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/**
* @file towners.cpp
*
* Implementation of functionality for loading and spawning towners.
*/
#include "all.h"
DEVILUTION_BEGIN_NAMESPACE
BOOL storeflag;
int sgnCowMsg;
int numtowners;
DWORD sgdwCowClicks;
/** unused 0x6AAC28 */
BOOL bannerflag;
BOOL boyloadflag;
BYTE *pCowCels;
TownerStruct towner[NUM_TOWNERS];
/**
* Maps from active cow sound effect index and player class to sound
* effect ID for interacting with cows in Tristram.
*
* ref: enum _sfx_id
* ref: enum plr_class
*/
const int snSFX[3][NUM_CLASSES] = {
{ PS_WARR52, PS_ROGUE52, PS_MAGE52, PS_MONK52, PS_ROGUE52, PS_WARR52 }, // BUGFIX: add warrior sounds for barbarian instead of 0 - walk sound (fixed)
{ PS_WARR49, PS_ROGUE49, PS_MAGE49, PS_MONK49, PS_ROGUE49, PS_WARR49 },
{ PS_WARR50, PS_ROGUE50, PS_MAGE50, PS_MONK50, PS_ROGUE50, PS_WARR50 },
};
/* data */
/** Specifies the animation frame sequence of a given NPC. */
char AnimOrder[6][148] = {
{ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 5, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 2, 3, 4,
-1 },
{ 1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 15, 14, 13, 12,
11, 10, 9, 8, 7, 6, 5, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
5, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, -1 },
{ 1, 1, 25, 25, 24, 23, 22, 21, 20, 19,
18, 17, 16, 15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 25, 25, 1, 1, 1, 25,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 14, 13, 12, 11, 10,
9, 8, 7, 6, 5, 4, 3, 2, 1, -1 },
{ 1, 2, 3, 3, 2, 1, 16, 15, 14, 14,
16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
14, 15, 16, 1, 2, 3, 3, 2, 1, 16,
15, 14, 14, 15, 16, 1, 2, 3, 3, 2,
1, 16, 15, 14, 14, 15, 16, 1, 2, 3,
3, 2, 1, 16, 15, 14, 14, 15, 16, 1,
2, 3, 3, 2, 1, 16, 15, 14, 14, 15,
16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
14, 15, 16, 1, 2, 3, 2, 1, 16, 15,
14, 14, 15, 16, 1, 2, 3, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
-1 },
{ 1, 1, 1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 11, 11, 11, 12, 13, 14, 15,
16, 17, 18, 18, 1, 1, 1, 18, 17, 16,
15, 14, 13, 12, 11, 10, 11, 12, 13, 14,
15, 16, 17, 18, 1, 2, 3, 4, 5, 5,
5, 4, 3, 2, -1 },
{ 4, 4, 4, 5, 6, 6, 6, 5, 4, 15,
14, 13, 13, 13, 14, 15, 4, 5, 6, 6,
6, 5, 4, 4, 4, 5, 6, 6, 6, 5,
4, 15, 14, 13, 13, 13, 14, 15, 4, 5,
6, 6, 6, 5, 4, 4, 4, 5, 6, 6,
6, 5, 4, 15, 14, 13, 13, 13, 14, 15,
4, 5, 6, 6, 6, 5, 4, 3, 2, 1,
19, 18, 19, 1, 2, 1, 19, 18, 19, 1,
2, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 15, 15, 14, 13,
13, 13, 13, 14, 15, 15, 15, 14, 13, 12,
12, 12, 11, 10, 10, 10, 9, 8, 9, 10,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
1, 2, 1, 19, 18, 19, 1, 2, 1, 2,
3, -1 }
};
/** Specifies the start X-coordinates of the cows in Tristram. */
int TownCowX[] = { 58, 56, 59 };
/** Specifies the start Y-coordinates of the cows in Tristram. */
int TownCowY[] = { 16, 14, 20 };
/** Specifies the start directions of the cows in Tristram. */
int TownCowDir[] = { DIR_SW, DIR_NW, DIR_N };
/** Maps from direction to X-coordinate delta, which is used when
* placing cows in Tristram. A single cow may require space of up
* to three tiles when being placed on the map.
*/
int cowoffx[8] = { -1, 0, -1, -1, -1, 0, -1, -1 };
/** Maps from direction to Y-coordinate delta, which is used when
* placing cows in Tristram. A single cow may require space of up
* to three tiles when being placed on the map.
*/
int cowoffy[8] = { -1, -1, -1, 0, -1, -1, -1, 0 };
/** Contains the data related to quest gossip for each towner ID. */
QuestTalkData Qtalklist[] = {
// clang-format off
// _qinfra, _qblkm, _qgarb, _qzhar, _qveil, _qmod, _qbutch, _qbol, _qblind, _qblood, _qanvil, _qwarlrd, _qking, _qpw, _qbone, _qvb, _qgrv, _qfarm, _qgirl, _qtrade, _qdefiler, _qnakrul, _qjersy, _qhf8
{ TEXT_INFRA6, TEXT_MUSH6, -1, -1, TEXT_VEIL5, -1, TEXT_BUTCH5, TEXT_BANNER6, TEXT_BLIND5, TEXT_BLOOD5, TEXT_ANVIL6, TEXT_WARLRD5, TEXT_KING7, TEXT_POISON7, TEXT_BONE5, TEXT_VILE9, TEXT_GRAVE2, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA3, -1, -1, -1, TEXT_VEIL3, -1, TEXT_BUTCH3, TEXT_BANNER4, TEXT_BLIND3, TEXT_BLOOD3, TEXT_ANVIL3, TEXT_WARLRD3, TEXT_KING5, TEXT_POISON4, TEXT_BONE3, TEXT_VILE7, TEXT_GRAVE3, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA2, TEXT_MUSH2, -1, -1, TEXT_VEIL2, -1, TEXT_BUTCH2, -1, TEXT_BLIND2, TEXT_BLOOD2, TEXT_ANVIL2, TEXT_WARLRD2, TEXT_KING3, TEXT_POISON2, TEXT_BONE2, TEXT_VILE4, TEXT_GRAVE5, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA1, TEXT_MUSH1, -1, -1, TEXT_VEIL1, TEXT_VILE3, TEXT_BUTCH1, TEXT_BANNER1, TEXT_BLIND1, TEXT_BLOOD1, TEXT_ANVIL1, TEXT_WARLRD1, TEXT_KING1, TEXT_POISON1, TEXT_BONE1, TEXT_VILE2, TEXT_GRAVE6, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA8, TEXT_MUSH7, -1, -1, TEXT_VEIL6, -1, TEXT_BUTCH6, TEXT_BANNER7, TEXT_BLIND6, TEXT_BLOOD6, TEXT_ANVIL8, TEXT_WARLRD6, TEXT_KING8, TEXT_POISON8, TEXT_BONE6, TEXT_VILE10, TEXT_GRAVE7, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA9, TEXT_MUSH9, -1, -1, TEXT_VEIL7, -1, TEXT_BUTCH7, TEXT_BANNER8, TEXT_BLIND7, TEXT_BLOOD7, TEXT_ANVIL9, TEXT_WARLRD7, TEXT_KING9, TEXT_POISON9, TEXT_BONE7, TEXT_VILE11, TEXT_GRAVE1, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA4, TEXT_MUSH5, -1, -1, TEXT_VEIL4, -1, TEXT_BUTCH4, TEXT_BANNER5, TEXT_BLIND4, TEXT_BLOOD4, TEXT_ANVIL4, TEXT_WARLRD4, TEXT_KING6, TEXT_POISON6, TEXT_BONE4, TEXT_VILE8, TEXT_GRAVE8, -1, -1, -1, -1, -1, -1, -1 },
{ TEXT_INFRA10, TEXT_MUSH13, -1, -1, TEXT_VEIL8, -1, TEXT_BUTCH8, TEXT_BANNER9, TEXT_BLIND8, TEXT_BLOOD8, TEXT_ANVIL10,TEXT_WARLRD8, TEXT_KING10, TEXT_POISON10, TEXT_BONE8, TEXT_VILE12, TEXT_GRAVE9, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
// clang-format on
};
/** Specifies the active sound effect ID for interacting with cows. */
int CowPlaying = -1;
static void CowSFX(int pnum)
{
if (CowPlaying != -1 && effect_is_playing(CowPlaying))
return;
sgdwCowClicks++;
if (gbIsSpawn) {
if (sgdwCowClicks == 4) {
sgdwCowClicks = 0;
CowPlaying = TSFX_COW2;
} else {
CowPlaying = TSFX_COW1;
}
} else {
if (sgdwCowClicks >= 8) {
PlaySfxLoc(TSFX_COW1, plr[pnum]._px, plr[pnum]._py + 5);
sgdwCowClicks = 4;
CowPlaying = snSFX[sgnCowMsg][plr[pnum]._pClass]; /* snSFX is local */
sgnCowMsg++;
if (sgnCowMsg >= 3)
sgnCowMsg = 0;
} else {
CowPlaying = sgdwCowClicks == 4 ? TSFX_COW2 : TSFX_COW1;
}
}
PlaySfxLoc(CowPlaying, plr[pnum]._px, plr[pnum]._py);
}
int GetActiveTowner(int t)
{
int i;
for (i = 0; i < numtowners; i++) {
if (towner[i]._ttype == t)
return i;
}
return -1;
}
void SetTownerGPtrs(BYTE *pData, BYTE **pAnim)
{
int i;
DWORD *pFrameTable;
pFrameTable = (DWORD *)pData;
for (i = 0; i < 8; i++) {
pAnim[i] = CelGetFrameStart(pData, i);
}
}
void NewTownerAnim(int tnum, BYTE *pAnim, int numFrames, int Delay)
{
towner[tnum]._tAnimData = pAnim;
towner[tnum]._tAnimLen = numFrames;
towner[tnum]._tAnimFrame = 1;
towner[tnum]._tAnimCnt = 0;
towner[tnum]._tAnimDelay = Delay;
}
void InitTownerInfo(int i, int w, int sel, int t, int x, int y, int ao, int tp)
{
memset(&towner[i], 0, sizeof(TownerStruct));
towner[i]._tSelFlag = sel;
towner[i]._tAnimWidth = w;
towner[i]._tAnimWidth2 = (w - 64) >> 1;
towner[i]._tMsgSaid = FALSE;
towner[i]._ttype = t;
towner[i]._tx = x;
towner[i]._ty = y;
dMonster[x][y] = i + 1;
towner[i]._tAnimOrder = ao;
towner[i]._tTenPer = tp;
towner[i]._tSeed = AdvanceRndSeed();
}
void InitQstSnds(int i)
{
int j, tl;
tl = i;
if (boyloadflag)
tl++;
for (j = 0; j < MAXQUESTS; j++) {
towner[i].qsts[j]._qsttype = quests[j]._qtype;
towner[i].qsts[j]._qstmsg = ((int *)(Qtalklist + tl))[j];
if (((int *)(Qtalklist + tl))[j] != -1)
towner[i].qsts[j]._qstmsgact = TRUE;
else
towner[i].qsts[j]._qstmsgact = FALSE;
}
}
/**
* @brief Load Griswold into the game
*/
void InitSmith()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_SMITH, 62, 63, 0, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 16;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SW], towner[numtowners]._tNFrames, 3);
strcpy(towner[numtowners]._tName, "Griswold the Blacksmith");
numtowners++;
}
void InitBarOwner()
{
int i;
bannerflag = FALSE; // unused
InitTownerInfo(numtowners, 96, TRUE, TOWN_TAVERN, 55, 62, 3, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 16;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SW], towner[numtowners]._tNFrames, 3);
strcpy(towner[numtowners]._tName, "Ogden the Tavern owner");
numtowners++;
}
void InitTownDead()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_DEADGUY, 24, 32, -1, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 8;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_N], towner[numtowners]._tNFrames, 6);
strcpy(towner[numtowners]._tName, "Wounded Townsman");
numtowners++;
}
void InitWitch()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_WITCH, 80, 20, 5, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 19;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6);
strcpy(towner[numtowners]._tName, "Adria the Witch");
numtowners++;
}
void InitBarmaid()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_BMAID, 43, 66, -1, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 18;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6);
strcpy(towner[numtowners]._tName, "Gillian the Barmaid");
numtowners++;
}
void InitBoy()
{
int i;
boyloadflag = TRUE;
InitTownerInfo(numtowners, 96, TRUE, TOWN_PEGBOY, 11, 53, -1, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 20;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6);
strcpy(towner[numtowners]._tName, "Wirt the Peg-legged boy");
numtowners++;
}
void InitHealer()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_HEALER, 55, 79, 1, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 20;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SE], towner[numtowners]._tNFrames, 6);
strcpy(towner[numtowners]._tName, "Pepin the Healer");
numtowners++;
}
void InitTeller()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_STORY, 62, 71, 2, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 25;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 3);
strcpy(towner[numtowners]._tName, "Cain the Elder");
numtowners++;
}
void InitDrunk()
{
int i;
InitTownerInfo(numtowners, 96, TRUE, TOWN_DRUNK, 71, 84, 4, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 18;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 3);
strcpy(towner[numtowners]._tName, "Farnham the Drunk");
numtowners++;
}
void InitCows()
{
int i, dir;
int x, y, xo, yo;
//if ( pCowCels )
// assertion_failed(__LINE__, __FILE__, "! pCowCels");
pCowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL", NULL);
for (i = 0; i < 3; i++) {
x = TownCowX[i];
y = TownCowY[i];
dir = TownCowDir[i];
InitTownerInfo(numtowners, 128, FALSE, TOWN_COW, x, y, -1, 10);
towner[numtowners]._tNData = pCowCels;
SetTownerGPtrs(towner[numtowners]._tNData, towner[numtowners]._tNAnim);
towner[numtowners]._tNFrames = 12;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[dir], towner[numtowners]._tNFrames, 3);
towner[numtowners]._tAnimFrame = random_(0, 11) + 1;
towner[numtowners]._tSelFlag = TRUE;
strcpy(towner[numtowners]._tName, "Cow");
xo = x + cowoffx[dir];
yo = y + cowoffy[dir];
if (dMonster[x][yo] == 0)
dMonster[x][yo] = -(numtowners + 1);
if (dMonster[xo][y] == 0)
dMonster[xo][y] = -(numtowners + 1);
if (dMonster[xo][yo] == 0)
dMonster[xo][yo] = -(numtowners + 1);
numtowners++;
}
}
void InitFarmer()
{
int i;
InitTownerInfo(numtowners, 96, 1, TOWN_FARMER, 62, 16, -1, 10);
InitQstSnds(numtowners);
towner[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\Farmrn2.CEL", NULL);
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 15;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 3);
strcpy(towner[numtowners]._tName, "Lester the farmer");
numtowners++;
}
void InitCowFarmer()
{
int i;
InitTownerInfo(numtowners, 96, 1, TOWN_COWFARM, 61, 22, -1, 10);
InitQstSnds(numtowners);
if (quests[Q_JERSEY]._qactive != 3) {
towner[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\cfrmrn2.CEL", NULL);
} else {
towner[numtowners]._tNData = LoadFileInMem("Towners\\Farmer\\mfrmrn2.CEL", NULL);
}
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 15;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_SW], towner[numtowners]._tNFrames, 3);
strcpy(towner[numtowners]._tName, "Complete Nut");
numtowners++;
}
void InitGirl()
{
int i;
InitTownerInfo(numtowners, 96, 1, TOWN_GIRL, 77, 43, -1, 10);
InitQstSnds(numtowners);
if (quests[Q_GIRL]._qactive != 3) {
towner[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girlw1.CEL", NULL);
} else {
towner[numtowners]._tNData = LoadFileInMem("Towners\\Girl\\Girls1.CEL", NULL);
}
for (i = 0; i < 8; i++) {
towner[numtowners]._tNAnim[i] = towner[numtowners]._tNData;
}
towner[numtowners]._tNFrames = 20;
NewTownerAnim(numtowners, towner[numtowners]._tNAnim[DIR_S], towner[numtowners]._tNFrames, 6);
strcpy(towner[numtowners]._tName, "Celia");
numtowners++;
}
void InitTowners()
{
numtowners = 0;
boyloadflag = FALSE;
InitSmith();
InitHealer();
if (quests[Q_BUTCHER]._qactive != QUEST_NOTAVAIL && quests[Q_BUTCHER]._qactive != QUEST_DONE)
InitTownDead();
InitBarOwner();
InitTeller();
InitDrunk();
InitWitch();
InitBarmaid();
InitBoy();
InitCows();
if (gbIsHellfire) {
if (UseCowFarmer) {
InitCowFarmer();
} else if (quests[Q_FARMER]._qactive != 10) {
InitFarmer();
}
if (UseTheoQuest && plr->_pLvlVisited[17]) {
InitGirl();
}
}
}
void FreeTownerGFX()
{
int i;
for (i = 0; i < NUM_TOWNERS; i++) {
if (towner[i]._tNData == pCowCels) {
towner[i]._tNData = NULL;
} else if (towner[i]._tNData) {
MemFreeDbg(towner[i]._tNData);
}
}
MemFreeDbg(pCowCels);
}
void TownCtrlMsg(int i)
{
int p;
int dx, dy;
if (i == -1)
return;
if (towner[i]._tbtcnt != 0) {
p = towner[i]._tVar1;
dx = abs(towner[i]._tx - plr[p]._px);
dy = abs(towner[i]._ty - plr[p]._py);
if (dx >= 2 || dy >= 2) {
towner[i]._tbtcnt = 0;
qtextflag = FALSE;
stream_stop();
}
}
}
void TownBlackSmith()
{
int i;
i = GetActiveTowner(TOWN_SMITH);
TownCtrlMsg(i);
}
void TownBarOwner()
{
int i;
i = GetActiveTowner(TOWN_TAVERN);
TownCtrlMsg(i);
}
void TownDead()
{
int tidx;
tidx = GetActiveTowner(TOWN_DEADGUY);
TownCtrlMsg(tidx);
if (!qtextflag) {
if (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && !quests[Q_BUTCHER]._qlog) {
return;
}
if (quests[Q_BUTCHER]._qactive != QUEST_INIT) {
towner[tidx]._tAnimDelay = 1000;
towner[tidx]._tAnimFrame = 1;
strcpy(towner[tidx]._tName, "Slain Townsman");
}
}
if (quests[Q_BUTCHER]._qactive != QUEST_INIT)
towner[tidx]._tAnimCnt = 0;
}
void TownHealer()
{
int i;
i = GetActiveTowner(TOWN_HEALER);
TownCtrlMsg(i);
}
void TownStory()
{
int i;
i = GetActiveTowner(TOWN_STORY);
TownCtrlMsg(i);
}
void TownDrunk()
{
int i;
i = GetActiveTowner(TOWN_DRUNK);
TownCtrlMsg(i);
}
void TownBoy()
{
int i;
i = GetActiveTowner(TOWN_PEGBOY);
TownCtrlMsg(i);
}
void TownWitch()
{
int i;
i = GetActiveTowner(TOWN_WITCH);
TownCtrlMsg(i);
}
void TownBarMaid()
{
int i;
i = GetActiveTowner(TOWN_BMAID);
TownCtrlMsg(i);
}
void TownCow()
{
int i;
i = GetActiveTowner(TOWN_COW);
TownCtrlMsg(i);
}
void TownFarmer()
{
int i;
i = GetActiveTowner(TOWN_FARMER);
TownCtrlMsg(i);
}
void TownCowFarmer()
{
int i;
i = GetActiveTowner(TOWN_COWFARM);
TownCtrlMsg(i);
}
void TownGirl()
{
int i;
i = GetActiveTowner(TOWN_GIRL);
TownCtrlMsg(i);
}
void ProcessTowners()
{
int i, ao;
for (i = 0; i < NUM_TOWNERS; i++) {
switch (towner[i]._ttype) {
case TOWN_SMITH:
TownBlackSmith();
break;
case TOWN_HEALER:
TownHealer();
break;
case TOWN_DEADGUY:
TownDead();
break;
case TOWN_TAVERN:
TownBarOwner();
break;
case TOWN_STORY:
TownStory();
break;
case TOWN_DRUNK:
TownDrunk();
break;
case TOWN_WITCH:
TownWitch();
break;
case TOWN_BMAID:
TownBarMaid();
break;
case TOWN_PEGBOY:
TownBoy();
break;
case TOWN_COW:
TownCow();
break;
case TOWN_FARMER:
TownFarmer();
break;
case TOWN_GIRL:
TownGirl();
break;
case TOWN_COWFARM:
TownCowFarmer();
break;
}
towner[i]._tAnimCnt++;
if (towner[i]._tAnimCnt >= towner[i]._tAnimDelay) {
towner[i]._tAnimCnt = 0;
if (towner[i]._tAnimOrder >= 0) {
ao = towner[i]._tAnimOrder;
towner[i]._tAnimFrameCnt++;
if (AnimOrder[ao][towner[i]._tAnimFrameCnt] == -1)
towner[i]._tAnimFrameCnt = 0;
towner[i]._tAnimFrame = AnimOrder[ao][towner[i]._tAnimFrameCnt];
} else {
towner[i]._tAnimFrame++;
if (towner[i]._tAnimFrame > towner[i]._tAnimLen)
towner[i]._tAnimFrame = 1;
}
}
}
}
ItemStruct *PlrHasItem(int pnum, int item, int *i)
{
for (*i = 0; *i < plr[pnum]._pNumInv; (*i)++) {
if (plr[pnum].InvList[*i].IDidx == item)
return &plr[pnum].InvList[*i];
}
return NULL;
}
void TownerTalk(int first, int t)
{
sgdwCowClicks = 0;
sgnCowMsg = 0;
storeflag = TRUE;
InitQTextMsg(first);
}
void TalkToTowner(int p, int t)
{
int i, dx, dy, rv1, rv2, rv3;
ItemStruct *Item;
int qt, t2;
dx = abs(plr[p]._px - towner[t]._tx);
dy = abs(plr[p]._py - towner[t]._ty);
#ifdef _DEBUG
if (!debug_mode_key_d)
#endif
if (dx >= 2 || dy >= 2)
return;
if (qtextflag) {
return;
}
towner[t]._tMsgSaid = FALSE;
if (pcurs >= CURSOR_FIRSTITEM && !DropItemBeforeTrig()) {
return;
}
if (t == GetActiveTowner(TOWN_TAVERN)) {
if (!plr[p]._pLvlVisited[0] && !towner[t]._tMsgSaid) {
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_INTRO);
towner[t]._tMsgSaid = TRUE;
}
if ((plr[p]._pLvlVisited[2] || plr[p]._pLvlVisited[4]) && quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) {
if (quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) {
if (quests[Q_SKELKING]._qvar2 == 0 && !towner[t]._tMsgSaid) {
quests[Q_SKELKING]._qvar2 = 1;
quests[Q_SKELKING]._qlog = TRUE;
if (quests[Q_SKELKING]._qactive == QUEST_INIT) {
quests[Q_SKELKING]._qactive = QUEST_ACTIVE;
quests[Q_SKELKING]._qvar1 = 1;
}
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_KING2);
towner[t]._tMsgSaid = TRUE;
NetSendCmdQuest(TRUE, Q_SKELKING);
}
}
if (quests[Q_SKELKING]._qactive == QUEST_DONE && quests[Q_SKELKING]._qvar2 == 1 && !towner[t]._tMsgSaid) {
quests[Q_SKELKING]._qvar2 = 2;
quests[Q_SKELKING]._qvar1 = 2;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_KING4);
towner[t]._tMsgSaid = TRUE;
NetSendCmdQuest(TRUE, Q_SKELKING);
}
}
if (!gbIsMultiplayer) {
if (plr[p]._pLvlVisited[3] && quests[Q_LTBANNER]._qactive != QUEST_NOTAVAIL) {
if ((quests[Q_LTBANNER]._qactive == QUEST_INIT || quests[Q_LTBANNER]._qactive == QUEST_ACTIVE) && quests[Q_LTBANNER]._qvar2 == 0 && !towner[t]._tMsgSaid) {
quests[Q_LTBANNER]._qvar2 = 1;
if (quests[Q_LTBANNER]._qactive == QUEST_INIT) {
quests[Q_LTBANNER]._qvar1 = 1;
quests[Q_LTBANNER]._qactive = QUEST_ACTIVE;
}
quests[Q_LTBANNER]._qlog = TRUE;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_BANNER2);
towner[t]._tMsgSaid = TRUE;
}
if (quests[Q_LTBANNER]._qvar2 == 1 && PlrHasItem(p, IDI_BANNER, &i) != NULL && !towner[t]._tMsgSaid) {
quests[Q_LTBANNER]._qactive = QUEST_DONE;
quests[Q_LTBANNER]._qvar1 = 3;
RemoveInvItem(p, i);
CreateItem(UITEM_HARCREST, towner[t]._tx, towner[t]._ty + 1);
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_BANNER3);
towner[t]._tMsgSaid = TRUE;
}
}
}
if (!qtextflag) {
TownerTalk(TEXT_OGDEN1, t);
if (storeflag) {
StartStore(STORE_TAVERN);
}
}
} else if (t == GetActiveTowner(TOWN_DEADGUY)) {
if (quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && quests[Q_BUTCHER]._qvar1 == 1) {
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
quests[Q_BUTCHER]._qvar1 = 1;
if (plr[p]._pClass == PC_WARRIOR && !effect_is_playing(PS_WARR8)) {
PlaySFX(PS_WARR8);
} else if (plr[p]._pClass == PC_ROGUE && !effect_is_playing(PS_ROGUE8)) {
PlaySFX(PS_ROGUE8);
} else if (plr[p]._pClass == PC_SORCERER && !effect_is_playing(PS_MAGE8)) {
PlaySFX(PS_MAGE8);
} else if (plr[p]._pClass == PC_MONK && !effect_is_playing(PS_MONK8)) {
PlaySFX(PS_MONK8);
} else if (plr[p]._pClass == PC_BARD && !effect_is_playing(PS_ROGUE8)) {
PlaySFX(PS_ROGUE8);
} else if (plr[p]._pClass == PC_BARBARIAN && !effect_is_playing(PS_WARR8)) {
PlaySFX(PS_WARR8);
}
towner[t]._tMsgSaid = TRUE;
} else if (quests[Q_BUTCHER]._qactive == QUEST_DONE && quests[Q_BUTCHER]._qvar1 == 1) {
quests[Q_BUTCHER]._qvar1 = 1;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
towner[t]._tMsgSaid = TRUE;
} else if (quests[Q_BUTCHER]._qactive == QUEST_INIT || quests[Q_BUTCHER]._qactive == QUEST_ACTIVE && quests[Q_BUTCHER]._qvar1 == 0) {
quests[Q_BUTCHER]._qactive = QUEST_ACTIVE;
quests[Q_BUTCHER]._qlog = TRUE;
quests[Q_BUTCHER]._qmsg = TEXT_BUTCH9;
quests[Q_BUTCHER]._qvar1 = 1;
towner[t]._tbtcnt = 50;
towner[t]._tVar1 = p;
towner[t]._tVar2 = 3;
InitQTextMsg(TEXT_BUTCH9);
towner[t]._tMsgSaid = TRUE;
NetSendCmdQuest(TRUE, Q_BUTCHER);
}
} else if (t == GetActiveTowner(TOWN_SMITH)) {
if (!gbIsMultiplayer) {
if (plr[p]._pLvlVisited[4] && quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) {
if (quests[Q_ROCK]._qvar2 == 0) {
quests[Q_ROCK]._qvar2 = 1;
quests[Q_ROCK]._qlog = TRUE;
if (quests[Q_ROCK]._qactive == QUEST_INIT) {
quests[Q_ROCK]._qactive = QUEST_ACTIVE;
quests[Q_ROCK]._qvar1 = 1;
}
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_INFRA5);
towner[t]._tMsgSaid = TRUE;
}
if (quests[Q_ROCK]._qvar2 == 1 && PlrHasItem(p, IDI_ROCK, &i) != NULL && !towner[t]._tMsgSaid) {
quests[Q_ROCK]._qactive = QUEST_DONE;
quests[Q_ROCK]._qvar2 = 2;
quests[Q_ROCK]._qvar1 = 2;
RemoveInvItem(p, i);
CreateItem(UITEM_INFRARING, towner[t]._tx, towner[t]._ty + 1);
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_INFRA7);
towner[t]._tMsgSaid = TRUE;
}
}
if (plr[p]._pLvlVisited[9] && quests[Q_ANVIL]._qactive != QUEST_NOTAVAIL) {
if ((quests[Q_ANVIL]._qactive == QUEST_INIT || quests[Q_ANVIL]._qactive == QUEST_ACTIVE) && quests[Q_ANVIL]._qvar2 == 0 && !towner[t]._tMsgSaid) {
if (quests[Q_ROCK]._qvar2 == 2 || quests[Q_ROCK]._qactive == QUEST_ACTIVE && quests[Q_ROCK]._qvar2 == 1) {
quests[Q_ANVIL]._qvar2 = 1;
quests[Q_ANVIL]._qlog = TRUE;
if (quests[Q_ANVIL]._qactive == QUEST_INIT) {
quests[Q_ANVIL]._qactive = QUEST_ACTIVE;
quests[Q_ANVIL]._qvar1 = 1;
}
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_ANVIL5);
towner[t]._tMsgSaid = TRUE;
}
}
if (quests[Q_ANVIL]._qvar2 == 1 && PlrHasItem(p, IDI_ANVIL, &i) != NULL) {
if (!towner[t]._tMsgSaid) {
quests[Q_ANVIL]._qactive = QUEST_DONE;
quests[Q_ANVIL]._qvar2 = 2;
quests[Q_ANVIL]._qvar1 = 2;
RemoveInvItem(p, i);
CreateItem(UITEM_GRISWOLD, towner[t]._tx, towner[t]._ty + 1);
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_ANVIL7);
towner[t]._tMsgSaid = TRUE;
}
}
}
}
if (!qtextflag) {
TownerTalk(TEXT_GRISWOLD1, t);
if (storeflag) {
StartStore(STORE_SMITH);
}
}
} else if (t == GetActiveTowner(TOWN_WITCH)) {
if (quests[Q_MUSHROOM]._qactive == QUEST_INIT && PlrHasItem(p, IDI_FUNGALTM, &i) != NULL) {
RemoveInvItem(p, i);
quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE;
quests[Q_MUSHROOM]._qlog = TRUE;
quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_MUSH8);
towner[t]._tMsgSaid = TRUE;
} else if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && quests[Q_MUSHROOM]._qvar1 <= QS_MUSHPICKED) {
if (PlrHasItem(p, IDI_MUSHROOM, &i) != NULL) {
RemoveInvItem(p, i);
quests[Q_MUSHROOM]._qvar1 = 5;
Qtalklist[TOWN_HEALER]._qblkm = TEXT_MUSH3;
Qtalklist[TOWN_WITCH]._qblkm = -1;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10;
InitQTextMsg(TEXT_MUSH10);
towner[t]._tMsgSaid = TRUE;
} else if (quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) {
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9;
InitQTextMsg(TEXT_MUSH9);
towner[t]._tMsgSaid = TRUE;
}
} else {
Item = PlrHasItem(p, IDI_SPECELIX, &i);
if (Item != NULL) {
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_MUSH12);
quests[Q_MUSHROOM]._qactive = QUEST_DONE;
towner[t]._tMsgSaid = TRUE;
AllItemsList[Item->IDidx].iUsable = TRUE;
} else if (PlrHasItem(p, IDI_BRAIN, &i) != NULL && quests[Q_MUSHROOM]._qvar2 != TEXT_MUSH11) {
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
quests[Q_MUSHROOM]._qvar2 = TEXT_MUSH11;
InitQTextMsg(TEXT_MUSH11);
towner[t]._tMsgSaid = TRUE;
}
}
}
if (!qtextflag) {
TownerTalk(TEXT_ADRIA1, t);
if (storeflag) {
StartStore(STORE_WITCH);
}
}
} else if (t == GetActiveTowner(TOWN_BMAID)) {
if (plr[p]._pLvlVisited[21] == false && PlrHasItem(p, IDI_MAPOFDOOM, &i)) {
quests[Q_GRAVE]._qactive = 2;
quests[Q_GRAVE]._qlog = 1;
quests[Q_GRAVE]._qmsg = TEXT_GRAVE8;
InitQTextMsg(TEXT_GRAVE8);
towner[t]._tMsgSaid = TRUE;
}
if (!qtextflag) {
TownerTalk(TEXT_GILLIAN1, t);
if (storeflag) {
StartStore(STORE_BARMAID);
}
}
} else if (t == GetActiveTowner(TOWN_DRUNK)) {
if (!qtextflag) {
TownerTalk(TEXT_FARNHAM1, t);
if (storeflag) {
StartStore(STORE_DRUNK);
}
}
} else if (t == GetActiveTowner(TOWN_HEALER)) {
if (!gbIsMultiplayer) {
if (plr[p]._pLvlVisited[1] || (gbIsHellfire && plr[p]._pLvlVisited[5])) {
if (!towner[t]._tMsgSaid) {
if (quests[Q_PWATER]._qactive == QUEST_INIT) {
quests[Q_PWATER]._qactive = QUEST_ACTIVE;
quests[Q_PWATER]._qlog = TRUE;
quests[Q_PWATER]._qmsg = TEXT_POISON3;
quests[Q_PWATER]._qvar1 = 1;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_POISON3);
towner[t]._tMsgSaid = TRUE;
} else if (quests[Q_PWATER]._qactive == QUEST_DONE && quests[Q_PWATER]._qvar1 != 2) {
quests[Q_PWATER]._qvar1 = 2;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_POISON5);
CreateItem(UITEM_TRING, towner[t]._tx, towner[t]._ty + 1);
towner[t]._tMsgSaid = TRUE;
}
}
}
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE && quests[Q_MUSHROOM]._qmsg == TEXT_MUSH10 && PlrHasItem(p, IDI_BRAIN, &i) != NULL) {
RemoveInvItem(p, i);
SpawnQuestItem(IDI_SPECELIX, towner[t]._tx, towner[t]._ty + 1, 0, 0);
InitQTextMsg(TEXT_MUSH4);
quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN;
Qtalklist[TOWN_HEALER]._qblkm = -1;
}
}
if (!qtextflag) {
TownerTalk(TEXT_PEPIN1, t);
if (storeflag) {
StartStore(STORE_HEALER);
}
}
} else if (t == GetActiveTowner(TOWN_PEGBOY)) {
if (!qtextflag) {
TownerTalk(TEXT_WIRT1, t);
if (storeflag) {
StartStore(STORE_BOY);
}
}
} else if (t == GetActiveTowner(TOWN_STORY)) {
if (!gbIsMultiplayer) {
if (quests[Q_BETRAYER]._qactive == QUEST_INIT && PlrHasItem(p, IDI_LAZSTAFF, &i) != NULL) {
RemoveInvItem(p, i);
quests[Q_BETRAYER]._qvar1 = 2;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_VILE1);
towner[t]._tMsgSaid = TRUE;
quests[Q_BETRAYER]._qactive = QUEST_ACTIVE;
quests[Q_BETRAYER]._qlog = TRUE;
} else if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) {
quests[Q_BETRAYER]._qvar1 = 8;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_VILE3);
towner[t]._tMsgSaid = TRUE;
quests[Q_DIABLO]._qlog = TRUE;
}
}
if (gbIsMultiplayer) {
if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE && !quests[Q_BETRAYER]._qlog) {
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_VILE1);
towner[t]._tMsgSaid = TRUE;
quests[Q_BETRAYER]._qlog = TRUE;
NetSendCmdQuest(TRUE, Q_BETRAYER);
} else if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) {
quests[Q_BETRAYER]._qvar1 = 8;
towner[t]._tbtcnt = 150;
towner[t]._tVar1 = p;
InitQTextMsg(TEXT_VILE3);
towner[t]._tMsgSaid = TRUE;
NetSendCmdQuest(TRUE, Q_BETRAYER);
quests[Q_DIABLO]._qlog = TRUE;
NetSendCmdQuest(TRUE, Q_DIABLO);
}
}
if (!qtextflag) {
TownerTalk(TEXT_STORY1, t);
if (storeflag) {
StartStore(STORE_STORY);
}
}
} else if (towner[t]._ttype == TOWN_COW) {
if (!qtextflag)
CowSFX(p);
} else if (towner[t]._ttype == TOWN_FARMER) {
if (!qtextflag) {
qt = 277;
t2 = 1;
switch (quests[Q_FARMER]._qactive) {
case 0:
if (PlrHasItem(p, IDI_RUNEBOMB, &i)) {
qt = TEXT_FARMER2;
quests[Q_FARMER]._qactive = 2;
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qlog = 1;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
break;
} else if (!plr[p]._pLvlVisited[9] && plr[p]._pLevel < 15) {
qt = 309;
if (plr[p]._pLvlVisited[2])
qt = 281;
if (plr[p]._pLvlVisited[5])
qt = 308;
if (plr[p]._pLvlVisited[7])
qt = 310;
} else {
qt = TEXT_FARMER1;
quests[Q_FARMER]._qactive = 2;
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qlog = 1;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
SpawnRuneBomb(towner[t]._tx + 1, towner[t]._ty);
t2 = 1;
break;
}
case 2:
if (PlrHasItem(p, IDI_RUNEBOMB, &i))
qt = TEXT_FARMER2;
else
qt = TEXT_FARMER3;
break;
case 1:
if (PlrHasItem(p, IDI_RUNEBOMB, &i)) {
qt = TEXT_FARMER2;
quests[Q_FARMER]._qactive = 2;
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
quests[Q_FARMER]._qlog = 1;
} else if (!plr[p]._pLvlVisited[9] && plr[p]._pLevel < 15) {
qt = TEXT_FARMER8;
if (plr[p]._pLvlVisited[2]) {
qt = TEXT_FARMER5;
}
if (plr[p]._pLvlVisited[5]) {
qt = TEXT_FARMER7;
}
if (plr[p]._pLvlVisited[7]) {
qt = TEXT_FARMER9;
}
} else {
qt = TEXT_FARMER1;
quests[Q_FARMER]._qactive = 2;
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qlog = 1;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
SpawnRuneBomb(towner[t]._tx + 1, towner[t]._ty);
t2 = 1;
}
break;
case 3:
qt = TEXT_FARMER4;
SpawnRewardItem(IDI_AURIC, towner[t]._tx + 1, towner[t]._ty);
quests[Q_FARMER]._qactive = 10;
quests[Q_FARMER]._qlog = 0;
t2 = 1;
break;
case 10:
qt = -1;
break;
default:
quests[Q_FARMER]._qactive = 0;
qt = TEXT_FARMER4;
break;
}
if (qt != -1) {
if (t2)
InitQTextMsg(qt);
else
PlaySFX(alltext[qt].sfxnr);
}
if (gbIsMultiplayer) {
NetSendCmdQuest(TRUE, Q_FARMER);
}
}
} else if (towner[t]._ttype == TOWN_COWFARM) {
if (!qtextflag) {
qt = 297;
t2 = 1;
if (PlrHasItem(p, IDI_GREYSUIT, &i)) {
qt = TEXT_JERSEY7;
RemoveInvItem(p, i);
} else if (PlrHasItem(p, IDI_BROWNSUIT, &i)) {
CreateItem(UITEM_BOVINE, towner[t]._tx + 1, towner[t]._ty);
RemoveInvItem(p, i);
qt = TEXT_JERSEY8;
quests[Q_JERSEY]._qactive = 3;
} else if (PlrHasItem(p, IDI_RUNEBOMB, &i)) {
qt = TEXT_JERSEY5;
quests[Q_JERSEY]._qactive = 2;
quests[Q_JERSEY]._qvar1 = 1;
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
quests[Q_JERSEY]._qlog = 1;
} else {
switch (quests[Q_JERSEY]._qactive) {
case 0:
qt = TEXT_JERSEY1;
quests[Q_JERSEY]._qactive = 7;
break;
case 1:
qt = TEXT_JERSEY1;
quests[23]._qactive = 7;
break;
case 2:
qt = TEXT_JERSEY5;
break;
case 3:
qt = TEXT_JERSEY1;
break;
case 7:
qt = TEXT_JERSEY2;
quests[Q_JERSEY]._qactive = 8;
break;
case 8:
qt = TEXT_JERSEY3;
quests[Q_JERSEY]._qactive = 9;
break;
case 9:
if (!plr[p]._pLvlVisited[9] && plr[p]._pLevel < 15) {
switch (random_(0, 4) + 9) {
case 9:
qt = TEXT_JERSEY9;
break;
case 10:
qt = TEXT_JERSEY10;
break;
case 11:
qt = TEXT_JERSEY11;
break;
default:
qt = TEXT_JERSEY12;
}
break;
} else {
qt = TEXT_JERSEY4;
quests[Q_JERSEY]._qactive = 2;
quests[Q_JERSEY]._qvar1 = 1;
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
quests[Q_JERSEY]._qlog = 1;
SpawnRuneBomb(towner[t]._tx + 1, towner[t]._ty);
t2 = 1;
}
break;
default:
qt = TEXT_JERSEY5;
quests[Q_JERSEY]._qactive = 0;
break;
}
}
if (qt != -1) {
if (t2)
InitQTextMsg(qt);
else
PlaySFX(alltext[qt].sfxnr);
}
if (gbIsMultiplayer) {
NetSendCmdQuest(TRUE, Q_JERSEY);
}
}
} else if (towner[t]._ttype == TOWN_GIRL) {
if (!qtextflag) {
qt = 282;
t2 = 0;
if (!PlrHasItem(p, IDI_THEODORE, &i) || quests[Q_GIRL]._qactive == 3) {
switch (quests[Q_GIRL]._qactive) {
case 0:
qt = TEXT_GIRL2;
quests[Q_GIRL]._qactive = 2;
quests[Q_GIRL]._qvar1 = 1;
quests[Q_GIRL]._qlog = 1;
quests[Q_GIRL]._qmsg = TEXT_GIRL2;
t2 = 1;
break;
case 1:
qt = TEXT_GIRL2;
quests[Q_GIRL]._qvar1 = 1;
quests[Q_GIRL]._qlog = 1;
quests[Q_GIRL]._qmsg = TEXT_GIRL2;
quests[Q_GIRL]._qactive = 2;
t2 = 1;
break;
case 2:
qt = TEXT_GIRL3;
t2 = 1;
break;
case 3:
qt = -1;
break;
default:
quests[Q_GIRL]._qactive = 0;
qt = TEXT_GIRL1;
break;
}
} else {
qt = TEXT_GIRL4;
RemoveInvItem(p, i);
CreateAmulet(towner[t]._tx, towner[t]._ty, 13, 0, 1);
quests[Q_GIRL]._qlog = 0;
quests[Q_GIRL]._qactive = 3;
t2 = 1;
}
if (qt != -1) {
if (t2 != 0) {
InitQTextMsg(qt);
} else {
PlaySFX(alltext[qt].sfxnr);
}
}
if (gbIsMultiplayer) {
NetSendCmdQuest(TRUE, Q_GIRL);
}
}
}
}
DEVILUTION_END_NAMESPACE