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166 lines
3.5 KiB
166 lines
3.5 KiB
/** @file |
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* |
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* A minimal implementation of the Storm network stack necessary for local play. |
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*/ |
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#include "../types.h" |
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struct StubMessage { |
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int playerid; |
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std::string data; |
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}; |
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/** A queue of messages waiting to be processed. */ |
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static std::deque<StubMessage> snet_messages; |
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/** |
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* Last message returned from SNetReceiveMessage(). |
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* Must always be kept alive because the caller will read the data afterwards. |
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*/ |
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static StubMessage snet_current_message; |
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BOOL STORMAPI SNetReceiveMessage(int *senderplayerid, char **data, int *databytes) |
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{ |
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DUMMY_ONCE(); |
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if (snet_messages.empty()) { |
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SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING); |
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return FALSE; |
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} |
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snet_current_message = std::move(snet_messages.front()); |
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snet_messages.pop_front(); |
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*senderplayerid = snet_current_message.playerid; |
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*data = const_cast<char *>(snet_current_message.data.data()); |
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*databytes = snet_current_message.data.size(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetSendMessage(int playerID, void *data, unsigned int databytes) |
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{ |
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DUMMY_ONCE(); |
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snet_messages.push_back(StubMessage{ playerID, std::string((char *)data, databytes) }); |
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return TRUE; |
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} |
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int __stdcall SNetInitializeProvider(unsigned long provider, struct _SNETPROGRAMDATA *client_info, |
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struct _SNETPLAYERDATA *user_info, struct _SNETUIDATA *ui_info, |
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struct _SNETVERSIONDATA *fileinfo) |
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{ |
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DUMMY(); |
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char *cname; |
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char *cdesc; |
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BOOL *multi; |
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BOOL result = ui_info->selectnamecallback(client_info, user_info, ui_info, fileinfo, provider, cname, 0, cdesc, 0, multi); |
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return result; |
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} |
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BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, |
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DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount, |
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char *creatorName, char *a11, int *playerID) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetDestroy() |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetDropPlayer(int playerid, DWORD flags) |
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{ |
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UNIMPLEMENTED(); |
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} |
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BOOL STORMAPI SNetGetGameInfo(int type, void *dst, unsigned int length, unsigned int *byteswritten) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetLeaveGame(int type) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetPerformUpgrade(DWORD *upgradestatus) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetReceiveTurns(int a1, int arraysize, char **arraydata, unsigned int *arraydatabytes, |
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DWORD *arrayplayerstatus) |
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{ |
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DUMMY_ONCE(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetSendTurn(char *data, unsigned int databytes) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetSetGameMode(DWORD modeFlags, bool makePublic) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetSendServerChatCommand(const char *command) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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BOOL STORMAPI SNetGetTurnsInTransit(int *turns) |
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{ |
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DUMMY_ONCE(); |
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return TRUE; |
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} |
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BOOL __stdcall SNetGetOwnerTurnsWaiting(DWORD *) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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void *__stdcall SNetUnregisterEventHandler(int, void(__stdcall *)(struct _SNETEVENT *)) |
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{ |
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DUMMY(); |
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return (void *)-1; |
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} |
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void *__stdcall SNetRegisterEventHandler(int, void(__stdcall *)(struct _SNETEVENT *)) |
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{ |
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DUMMY(); |
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return (void *)-1; |
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} |
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BOOLEAN __stdcall SNetSetBasePlayer(int) |
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{ |
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DUMMY(); |
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return TRUE; |
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} |
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int __stdcall SNetGetProviderCaps(struct _SNETCAPS *caps) |
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{ |
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caps->size = 0; // engine writes only ?!? |
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caps->flags = 0; // unused |
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caps->maxmessagesize = 512; // capped to 512; underflow if < 24 |
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caps->maxqueuesize = 0; // unused |
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caps->maxplayers = gbMaxPlayers; // capped to 4 |
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caps->bytessec = 100000; // ? |
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caps->latencyms = 0; // unused |
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caps->defaultturnssec = 10; // ? |
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caps->defaultturnsintransit = 10; // ? |
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return 1; |
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}
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