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486 lines
15 KiB
486 lines
15 KiB
#ifndef USE_SDL1 |
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#include "display.h" |
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#include "touch.h" |
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#include "../../defs.h" |
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#include <math.h> |
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static int visible_width; |
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static int visible_height; |
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static int x_borderwidth; |
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static int y_borderwidth; |
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template <typename T> |
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inline T clip(T v, T amin, T amax) |
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{ |
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if (v < amin) |
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return amin; |
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else if (v > amax) |
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return amax; |
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else |
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return v; |
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} |
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#define TOUCH_PORT_MAX_NUM 1 |
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#define NO_TOUCH -1 // finger id setting if finger is not touching the screen |
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static void init_touch(void); |
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static void preprocess_events(SDL_Event *event); |
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static void preprocess_finger_down(SDL_Event *event); |
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static void preprocess_finger_up(SDL_Event *event); |
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#ifdef __vita__ |
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static void preprocess_back_finger_down(SDL_Event *event); |
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static void preprocess_back_finger_up(SDL_Event *event); |
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#endif |
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static void preprocess_finger_motion(SDL_Event *event); |
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static void set_mouse_button_event(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y); |
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static void set_mouse_motion_event(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel); |
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static bool touch_initialized = false; |
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static unsigned int simulated_click_start_time[TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click) |
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static int direct_touch = 1; // pointer jumps to finger |
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static int mouse_x = 0; // always reflects current mouse position |
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static int mouse_y = 0; |
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enum { |
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MAX_NUM_FINGERS = 3, // number of fingers to track per panel |
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MAX_TAP_TIME = 250, // taps longer than this will not result in mouse click events |
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MAX_TAP_MOTION_DISTANCE = 10, // max distance finger motion in Vita screen pixels to be considered a tap |
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SIMULATED_CLICK_DURATION = 50, // time in ms how long simulated mouse clicks should be |
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}; // track three fingers per panel |
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typedef struct { |
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int id; // -1: not touching |
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uint32_t time_last_down; |
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int last_x; // last known screen coordinates |
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int last_y; // last known screen coordinates |
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float last_down_x; // SDL touch coordinates when last pressed down |
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float last_down_y; // SDL touch coordinates when last pressed down |
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} Touch; |
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static Touch finger[TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status |
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typedef enum { |
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DRAG_NONE = 0, |
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DRAG_TWO_FINGER, |
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DRAG_THREE_FINGER, |
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} DraggingType; |
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static DraggingType multi_finger_dragging[TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping |
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static void init_touch(void) |
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{ |
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for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) { |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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finger[port][i].id = NO_TOUCH; |
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} |
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multi_finger_dragging[port] = DRAG_NONE; |
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} |
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for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) { |
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for (int i = 0; i < 2; i++) { |
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simulated_click_start_time[port][i] = 0; |
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} |
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} |
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SDL_DisplayMode current; |
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SDL_GetCurrentDisplayMode(0, ¤t); |
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visible_height = current.h; |
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visible_width = (current.h * SCREEN_WIDTH) / SCREEN_HEIGHT; |
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x_borderwidth = (current.w - visible_width) / 2; |
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y_borderwidth = (current.h - visible_height) / 2; |
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} |
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static void preprocess_events(SDL_Event *event) |
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{ |
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// Supported touch gestures: |
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// left mouse click: single finger short tap |
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// right mouse click: second finger short tap while first finger is still down |
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// pointer motion: single finger drag |
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// left button drag and drop: dual finger drag |
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// right button drag and drop: triple finger drag |
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if (event->type != SDL_FINGERDOWN && event->type != SDL_FINGERUP && event->type != SDL_FINGERMOTION) { |
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return; |
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} |
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// front (0) or back (1) panel |
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SDL_TouchID port = event->tfinger.touchId; |
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if (port != 0) { |
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#ifdef __vita__ |
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switch (event->type) { |
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case SDL_FINGERDOWN: |
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preprocess_back_finger_down(event); |
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break; |
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case SDL_FINGERUP: |
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preprocess_back_finger_up(event); |
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break; |
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} |
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#endif |
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return; |
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} |
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switch (event->type) { |
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case SDL_FINGERDOWN: |
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preprocess_finger_down(event); |
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break; |
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case SDL_FINGERUP: |
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preprocess_finger_up(event); |
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break; |
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case SDL_FINGERMOTION: |
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preprocess_finger_motion(event); |
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break; |
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} |
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} |
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static void preprocess_finger_down(SDL_Event *event) |
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{ |
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// front (0) or back (1) panel |
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SDL_TouchID port = event->tfinger.touchId; |
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// id (for multitouch) |
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SDL_FingerID id = event->tfinger.fingerId; |
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int x = mouse_x; |
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int y = mouse_y; |
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if (direct_touch) { |
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x = event->tfinger.x * visible_width + x_borderwidth; |
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y = event->tfinger.y * visible_height + y_borderwidth; |
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dvl::OutputToLogical(&x, &y); |
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} |
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// make sure each finger is not reported down multiple times |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id != id) { |
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continue; |
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} |
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finger[port][i].id = NO_TOUCH; |
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} |
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// we need the timestamps to decide later if the user performed a short tap (click) |
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// or a long tap (drag) |
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// we also need the last coordinates for each finger to keep track of dragging |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id != NO_TOUCH) { |
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continue; |
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} |
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finger[port][i].id = id; |
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finger[port][i].time_last_down = event->tfinger.timestamp; |
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finger[port][i].last_down_x = event->tfinger.x; |
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finger[port][i].last_down_y = event->tfinger.y; |
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finger[port][i].last_x = x; |
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finger[port][i].last_y = y; |
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break; |
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} |
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} |
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#ifdef __vita__ |
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static void preprocess_back_finger_down(SDL_Event *event) |
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{ |
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// front (0) or back (1) panel |
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SDL_TouchID port = event->tfinger.touchId; |
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// id (for multitouch) |
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SDL_FingerID id = event->tfinger.fingerId; |
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if (port != 1) return; |
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event->type = SDL_CONTROLLERAXISMOTION; |
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event->caxis.value = 32767; |
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event->caxis.which = 0; |
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if (event->tfinger.x <= 0.5) {; |
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT; |
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} else { |
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT; |
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} |
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} |
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static void preprocess_back_finger_up(SDL_Event *event) |
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{ |
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// front (0) or back (1) panel |
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SDL_TouchID port = event->tfinger.touchId; |
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// id (for multitouch) |
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SDL_FingerID id = event->tfinger.fingerId; |
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if (port != 1) return; |
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event->type = SDL_CONTROLLERAXISMOTION; |
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event->caxis.value = 0; |
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event->caxis.which = 0; |
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if (event->tfinger.x <= 0.5) {; |
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT; |
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} else { |
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT; |
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} |
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} |
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#endif |
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static void preprocess_finger_up(SDL_Event *event) |
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{ |
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// front (0) or back (1) panel |
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SDL_TouchID port = event->tfinger.touchId; |
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// id (for multitouch) |
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SDL_FingerID id = event->tfinger.fingerId; |
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// find out how many fingers were down before this event |
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int num_fingers_down = 0; |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id >= 0) { |
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num_fingers_down++; |
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} |
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} |
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int x = mouse_x; |
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int y = mouse_y; |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id != id) { |
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continue; |
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} |
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finger[port][i].id = NO_TOUCH; |
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if (!multi_finger_dragging[port]) { |
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if ((event->tfinger.timestamp - finger[port][i].time_last_down) > MAX_TAP_TIME) { |
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continue; |
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} |
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// short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down |
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// but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels |
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float xrel = ((event->tfinger.x * dvl::GetOutputSurface()->w) - (finger[port][i].last_down_x * dvl::GetOutputSurface()->w)); |
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float yrel = ((event->tfinger.y * dvl::GetOutputSurface()->h) - (finger[port][i].last_down_y * dvl::GetOutputSurface()->h)); |
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float max_r_squared = (float)(MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE); |
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if ((xrel * xrel + yrel * yrel) >= max_r_squared) { |
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continue; |
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} |
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if (num_fingers_down != 2 && num_fingers_down != 1) { |
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continue; |
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} |
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Uint8 simulated_button = 0; |
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if (num_fingers_down == 2) { |
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simulated_button = SDL_BUTTON_RIGHT; |
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// need to raise the button later |
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simulated_click_start_time[port][1] = event->tfinger.timestamp; |
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} else if (num_fingers_down == 1) { |
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simulated_button = SDL_BUTTON_LEFT; |
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// need to raise the button later |
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simulated_click_start_time[port][0] = event->tfinger.timestamp; |
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if (direct_touch) { |
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x = event->tfinger.x * visible_width + x_borderwidth; |
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y = event->tfinger.y * visible_height + y_borderwidth; |
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dvl::OutputToLogical(&x, &y); |
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} |
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} |
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set_mouse_button_event(event, SDL_MOUSEBUTTONDOWN, simulated_button, x, y); |
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} else if (num_fingers_down == 1) { |
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// when dragging, and the last finger is lifted, the drag is over |
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Uint8 simulated_button = 0; |
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if (multi_finger_dragging[port] == DRAG_THREE_FINGER) { |
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simulated_button = SDL_BUTTON_RIGHT; |
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} else { |
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simulated_button = SDL_BUTTON_LEFT; |
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} |
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set_mouse_button_event(event, SDL_MOUSEBUTTONUP, simulated_button, x, y); |
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multi_finger_dragging[port] = DRAG_NONE; |
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} |
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} |
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} |
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static void preprocess_finger_motion(SDL_Event *event) |
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{ |
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// front (0) or back (1) panel |
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SDL_TouchID port = event->tfinger.touchId; |
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// id (for multitouch) |
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SDL_FingerID id = event->tfinger.fingerId; |
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// find out how many fingers were down before this event |
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int num_fingers_down = 0; |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id >= 0) { |
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num_fingers_down++; |
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} |
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} |
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if (num_fingers_down == 0) { |
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return; |
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} |
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if (num_fingers_down >= 1) { |
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int x = mouse_x; |
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int y = mouse_y; |
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int xrel = 0; |
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int yrel = 0; |
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if (direct_touch) { |
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x = event->tfinger.x * visible_width + x_borderwidth; |
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y = event->tfinger.y * visible_height + y_borderwidth; |
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dvl::OutputToLogical(&x, &y); |
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} else { |
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// for relative mode, use the pointer speed setting |
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float speedFactor = 1.0; |
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// convert touch events to relative mouse pointer events |
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// Whenever an SDL_event involving the mouse is processed, |
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x = (mouse_x + (event->tfinger.dx * 1.25 * speedFactor * dvl::GetOutputSurface()->w)); |
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y = (mouse_y + (event->tfinger.dy * 1.25 * speedFactor * dvl::GetOutputSurface()->h)); |
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} |
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x = clip(x, 0, dvl::GetOutputSurface()->w); |
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y = clip(y, 0, dvl::GetOutputSurface()->h); |
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xrel = x - mouse_x; |
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yrel = y - mouse_y; |
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// update the current finger's coordinates so we can track it later |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id != id) |
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continue; |
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finger[port][i].last_x = x; |
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finger[port][i].last_y = y; |
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} |
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// If we are starting a multi-finger drag, start holding down the mouse button |
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if (num_fingers_down >= 2 && !multi_finger_dragging[port]) { |
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// only start a multi-finger drag if at least two fingers have been down long enough |
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int num_fingers_downlong = 0; |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id == NO_TOUCH) { |
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continue; |
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} |
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if (event->tfinger.timestamp - finger[port][i].time_last_down > MAX_TAP_TIME) { |
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num_fingers_downlong++; |
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} |
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} |
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if (num_fingers_downlong >= 2) { |
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int mouse_down_x = mouse_x; |
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int mouse_down_y = mouse_y; |
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if (direct_touch) { |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id == id) { |
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uint32_t earliest_time = finger[port][i].time_last_down; |
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for (int j = 0; j < MAX_NUM_FINGERS; j++) { |
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if (finger[port][j].id >= 0 && (i != j)) { |
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if (finger[port][j].time_last_down < earliest_time) { |
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mouse_down_x = finger[port][j].last_x; |
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mouse_down_y = finger[port][j].last_y; |
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earliest_time = finger[port][j].time_last_down; |
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} |
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} |
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} |
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break; |
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} |
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} |
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} |
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Uint8 simulated_button = 0; |
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if (num_fingers_downlong == 2) { |
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simulated_button = SDL_BUTTON_LEFT; |
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multi_finger_dragging[port] = DRAG_TWO_FINGER; |
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} else { |
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simulated_button = SDL_BUTTON_RIGHT; |
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multi_finger_dragging[port] = DRAG_THREE_FINGER; |
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} |
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SDL_Event ev; |
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set_mouse_button_event(&ev, SDL_MOUSEBUTTONDOWN, simulated_button, mouse_down_x, mouse_down_y); |
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SDL_PushEvent(&ev); |
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} |
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} |
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if (!xrel && !yrel) { |
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return; |
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} |
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// check if this is the "oldest" finger down (or the only finger down) |
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// otherwise it will not affect mouse motion |
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bool update_pointer = true; |
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if (num_fingers_down > 1) { |
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for (int i = 0; i < MAX_NUM_FINGERS; i++) { |
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if (finger[port][i].id != id) { |
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continue; |
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} |
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for (int j = 0; j < MAX_NUM_FINGERS; j++) { |
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if (finger[port][j].id == NO_TOUCH || (j == i)) { |
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continue; |
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} |
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if (finger[port][j].time_last_down < finger[port][i].time_last_down) { |
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update_pointer = false; |
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} |
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} |
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} |
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} |
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if (!update_pointer) { |
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return; |
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} |
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set_mouse_motion_event(event, x, y, xrel, yrel); |
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} |
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} |
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namespace dvl { |
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void handle_touch(SDL_Event *event, int current_mouse_x, int current_mouse_y) |
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{ |
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mouse_x = current_mouse_x; |
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mouse_y = current_mouse_y; |
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if (!touch_initialized) { |
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init_touch(); |
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touch_initialized = true; |
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} |
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preprocess_events(event); |
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if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) { |
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event->type = SDL_USEREVENT; |
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event->user.code = -1; // ensure this event is ignored; |
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} |
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} |
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void finish_simulated_mouse_clicks(int current_mouse_x, int current_mouse_y) |
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{ |
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mouse_x = current_mouse_x; |
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mouse_y = current_mouse_y; |
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for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) { |
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for (int i = 0; i < 2; i++) { |
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if (simulated_click_start_time[port][i] == 0) { |
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continue; |
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} |
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Uint32 current_time = SDL_GetTicks(); |
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if (current_time - simulated_click_start_time[port][i] < SIMULATED_CLICK_DURATION) { |
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continue; |
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} |
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int simulated_button; |
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if (i == 0) { |
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simulated_button = SDL_BUTTON_LEFT; |
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} else { |
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simulated_button = SDL_BUTTON_RIGHT; |
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} |
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SDL_Event ev; |
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set_mouse_button_event(&ev, SDL_MOUSEBUTTONUP, simulated_button, mouse_x, mouse_y); |
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SDL_PushEvent(&ev); |
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simulated_click_start_time[port][i] = 0; |
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} |
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} |
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} |
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} |
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static void set_mouse_button_event(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y) |
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{ |
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event->type = type; |
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event->button.button = button; |
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if (type == SDL_MOUSEBUTTONDOWN) { |
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event->button.state = SDL_PRESSED; |
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} else { |
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event->button.state = SDL_RELEASED; |
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} |
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event->button.x = x; |
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event->button.y = y; |
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} |
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static void set_mouse_motion_event(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel) |
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{ |
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event->type = SDL_MOUSEMOTION; |
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event->motion.x = x; |
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event->motion.y = y; |
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event->motion.xrel = xrel; |
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event->motion.yrel = yrel; |
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} |
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#endif
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