 7; |
|
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 22) |
|
dungeon[i][j+1] = 24; |
|
if(dungeon[i][j] == 6 && dungeon[i][j+1] == 13) |
|
dungeon[i][j+1] = 16; |
|
if(dungeon[i][j] == 1 && dungeon[i][j+1] == 13) |
|
dungeon[i][j+1] = 16; |
|
if(dungeon[i][j] == 13 && dungeon[i][j+1] == 16) |
|
dungeon[i][j+1] = 17; |
|
if(dungeon[i][j] == 6 && dungeon[i][j-1] == 22) |
|
dungeon[i][j-1] = 7; |
|
if(dungeon[i][j] == 6 && dungeon[i][j-1] == 22) |
|
dungeon[i][j-1] = 24; |
|
if(dungeon[i][j] == 7 && dungeon[i][j-1] == 24) |
|
dungeon[i][j-1] = 21; |
|
if(dungeon[i][j] == 18 && dungeon[i][j-1] == 24) |
|
dungeon[i][j-1] = 21; |
|
} |
|
} |
|
|
|
for(j = 0; j < DMAXY; j++) { |
|
for(i = 0; i < DMAXX; i++) { |
|
if(dungeon[i][j] == 4 && dungeon[i][j+1] == 2) |
|
dungeon[i][j+1] = 7; |
|
if(dungeon[i][j] == 2 && dungeon[i+1][j] == 19) |
|
dungeon[i+1][j] = 21; |
|
if(dungeon[i][j] == 18 && dungeon[i][j+1] == 22) |
|
dungeon[i][j+1] = 20; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl DRLG_L5Subs() |
|
{ |
|
for(int y = 0; y < DMAXY; y++) { |
|
for(int x = 0; x < DMAXX; x++) { |
|
if(!random(0, 4)) |
|
{ |
|
unsigned char c = L5BTYPES[(unsigned char)dungeon[x][y]]; /* todo: changed to unsigned */ |
|
|
|
if(c && !mydflags[x][y]) |
|
{ |
|
int rv = random(0, 16); |
|
int i = -1; |
|
|
|
while(rv >= 0) { |
|
if(++i == sizeof(L5BTYPES)) |
|
i = 0; |
|
if(c == L5BTYPES[i]) |
|
rv--; |
|
} |
|
|
|
if(i == 89) { |
|
if(L5BTYPES[(unsigned char)dungeon[x][y-1]] != 79 || mydflags[x][y-1]) |
|
i = 79; |
|
else |
|
dungeon[x][y-1] = 90; |
|
} |
|
if(i == 91) { |
|
if(L5BTYPES[(unsigned char)dungeon[x+1][y]] != 80 || mydflags[x+1][y]) |
|
i = 80; |
|
else |
|
dungeon[x+1][y] = 92; |
|
} |
|
dungeon[x][y] = i; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __cdecl L5FillChambers() |
|
{ |
|
int v0; // edi |
|
int v1; // edi |
|
int v2; // edx |
|
int v3; // ecx |
|
int v4; // edi |
|
signed int v5; // [esp-4h] [ebp-10h] |
|
|
|
v0 = 1; |
|
if ( HR1 ) |
|
DRLG_L5GChamber(0, 14, 0, 0, 0, 1); |
|
if ( !HR2 ) |
|
goto LABEL_16; |
|
if ( HR1 ) |
|
{ |
|
if ( !HR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 0, 1, 0); |
|
if ( HR1 ) |
|
goto LABEL_111; |
|
} |
|
if ( HR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 0, 0, 1); |
|
if ( HR1 ) |
|
{ |
|
LABEL_111: |
|
if ( HR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 0, 1, 1); |
|
if ( HR1 ) |
|
{ |
|
LABEL_16: |
|
if ( !HR3 ) |
|
goto LABEL_18; |
|
goto LABEL_17; |
|
} |
|
} |
|
if ( !HR3 ) |
|
{ |
|
DRLG_L5GChamber(14, 14, 0, 0, 0, 0); |
|
goto LABEL_16; |
|
} |
|
LABEL_17: |
|
DRLG_L5GChamber(28, 14, 0, 0, 1, 0); |
|
LABEL_18: |
|
if ( HR1 ) |
|
{ |
|
if ( !HR2 ) |
|
goto LABEL_24; |
|
DRLG_L5GHall(12, 18, 14, 18); |
|
} |
|
if ( HR2 && HR3 ) |
|
DRLG_L5GHall(26, 18, 28, 18); |
|
LABEL_24: |
|
if ( HR1 && !HR2 && HR3 ) |
|
DRLG_L5GHall(12, 18, 28, 18); |
|
if ( VR1 ) |
|
DRLG_L5GChamber(14, 0, 0, 1, 0, 0); |
|
if ( !VR2 ) |
|
goto LABEL_43; |
|
if ( VR1 ) |
|
{ |
|
if ( !VR3 ) |
|
DRLG_L5GChamber(14, 14, 1, 0, 0, 0); |
|
if ( VR1 ) |
|
goto LABEL_112; |
|
} |
|
if ( VR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 1, 0, 0); |
|
if ( VR1 ) |
|
{ |
|
LABEL_112: |
|
if ( VR3 ) |
|
DRLG_L5GChamber(14, 14, 1, 1, 0, 0); |
|
if ( VR1 ) |
|
{ |
|
LABEL_43: |
|
if ( !VR3 ) |
|
goto LABEL_45; |
|
goto LABEL_44; |
|
} |
|
} |
|
if ( !VR3 ) |
|
{ |
|
DRLG_L5GChamber(14, 14, 0, 0, 0, 0); |
|
goto LABEL_43; |
|
} |
|
LABEL_44: |
|
DRLG_L5GChamber(14, 28, 1, 0, 0, 0); |
|
LABEL_45: |
|
if ( VR1 ) |
|
{ |
|
if ( !VR2 ) |
|
goto LABEL_51; |
|
DRLG_L5GHall(18, 12, 18, 14); |
|
} |
|
if ( VR2 && VR3 ) |
|
DRLG_L5GHall(18, 26, 18, 28); |
|
LABEL_51: |
|
if ( VR1 && !VR2 && VR3 ) |
|
DRLG_L5GHall(18, 12, 18, 28); |
|
if ( setloadflag ) |
|
{ |
|
if ( !VR1 && !VR2 && !VR3 ) |
|
{ |
|
if ( HR1 ) |
|
goto LABEL_113; |
|
if ( HR2 && HR3 ) |
|
{ |
|
if ( random(0, 2) ) |
|
v0 = 2; |
|
if ( HR1 ) |
|
{ |
|
LABEL_113: |
|
if ( HR2 && !HR3 && random(0, 2) ) |
|
v0 = 0; |
|
if ( HR1 ) |
|
{ |
|
if ( !HR2 && HR3 ) |
|
v0 = random(0, 2) != 0 ? 0 : 2; |
|
if ( HR1 && HR2 ) |
|
{ |
|
if ( HR3 ) |
|
v0 = random(0, 3); |
|
} |
|
} |
|
} |
|
} |
|
if ( !v0 ) |
|
{ |
|
v3 = 2; |
|
v2 = 16; |
|
goto LABEL_108; |
|
} |
|
v1 = v0 - 1; |
|
if ( v1 ) |
|
{ |
|
if ( v1 != 1 ) |
|
return; |
|
v2 = 16; |
|
v5 = 30; |
|
goto LABEL_107; |
|
} |
|
LABEL_81: |
|
v3 = 16; |
|
v2 = 16; |
|
LABEL_108: |
|
DRLG_L5SetRoom(v3, v2); |
|
return; |
|
} |
|
if ( VR1 ) |
|
goto LABEL_114; |
|
if ( VR2 && VR3 ) |
|
{ |
|
if ( random(0, 2) ) |
|
v0 = 2; |
|
if ( VR1 ) |
|
{ |
|
LABEL_114: |
|
if ( VR2 && !VR3 && random(0, 2) ) |
|
v0 = 0; |
|
if ( VR1 ) |
|
{ |
|
if ( !VR2 && VR3 ) |
|
v0 = random(0, 2) != 0 ? 0 : 2; |
|
if ( VR1 && VR2 && VR3 ) |
|
v0 = random(0, 3); |
|
} |
|
} |
|
} |
|
if ( v0 ) |
|
{ |
|
v4 = v0 - 1; |
|
if ( !v4 ) |
|
goto LABEL_81; |
|
if ( v4 != 1 ) |
|
return; |
|
v2 = 30; |
|
} |
|
else |
|
{ |
|
v2 = 2; |
|
} |
|
v5 = 16; |
|
LABEL_107: |
|
v3 = v5; |
|
goto LABEL_108; |
|
} |
|
} |
|
// 5276A4: using guessed type int setloadflag; |
|
|
|
void __fastcall DRLG_L5GChamber(int sx, int sy, bool topflag, bool bottomflag, bool leftflag, bool rightflag) |
|
{ |
|
int v6; // eax |
|
int v7; // edx |
|
int v8; // eax |
|
char *v9; // eax |
|
int v10; // eax |
|
int v11; // ecx |
|
int v12; // eax |
|
char *v13; // eax |
|
signed int v14; // edi |
|
int v15; // eax |
|
int v16; // edx |
|
int v17; // ecx |
|
signed int v18; // esi |
|
|
|
if ( topflag == 1 ) |
|
{ |
|
v6 = sy + 40 * sx; |
|
dungeon[2][v6] = 12; |
|
dungeon[3][v6] = 12; |
|
dungeon[4][v6] = 3; |
|
dungeon[7][v6] = 9; |
|
dungeon[8][v6] = 12; |
|
dungeon[9][v6] = 2; |
|
} |
|
if ( bottomflag == 1 ) |
|
{ |
|
v7 = sy + 11; |
|
v8 = v7 + 40 * sx; |
|
dungeon[2][v8] = 10; |
|
dungeon[3][v8] = 12; |
|
dungeon[4][v8] = 8; |
|
dungeon[7][v8] = 5; |
|
dungeon[8][v8] = 12; |
|
v9 = &dungeon[9][v8]; |
|
if ( *v9 != 4 ) |
|
*v9 = 21; |
|
sy = v7 - 11; |
|
} |
|
if ( leftflag == 1 ) |
|
{ |
|
v10 = sy + 40 * sx; |
|
dungeon[0][v10 + 2] = 11; |
|
dungeon[0][v10 + 3] = 11; |
|
dungeon[0][v10 + 4] = 3; |
|
dungeon[0][v10 + 7] = 8; |
|
dungeon[0][v10 + 8] = 11; |
|
dungeon[0][v10 + 9] = 1; |
|
} |
|
if ( rightflag == 1 ) |
|
{ |
|
v11 = sx + 11; |
|
v12 = sy + 40 * v11; |
|
dungeon[0][v12 + 2] = 14; |
|
dungeon[0][v12 + 3] = 11; |
|
dungeon[0][v12 + 4] = 9; |
|
dungeon[0][v12 + 7] = 5; |
|
dungeon[0][v12 + 8] = 11; |
|
v13 = &dungeon[0][v12 + 9]; |
|
if ( *v13 != 4 ) |
|
*v13 = 21; |
|
sx = v11 - 11; |
|
} |
|
v14 = 10; |
|
v15 = sy + 40 * sx; |
|
v16 = v15 + 1; |
|
do |
|
{ |
|
v17 = v16; |
|
v18 = 10; |
|
do |
|
{ |
|
mydflags[1][v17] |= 0x40u; |
|
dungeon[1][v17] = 13; |
|
v17 += 40; |
|
--v18; |
|
} |
|
while ( v18 ); |
|
++v16; |
|
--v14; |
|
} |
|
while ( v14 ); |
|
dungeon[4][v15 + 4] = 15; |
|
dungeon[7][v15 + 4] = 15; |
|
dungeon[4][v15 + 7] = 15; |
|
dungeon[7][v15 + 7] = 15; |
|
} |
|
|
|
void __fastcall DRLG_L5GHall(int x1, int y1, int x2, int y2) |
|
{ |
|
int i; |
|
|
|
if(y1 == y2) |
|
{ |
|
for(i = x1; i < x2; i++) { |
|
dungeon[i][y1] = 12; |
|
dungeon[i][y1+3] = 12; |
|
} |
|
} |
|
else |
|
{ |
|
for(i = y1; i < y2; i++) { |
|
dungeon[x1][i] = 11; |
|
dungeon[x1+3][i] = 11; |
|
} |
|
} |
|
} |
|
|
|
void __fastcall DRLG_L5SetRoom(int rx1, int ry1) |
|
{ |
|
int rw = *(unsigned char *)pSetPiece; /* todo: BYTE */ |
|
int rh = *((unsigned char *)pSetPiece+2); |
|
|
|
setpc_x = rx1; |
|
setpc_y = ry1; |
|
setpc_w = rw; |
|
setpc_h = rh; |
|
|
|
unsigned char *sp = (unsigned char *)pSetPiece+4; |
|
|
|
for(int j = 0; j < rh; j++) { |
|
for(int i = 0; i < rw; i++) { |
|
if(*sp) { |
|
dungeon[rx1+i][ry1+j] = *sp; |
|
mydflags[rx1+i][ry1+j] |= 0x80; |
|
} |
|
else { |
|
dungeon[rx1+i][ry1+j] = 13; |
|
} |
|
sp += 2; |
|
} |
|
} |
|
} |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
|
|
void __cdecl DRLG_L5FloodTVal() |
|
{ |
|
int yy = 16; |
|
|
|
for(int j = 0; j < DMAXY; j++) |
|
{ |
|
int xx = 16; |
|
|
|
for(int i = 0; i < DMAXX; i++) |
|
{ |
|
if(dungeon[i][j] == 13 && !dung_map[xx][yy]) { |
|
DRLG_L5FTVR(i, j, xx, yy, 0); |
|
TransVal++; |
|
} |
|
xx += 2; |
|
} |
|
yy += 2; |
|
} |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __fastcall DRLG_L5FTVR(int i, int j, int x, int y, int d) |
|
{ |
|
if(dung_map[x][y] || dungeon[i][j] != 13) { |
|
if(d == 1) { |
|
dung_map[x][y] = TransVal; |
|
dung_map[x][y+1] = TransVal; |
|
} |
|
if(d == 2) { |
|
dung_map[x+1][y] = TransVal; |
|
dung_map[x+1][y+1] = TransVal; |
|
} |
|
if(d == 3) { |
|
dung_map[x][y] = TransVal; |
|
dung_map[x+1][y] = TransVal; |
|
} |
|
if(d == 4) { |
|
dung_map[x][y+1] = TransVal; |
|
dung_map[x+1][y+1] = TransVal; |
|
} |
|
if(d == 5) |
|
dung_map[x+1][y+1] = TransVal; |
|
if(d == 6) |
|
dung_map[x][y+1] = TransVal; |
|
if(d == 7) |
|
dung_map[x+1][y] = TransVal; |
|
if(d == 8) |
|
dung_map[x][y] = TransVal; |
|
} |
|
else { |
|
dung_map[x][y] = TransVal; |
|
dung_map[x+1][y] = TransVal; |
|
dung_map[x][y+1] = TransVal; |
|
dung_map[x+1][y+1] = TransVal; |
|
DRLG_L5FTVR(i+1, j, x+2, y, 1); |
|
DRLG_L5FTVR(i-1, j, x-2, y, 2); |
|
DRLG_L5FTVR(i, j+1, x, y+2, 3); |
|
DRLG_L5FTVR(i, j-1, x, y-2, 4); |
|
DRLG_L5FTVR(i-1, j-1, x-2, y-2, 5); |
|
DRLG_L5FTVR(i+1, j-1, x+2, y-2, 6); |
|
DRLG_L5FTVR(i-1, j+1, x-2, y+2, 7); |
|
DRLG_L5FTVR(i+1, j+1, x+2, y+2, 8); |
|
} |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __cdecl DRLG_L5TransFix() |
|
{ |
|
int yy = 16; |
|
|
|
for(int j = 0; j < DMAXY; j++) |
|
{ |
|
int xx = 16; |
|
|
|
for(int i = 0; i < DMAXX; i++) |
|
{ |
|
if(dungeon[i][j] == 23 && dungeon[i][j-1] == 18) { |
|
dung_map[xx+1][yy] = dung_map[xx][yy]; |
|
dung_map[xx+1][yy+1] = dung_map[xx][yy]; |
|
} |
|
if(dungeon[i][j] == 24 && dungeon[i+1][j] == 19) { |
|
dung_map[xx][yy+1] = dung_map[xx][yy]; |
|
dung_map[xx+1][yy+1] = dung_map[xx][yy]; |
|
} |
|
if(dungeon[i][j] == 18) { |
|
dung_map[xx+1][yy] = dung_map[xx][yy]; |
|
dung_map[xx+1][yy+1] = dung_map[xx][yy]; |
|
} |
|
if(dungeon[i][j] == 19) { |
|
dung_map[xx][yy+1] = dung_map[xx][yy]; |
|
dung_map[xx+1][yy+1] = dung_map[xx][yy]; |
|
} |
|
if(dungeon[i][j] == 20) { |
|
dung_map[xx+1][yy] = dung_map[xx][yy]; |
|
dung_map[xx][yy+1] = dung_map[xx][yy]; |
|
dung_map[xx+1][yy+1] = dung_map[xx][yy]; |
|
} |
|
xx += 2; |
|
} |
|
yy += 2; |
|
} |
|
} |
|
|
|
void __cdecl DRLG_L5DirtFix() |
|
{ |
|
for(int j = 0; j < DMAXY; j++) { |
|
for(int i = 0; i < DMAXX; i++) { |
|
if(dungeon[i][j] == 21 && dungeon[i+1][j] != 19) |
|
dungeon[i][j] = 202; |
|
if(dungeon[i][j] == 19 && dungeon[i+1][j] != 19) |
|
dungeon[i][j] = 200; |
|
if(dungeon[i][j] == 24 && dungeon[i+1][j] != 19) |
|
dungeon[i][j] = 205; |
|
if(dungeon[i][j] == 18 && dungeon[i][j+1] != 18) |
|
dungeon[i][j] = 199; |
|
if(dungeon[i][j] == 21 && dungeon[i][j+1] != 18) |
|
dungeon[i][j] = 202; |
|
if(dungeon[i][j] == 23 && dungeon[i][j+1] != 18) |
|
dungeon[i][j] = 204; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl DRLG_L5CornerFix() |
|
{ |
|
signed int v0; // esi |
|
signed int v1; // eax |
|
signed int v2; // edi |
|
|
|
v0 = 1; |
|
do |
|
{ |
|
v1 = v0; |
|
v2 = 38; |
|
do |
|
{ |
|
if ( mydflags[1][v1] >= 0 && dungeon[1][v1] == 17 && dungeon[0][v1] == 13 && dungeon[0][v1 + 39] == 1 ) |
|
{ |
|
mydflags[0][v1 + 39] &= 0x80u; |
|
dungeon[1][v1] = 16; |
|
} |
|
if ( dungeon[1][v1] == -54 && dungeon[2][v1] == 13 && dungeon[1][v1 + 1] == 1 ) |
|
dungeon[1][v1] = 8; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 39 ); |
|
}
|
|
|