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830 lines
44 KiB
830 lines
44 KiB
/** |
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* @file translation_dummy.cpp |
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* |
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* Do not edit this file manually, it is automatically generated |
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* and updated by the extract_translation_data.py script. |
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*/ |
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#include "utils/language.h" |
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const char *MT_NZOMBIE_NAME = P_("monster", "Zombie"); |
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const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul"); |
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const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass"); |
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const char *MT_YZOMBIE_NAME = P_("monster", "Black Death"); |
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const char *MT_RFALLSP_NAME = P_("monster", "Fallen One"); |
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const char *MT_DFALLSP_NAME = P_("monster", "Carver"); |
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const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin"); |
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const char *MT_BFALLSP_NAME = P_("monster", "Dark One"); |
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const char *MT_WSKELAX_NAME = P_("monster", "Skeleton"); |
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const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe"); |
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const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead"); |
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const char *MT_XSKELAX_NAME = P_("monster", "Horror"); |
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const char *MT_RFALLSD_NAME = P_("monster", "Fallen One"); |
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const char *MT_DFALLSD_NAME = P_("monster", "Carver"); |
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const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin"); |
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const char *MT_BFALLSD_NAME = P_("monster", "Dark One"); |
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const char *MT_NSCAV_NAME = P_("monster", "Scavenger"); |
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const char *MT_BSCAV_NAME = P_("monster", "Plague Eater"); |
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const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast"); |
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const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher"); |
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const char *MT_WSKELBW_NAME = P_("monster", "Skeleton"); |
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const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow"); |
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const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead"); |
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const char *MT_XSKELBW_NAME = P_("monster", "Horror"); |
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const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain"); |
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const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain"); |
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const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain"); |
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const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain"); |
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const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord"); |
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const char *MT_SNEAK_NAME = P_("monster", "Hidden"); |
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const char *MT_STALKER_NAME = P_("monster", "Stalker"); |
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const char *MT_UNSEEN_NAME = P_("monster", "Unseen"); |
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const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver"); |
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const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord"); |
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const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan"); |
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const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan"); |
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const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan"); |
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const char *MT_GGOATMC_NAME = P_("monster", "Night Clan"); |
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const char *MT_FIEND_NAME = P_("monster", "Fiend"); |
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const char *MT_BLINK_NAME = P_("monster", "Blink"); |
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const char *MT_GLOOM_NAME = P_("monster", "Gloom"); |
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const char *MT_FAMILIAR_NAME = P_("monster", "Familiar"); |
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const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan"); |
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const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan"); |
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const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan"); |
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const char *MT_GGOATBW_NAME = P_("monster", "Night Clan"); |
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const char *MT_NACID_NAME = P_("monster", "Acid Beast"); |
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const char *MT_RACID_NAME = P_("monster", "Poison Spitter"); |
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const char *MT_BACID_NAME = P_("monster", "Pit Beast"); |
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const char *MT_XACID_NAME = P_("monster", "Lava Maw"); |
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const char *MT_SKING_NAME = P_("monster", "Skeleton King"); |
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const char *MT_CLEAVER_NAME = P_("monster", "The Butcher"); |
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const char *MT_FAT_NAME = P_("monster", "Overlord"); |
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const char *MT_MUDMAN_NAME = P_("monster", "Mud Man"); |
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const char *MT_TOAD_NAME = P_("monster", "Toad Demon"); |
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const char *MT_FLAYED_NAME = P_("monster", "Flayed One"); |
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const char *MT_WYRM_NAME = P_("monster", "Wyrm"); |
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const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug"); |
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const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm"); |
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const char *MT_DEVOUR_NAME = P_("monster", "Devourer"); |
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const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon"); |
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const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone"); |
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const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone"); |
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const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord"); |
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const char *MT_HORNED_NAME = P_("monster", "Horned Demon"); |
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const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner"); |
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const char *MT_FROSTC_NAME = P_("monster", "Frost Charger"); |
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const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord"); |
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const char *MT_BONEDMN_NAME = P_("monster", "oldboned"); |
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const char *MT_REDDTH_NAME = P_("monster", "Red Death"); |
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const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon"); |
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const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog"); |
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const char *MT_INCIN_NAME = P_("monster", "Incinerator"); |
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const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord"); |
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const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire"); |
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const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner"); |
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const char *MT_STORM_NAME = P_("monster", "Red Storm"); |
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const char *MT_RSTORM_NAME = P_("monster", "Storm Rider"); |
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const char *MT_STORML_NAME = P_("monster", "Storm Lord"); |
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const char *MT_MAEL_NAME = P_("monster", "Maelstrom"); |
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const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute"); |
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const char *MT_WINGED_NAME = P_("monster", "Winged-Demon"); |
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const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle"); |
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const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw"); |
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const char *MT_DEATHW_NAME = P_("monster", "Death Wing"); |
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const char *MT_MEGA_NAME = P_("monster", "Slayer"); |
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const char *MT_GUARD_NAME = P_("monster", "Guardian"); |
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const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord"); |
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const char *MT_BALROG_NAME = P_("monster", "Balrog"); |
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const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper"); |
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const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake"); |
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const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper"); |
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const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake"); |
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const char *MT_NBLACK_NAME = P_("monster", "Black Knight"); |
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const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard"); |
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const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord"); |
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const char *MT_RBLACK_NAME = P_("monster", "Blood Knight"); |
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const char *MT_UNRAV_NAME = P_("monster", "The Shredded"); |
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const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One"); |
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const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master"); |
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const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver"); |
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const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus"); |
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const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch"); |
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const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn"); |
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const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner"); |
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const char *MT_COUNSLR_NAME = P_("monster", "Counselor"); |
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const char *MT_MAGISTR_NAME = P_("monster", "Magistrate"); |
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const char *MT_CABALIST_NAME = P_("monster", "Cabalist"); |
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const char *MT_ADVOCATE_NAME = P_("monster", "Advocate"); |
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const char *MT_GOLEM_NAME = P_("monster", "Golem"); |
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const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord"); |
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const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus"); |
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const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar"); |
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const char *MT_STINGER_NAME = P_("monster", "Stinger"); |
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const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb"); |
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const char *MT_ARACHNON_NAME = P_("monster", "Arachnon"); |
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const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin"); |
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const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn"); |
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const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail"); |
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const char *MT_NECRMORB_NAME = P_("monster", "Necromorb"); |
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const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord"); |
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const char *MT_LASHWORM_NAME = P_("monster", "Lashworm"); |
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const char *MT_TORCHANT_NAME = P_("monster", "Torchant"); |
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const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon"); |
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const char *MT_DEFILER_NAME = P_("monster", "Hell Bug"); |
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const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger"); |
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const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat"); |
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const char *MT_FIREBAT_NAME = P_("monster", "Firebat"); |
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const char *MT_SKLWING_NAME = P_("monster", "Skullwing"); |
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const char *MT_LICH_NAME = P_("monster", "Lich"); |
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const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon"); |
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const char *MT_HELLBAT_NAME = P_("monster", "Hellbat"); |
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const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon"); |
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const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich"); |
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const char *MT_BICLOPS_NAME = P_("monster", "Biclops"); |
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const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing"); |
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const char *MT_REAPER_NAME = P_("monster", "Reaper"); |
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const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul"); |
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const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak"); |
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const char *SKELETON_KING_NAME = P_("monster", "Skeleton King"); |
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const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad"); |
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const char *SNOTSPILL_NAME = P_("monster", "Snotspill"); |
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const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus"); |
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const char *RED_VEX_NAME = P_("monster", "Red Vex"); |
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const char *BLACK_JADE_NAME = P_("monster", "Black Jade"); |
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const char *LACHDANAN_NAME = P_("monster", "Lachdanan"); |
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const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood"); |
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const char *THE_BUTCHER_NAME = P_("monster", "The Butcher"); |
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const char *HORK_DEMON_NAME = P_("monster", "Hork Demon"); |
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const char *THE_DEFILER_NAME = P_("monster", "The Defiler"); |
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const char *NA_KRUL_NAME = P_("monster", "Na-Krul"); |
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const char *BONEHEAD_KEENAXE_NAME = P_("monster", "Bonehead Keenaxe"); |
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const char *BLADESKIN_THE_SLASHER_NAME = P_("monster", "Bladeskin the Slasher"); |
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const char *SOULPUS_NAME = P_("monster", "Soulpus"); |
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const char *PUKERAT_THE_UNCLEAN_NAME = P_("monster", "Pukerat the Unclean"); |
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const char *BONERIPPER_NAME = P_("monster", "Boneripper"); |
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const char *ROTFEAST_THE_HUNGRY_NAME = P_("monster", "Rotfeast the Hungry"); |
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const char *GUTSHANK_THE_QUICK_NAME = P_("monster", "Gutshank the Quick"); |
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const char *BROKENHEAD_BANGSHIELD_NAME = P_("monster", "Brokenhead Bangshield"); |
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const char *BONGO_NAME = P_("monster", "Bongo"); |
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const char *ROTCARNAGE_NAME = P_("monster", "Rotcarnage"); |
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const char *SHADOWBITE_NAME = P_("monster", "Shadowbite"); |
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const char *DEADEYE_NAME = P_("monster", "Deadeye"); |
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const char *MADEYE_THE_DEAD_NAME = P_("monster", "Madeye the Dead"); |
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const char *EL_CHUPACABRAS_NAME = P_("monster", "El Chupacabras"); |
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const char *SKULLFIRE_NAME = P_("monster", "Skullfire"); |
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const char *WARPSKULL_NAME = P_("monster", "Warpskull"); |
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const char *GORETONGUE_NAME = P_("monster", "Goretongue"); |
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const char *PULSECRAWLER_NAME = P_("monster", "Pulsecrawler"); |
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const char *MOONBENDER_NAME = P_("monster", "Moonbender"); |
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const char *WRATHRAVEN_NAME = P_("monster", "Wrathraven"); |
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const char *SPINEEATER_NAME = P_("monster", "Spineeater"); |
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const char *BLACKASH_THE_BURNING_NAME = P_("monster", "Blackash the Burning"); |
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const char *SHADOWCROW_NAME = P_("monster", "Shadowcrow"); |
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const char *BLIGHTSTONE_THE_WEAK_NAME = P_("monster", "Blightstone the Weak"); |
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const char *BILEFROTH_THE_PIT_MASTER_NAME = P_("monster", "Bilefroth the Pit Master"); |
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const char *BLOODSKIN_DARKBOW_NAME = P_("monster", "Bloodskin Darkbow"); |
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const char *FOULWING_NAME = P_("monster", "Foulwing"); |
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const char *SHADOWDRINKER_NAME = P_("monster", "Shadowdrinker"); |
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const char *HAZESHIFTER_NAME = P_("monster", "Hazeshifter"); |
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const char *DEATHSPIT_NAME = P_("monster", "Deathspit"); |
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const char *BLOODGUTTER_NAME = P_("monster", "Bloodgutter"); |
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const char *DEATHSHADE_FLESHMAUL_NAME = P_("monster", "Deathshade Fleshmaul"); |
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const char *WARMAGGOT_THE_MAD_NAME = P_("monster", "Warmaggot the Mad"); |
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const char *GLASSKULL_THE_JAGGED_NAME = P_("monster", "Glasskull the Jagged"); |
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const char *BLIGHTFIRE_NAME = P_("monster", "Blightfire"); |
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const char *NIGHTWING_THE_COLD_NAME = P_("monster", "Nightwing the Cold"); |
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const char *GORESTONE_NAME = P_("monster", "Gorestone"); |
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const char *BRONZEFIST_FIRESTONE_NAME = P_("monster", "Bronzefist Firestone"); |
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const char *WRATHFIRE_THE_DOOMED_NAME = P_("monster", "Wrathfire the Doomed"); |
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const char *FIREWOUND_THE_GRIM_NAME = P_("monster", "Firewound the Grim"); |
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const char *BARON_SLUDGE_NAME = P_("monster", "Baron Sludge"); |
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const char *BLIGHTHORN_STEELMACE_NAME = P_("monster", "Blighthorn Steelmace"); |
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const char *CHAOSHOWLER_NAME = P_("monster", "Chaoshowler"); |
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const char *DOOMGRIN_THE_ROTTING_NAME = P_("monster", "Doomgrin the Rotting"); |
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const char *MADBURNER_NAME = P_("monster", "Madburner"); |
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const char *BONESAW_THE_LITCH_NAME = P_("monster", "Bonesaw the Litch"); |
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const char *BREAKSPINE_NAME = P_("monster", "Breakspine"); |
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const char *DEVILSKULL_SHARPBONE_NAME = P_("monster", "Devilskull Sharpbone"); |
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const char *BROKENSTORM_NAME = P_("monster", "Brokenstorm"); |
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const char *STORMBANE_NAME = P_("monster", "Stormbane"); |
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const char *OOZEDROOL_NAME = P_("monster", "Oozedrool"); |
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const char *GOLDBLIGHT_OF_THE_FLAME_NAME = P_("monster", "Goldblight of the Flame"); |
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const char *BLACKSTORM_NAME = P_("monster", "Blackstorm"); |
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const char *PLAGUEWRATH_NAME = P_("monster", "Plaguewrath"); |
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const char *THE_FLAYER_NAME = P_("monster", "The Flayer"); |
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const char *BLUEHORN_NAME = P_("monster", "Bluehorn"); |
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const char *WARPFIRE_HELLSPAWN_NAME = P_("monster", "Warpfire Hellspawn"); |
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const char *FANGSPEIR_NAME = P_("monster", "Fangspeir"); |
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const char *FESTERSKULL_NAME = P_("monster", "Festerskull"); |
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const char *LIONSKULL_THE_BENT_NAME = P_("monster", "Lionskull the Bent"); |
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const char *BLACKTONGUE_NAME = P_("monster", "Blacktongue"); |
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const char *VILETOUCH_NAME = P_("monster", "Viletouch"); |
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const char *VIPERFLAME_NAME = P_("monster", "Viperflame"); |
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const char *FANGSKIN_NAME = P_("monster", "Fangskin"); |
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const char *WITCHFIRE_THE_UNHOLY_NAME = P_("monster", "Witchfire the Unholy"); |
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const char *BLACKSKULL_NAME = P_("monster", "Blackskull"); |
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const char *SOULSLASH_NAME = P_("monster", "Soulslash"); |
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const char *WINDSPAWN_NAME = P_("monster", "Windspawn"); |
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const char *LORD_OF_THE_PIT_NAME = P_("monster", "Lord of the Pit"); |
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const char *RUSTWEAVER_NAME = P_("monster", "Rustweaver"); |
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const char *HOWLINGIRE_THE_SHADE_NAME = P_("monster", "Howlingire the Shade"); |
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const char *DOOMCLOUD_NAME = P_("monster", "Doomcloud"); |
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const char *BLOODMOON_SOULFIRE_NAME = P_("monster", "Bloodmoon Soulfire"); |
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const char *WITCHMOON_NAME = P_("monster", "Witchmoon"); |
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const char *GOREFEAST_NAME = P_("monster", "Gorefeast"); |
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const char *GRAYWAR_THE_SLAYER_NAME = P_("monster", "Graywar the Slayer"); |
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const char *DREADJUDGE_NAME = P_("monster", "Dreadjudge"); |
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const char *STAREYE_THE_WITCH_NAME = P_("monster", "Stareye the Witch"); |
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const char *STEELSKULL_THE_HUNTER_NAME = P_("monster", "Steelskull the Hunter"); |
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const char *SIR_GORASH_NAME = P_("monster", "Sir Gorash"); |
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const char *THE_VIZIER_NAME = P_("monster", "The Vizier"); |
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const char *ZAMPHIR_NAME = P_("monster", "Zamphir"); |
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const char *BLOODLUST_NAME = P_("monster", "Bloodlust"); |
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const char *WEBWIDOW_NAME = P_("monster", "Webwidow"); |
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const char *FLESHDANCER_NAME = P_("monster", "Fleshdancer"); |
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const char *GRIMSPIKE_NAME = P_("monster", "Grimspike"); |
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const char *DOOMLOCK_NAME = P_("monster", "Doomlock"); |
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const char *IDI_GOLD_NAME = N_("Gold"); |
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const char *IDI_WARRIOR_NAME = N_("Short Sword"); |
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const char *IDI_WARRSHLD_NAME = N_("Buckler"); |
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const char *IDI_WARRCLUB_NAME = N_("Club"); |
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const char *IDI_ROGUE_NAME = N_("Short Bow"); |
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const char *IDI_SORCERER_NAME = N_("Short Staff of Mana"); |
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const char *IDI_CLEAVER_NAME = N_("Cleaver"); |
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const char *IDI_SKCROWN_NAME = N_("The Undead Crown"); |
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const char *IDI_INFRARING_NAME = N_("Empyrean Band"); |
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const char *IDI_ROCK_NAME = N_("Magic Rock"); |
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const char *IDI_OPTAMULET_NAME = N_("Optic Amulet"); |
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const char *IDI_TRING_NAME = N_("Ring of Truth"); |
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const char *IDI_BANNER_NAME = N_("Tavern Sign"); |
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const char *IDI_HARCREST_NAME = N_("Harlequin Crest"); |
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const char *IDI_STEELVEIL_NAME = N_("Veil of Steel"); |
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const char *IDI_GLDNELIX_NAME = N_("Golden Elixir"); |
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const char *IDI_ANVIL_NAME = N_("Anvil of Fury"); |
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const char *IDI_MUSHROOM_NAME = N_("Black Mushroom"); |
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const char *IDI_BRAIN_NAME = N_("Brain"); |
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const char *IDI_FUNGALTM_NAME = N_("Fungal Tome"); |
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const char *IDI_SPECELIX_NAME = N_("Spectral Elixir"); |
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const char *IDI_BLDSTONE_NAME = N_("Blood Stone"); |
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const char *IDI_MAPOFDOOM_NAME = N_("Cathedral Map"); |
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const char *IDI_EAR_NAME = N_("Heart"); |
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const char *IDI_HEAL_NAME = N_("Potion of Healing"); |
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const char *IDI_MANA_NAME = N_("Potion of Mana"); |
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const char *IDI_IDENTIFY_NAME = N_("Scroll of Identify"); |
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const char *IDI_PORTAL_NAME = N_("Scroll of Town Portal"); |
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const char *IDI_ARMOFVAL_NAME = N_("Arkaine's Valor"); |
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const char *IDI_FULLHEAL_NAME = N_("Potion of Full Healing"); |
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const char *IDI_FULLMANA_NAME = N_("Potion of Full Mana"); |
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const char *IDI_GRISWOLD_NAME = N_("Griswold's Edge"); |
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const char *IDI_LGTFORGE_NAME = N_("Bovine Plate"); |
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const char *IDI_LAZSTAFF_NAME = N_("Staff of Lazarus"); |
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const char *IDI_RESURRECT_NAME = N_("Scroll of Resurrect"); |
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const char *IDI_OIL_NAME = N_("Blacksmith Oil"); |
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const char *IDI_SHORTSTAFF_NAME = N_("Short Staff"); |
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const char *IDI_BARDSWORD_NAME = N_("Sword"); |
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const char *IDI_BARDDAGGER_NAME = N_("Dagger"); |
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const char *IDI_RUNEBOMB_NAME = N_("Rune Bomb"); |
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const char *IDI_THEODORE_NAME = N_("Theodore"); |
|
const char *IDI_AURIC_NAME = N_("Auric Amulet"); |
|
const char *IDI_NOTE1_NAME = N_("Torn Note 1"); |
|
const char *IDI_NOTE2_NAME = N_("Torn Note 2"); |
|
const char *IDI_NOTE3_NAME = N_("Torn Note 3"); |
|
const char *IDI_FULLNOTE_NAME = N_("Reconstructed Note"); |
|
const char *IDI_BROWNSUIT_NAME = N_("Brown Suit"); |
|
const char *IDI_GREYSUIT_NAME = N_("Grey Suit"); |
|
const char *ITEM_48_NAME = N_("Cap"); |
|
const char *ITEM_48_SHORT_NAME = N_("Cap"); |
|
const char *ITEM_49_NAME = N_("Skull Cap"); |
|
const char *ITEM_49_SHORT_NAME = N_("Cap"); |
|
const char *ITEM_50_NAME = N_("Helm"); |
|
const char *ITEM_50_SHORT_NAME = N_("Helm"); |
|
const char *ITEM_51_NAME = N_("Full Helm"); |
|
const char *ITEM_51_SHORT_NAME = N_("Helm"); |
|
const char *ITEM_52_NAME = N_("Crown"); |
|
const char *ITEM_52_SHORT_NAME = N_("Crown"); |
|
const char *ITEM_53_NAME = N_("Great Helm"); |
|
const char *ITEM_53_SHORT_NAME = N_("Helm"); |
|
const char *ITEM_54_NAME = N_("Cape"); |
|
const char *ITEM_54_SHORT_NAME = N_("Cape"); |
|
const char *ITEM_55_NAME = N_("Rags"); |
|
const char *ITEM_55_SHORT_NAME = N_("Rags"); |
|
const char *ITEM_56_NAME = N_("Cloak"); |
|
const char *ITEM_56_SHORT_NAME = N_("Cloak"); |
|
const char *ITEM_57_NAME = N_("Robe"); |
|
const char *ITEM_57_SHORT_NAME = N_("Robe"); |
|
const char *ITEM_58_NAME = N_("Quilted Armor"); |
|
const char *ITEM_58_SHORT_NAME = N_("Armor"); |
|
const char *ITEM_59_NAME = N_("Leather Armor"); |
|
const char *ITEM_59_SHORT_NAME = N_("Armor"); |
|
const char *ITEM_60_NAME = N_("Hard Leather Armor"); |
|
const char *ITEM_60_SHORT_NAME = N_("Armor"); |
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const char *ITEM_61_NAME = N_("Studded Leather Armor"); |
|
const char *ITEM_61_SHORT_NAME = N_("Armor"); |
|
const char *ITEM_62_NAME = N_("Ring Mail"); |
|
const char *ITEM_62_SHORT_NAME = N_("Mail"); |
|
const char *ITEM_63_NAME = N_("Chain Mail"); |
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const char *ITEM_63_SHORT_NAME = N_("Mail"); |
|
const char *ITEM_64_NAME = N_("Scale Mail"); |
|
const char *ITEM_64_SHORT_NAME = N_("Mail"); |
|
const char *ITEM_65_NAME = N_("Breast Plate"); |
|
const char *ITEM_65_SHORT_NAME = N_("Plate"); |
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const char *ITEM_66_NAME = N_("Splint Mail"); |
|
const char *ITEM_66_SHORT_NAME = N_("Mail"); |
|
const char *ITEM_67_NAME = N_("Plate Mail"); |
|
const char *ITEM_67_SHORT_NAME = N_("Plate"); |
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const char *ITEM_68_NAME = N_("Field Plate"); |
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const char *ITEM_68_SHORT_NAME = N_("Plate"); |
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const char *ITEM_69_NAME = N_("Gothic Plate"); |
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const char *ITEM_69_SHORT_NAME = N_("Plate"); |
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const char *ITEM_70_NAME = N_("Full Plate Mail"); |
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const char *ITEM_70_SHORT_NAME = N_("Plate"); |
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const char *ITEM_71_NAME = N_("Buckler"); |
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const char *ITEM_71_SHORT_NAME = N_("Shield"); |
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const char *ITEM_72_NAME = N_("Small Shield"); |
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const char *ITEM_72_SHORT_NAME = N_("Shield"); |
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const char *ITEM_73_NAME = N_("Large Shield"); |
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const char *ITEM_73_SHORT_NAME = N_("Shield"); |
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const char *ITEM_74_NAME = N_("Kite Shield"); |
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const char *ITEM_74_SHORT_NAME = N_("Shield"); |
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const char *ITEM_75_NAME = N_("Tower Shield"); |
|
const char *ITEM_75_SHORT_NAME = N_("Shield"); |
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const char *ITEM_76_NAME = N_("Gothic Shield"); |
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const char *ITEM_76_SHORT_NAME = N_("Shield"); |
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const char *ITEM_77_NAME = N_("Potion of Healing"); |
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const char *ITEM_78_NAME = N_("Potion of Full Healing"); |
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const char *ITEM_79_NAME = N_("Potion of Mana"); |
|
const char *ITEM_80_NAME = N_("Potion of Full Mana"); |
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const char *ITEM_81_NAME = N_("Potion of Rejuvenation"); |
|
const char *ITEM_82_NAME = N_("Potion of Full Rejuvenation"); |
|
const char *ITEM_83_NAME = N_("Blacksmith Oil"); |
|
const char *ITEM_84_NAME = N_("Oil of Accuracy"); |
|
const char *ITEM_85_NAME = N_("Oil of Sharpness"); |
|
const char *ITEM_86_NAME = N_("Oil"); |
|
const char *ITEM_87_NAME = N_("Elixir of Strength"); |
|
const char *ITEM_88_NAME = N_("Elixir of Magic"); |
|
const char *ITEM_89_NAME = N_("Elixir of Dexterity"); |
|
const char *ITEM_90_NAME = N_("Elixir of Vitality"); |
|
const char *ITEM_91_NAME = N_("Scroll of Healing"); |
|
const char *ITEM_92_NAME = N_("Scroll of Search"); |
|
const char *ITEM_93_NAME = N_("Scroll of Lightning"); |
|
const char *ITEM_94_NAME = N_("Scroll of Identify"); |
|
const char *ITEM_95_NAME = N_("Scroll of Resurrect"); |
|
const char *ITEM_96_NAME = N_("Scroll of Fire Wall"); |
|
const char *ITEM_97_NAME = N_("Scroll of Inferno"); |
|
const char *ITEM_98_NAME = N_("Scroll of Town Portal"); |
|
const char *ITEM_99_NAME = N_("Scroll of Flash"); |
|
const char *ITEM_100_NAME = N_("Scroll of Infravision"); |
|
const char *ITEM_101_NAME = N_("Scroll of Phasing"); |
|
const char *ITEM_102_NAME = N_("Scroll of Mana Shield"); |
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const char *ITEM_103_NAME = N_("Scroll of Flame Wave"); |
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const char *ITEM_104_NAME = N_("Scroll of Fireball"); |
|
const char *ITEM_105_NAME = N_("Scroll of Stone Curse"); |
|
const char *ITEM_106_NAME = N_("Scroll of Chain Lightning"); |
|
const char *ITEM_107_NAME = N_("Scroll of Guardian"); |
|
const char *ITEM_109_NAME = N_("Scroll of Nova"); |
|
const char *ITEM_110_NAME = N_("Scroll of Golem"); |
|
const char *ITEM_112_NAME = N_("Scroll of Teleport"); |
|
const char *ITEM_113_NAME = N_("Scroll of Apocalypse"); |
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const char *ITEM_118_NAME = N_("Dagger"); |
|
const char *ITEM_118_SHORT_NAME = N_("Dagger"); |
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const char *ITEM_119_NAME = N_("Short Sword"); |
|
const char *ITEM_119_SHORT_NAME = N_("Sword"); |
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const char *ITEM_120_NAME = N_("Falchion"); |
|
const char *ITEM_120_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_121_NAME = N_("Scimitar"); |
|
const char *ITEM_121_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_122_NAME = N_("Claymore"); |
|
const char *ITEM_122_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_123_NAME = N_("Blade"); |
|
const char *ITEM_123_SHORT_NAME = N_("Blade"); |
|
const char *ITEM_124_NAME = N_("Sabre"); |
|
const char *ITEM_124_SHORT_NAME = N_("Sabre"); |
|
const char *ITEM_125_NAME = N_("Long Sword"); |
|
const char *ITEM_125_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_126_NAME = N_("Broad Sword"); |
|
const char *ITEM_126_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_127_NAME = N_("Bastard Sword"); |
|
const char *ITEM_127_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_128_NAME = N_("Two-Handed Sword"); |
|
const char *ITEM_128_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_129_NAME = N_("Great Sword"); |
|
const char *ITEM_129_SHORT_NAME = N_("Sword"); |
|
const char *ITEM_130_NAME = N_("Small Axe"); |
|
const char *ITEM_130_SHORT_NAME = N_("Axe"); |
|
const char *ITEM_131_NAME = N_("Axe"); |
|
const char *ITEM_131_SHORT_NAME = N_("Axe"); |
|
const char *ITEM_132_NAME = N_("Large Axe"); |
|
const char *ITEM_132_SHORT_NAME = N_("Axe"); |
|
const char *ITEM_133_NAME = N_("Broad Axe"); |
|
const char *ITEM_133_SHORT_NAME = N_("Axe"); |
|
const char *ITEM_134_NAME = N_("Battle Axe"); |
|
const char *ITEM_134_SHORT_NAME = N_("Axe"); |
|
const char *ITEM_135_NAME = N_("Great Axe"); |
|
const char *ITEM_135_SHORT_NAME = N_("Axe"); |
|
const char *ITEM_136_NAME = N_("Mace"); |
|
const char *ITEM_136_SHORT_NAME = N_("Mace"); |
|
const char *ITEM_137_NAME = N_("Morning Star"); |
|
const char *ITEM_137_SHORT_NAME = N_("Mace"); |
|
const char *ITEM_138_NAME = N_("War Hammer"); |
|
const char *ITEM_138_SHORT_NAME = N_("Hammer"); |
|
const char *ITEM_139_NAME = N_("Spiked Club"); |
|
const char *ITEM_139_SHORT_NAME = N_("Club"); |
|
const char *ITEM_140_NAME = N_("Club"); |
|
const char *ITEM_140_SHORT_NAME = N_("Club"); |
|
const char *ITEM_141_NAME = N_("Flail"); |
|
const char *ITEM_141_SHORT_NAME = N_("Flail"); |
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const char *ITEM_142_NAME = N_("Maul"); |
|
const char *ITEM_142_SHORT_NAME = N_("Maul"); |
|
const char *ITEM_143_NAME = N_("Short Bow"); |
|
const char *ITEM_143_SHORT_NAME = N_("Bow"); |
|
const char *ITEM_144_NAME = N_("Hunter's Bow"); |
|
const char *ITEM_144_SHORT_NAME = N_("Bow"); |
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const char *ITEM_145_NAME = N_("Long Bow"); |
|
const char *ITEM_145_SHORT_NAME = N_("Bow"); |
|
const char *ITEM_146_NAME = N_("Composite Bow"); |
|
const char *ITEM_146_SHORT_NAME = N_("Bow"); |
|
const char *IDI_SHORT_BATTLE_BOW_NAME = N_("Short Battle Bow"); |
|
const char *IDI_SHORT_BATTLE_BOW_SHORT_NAME = N_("Bow"); |
|
const char *ITEM_148_NAME = N_("Long Battle Bow"); |
|
const char *ITEM_148_SHORT_NAME = N_("Bow"); |
|
const char *ITEM_149_NAME = N_("Short War Bow"); |
|
const char *ITEM_149_SHORT_NAME = N_("Bow"); |
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const char *ITEM_150_NAME = N_("Long War Bow"); |
|
const char *ITEM_150_SHORT_NAME = N_("Bow"); |
|
const char *ITEM_151_NAME = N_("Short Staff"); |
|
const char *ITEM_151_SHORT_NAME = N_("Staff"); |
|
const char *ITEM_152_NAME = N_("Long Staff"); |
|
const char *ITEM_152_SHORT_NAME = N_("Staff"); |
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const char *ITEM_153_NAME = N_("Composite Staff"); |
|
const char *ITEM_153_SHORT_NAME = N_("Staff"); |
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const char *ITEM_154_NAME = N_("Quarter Staff"); |
|
const char *ITEM_154_SHORT_NAME = N_("Staff"); |
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const char *ITEM_155_NAME = N_("War Staff"); |
|
const char *ITEM_155_SHORT_NAME = N_("Staff"); |
|
const char *ITEM_156_NAME = N_("Ring"); |
|
const char *ITEM_156_SHORT_NAME = N_("Ring"); |
|
const char *ITEM_157_NAME = N_("Ring"); |
|
const char *ITEM_157_SHORT_NAME = N_("Ring"); |
|
const char *ITEM_158_NAME = N_("Ring"); |
|
const char *ITEM_158_SHORT_NAME = N_("Ring"); |
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const char *ITEM_159_NAME = N_("Amulet"); |
|
const char *ITEM_159_SHORT_NAME = N_("Amulet"); |
|
const char *ITEM_160_NAME = N_("Amulet"); |
|
const char *ITEM_160_SHORT_NAME = N_("Amulet"); |
|
const char *ITEM_161_NAME = N_("Rune of Fire"); |
|
const char *ITEM_161_SHORT_NAME = N_("Rune"); |
|
const char *ITEM_162_NAME = N_("Rune of Lightning"); |
|
const char *ITEM_162_SHORT_NAME = N_("Rune"); |
|
const char *ITEM_163_NAME = N_("Greater Rune of Fire"); |
|
const char *ITEM_163_SHORT_NAME = N_("Rune"); |
|
const char *ITEM_164_NAME = N_("Greater Rune of Lightning"); |
|
const char *ITEM_164_SHORT_NAME = N_("Rune"); |
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const char *ITEM_165_NAME = N_("Rune of Stone"); |
|
const char *ITEM_165_SHORT_NAME = N_("Rune"); |
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const char *IDI_SORCERER_NAME = N_("Short Staff of Charged Bolt"); |
|
const char *IDI_ARENAPOT_NAME = N_("Arena Potion"); |
|
const char *UNIQUE_ITEM_0_NAME = N_("The Butcher's Cleaver"); |
|
const char *UNIQUE_ITEM_1_NAME = N_("The Undead Crown"); |
|
const char *UNIQUE_ITEM_2_NAME = N_("Empyrean Band"); |
|
const char *UNIQUE_ITEM_3_NAME = N_("Optic Amulet"); |
|
const char *UNIQUE_ITEM_4_NAME = N_("Ring of Truth"); |
|
const char *UNIQUE_ITEM_5_NAME = N_("Harlequin Crest"); |
|
const char *UNIQUE_ITEM_6_NAME = N_("Veil of Steel"); |
|
const char *UNIQUE_ITEM_7_NAME = N_("Arkaine's Valor"); |
|
const char *UNIQUE_ITEM_8_NAME = N_("Griswold's Edge"); |
|
const char *UNIQUE_ITEM_9_NAME = N_("Bovine Plate"); |
|
const char *UNIQUE_ITEM_10_NAME = N_("The Rift Bow"); |
|
const char *UNIQUE_ITEM_11_NAME = N_("The Needler"); |
|
const char *UNIQUE_ITEM_12_NAME = N_("The Celestial Bow"); |
|
const char *UNIQUE_ITEM_13_NAME = N_("Deadly Hunter"); |
|
const char *UNIQUE_ITEM_14_NAME = N_("Bow of the Dead"); |
|
const char *UNIQUE_ITEM_15_NAME = N_("The Blackoak Bow"); |
|
const char *UNIQUE_ITEM_16_NAME = N_("Flamedart"); |
|
const char *UNIQUE_ITEM_17_NAME = N_("Fleshstinger"); |
|
const char *UNIQUE_ITEM_18_NAME = N_("Windforce"); |
|
const char *UNIQUE_ITEM_19_NAME = N_("Eaglehorn"); |
|
const char *UNIQUE_ITEM_20_NAME = N_("Gonnagal's Dirk"); |
|
const char *UNIQUE_ITEM_21_NAME = N_("The Defender"); |
|
const char *UNIQUE_ITEM_22_NAME = N_("Gryphon's Claw"); |
|
const char *UNIQUE_ITEM_23_NAME = N_("Black Razor"); |
|
const char *UNIQUE_ITEM_24_NAME = N_("Gibbous Moon"); |
|
const char *UNIQUE_ITEM_25_NAME = N_("Ice Shank"); |
|
const char *UNIQUE_ITEM_26_NAME = N_("The Executioner's Blade"); |
|
const char *UNIQUE_ITEM_27_NAME = N_("The Bonesaw"); |
|
const char *UNIQUE_ITEM_28_NAME = N_("Shadowhawk"); |
|
const char *UNIQUE_ITEM_29_NAME = N_("Wizardspike"); |
|
const char *UNIQUE_ITEM_30_NAME = N_("Lightsabre"); |
|
const char *UNIQUE_ITEM_31_NAME = N_("The Falcon's Talon"); |
|
const char *UNIQUE_ITEM_32_NAME = N_("Inferno"); |
|
const char *UNIQUE_ITEM_33_NAME = N_("Doombringer"); |
|
const char *UNIQUE_ITEM_34_NAME = N_("The Grizzly"); |
|
const char *UNIQUE_ITEM_35_NAME = N_("The Grandfather"); |
|
const char *UNIQUE_ITEM_36_NAME = N_("The Mangler"); |
|
const char *UNIQUE_ITEM_37_NAME = N_("Sharp Beak"); |
|
const char *UNIQUE_ITEM_38_NAME = N_("BloodSlayer"); |
|
const char *UNIQUE_ITEM_39_NAME = N_("The Celestial Axe"); |
|
const char *UNIQUE_ITEM_40_NAME = N_("Wicked Axe"); |
|
const char *UNIQUE_ITEM_41_NAME = N_("Stonecleaver"); |
|
const char *UNIQUE_ITEM_42_NAME = N_("Aguinara's Hatchet"); |
|
const char *UNIQUE_ITEM_43_NAME = N_("Hellslayer"); |
|
const char *UNIQUE_ITEM_44_NAME = N_("Messerschmidt's Reaver"); |
|
const char *UNIQUE_ITEM_45_NAME = N_("Crackrust"); |
|
const char *UNIQUE_ITEM_46_NAME = N_("Hammer of Jholm"); |
|
const char *UNIQUE_ITEM_47_NAME = N_("Civerb's Cudgel"); |
|
const char *UNIQUE_ITEM_48_NAME = N_("The Celestial Star"); |
|
const char *UNIQUE_ITEM_49_NAME = N_("Baranar's Star"); |
|
const char *UNIQUE_ITEM_50_NAME = N_("Gnarled Root"); |
|
const char *UNIQUE_ITEM_51_NAME = N_("The Cranium Basher"); |
|
const char *UNIQUE_ITEM_52_NAME = N_("Schaefer's Hammer"); |
|
const char *UNIQUE_ITEM_53_NAME = N_("Dreamflange"); |
|
const char *UNIQUE_ITEM_54_NAME = N_("Staff of Shadows"); |
|
const char *UNIQUE_ITEM_55_NAME = N_("Immolator"); |
|
const char *UNIQUE_ITEM_56_NAME = N_("Storm Spire"); |
|
const char *UNIQUE_ITEM_57_NAME = N_("Gleamsong"); |
|
const char *UNIQUE_ITEM_58_NAME = N_("Thundercall"); |
|
const char *UNIQUE_ITEM_59_NAME = N_("The Protector"); |
|
const char *UNIQUE_ITEM_60_NAME = N_("Naj's Puzzler"); |
|
const char *UNIQUE_ITEM_61_NAME = N_("Mindcry"); |
|
const char *UNIQUE_ITEM_62_NAME = N_("Rod of Onan"); |
|
const char *UNIQUE_ITEM_63_NAME = N_("Helm of Spirits"); |
|
const char *UNIQUE_ITEM_64_NAME = N_("Thinking Cap"); |
|
const char *UNIQUE_ITEM_65_NAME = N_("OverLord's Helm"); |
|
const char *UNIQUE_ITEM_66_NAME = N_("Fool's Crest"); |
|
const char *UNIQUE_ITEM_67_NAME = N_("Gotterdamerung"); |
|
const char *UNIQUE_ITEM_68_NAME = N_("Royal Circlet"); |
|
const char *UNIQUE_ITEM_69_NAME = N_("Torn Flesh of Souls"); |
|
const char *UNIQUE_ITEM_70_NAME = N_("The Gladiator's Bane"); |
|
const char *UNIQUE_ITEM_71_NAME = N_("The Rainbow Cloak"); |
|
const char *UNIQUE_ITEM_72_NAME = N_("Leather of Aut"); |
|
const char *UNIQUE_ITEM_73_NAME = N_("Wisdom's Wrap"); |
|
const char *UNIQUE_ITEM_74_NAME = N_("Sparking Mail"); |
|
const char *UNIQUE_ITEM_75_NAME = N_("Scavenger Carapace"); |
|
const char *UNIQUE_ITEM_76_NAME = N_("Nightscape"); |
|
const char *UNIQUE_ITEM_77_NAME = N_("Naj's Light Plate"); |
|
const char *UNIQUE_ITEM_78_NAME = N_("Demonspike Coat"); |
|
const char *UNIQUE_ITEM_79_NAME = N_("The Deflector"); |
|
const char *UNIQUE_ITEM_80_NAME = N_("Split Skull Shield"); |
|
const char *UNIQUE_ITEM_81_NAME = N_("Dragon's Breach"); |
|
const char *UNIQUE_ITEM_82_NAME = N_("Blackoak Shield"); |
|
const char *UNIQUE_ITEM_83_NAME = N_("Holy Defender"); |
|
const char *UNIQUE_ITEM_84_NAME = N_("Stormshield"); |
|
const char *UNIQUE_ITEM_85_NAME = N_("Bramble"); |
|
const char *UNIQUE_ITEM_86_NAME = N_("Ring of Regha"); |
|
const char *UNIQUE_ITEM_87_NAME = N_("The Bleeder"); |
|
const char *UNIQUE_ITEM_88_NAME = N_("Constricting Ring"); |
|
const char *UNIQUE_ITEM_89_NAME = N_("Ring of Engagement"); |
|
const char *UNIQUE_ITEM_90_NAME = N_("Giant's Knuckle"); |
|
const char *UNIQUE_ITEM_91_NAME = N_("Mercurial Ring"); |
|
const char *UNIQUE_ITEM_92_NAME = N_("Xorine's Ring"); |
|
const char *UNIQUE_ITEM_93_NAME = N_("Karik's Ring"); |
|
const char *UNIQUE_ITEM_94_NAME = N_("Ring of Magma"); |
|
const char *UNIQUE_ITEM_95_NAME = N_("Ring of the Mystics"); |
|
const char *UNIQUE_ITEM_96_NAME = N_("Ring of Thunder"); |
|
const char *UNIQUE_ITEM_97_NAME = N_("Amulet of Warding"); |
|
const char *UNIQUE_ITEM_98_NAME = N_("Gnat Sting"); |
|
const char *UNIQUE_ITEM_99_NAME = N_("Flambeau"); |
|
const char *UNIQUE_ITEM_100_NAME = N_("Armor of Gloom"); |
|
const char *UNIQUE_ITEM_101_NAME = N_("Blitzen"); |
|
const char *UNIQUE_ITEM_102_NAME = N_("Thunderclap"); |
|
const char *UNIQUE_ITEM_103_NAME = N_("Shirotachi"); |
|
const char *UNIQUE_ITEM_104_NAME = N_("Eater of Souls"); |
|
const char *UNIQUE_ITEM_105_NAME = N_("Diamondedge"); |
|
const char *UNIQUE_ITEM_106_NAME = N_("Bone Chain Armor"); |
|
const char *UNIQUE_ITEM_107_NAME = N_("Demon Plate Armor"); |
|
const char *UNIQUE_ITEM_108_NAME = N_("Acolyte's Amulet"); |
|
const char *UNIQUE_ITEM_109_NAME = N_("Gladiator's Ring"); |
|
const char *ITEM_PREFIX_0_NAME = N_("Tin"); |
|
const char *ITEM_PREFIX_1_NAME = N_("Brass"); |
|
const char *ITEM_PREFIX_2_NAME = N_("Bronze"); |
|
const char *ITEM_PREFIX_3_NAME = N_("Iron"); |
|
const char *ITEM_PREFIX_4_NAME = N_("Steel"); |
|
const char *ITEM_PREFIX_5_NAME = N_("Silver"); |
|
const char *ITEM_PREFIX_6_NAME = N_("Gold"); |
|
const char *ITEM_PREFIX_7_NAME = N_("Platinum"); |
|
const char *ITEM_PREFIX_8_NAME = N_("Mithril"); |
|
const char *ITEM_PREFIX_9_NAME = N_("Meteoric"); |
|
const char *ITEM_PREFIX_10_NAME = N_("Weird"); |
|
const char *ITEM_PREFIX_11_NAME = N_("Strange"); |
|
const char *ITEM_PREFIX_12_NAME = N_("Useless"); |
|
const char *ITEM_PREFIX_13_NAME = N_("Bent"); |
|
const char *ITEM_PREFIX_14_NAME = N_("Weak"); |
|
const char *ITEM_PREFIX_15_NAME = N_("Jagged"); |
|
const char *ITEM_PREFIX_16_NAME = N_("Deadly"); |
|
const char *ITEM_PREFIX_17_NAME = N_("Heavy"); |
|
const char *ITEM_PREFIX_18_NAME = N_("Vicious"); |
|
const char *ITEM_PREFIX_19_NAME = N_("Brutal"); |
|
const char *ITEM_PREFIX_20_NAME = N_("Massive"); |
|
const char *ITEM_PREFIX_21_NAME = N_("Savage"); |
|
const char *ITEM_PREFIX_22_NAME = N_("Ruthless"); |
|
const char *ITEM_PREFIX_23_NAME = N_("Merciless"); |
|
const char *ITEM_PREFIX_24_NAME = N_("Clumsy"); |
|
const char *ITEM_PREFIX_25_NAME = N_("Dull"); |
|
const char *ITEM_PREFIX_26_NAME = N_("Sharp"); |
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const char *ITEM_PREFIX_27_NAME = N_("Fine"); |
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const char *ITEM_PREFIX_28_NAME = N_("Warrior's"); |
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const char *ITEM_PREFIX_29_NAME = N_("Soldier's"); |
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const char *ITEM_PREFIX_30_NAME = N_("Lord's"); |
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const char *ITEM_PREFIX_31_NAME = N_("Knight's"); |
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const char *ITEM_PREFIX_32_NAME = N_("Master's"); |
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const char *ITEM_PREFIX_33_NAME = N_("Champion's"); |
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const char *ITEM_PREFIX_34_NAME = N_("King's"); |
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const char *ITEM_PREFIX_35_NAME = N_("Vulnerable"); |
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const char *ITEM_PREFIX_36_NAME = N_("Rusted"); |
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const char *ITEM_PREFIX_37_NAME = N_("Fine"); |
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const char *ITEM_PREFIX_38_NAME = N_("Strong"); |
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const char *ITEM_PREFIX_39_NAME = N_("Grand"); |
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const char *ITEM_PREFIX_40_NAME = N_("Valiant"); |
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const char *ITEM_PREFIX_41_NAME = N_("Glorious"); |
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const char *ITEM_PREFIX_42_NAME = N_("Blessed"); |
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const char *ITEM_PREFIX_43_NAME = N_("Saintly"); |
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const char *ITEM_PREFIX_44_NAME = N_("Awesome"); |
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const char *ITEM_PREFIX_45_NAME = N_("Holy"); |
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const char *ITEM_PREFIX_46_NAME = N_("Godly"); |
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const char *ITEM_PREFIX_47_NAME = N_("Red"); |
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const char *ITEM_PREFIX_48_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_49_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_50_NAME = N_("Garnet"); |
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const char *ITEM_PREFIX_51_NAME = N_("Ruby"); |
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const char *ITEM_PREFIX_52_NAME = N_("Blue"); |
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const char *ITEM_PREFIX_53_NAME = N_("Azure"); |
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const char *ITEM_PREFIX_54_NAME = N_("Lapis"); |
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const char *ITEM_PREFIX_55_NAME = N_("Cobalt"); |
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const char *ITEM_PREFIX_56_NAME = N_("Sapphire"); |
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const char *ITEM_PREFIX_57_NAME = N_("White"); |
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const char *ITEM_PREFIX_58_NAME = N_("Pearl"); |
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const char *ITEM_PREFIX_59_NAME = N_("Ivory"); |
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const char *ITEM_PREFIX_60_NAME = N_("Crystal"); |
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const char *ITEM_PREFIX_61_NAME = N_("Diamond"); |
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const char *ITEM_PREFIX_62_NAME = N_("Topaz"); |
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const char *ITEM_PREFIX_63_NAME = N_("Amber"); |
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const char *ITEM_PREFIX_64_NAME = N_("Jade"); |
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const char *ITEM_PREFIX_65_NAME = N_("Obsidian"); |
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const char *ITEM_PREFIX_66_NAME = N_("Emerald"); |
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const char *ITEM_PREFIX_67_NAME = N_("Hyena's"); |
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const char *ITEM_PREFIX_68_NAME = N_("Frog's"); |
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const char *ITEM_PREFIX_69_NAME = N_("Spider's"); |
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const char *ITEM_PREFIX_70_NAME = N_("Raven's"); |
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const char *ITEM_PREFIX_71_NAME = N_("Snake's"); |
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const char *ITEM_PREFIX_72_NAME = N_("Serpent's"); |
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const char *ITEM_PREFIX_73_NAME = N_("Drake's"); |
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const char *ITEM_PREFIX_74_NAME = N_("Dragon's"); |
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const char *ITEM_PREFIX_75_NAME = N_("Wyrm's"); |
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const char *ITEM_PREFIX_76_NAME = N_("Hydra's"); |
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const char *ITEM_PREFIX_77_NAME = N_("Angel's"); |
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const char *ITEM_PREFIX_78_NAME = N_("Arch-Angel's"); |
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const char *ITEM_PREFIX_79_NAME = N_("Plentiful"); |
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const char *ITEM_PREFIX_80_NAME = N_("Bountiful"); |
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const char *ITEM_PREFIX_81_NAME = N_("Flaming"); |
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const char *ITEM_PREFIX_82_NAME = N_("Lightning"); |
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const char *ITEM_PREFIX_83_NAME = N_("Jester's"); |
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const char *ITEM_PREFIX_84_NAME = N_("Crystalline"); |
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const char *ITEM_PREFIX_85_NAME = N_("Doppelganger's"); |
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const char *ITEM_SUFFIX_0_NAME = N_("quality"); |
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const char *ITEM_SUFFIX_1_NAME = N_("maiming"); |
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const char *ITEM_SUFFIX_2_NAME = N_("slaying"); |
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const char *ITEM_SUFFIX_3_NAME = N_("gore"); |
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const char *ITEM_SUFFIX_4_NAME = N_("carnage"); |
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const char *ITEM_SUFFIX_5_NAME = N_("slaughter"); |
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const char *ITEM_SUFFIX_6_NAME = N_("pain"); |
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const char *ITEM_SUFFIX_7_NAME = N_("tears"); |
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const char *ITEM_SUFFIX_8_NAME = N_("health"); |
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const char *ITEM_SUFFIX_9_NAME = N_("protection"); |
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const char *ITEM_SUFFIX_10_NAME = N_("absorption"); |
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const char *ITEM_SUFFIX_11_NAME = N_("deflection"); |
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const char *ITEM_SUFFIX_12_NAME = N_("osmosis"); |
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const char *ITEM_SUFFIX_13_NAME = N_("frailty"); |
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const char *ITEM_SUFFIX_14_NAME = N_("weakness"); |
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const char *ITEM_SUFFIX_15_NAME = N_("strength"); |
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const char *ITEM_SUFFIX_16_NAME = N_("might"); |
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const char *ITEM_SUFFIX_17_NAME = N_("power"); |
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const char *ITEM_SUFFIX_18_NAME = N_("giants"); |
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const char *ITEM_SUFFIX_19_NAME = N_("titans"); |
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const char *ITEM_SUFFIX_20_NAME = N_("paralysis"); |
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const char *ITEM_SUFFIX_21_NAME = N_("atrophy"); |
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const char *ITEM_SUFFIX_22_NAME = N_("dexterity"); |
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const char *ITEM_SUFFIX_23_NAME = N_("skill"); |
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const char *ITEM_SUFFIX_24_NAME = N_("accuracy"); |
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const char *ITEM_SUFFIX_25_NAME = N_("precision"); |
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const char *ITEM_SUFFIX_26_NAME = N_("perfection"); |
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const char *ITEM_SUFFIX_27_NAME = N_("the fool"); |
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const char *ITEM_SUFFIX_28_NAME = N_("dyslexia"); |
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const char *ITEM_SUFFIX_29_NAME = N_("magic"); |
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const char *ITEM_SUFFIX_30_NAME = N_("the mind"); |
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const char *ITEM_SUFFIX_31_NAME = N_("brilliance"); |
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const char *ITEM_SUFFIX_32_NAME = N_("sorcery"); |
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const char *ITEM_SUFFIX_33_NAME = N_("wizardry"); |
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const char *ITEM_SUFFIX_34_NAME = N_("illness"); |
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const char *ITEM_SUFFIX_35_NAME = N_("disease"); |
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const char *ITEM_SUFFIX_36_NAME = N_("vitality"); |
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const char *ITEM_SUFFIX_37_NAME = N_("zest"); |
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const char *ITEM_SUFFIX_38_NAME = N_("vim"); |
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const char *ITEM_SUFFIX_39_NAME = N_("vigor"); |
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const char *ITEM_SUFFIX_40_NAME = N_("life"); |
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const char *ITEM_SUFFIX_41_NAME = N_("trouble"); |
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const char *ITEM_SUFFIX_42_NAME = N_("the pit"); |
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const char *ITEM_SUFFIX_43_NAME = N_("the sky"); |
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const char *ITEM_SUFFIX_44_NAME = N_("the moon"); |
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const char *ITEM_SUFFIX_45_NAME = N_("the stars"); |
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const char *ITEM_SUFFIX_46_NAME = N_("the heavens"); |
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const char *ITEM_SUFFIX_47_NAME = N_("the zodiac"); |
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const char *ITEM_SUFFIX_48_NAME = N_("the vulture"); |
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const char *ITEM_SUFFIX_49_NAME = N_("the jackal"); |
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const char *ITEM_SUFFIX_50_NAME = N_("the fox"); |
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const char *ITEM_SUFFIX_51_NAME = N_("the jaguar"); |
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const char *ITEM_SUFFIX_52_NAME = N_("the eagle"); |
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const char *ITEM_SUFFIX_53_NAME = N_("the wolf"); |
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const char *ITEM_SUFFIX_54_NAME = N_("the tiger"); |
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const char *ITEM_SUFFIX_55_NAME = N_("the lion"); |
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const char *ITEM_SUFFIX_56_NAME = N_("the mammoth"); |
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const char *ITEM_SUFFIX_57_NAME = N_("the whale"); |
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const char *ITEM_SUFFIX_58_NAME = N_("fragility"); |
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const char *ITEM_SUFFIX_59_NAME = N_("brittleness"); |
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const char *ITEM_SUFFIX_60_NAME = N_("sturdiness"); |
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const char *ITEM_SUFFIX_61_NAME = N_("craftsmanship"); |
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const char *ITEM_SUFFIX_62_NAME = N_("structure"); |
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const char *ITEM_SUFFIX_63_NAME = N_("the ages"); |
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const char *ITEM_SUFFIX_64_NAME = N_("the dark"); |
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const char *ITEM_SUFFIX_65_NAME = N_("the night"); |
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const char *ITEM_SUFFIX_66_NAME = N_("light"); |
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const char *ITEM_SUFFIX_67_NAME = N_("radiance"); |
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const char *ITEM_SUFFIX_68_NAME = N_("flame"); |
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const char *ITEM_SUFFIX_69_NAME = N_("fire"); |
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const char *ITEM_SUFFIX_70_NAME = N_("burning"); |
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const char *ITEM_SUFFIX_71_NAME = N_("shock"); |
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const char *ITEM_SUFFIX_72_NAME = N_("lightning"); |
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const char *ITEM_SUFFIX_73_NAME = N_("thunder"); |
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const char *ITEM_SUFFIX_74_NAME = N_("many"); |
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const char *ITEM_SUFFIX_75_NAME = N_("plenty"); |
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const char *ITEM_SUFFIX_76_NAME = N_("thorns"); |
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const char *ITEM_SUFFIX_77_NAME = N_("corruption"); |
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const char *ITEM_SUFFIX_78_NAME = N_("thieves"); |
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const char *ITEM_SUFFIX_79_NAME = N_("the bear"); |
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const char *ITEM_SUFFIX_80_NAME = N_("the bat"); |
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const char *ITEM_SUFFIX_81_NAME = N_("vampires"); |
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const char *ITEM_SUFFIX_82_NAME = N_("the leech"); |
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const char *ITEM_SUFFIX_83_NAME = N_("blood"); |
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const char *ITEM_SUFFIX_84_NAME = N_("piercing"); |
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const char *ITEM_SUFFIX_85_NAME = N_("puncturing"); |
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const char *ITEM_SUFFIX_86_NAME = N_("bashing"); |
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const char *ITEM_SUFFIX_87_NAME = N_("readiness"); |
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const char *ITEM_SUFFIX_88_NAME = N_("swiftness"); |
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const char *ITEM_SUFFIX_89_NAME = N_("speed"); |
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const char *ITEM_SUFFIX_90_NAME = N_("haste"); |
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const char *ITEM_SUFFIX_91_NAME = N_("balance"); |
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const char *ITEM_SUFFIX_92_NAME = N_("stability"); |
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const char *ITEM_SUFFIX_93_NAME = N_("harmony"); |
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const char *ITEM_SUFFIX_94_NAME = N_("blocking"); |
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const char *ITEM_SUFFIX_95_NAME = N_("devastation"); |
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const char *ITEM_SUFFIX_96_NAME = N_("decay"); |
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const char *ITEM_SUFFIX_97_NAME = N_("peril"); |
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const char *SPELL_FIREBOLT_NAME = P_("spell", "Firebolt"); |
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const char *SPELL_HEALING_NAME = P_("spell", "Healing"); |
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const char *SPELL_LIGHTNING_NAME = P_("spell", "Lightning"); |
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const char *SPELL_FLASH_NAME = P_("spell", "Flash"); |
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const char *SPELL_IDENTIFY_NAME = P_("spell", "Identify"); |
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const char *SPELL_FIRE_WALL_NAME = P_("spell", "Fire Wall"); |
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const char *SPELL_TOWN_PORTAL_NAME = P_("spell", "Town Portal"); |
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const char *SPELL_STONE_CURSE_NAME = P_("spell", "Stone Curse"); |
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const char *SPELL_INFRAVISION_NAME = P_("spell", "Infravision"); |
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const char *SPELL_PHASING_NAME = P_("spell", "Phasing"); |
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const char *SPELL_MANA_SHIELD_NAME = P_("spell", "Mana Shield"); |
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const char *SPELL_FIREBALL_NAME = P_("spell", "Fireball"); |
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const char *SPELL_GUARDIAN_NAME = P_("spell", "Guardian"); |
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const char *SPELL_CHAIN_LIGHTNING_NAME = P_("spell", "Chain Lightning"); |
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const char *SPELL_FLAME_WAVE_NAME = P_("spell", "Flame Wave"); |
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const char *SPELL_DOOM_SERPENTS_NAME = P_("spell", "Doom Serpents"); |
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const char *SPELL_BLOOD_RITUAL_NAME = P_("spell", "Blood Ritual"); |
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const char *SPELL_NOVA_NAME = P_("spell", "Nova"); |
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const char *SPELL_INVISIBILITY_NAME = P_("spell", "Invisibility"); |
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const char *SPELL_INFERNO_NAME = P_("spell", "Inferno"); |
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const char *SPELL_GOLEM_NAME = P_("spell", "Golem"); |
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const char *SPELL_RAGE_NAME = P_("spell", "Rage"); |
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const char *SPELL_TELEPORT_NAME = P_("spell", "Teleport"); |
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const char *SPELL_APOCALYPSE_NAME = P_("spell", "Apocalypse"); |
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const char *SPELL_ETHEREALIZE_NAME = P_("spell", "Etherealize"); |
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const char *SPELL_ITEM_REPAIR_NAME = P_("spell", "Item Repair"); |
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const char *SPELL_STAFF_RECHARGE_NAME = P_("spell", "Staff Recharge"); |
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const char *SPELL_TRAP_DISARM_NAME = P_("spell", "Trap Disarm"); |
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const char *SPELL_ELEMENTAL_NAME = P_("spell", "Elemental"); |
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const char *SPELL_CHARGED_BOLT_NAME = P_("spell", "Charged Bolt"); |
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const char *SPELL_HOLY_BOLT_NAME = P_("spell", "Holy Bolt"); |
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const char *SPELL_RESURRECT_NAME = P_("spell", "Resurrect"); |
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const char *SPELL_TELEKINESIS_NAME = P_("spell", "Telekinesis"); |
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const char *SPELL_HEAL_OTHER_NAME = P_("spell", "Heal Other"); |
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const char *SPELL_BLOOD_STAR_NAME = P_("spell", "Blood Star"); |
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const char *SPELL_BONE_SPIRIT_NAME = P_("spell", "Bone Spirit"); |
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const char *SPELL_MANA_NAME = P_("spell", "Mana"); |
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const char *SPELL_THE_MAGI_NAME = P_("spell", "the Magi"); |
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const char *SPELL_THE_JESTER_NAME = P_("spell", "the Jester"); |
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const char *SPELL_LIGHTNING_WALL_NAME = P_("spell", "Lightning Wall"); |
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const char *SPELL_IMMOLATION_NAME = P_("spell", "Immolation"); |
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const char *SPELL_WARP_NAME = P_("spell", "Warp"); |
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const char *SPELL_REFLECT_NAME = P_("spell", "Reflect"); |
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const char *SPELL_BERSERK_NAME = P_("spell", "Berserk"); |
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const char *SPELL_RING_OF_FIRE_NAME = P_("spell", "Ring of Fire"); |
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const char *SPELL_SEARCH_NAME = P_("spell", "Search"); |
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const char *SPELL_RUNE_OF_FIRE_NAME = P_("spell", "Rune of Fire"); |
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const char *SPELL_RUNE_OF_LIGHT_NAME = P_("spell", "Rune of Light"); |
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const char *SPELL_RUNE_OF_NOVA_NAME = P_("spell", "Rune of Nova"); |
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const char *SPELL_RUNE_OF_IMMOLATION_NAME = P_("spell", "Rune of Immolation"); |
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const char *SPELL_RUNE_OF_STONE_NAME = P_("spell", "Rune of Stone");
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