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30 lines
995 B
30 lines
995 B
#pragma once |
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// Processes and stores mouse and joystick motion. |
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#include <SDL.h> |
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#include "./axis_direction.h" |
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#include "./controller.h" |
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namespace devilution { |
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// Whether we're currently simulating the mouse with SELECT + D-Pad. |
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extern bool SimulatingMouseWithSelectAndDPad; |
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// Raw axis values. |
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extern float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; |
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// Axis values scaled to [-1, 1] range and clamped to a deadzone. |
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extern float leftStickX, leftStickY, rightStickX, rightStickY; |
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// Whether stick positions have been updated and need rescaling. |
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extern bool leftStickNeedsScaling, rightStickNeedsScaling; |
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// Updates motion state for mouse and joystick sticks. |
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bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrlEvent); |
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// Returns direction of the left thumb stick or DPad (if allow_dpad = true). |
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AxisDirection GetLeftStickOrDpadDirection(bool allowDpad = true); |
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} // namespace devilution
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