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#include "./sdl2_to_1_2_backports.h"
#include <algorithm>
#include <cstddef>
#include "./console.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX 1
#define UNICODE 1
#include <shlobj.h>
#include <windows.h>
#endif
#define DEFAULT_PRIORITY SDL_LOG_PRIORITY_CRITICAL
#define DEFAULT_ASSERT_PRIORITY SDL_LOG_PRIORITY_WARN
#define DEFAULT_APPLICATION_PRIORITY SDL_LOG_PRIORITY_INFO
#define DEFAULT_TEST_PRIORITY SDL_LOG_PRIORITY_VERBOSE
namespace {
// We use the same names of these structs as the SDL2 implementation:
// NOLINTNEXTLINE(readability-identifier-naming)
struct SDL_LogLevel {
int category;
SDL_LogPriority priority;
SDL_LogLevel *next;
};
SDL_LogLevel *SDL_loglevels; // NOLINT(readability-identifier-naming)
SDL_LogPriority SDL_default_priority = DEFAULT_PRIORITY; // NOLINT(readability-identifier-naming)
SDL_LogPriority SDL_assert_priority = DEFAULT_ASSERT_PRIORITY; // NOLINT(readability-identifier-naming)
SDL_LogPriority SDL_application_priority = DEFAULT_APPLICATION_PRIORITY; // NOLINT(readability-identifier-naming)
SDL_LogPriority SDL_test_priority = DEFAULT_TEST_PRIORITY; // NOLINT(readability-identifier-naming)
// NOLINTNEXTLINE(readability-identifier-naming)
const char *const SDL_priority_prefixes[SDL_NUM_LOG_PRIORITIES] = {
nullptr,
"VERBOSE",
"DEBUG",
"INFO",
"WARN",
"ERROR",
"CRITICAL"
};
} // namespace
void SDL_LogSetAllPriority(SDL_LogPriority priority)
{
for (SDL_LogLevel *entry = SDL_loglevels; entry != nullptr; entry = entry->next) {
entry->priority = priority;
}
SDL_default_priority = priority;
SDL_assert_priority = priority;
SDL_application_priority = priority;
}
void SDL_LogSetPriority(int category, SDL_LogPriority priority)
{
SDL_LogLevel *entry;
for (entry = SDL_loglevels; entry != nullptr; entry = entry->next) {
if (entry->category == category) {
entry->priority = priority;
return;
}
}
entry = static_cast<SDL_LogLevel *>(SDL_malloc(sizeof(*entry)));
if (entry != nullptr) {
entry->category = category;
entry->priority = priority;
entry->next = SDL_loglevels;
SDL_loglevels = entry;
}
}
SDL_LogPriority SDL_LogGetPriority(int category)
{
for (SDL_LogLevel *entry = SDL_loglevels; entry != nullptr; entry = entry->next) {
if (entry->category == category) {
return entry->priority;
}
}
switch (category) {
case SDL_LOG_CATEGORY_TEST:
return SDL_test_priority;
case SDL_LOG_CATEGORY_APPLICATION:
return SDL_application_priority;
case SDL_LOG_CATEGORY_ASSERT:
return SDL_assert_priority;
default:
return SDL_default_priority;
}
}
void SDL_Log(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap);
va_end(ap);
}
void SDL_LogVerbose(int category, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_VERBOSE, fmt, ap);
va_end(ap);
}
void SDL_LogDebug(int category, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_DEBUG, fmt, ap);
va_end(ap);
}
void SDL_LogInfo(int category, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_INFO, fmt, ap);
va_end(ap);
}
void SDL_LogWarn(int category, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_WARN, fmt, ap);
va_end(ap);
}
void SDL_LogError(int category, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_ERROR, fmt, ap);
va_end(ap);
}
void SDL_LogCritical(int category, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_CRITICAL, fmt, ap);
va_end(ap);
}
void SDL_LogMessage(int category, SDL_LogPriority priority, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, priority, fmt, ap);
va_end(ap);
}
void SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va_list ap)
{
if (static_cast<int>(priority) < 0 || priority >= SDL_NUM_LOG_PRIORITIES || priority < SDL_LogGetPriority(category))
return;
::devilution::printfInConsole("%s: ", SDL_priority_prefixes[priority]);
::devilution::vprintfInConsole(fmt, ap);
::devilution::printNewlineInConsole();
}
namespace {
#define DEFINE_COPY_ROW(name, type) \
void name(type *src, int src_w, type *dst, int dst_w) \
{ \
type pixel = 0; \
\
int pos = 0x10000; \
int inc = (src_w << 16) / dst_w; \
for (int i = dst_w; i > 0; i--) { \
while (pos >= 0x10000L) { \
pixel = *src++; \
pos -= 0x10000L; \
} \
*dst++ = pixel; \
pos += inc; \
} \
}
DEFINE_COPY_ROW(copy_row1, Uint8)
DEFINE_COPY_ROW(copy_row2, Uint16)
DEFINE_COPY_ROW(copy_row4, Uint32)
void copy_row3(Uint8 *src, int src_w, Uint8 *dst, int dst_w)
{
Uint8 pixel[3] = { 0, 0, 0 };
int pos = 0x10000;
int inc = (src_w << 16) / dst_w;
for (int i = dst_w; i > 0; --i) {
while (pos >= 0x10000L) {
pixel[0] = *src++;
pixel[1] = *src++;
pixel[2] = *src++;
pos -= 0x10000L;
}
*dst++ = pixel[0];
*dst++ = pixel[1];
*dst++ = pixel[2];
pos += inc;
}
}
} // namespace
int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, const SDL_Rect *dstrect)
{
// All the ASM support has been removed, as the platforms that the ASM
// implementation exists for support SDL2 anyway.
int src_locked;
int dst_locked;
int pos, inc;
int dst_maxrow;
int src_row, dst_row;
Uint8 *srcp = NULL;
Uint8 *dstp;
SDL_Rect full_src;
SDL_Rect full_dst;
const int bpp = dst->format->BytesPerPixel;
if (!SDLBackport_PixelFormatFormatEq(src->format, dst->format)) {
SDL_SetError("Only works with same format surfaces");
return -1;
}
/* Verify the blit rectangles */
if (srcrect) {
if ((srcrect->x < 0) || (srcrect->y < 0) || ((srcrect->x + srcrect->w) > src->w) || ((srcrect->y + srcrect->h) > src->h)) {
SDL_SetError("Invalid source blit rectangle");
return -1;
}
} else {
full_src.x = 0;
full_src.y = 0;
full_src.w = src->w;
full_src.h = src->h;
srcrect = &full_src;
}
if (dstrect) {
if ((dstrect->x < 0) || (dstrect->y < 0) || ((dstrect->x + dstrect->w) > dst->w) || ((dstrect->y + dstrect->h) > dst->h)) {
SDL_SetError("Invalid destination blit rectangle");
return -1;
}
} else {
full_dst.x = 0;
full_dst.y = 0;
full_dst.w = dst->w;
full_dst.h = dst->h;
dstrect = &full_dst;
}
/* Lock the destination if it's in hardware */
dst_locked = 0;
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
SDL_SetError("Unable to lock destination surface");
return -1;
}
dst_locked = 1;
}
/* Lock the source if it's in hardware */
src_locked = 0;
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
if (dst_locked) {
SDL_UnlockSurface(dst);
}
SDL_SetError("Unable to lock source surface");
return -1;
}
src_locked = 1;
}
/* Set up the data... */
pos = 0x10000;
inc = (srcrect->h << 16) / dstrect->h;
src_row = srcrect->y;
dst_row = dstrect->y;
/* Perform the stretch blit */
for (dst_maxrow = dst_row + dstrect->h; dst_row < dst_maxrow; ++dst_row) {
dstp = (Uint8 *)dst->pixels + (dst_row * dst->pitch)
+ (dstrect->x * bpp);
while (pos >= 0x10000L) {
srcp = (Uint8 *)src->pixels + (src_row * src->pitch)
+ (srcrect->x * bpp);
++src_row;
pos -= 0x10000L;
}
switch (bpp) {
case 1:
copy_row1(srcp, srcrect->w, dstp, dstrect->w);
break;
case 2:
copy_row2((Uint16 *)srcp, srcrect->w,
(Uint16 *)dstp, dstrect->w);
break;
case 3:
copy_row3(srcp, srcrect->w, dstp, dstrect->w);
break;
case 4:
copy_row4((Uint32 *)srcp, srcrect->w,
(Uint32 *)dstp, dstrect->w);
break;
}
pos += inc;
}
/* We need to unlock the surfaces if they're locked */
if (dst_locked) {
SDL_UnlockSurface(dst);
}
if (src_locked) {
SDL_UnlockSurface(src);
}
return 0;
}
int SDL_BlitScaled(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
if (!SDLBackport_PixelFormatFormatEq(src->format, dst->format) || SDLBackport_IsPixelFormatIndexed(src->format)) {
return SDL_BlitSurface(src, srcrect, dst, dstrect);
}
double src_x0, src_y0, src_x1, src_y1;
double dst_x0, dst_y0, dst_x1, dst_y1;
SDL_Rect final_src, final_dst;
double scaling_w, scaling_h;
int src_w, src_h;
int dst_w, dst_h;
/* Make sure the surfaces aren't locked */
if (!src || !dst) {
SDL_SetError("SDL_UpperBlitScaled: passed a NULL surface");
return -1;
}
if (src->locked || dst->locked) {
SDL_SetError("Surfaces must not be locked during blit");
return -1;
}
if (NULL == srcrect) {
src_w = src->w;
src_h = src->h;
} else {
src_w = srcrect->w;
src_h = srcrect->h;
}
if (NULL == dstrect) {
dst_w = dst->w;
dst_h = dst->h;
} else {
dst_w = dstrect->w;
dst_h = dstrect->h;
}
if (dst_w == src_w && dst_h == src_h) {
/* No scaling, defer to regular blit */
return SDL_BlitSurface(src, srcrect, dst, dstrect);
}
scaling_w = (double)dst_w / src_w;
scaling_h = (double)dst_h / src_h;
if (NULL == dstrect) {
dst_x0 = 0;
dst_y0 = 0;
dst_x1 = dst_w - 1;
dst_y1 = dst_h - 1;
} else {
dst_x0 = dstrect->x;
dst_y0 = dstrect->y;
dst_x1 = dst_x0 + dst_w - 1;
dst_y1 = dst_y0 + dst_h - 1;
}
if (NULL == srcrect) {
src_x0 = 0;
src_y0 = 0;
src_x1 = src_w - 1;
src_y1 = src_h - 1;
} else {
src_x0 = srcrect->x;
src_y0 = srcrect->y;
src_x1 = src_x0 + src_w - 1;
src_y1 = src_y0 + src_h - 1;
/* Clip source rectangle to the source surface */
if (src_x0 < 0) {
dst_x0 -= src_x0 * scaling_w;
src_x0 = 0;
}
if (src_x1 >= src->w) {
dst_x1 -= (src_x1 - src->w + 1) * scaling_w;
src_x1 = src->w - 1;
}
if (src_y0 < 0) {
dst_y0 -= src_y0 * scaling_h;
src_y0 = 0;
}
if (src_y1 >= src->h) {
dst_y1 -= (src_y1 - src->h + 1) * scaling_h;
src_y1 = src->h - 1;
}
}
/* Clip destination rectangle to the clip rectangle */
/* Translate to clip space for easier calculations */
dst_x0 -= dst->clip_rect.x;
dst_x1 -= dst->clip_rect.x;
dst_y0 -= dst->clip_rect.y;
dst_y1 -= dst->clip_rect.y;
if (dst_x0 < 0) {
src_x0 -= dst_x0 / scaling_w;
dst_x0 = 0;
}
if (dst_x1 >= dst->clip_rect.w) {
src_x1 -= (dst_x1 - dst->clip_rect.w + 1) / scaling_w;
dst_x1 = dst->clip_rect.w - 1;
}
if (dst_y0 < 0) {
src_y0 -= dst_y0 / scaling_h;
dst_y0 = 0;
}
if (dst_y1 >= dst->clip_rect.h) {
src_y1 -= (dst_y1 - dst->clip_rect.h + 1) / scaling_h;
dst_y1 = dst->clip_rect.h - 1;
}
/* Translate back to surface coordinates */
dst_x0 += dst->clip_rect.x;
dst_x1 += dst->clip_rect.x;
dst_y0 += dst->clip_rect.y;
dst_y1 += dst->clip_rect.y;
final_src.x = static_cast<Sint16>(SDL_floor(src_x0 + 0.5));
final_src.y = static_cast<Sint16>(SDL_floor(src_y0 + 0.5));
src_w = std::max(static_cast<int>(SDL_floor(src_x1 + 1 + 0.5)) - static_cast<int>(SDL_floor(src_x0 + 0.5)), 0);
src_h = std::max(static_cast<int>(SDL_floor(src_y1 + 1 + 0.5)) - static_cast<int>(SDL_floor(src_y0 + 0.5)), 0);
final_src.w = static_cast<Uint16>(src_w);
final_src.h = static_cast<Uint16>(src_h);
final_dst.x = static_cast<Sint16>(SDL_floor(dst_x0 + 0.5));
final_dst.y = static_cast<Sint16>(SDL_floor(dst_y0 + 0.5));
dst_w = std::max(static_cast<int>(SDL_floor(dst_x1 - dst_x0 + 1.5)), 0);
dst_h = std::max(static_cast<int>(SDL_floor(dst_y1 - dst_y0 + 1.5)), 0);
final_dst.w = static_cast<Uint16>(dst_w);
final_dst.h = static_cast<Uint16>(dst_h);
if (dstrect)
*dstrect = final_dst;
if (final_dst.w == 0 || final_dst.h == 0 || final_src.w == 0 || final_src.h == 0) {
/* No-op. */
return 0;
}
return SDL_SoftStretch(src, &final_src, dst, &final_dst);
}
// = Filesystem
Sint64 SDL_RWsize(SDL_RWops *context)
{
const int current = SDL_RWtell(context);
if (current == -1)
return -1;
const int begin = SDL_RWseek(context, 0, RW_SEEK_SET);
if (begin == -1)
return -1;
const int end = SDL_RWseek(context, 0, RW_SEEK_END);
if (end == -1)
return -1;
if (SDL_RWseek(context, current, RW_SEEK_SET) == -1)
return -1;
return end - begin;
}
#ifdef _WIN32
namespace {
// From sdl2-2.0.9/src/core/windows/SDL_windows.h
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (wcslen(S) + 1) * sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S) + 1)
/* Sets an error message based on an HRESULT */
int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
{
// From sdl2-2.0.9/src/core/windows/SDL_windows.c
TCHAR buffer[1024];
char *message;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
buffer, SDL_arraysize(buffer), NULL);
message = WIN_StringToUTF8(buffer);
SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
SDL_free(message);
return -1;
}
/* Sets an error message based on GetLastError() */
int WIN_SetError(const char *prefix)
{
// From sdl2-2.0.9/src/core/windows/SDL_windows.c
return WIN_SetErrorFromHRESULT(prefix, GetLastError());
}
} // namespace
char *SDL_GetBasePath(void)
{
// From sdl2-2.0.9/src/filesystem/windows/SDL_sysfilesystem.c
typedef DWORD(WINAPI * GetModuleFileNameExW_t)(HANDLE, HMODULE, LPWSTR, DWORD);
GetModuleFileNameExW_t pGetModuleFileNameExW;
DWORD buflen = 128;
WCHAR *path = NULL;
HMODULE psapi = LoadLibrary(L"psapi.dll");
char *retval = NULL;
DWORD len = 0;
int i;
if (!psapi) {
WIN_SetError("Couldn't load psapi.dll");
return NULL;
}
pGetModuleFileNameExW = (GetModuleFileNameExW_t)GetProcAddress(psapi, "GetModuleFileNameExW");
if (!pGetModuleFileNameExW) {
WIN_SetError("Couldn't find GetModuleFileNameExW");
FreeLibrary(psapi);
return NULL;
}
while (SDL_TRUE) {
void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
if (!ptr) {
SDL_free(path);
FreeLibrary(psapi);
SDL_OutOfMemory();
return NULL;
}
path = (WCHAR *)ptr;
len = pGetModuleFileNameExW(GetCurrentProcess(), NULL, path, buflen);
if (len != buflen) {
break;
}
/* buffer too small? Try again. */
buflen *= 2;
}
FreeLibrary(psapi);
if (len == 0) {
SDL_free(path);
WIN_SetError("Couldn't locate our .exe");
return NULL;
}
for (i = len - 1; i > 0; i--) {
if (path[i] == '\\') {
break;
}
}
path[i + 1] = '\0'; /* chop off filename. */
retval = WIN_StringToUTF8(path);
SDL_free(path);
return retval;
}
char *SDL_GetPrefPath(const char *org, const char *app)
{
// From sdl2-2.0.9/src/filesystem/windows/SDL_sysfilesystem.c
/*
* Vista and later has a new API for this, but SHGetFolderPath works there,
* and apparently just wraps the new API. This is the new way to do it:
*
* SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE,
* NULL, &wszPath);
*/
WCHAR path[MAX_PATH];
char *retval = NULL;
WCHAR *worg = NULL;
WCHAR *wapp = NULL;
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
if (!app) {
SDL_InvalidParamError("app");
return NULL;
}
if (!org) {
org = "";
}
if (!SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
WIN_SetError("Couldn't locate our prefpath");
return NULL;
}
worg = WIN_UTF8ToString(org);
if (worg == NULL) {
SDL_OutOfMemory();
return NULL;
}
wapp = WIN_UTF8ToString(app);
if (wapp == NULL) {
SDL_free(worg);
SDL_OutOfMemory();
return NULL;
}
new_wpath_len = lstrlenW(worg) + lstrlenW(wapp) + lstrlenW(path) + 3;
if ((new_wpath_len + 1) > MAX_PATH) {
SDL_free(worg);
SDL_free(wapp);
WIN_SetError("Path too long.");
return NULL;
}
if (*worg) {
lstrcatW(path, L"\\");
lstrcatW(path, worg);
}
SDL_free(worg);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
SDL_free(wapp);
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
lstrcatW(path, L"\\");
lstrcatW(path, wapp);
SDL_free(wapp);
api_result = CreateDirectoryW(path, NULL);
if (api_result == FALSE) {
if (GetLastError() != ERROR_ALREADY_EXISTS) {
WIN_SetError("Couldn't create a prefpath.");
return NULL;
}
}
lstrcatW(path, L"\\");
retval = WIN_StringToUTF8(path);
return retval;
}
#else
namespace {
#if !defined(__QNXNTO__)
char *readSymLink(const char *path)
{
// From sdl2-2.0.9/src/filesystem/unix/SDL_sysfilesystem.c
char *retval = NULL;
ssize_t len = 64;
ssize_t rc = -1;
while (1) {
char *ptr = (char *)SDL_realloc(retval, (size_t)len);
if (ptr == NULL) {
SDL_OutOfMemory();
break;
}
retval = ptr;
rc = readlink(path, retval, len);
if (rc == -1) {
break; /* not a symlink, i/o error, etc. */
} else if (rc < len) {
retval[rc] = '\0'; /* readlink doesn't null-terminate. */
return retval; /* we're good to go. */
}
len *= 2; /* grow buffer, try again. */
}
SDL_free(retval);
return NULL;
}
#endif
} // namespace
char *SDL_GetBasePath()
{
// From sdl2-2.0.9/src/filesystem/unix/SDL_sysfilesystem.c
char *retval = NULL;
#if defined(__FREEBSD__)
char fullpath[PATH_MAX];
size_t buflen = sizeof(fullpath);
const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
if (sysctl(mib, SDL_arraysize(mib), fullpath, &buflen, NULL, 0) != -1) {
retval = SDL_strdup(fullpath);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
}
#endif
#if defined(__OPENBSD__)
char **retvalargs;
size_t len;
const int mib[] = { CTL_KERN, KERN_PROC_ARGS, getpid(), KERN_PROC_ARGV };
if (sysctl(mib, 4, NULL, &len, NULL, 0) != -1) {
retvalargs = SDL_malloc(len);
if (!retvalargs) {
SDL_OutOfMemory();
return NULL;
}
sysctl(mib, 4, retvalargs, &len, NULL, 0);
retval = SDL_malloc(PATH_MAX + 1);
if (retval)
realpath(retvalargs[0], retval);
SDL_free(retvalargs);
}
#endif
#if defined(__SOLARIS__)
const char *path = getexecname();
if ((path != NULL) && (path[0] == '/')) { /* must be absolute path... */
retval = SDL_strdup(path);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
}
#endif
#if defined(__3DS__)
retval = SDL_strdup("file:sdmc:/3ds/devilutionx/");
return retval;
#endif
/* is a Linux-style /proc filesystem available? */
if (!retval && (access("/proc", F_OK) == 0)) {
/* !!! FIXME: after 2.0.6 ships, let's delete this code and just
use the /proc/%llu version. There's no reason to have
two copies of this plus all the #ifdefs. --ryan. */
#if defined(__FREEBSD__)
retval = readSymLink("/proc/curproc/file");
#elif defined(__NETBSD__)
retval = readSymLink("/proc/curproc/exe");
#elif defined(__QNXNTO__)
retval = SDL_LoadFile("/proc/self/exefile", NULL);
#else
retval = readSymLink("/proc/self/exe"); /* linux. */
if (retval == NULL) {
/* older kernels don't have /proc/self ... try PID version... */
char path[64];
const int rc = (int)SDL_snprintf(path, sizeof(path),
"/proc/%llu/exe",
(unsigned long long)getpid());
if ((rc > 0) && (static_cast<std::size_t>(rc) < sizeof(path))) {
retval = readSymLink(path);
}
}
#endif
}
/* If we had access to argv[0] here, we could check it for a path,
or troll through $PATH looking for it, too. */
if (retval != NULL) { /* chop off filename. */
char *ptr = SDL_strrchr(retval, '/');
if (ptr != NULL) {
*(ptr + 1) = '\0';
} else { /* shouldn't happen, but just in case... */
SDL_free(retval);
retval = NULL;
}
}
if (retval != NULL) {
/* try to shrink buffer... */
char *ptr = (char *)SDL_realloc(retval, strlen(retval) + 1);
if (ptr != NULL)
retval = ptr; /* oh well if it failed. */
}
return retval;
}
char *SDL_GetPrefPath(const char *org, const char *app)
{
// From sdl2-2.0.9/src/filesystem/unix/SDL_sysfilesystem.c
/*
* We use XDG's base directory spec, even if you're not on Linux.
* This isn't strictly correct, but the results are relatively sane
* in any case.
*
* https://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
*/
const char *envr = SDL_getenv("XDG_DATA_HOME");
const char *append;
char *retval = NULL;
char *ptr = NULL;
size_t len = 0;
#if defined(__3DS__)
retval = SDL_strdup("sdmc:/3ds/devilutionx/");
return retval;
#endif
if (!app) {
SDL_InvalidParamError("app");
return NULL;
}
if (!org) {
org = "";
}
if (!envr) {
/* You end up with "$HOME/.local/share/Game Name 2" */
envr = SDL_getenv("HOME");
if (!envr) {
/* we could take heroic measures with /etc/passwd, but oh well. */
SDL_SetError("neither XDG_DATA_HOME nor HOME environment is set");
return NULL;
}
#if defined(__unix__) || defined(__unix)
append = "/.local/share/";
#else
append = "/";
#endif
} else {
append = "/";
}
len = SDL_strlen(envr);
if (envr[len - 1] == '/')
append += 1;
len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
retval = (char *)SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
if (*org) {
SDL_snprintf(retval, len, "%s%s%s/%s", envr, append, org, app);
} else {
SDL_snprintf(retval, len, "%s%s%s", envr, append, app);
}
for (ptr = retval + 1; *ptr; ptr++) {
if (*ptr == '/') {
*ptr = '\0';
if (mkdir(retval, 0700) != 0 && errno != EEXIST)
goto error;
*ptr = '/';
}
}
if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
error:
SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
SDL_free(retval);
return NULL;
}
// Append trailing /
size_t final_len = SDL_strlen(retval);
if (final_len + 1 < len) {
retval[final_len++] = '/';
retval[final_len] = '\0';
}
return retval;
}
#endif