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/** @file
*
* A minimal implementation of the Storm network stack necessary for local play.
*/
#include "../types.h"
struct StubMessage {
int playerid;
std::string data;
};
/** A queue of messages waiting to be processed. */
static std::deque<StubMessage> snet_messages;
/**
* Last message returned from SNetReceiveMessage().
* Must always be kept alive because the caller will read the data afterwards.
*/
static StubMessage snet_current_message;
BOOL STORMAPI SNetReceiveMessage(int *senderplayerid, char **data, int *databytes)
{
DUMMY_ONCE();
if (snet_messages.empty()) {
SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING);
return FALSE;
}
snet_current_message = std::move(snet_messages.front());
snet_messages.pop_front();
*senderplayerid = snet_current_message.playerid;
*data = const_cast<char *>(snet_current_message.data.data());
*databytes = snet_current_message.data.size();
return TRUE;
}
BOOL STORMAPI SNetSendMessage(int playerID, void *data, unsigned int databytes)
{
DUMMY_ONCE();
snet_messages.push_back(StubMessage{ playerID, std::string((char *)data, databytes) });
return TRUE;
}
int __stdcall SNetInitializeProvider(unsigned long provider, struct _SNETPROGRAMDATA *client_info,
struct _SNETPLAYERDATA *user_info, struct _SNETUIDATA *ui_info,
struct _SNETVERSIONDATA *fileinfo)
{
DUMMY();
char *cname;
char *cdesc;
BOOL *multi;
BOOL result = ui_info->selectnamecallback(client_info, user_info, ui_info, fileinfo, provider, cname, 0, cdesc, 0, multi);
return result;
}
BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString,
DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount,
char *creatorName, char *a11, int *playerID)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetDestroy()
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetDropPlayer(int playerid, DWORD flags)
{
UNIMPLEMENTED();
}
BOOL STORMAPI SNetGetGameInfo(int type, void *dst, unsigned int length, unsigned int *byteswritten)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetLeaveGame(int type)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetPerformUpgrade(DWORD *upgradestatus)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetReceiveTurns(int a1, int arraysize, char **arraydata, unsigned int *arraydatabytes,
DWORD *arrayplayerstatus)
{
DUMMY_ONCE();
return TRUE;
}
BOOL STORMAPI SNetSendTurn(char *data, unsigned int databytes)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetSetGameMode(DWORD modeFlags, bool makePublic)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetSendServerChatCommand(const char *command)
{
DUMMY();
return TRUE;
}
BOOL STORMAPI SNetGetTurnsInTransit(int *turns)
{
DUMMY_ONCE();
return TRUE;
}
BOOL __stdcall SNetGetOwnerTurnsWaiting(DWORD *)
{
DUMMY();
return TRUE;
}
void *__stdcall SNetUnregisterEventHandler(int, void(__stdcall *)(struct _SNETEVENT *))
{
DUMMY();
return (void *)-1;
}
void *__stdcall SNetRegisterEventHandler(int, void(__stdcall *)(struct _SNETEVENT *))
{
DUMMY();
return (void *)-1;
}
BOOLEAN __stdcall SNetSetBasePlayer(int)
{
DUMMY();
return TRUE;
}
int __stdcall SNetGetProviderCaps(struct _SNETCAPS *caps)
{
caps->size = 0; // engine writes only ?!?
caps->flags = 0; // unused
caps->maxmessagesize = 512; // capped to 512; underflow if < 24
caps->maxqueuesize = 0; // unused
caps->maxplayers = gbMaxPlayers; // capped to 4
caps->bytessec = 100000; // ?
caps->latencyms = 0; // unused
caps->defaultturnssec = 10; // ?
caps->defaultturnsintransit = 10; // ?
return 1;
}