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72 lines
2.2 KiB
72 lines
2.2 KiB
#pragma once |
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#include <cstdint> |
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#include <cstdlib> |
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#include "engine/point.hpp" |
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#include "engine/size.hpp" |
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#include "engine/surface.hpp" |
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namespace devilution { |
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/** |
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* @brief Fill a rectangle with the given color. |
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*/ |
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void FillRect(const Surface &out, int x, int y, int width, int height, uint8_t colorIndex); |
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/** |
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* @brief Draw a horizontal line segment in the target buffer (left to right) |
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* @param out Target buffer |
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* @param from Start of the line segment |
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* @param width |
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* @param colorIndex Color index from current palette |
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*/ |
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void DrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex); |
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/** Same as DrawHorizontalLine but without bounds clipping. */ |
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void UnsafeDrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a vertical line segment in the target buffer (top to bottom) |
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* @param out Target buffer |
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* @param from Start of the line segment |
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* @param height |
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* @param colorIndex Color index from current palette |
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*/ |
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void DrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex); |
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/** Same as DrawVerticalLine but without bounds clipping. */ |
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void UnsafeDrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* Draws a half-transparent rectangle by palette blending with black. |
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* |
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* @brief Render a transparent black rectangle |
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* @param out Target buffer |
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* @param sx Screen coordinate |
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* @param sy Screen coordinate |
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* @param width Rectangle width |
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* @param height Rectangle height |
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*/ |
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void DrawHalfTransparentRectTo(const Surface &out, int sx, int sy, int width, int height); |
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/** |
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* Draws a half-transparent pixel |
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* |
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* @brief Render a transparent pixel |
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* @param out Target buffer |
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* @param position Screen coordinates |
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* @param col Pixel color |
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*/ |
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void SetHalfTransparentPixel(const Surface &out, Point position, uint8_t color); |
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/** |
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* Draws a 2px inset border. |
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* |
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* @param out Target buffer |
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* @param rect The rectangle that border pixels are rendered inside of. |
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* @param color Border color. |
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*/ |
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void UnsafeDrawBorder2px(const Surface &out, Rectangle rect, uint8_t color); |
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} // namespace devilution
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