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676 lines
19 KiB
676 lines
19 KiB
#include <dirent.h> |
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#include <string> |
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#include "../types.h" |
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#include "stubs.h" |
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#ifndef NO_GLOBALS |
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void *diabdat_mpq; |
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void *patch_rt_mpq; |
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_SNETVERSIONDATA fileinfo; |
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WNDPROC CurrentProc; |
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int gbActive; |
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#endif |
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char gszVersionNumber[260] = "internal version unknown"; |
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char gszProductName[260] = "Diablo v1.09"; |
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char HeroUndecidedName[17] = { 0 }; |
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bool StartNewGame; |
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bool CreateSinglePlayerChar; |
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int HeroChosen = 0; |
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/** |
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* Case insensitive search for a file name in a directory. |
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* @return Empty string when not found. |
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*/ |
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static std::string find_file_in_directory(const char *dirpath, const char *file) |
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{ |
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DIR *dir = opendir(dirpath); |
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if (!dir) { |
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return ""; |
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} |
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struct dirent *entry; |
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std::string result; |
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while ((entry = readdir(dir)) != NULL) { |
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if (strcasecmp(entry->d_name, file) == 0) { |
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result = std::string(dirpath) + "/" + entry->d_name; |
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break; |
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} |
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} |
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closedir(dir); |
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return result; |
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} |
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static std::string find_file_in_std_directories(const char *file) |
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{ |
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for (auto dir : { ".", "..", "../.." }) { |
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auto path = find_file_in_directory(dir, file); |
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if (!path.empty()) { |
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printf("%s \n", path.c_str()); |
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return path; |
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} |
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} |
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TermMsg("Required file %s not found", file); |
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} |
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void __fastcall init_create_window(int nCmdShow) |
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{ |
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DUMMY(); |
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// pfile_init_save_directory(); |
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dx_init(NULL); |
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snd_init(NULL); |
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init_archives(); |
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gmenu_init_menu(); |
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SDL_Diablo_UI(); |
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// SDL_ShowCursor(SDL_DISABLE); |
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// SDL_SetWindowSize(window, 1920,1080); //2560x1440 |
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SDL_SetRelativeMouseMode(SDL_TRUE); |
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} |
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LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) |
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{ |
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UNIMPLEMENTED(); |
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} |
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WNDPROC __fastcall SetWindowProc(WNDPROC NewProc) |
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{ |
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WNDPROC OldProc = CurrentProc; |
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CurrentProc = NewProc; |
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return OldProc; |
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} |
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void __cdecl init_archives() |
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{ |
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DUMMY(); // We will need to remove the find_file_in_std_directories funct when it comes to mobile |
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SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, 0, &diabdat_mpq); |
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assert(diabdat_mpq); |
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SFileOpenArchive("patch_rt.mpq", 1000, 0, &patch_rt_mpq); |
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} |
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void GetAvailableHeroes() |
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{ |
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} |
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void LoadCharNamesintoMemory(int start, int end) |
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{ |
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PkPlayerStruct pkplr; |
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int unused; |
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void *CharFile; |
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char *p_hero_names = *hero_names; // Not sure if this is correct |
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memset(hero_names, 0, 0x140u); |
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while (start != end) { |
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CharFile = pfile_open_save_archive(&unused, start); |
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if (CharFile) { |
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if (pfile_read_hero(CharFile, &pkplr)) { |
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strcpy(p_hero_names, pkplr.pName); |
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printf("Player Strength %d\n", (int)pkplr.pBaseStr); |
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UnPackPlayer(&pkplr, 0, 0); |
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pfile_archive_contains_game(CharFile); |
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} |
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pfile_SFileCloseArchive(CharFile); |
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} |
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p_hero_names += 32; |
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start++; |
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} |
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// memcpy(shero_names, hero_names, sizeof(hero_names)); |
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} |
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void HideCursor() |
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{ |
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Uint8 l_data[1]; |
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Uint8 l_mask[1]; |
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l_data[0] = 0; |
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l_mask[0] = 0; |
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SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0); |
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SDL_SetCursor(g_cursor); |
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} |
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void SDL_Diablo_UI() // I anticipate to move this later. |
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{ |
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DWORD dwData[2]; |
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// WNDPROC saveProc; |
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snd_init(0); |
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music_start(5); |
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int timestart = 0; |
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signed int NewHeroNameIndex = 0; |
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int menu = 0; |
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SDL_Event event; |
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int x, y; |
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bool quit = false; |
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int CharsLoaded = 0; |
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int HeroPortrait = 3; |
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int Selection[4]; |
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printf("Main Menu Init\n"); |
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// SDL_ShowCursor(SDL_DISABLE);//Doesn't really work... Use HideCursor() instead. |
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if (!window) { |
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SdlDiabloMainWindow(); |
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} |
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ClearScreenBuffer(); |
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const Uint8 *state = SDL_GetKeyboardState(NULL); |
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// static std::deque<MSG> message_queue; |
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while (1 && quit == false) { |
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DrawMouse(); |
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PaletteFadeIn(32); |
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if (menu == 0) { |
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LoadArtWithPal("ui_art\\mainmenu.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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SDL_RenderDiabloMainPage(); |
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} |
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if (menu == 2) { |
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LoadArtWithPal("ui_art\\selhero.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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if (CharsLoaded == 0) { |
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LoadCharNamesintoMemory(0, 7); |
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// LoadHeroStats(); |
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CharsLoaded = 1; |
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} |
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SDL_RenderDiabloSinglePlayerPage(); |
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gbMaxPlayers = 1; |
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// DrawMouse(); // Not accurate for some reason. It adds too much and I am not sure why. |
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ConstantButtons(); |
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} |
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if (menu == 3) { |
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LoadArtWithPal("ui_art\\selhero.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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CreateHeroMenu(); |
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DrawNewHeroKartinka(HeroPortrait, 1); |
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ConstantButtons(); |
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// DrawMouse(); |
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} |
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int m4Loaded = 0; |
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if (menu == 4) { |
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LoadArtWithPal("ui_art\\selhero.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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DrawNewHeroKartinka(HeroPortrait, 0); |
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RenderDefaultStats(HeroPortrait); |
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RenderUndecidedHeroName(); |
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ConstantButtons(); |
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DrawMouse(); |
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} |
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if (menu == 5) { |
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LoadArtWithPal("ui_art\\selhero.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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DrawPreGameOptions(HeroPortrait, 1); |
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RenderDefaultStats(HeroPortrait); |
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ConstantButtons(); |
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DrawMouse(); |
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} |
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if (menu == 6) { |
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LoadArtWithPal("ui_art\\selhero.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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DrawPreGameDifficultySelection(HeroPortrait, 1); |
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RenderDefaultStats(HeroPortrait); |
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ConstantButtons(); |
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DrawMouse(); |
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} |
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if (menu == 10) { |
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LoadArtWithPal("ui_art\\credits.pcx", &pPcxTitleImage, 1, dwData); |
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gdwTitleWidth = dwData[0]; |
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gdwTitleHeight = dwData[1]; |
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ShowCredts(); |
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} |
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if (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_KEYDOWN: |
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switch (event.key.keysym.sym) { |
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case SDLK_ESCAPE: |
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if (menu != 0) { |
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menu = 0; |
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} |
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break; |
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case SDLK_BACKSPACE: |
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if (NewHeroNameIndex > 0) { |
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HeroUndecidedName[NewHeroNameIndex - 1] = 0; |
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--NewHeroNameIndex; |
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} |
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break; |
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case SDLK_RETURN: |
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default: |
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char letter = event.key.keysym.sym; |
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if (int(letter) > 96 && int(letter) < 123 || int(letter) == 32) |
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if (NewHeroNameIndex < 17) { |
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HeroUndecidedName[NewHeroNameIndex] = letter; |
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NewHeroNameIndex++; |
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} |
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break; |
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} |
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case SDL_KEYUP: |
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break; |
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default: |
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break; |
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} |
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if (event.type == SDL_QUIT) { |
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quit = true; |
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SDL_Quit(); |
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exit(0); // SDL quit doesn't always work. |
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} |
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if (event.type == SDL_MOUSEMOTION) { |
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// Get the mouse offsets |
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MouseX = event.motion.x; |
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MouseY = event.motion.y; |
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} |
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// If a key was pressed |
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if (event.type == SDL_MOUSEBUTTONDOWN /*&& event.button.clicks == 2*/) { |
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if (event.button.button == SDL_BUTTON_LEFT) { |
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x = event.button.x; |
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y = event.button.y; |
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printf("X %d , Y %d\n", x, y); |
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if (menu == 0) { |
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int ClickListStart = 230; |
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int sizeOfBox = 72; |
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int WidthOfBox = 430; |
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int ClickListEnd = 343; |
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if ((x > ClickListStart) && (y > ClickListStart) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + sizeOfBox)) { // Single clicked |
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printf("SinglePlayer Diablo\n"); |
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menu = 2; |
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} |
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if ((x > ClickListStart) && (y > ClickListStart + (sizeOfBox)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox) + sizeOfBox)) { // MultiBox clicked |
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printf("MultiPlayer Diablo\n"); |
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} |
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if ((x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 2)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox * 2) + sizeOfBox)) { // Reply Intro clicked |
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printf("Credits\n"); |
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menu = 10; |
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} |
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if ((x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 4)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox * 4) + sizeOfBox)) { // ShowCredits clicked |
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printf("Exiting Diablo\n"); |
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quit = true; |
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SDL_Quit(); |
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exit(0); |
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} |
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} // End of this Menu0 |
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if (menu == 2) { // Yes, I know. Skipped 1 and I going to hell for it. |
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// int x = 440; |
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// int y = 430; |
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int ClickListStart = 315; |
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int sizeOfBox = 30; |
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int WidthOfBox = 400; |
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int ClickListEnd = 343; |
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int CreateHeroY = 555; |
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int CreateHeroX = 305; |
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SDL_Rect CreateHeroCancelBox; |
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CreateHeroCancelBox.y = 550; |
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CreateHeroCancelBox.x = 675; |
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CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100; |
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CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30; |
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// Render Clicks |
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if (TotalPlayers >= 1 && (x > ClickListStart) && (y > ClickListStart) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + sizeOfBox)) { // MultiBox clicked |
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strcpy(chr_name_str, hero_names[0]); |
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printf("Player %s\n", chr_name_str); |
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menu = 5; |
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// break; |
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} |
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if (TotalPlayers >= 2 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox) + sizeOfBox)) { // MultiBox clicked |
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printf("Player 2 Diablo\n"); |
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strcpy(chr_name_str, hero_names[1]); |
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printf("Player %s\n", chr_name_str); |
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menu = 5; |
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// break; |
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} |
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if (TotalPlayers >= 3 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 2)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox * 2) + sizeOfBox)) { // MultiBox clicked |
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printf("Player 3 Diablo\n"); |
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strcpy(chr_name_str, hero_names[2]); |
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printf("Player %s\n", chr_name_str); |
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menu = 5; |
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// break; |
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} |
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if (TotalPlayers >= 4 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 3)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox * 3) + sizeOfBox)) { // MultiBox clicked |
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printf("Player 4 Diablo\n"); |
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effects_play_sound("Sfx\\Items\\Titlslct.wav"); |
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strcpy(chr_name_str, hero_names[3]); |
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printf("Player %s\n", chr_name_str); |
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menu = 5; |
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// break; |
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} |
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if (TotalPlayers >= 5 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 4)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox * 4) + sizeOfBox)) { // MultiBox clicked |
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printf("Player 5 Diablo\n"); |
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effects_play_sound("Sfx\\Items\\Titlslct.wav"); |
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strcpy(chr_name_str, hero_names[4]); |
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printf("Player %s\n", chr_name_str); |
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menu = 5; |
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// break; |
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} |
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if (TotalPlayers >= 6 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 5)) && (x < ClickListStart + WidthOfBox) && (y < ClickListStart + (sizeOfBox * 5) + sizeOfBox)) { // MultiBox clicked |
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printf("Player 6 Diablo\n"); |
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effects_play_sound("Sfx\\Items\\Titlslct.wav"); |
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strcpy(chr_name_str, hero_names[5]); |
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printf("Player %s\n", chr_name_str); |
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menu = 5; |
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// break; |
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} |
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if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) && (y < CreateHeroCancelBox.h)) { |
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HeroPortrait = 3; |
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printf("Cancel\n\n\n"); |
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menu = 0; |
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} |
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if ((x > CreateHeroX) && (y > CreateHeroY) && (x < CreateHeroX + WidthOfBox) && (y < CreateHeroY + sizeOfBox)) { |
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printf("Clicked Create Hero Box\n"); |
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menu = 3; |
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} |
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} |
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if (menu == 3) { |
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// SinglePlayerMenuItemsLoaded = 0; |
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printf("\n\nmenu3 X%d Y%d \n ", x, y); |
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int WarriorSelectBoxY = 430; |
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int WarriorSelectBoxW = 100; |
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int WarriorSelectBoxS = 100; |
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int RogueSelectBoxX = 450; |
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int RogueSelectBoxY = 392; |
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int SorcerorSelectBoxX = 383; |
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int SorcerorSelectBoxY = 365; |
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int CreateHeroOkBoxX = 330; |
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int CreateHeroOkBoxY = 441; |
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int CreateHeroCanBBoxX = 445; |
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int CreateHeroCanBBoxY = 473; |
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// int x = 280; |
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// int y = 430; |
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SDL_Rect WarriorSelectBox; |
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WarriorSelectBox.y = 350; |
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WarriorSelectBox.x = 280; |
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WarriorSelectBox.w = WarriorSelectBox.x + 100; |
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WarriorSelectBox.h = WarriorSelectBox.y + 30; |
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SDL_Rect RogueSelectBox; |
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RogueSelectBox.y = 392; |
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RogueSelectBox.x = 280; |
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RogueSelectBox.w = RogueSelectBox.x + 100; |
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RogueSelectBox.h = RogueSelectBox.y + 30; |
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// X450 Y 392 ; |
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SDL_Rect SorcerorSelectBox; |
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SorcerorSelectBox.y = 428; |
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SorcerorSelectBox.x = 280; |
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SorcerorSelectBox.w = SorcerorSelectBox.x + 100; |
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SorcerorSelectBox.h = SorcerorSelectBox.y + 30; |
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// X 447 Y 428 |
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SDL_Rect CreateHeroCancelBox; |
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CreateHeroCancelBox.y = 550; |
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CreateHeroCancelBox.x = 675; |
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CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100; |
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CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30; |
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if ((x > WarriorSelectBox.x) && (y > WarriorSelectBox.y) && (x < WarriorSelectBox.w) && (y < WarriorSelectBox.h)) { |
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printf(" warrior I was hit\n\n\n"); |
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HeroPortrait = 0; |
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HeroChosen = 0; |
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menu = 4; |
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} |
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if ((x > RogueSelectBox.x) && (y > RogueSelectBox.y) && (x < RogueSelectBox.w) && (y < RogueSelectBox.h)) { |
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printf(" rogue I was hit\n\n\n"); |
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HeroPortrait = 1; |
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HeroChosen = 1; |
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menu = 4; |
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} |
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if ((x > SorcerorSelectBox.x) && (y > SorcerorSelectBox.y) && (x < SorcerorSelectBox.w) && (y < SorcerorSelectBox.h)) { |
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HeroPortrait = 2; |
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printf("sorceror I was hit\n\n\n"); |
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HeroChosen = 2; |
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menu = 4; |
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} |
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if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) && (y < CreateHeroCancelBox.h)) { |
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HeroPortrait = 3; |
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printf("Cancel\n\n\n"); |
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--menu; |
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} |
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} |
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if (menu == 4) { |
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printf("sozdat geroya"); |
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SDL_Rect CreateHeroCancelBox; |
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CreateHeroCancelBox.y = 550; |
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CreateHeroCancelBox.x = 675; |
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CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100; |
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CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30; |
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// X 549 , Y 551 |
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SDL_Rect ClickOkBox; |
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ClickOkBox.y = 550; |
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ClickOkBox.x = 550; |
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ClickOkBox.w = ClickOkBox.x + 30; |
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ClickOkBox.h = ClickOkBox.y + 30; |
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if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) && (y < CreateHeroCancelBox.h)) { |
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memset(HeroUndecidedName, 0, 17); |
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NewHeroNameIndex = 0; |
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printf("Cancel\n\n\n"); |
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HeroPortrait = 3; |
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menu = 3; |
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} |
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if ((x > ClickOkBox.x) && (y > ClickOkBox.y) && (x < ClickOkBox.w) && (y < ClickOkBox.h)) { |
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printf("Ok\n"); |
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CreateSinglePlayerChar = 1; |
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const char *test_name = HeroUndecidedName; |
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printf("%s\n", test_name); |
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break; |
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} |
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} |
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clock_t start, end; |
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double cpu_time_used; |
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if (menu == 5) { |
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if (timestart == 0) { |
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start = clock(); |
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timestart = 1; |
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} |
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end = clock(); |
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cpu_time_used = ((double)(end - start)) / CLOCKS_PER_SEC; |
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printf("TIEM DELAY %f\n", cpu_time_used); |
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int CreateHeroOkBoxX = 330; |
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int CreateHeroOkBoxY = 441; |
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int CreateHeroCanBBoxX = 445; |
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int CreateHeroCanBBoxY = 473; |
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SDL_Rect NewGameBox; |
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NewGameBox.y = 350; |
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NewGameBox.x = 280; |
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NewGameBox.w = NewGameBox.x + 300; |
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NewGameBox.h = NewGameBox.y + 30; |
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SDL_Rect LoadGameBox; |
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LoadGameBox.y = 392; |
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LoadGameBox.x = 280; |
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LoadGameBox.w = LoadGameBox.x + 300; |
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LoadGameBox.h = LoadGameBox.y + 30; |
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// X450 Y 392 ; |
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SDL_Rect SorcerorSelectBox; |
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SorcerorSelectBox.y = 428; |
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SorcerorSelectBox.x = 280; |
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SorcerorSelectBox.w = SorcerorSelectBox.x + 100; |
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SorcerorSelectBox.h = SorcerorSelectBox.y + 30; |
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// X 447 Y 428 |
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|
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SDL_Rect CreateHeroCancelBox; |
|
CreateHeroCancelBox.y = 550; |
|
CreateHeroCancelBox.x = 675; |
|
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100; |
|
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30; |
|
|
|
if (cpu_time_used > 0.5 && (x > NewGameBox.x) && (y > NewGameBox.y) && (x < NewGameBox.w) && (y < NewGameBox.h)) { |
|
|
|
printf(" New Game I was hit\n\n\n"); |
|
menu = 6; |
|
cpu_time_used = 0; |
|
timestart = 0; |
|
start = 0; |
|
} |
|
if (cpu_time_used > 0.5 && (x > LoadGameBox.x) && (y > LoadGameBox.y) && (x < LoadGameBox.w) && (y < LoadGameBox.h)) { |
|
|
|
printf(" Load Game I was hit\n\n\n"); |
|
break; |
|
} |
|
|
|
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) && (y < CreateHeroCancelBox.h)) { |
|
HeroPortrait = 3; |
|
timestart = 0; |
|
cpu_time_used = 0; |
|
start = 0; |
|
end = 0; |
|
cpu_time_used = 0; |
|
|
|
printf("Cancel\n\n\n"); |
|
|
|
menu = 2; // Return back to select hero menu. |
|
} |
|
} |
|
|
|
if (menu == 6) { |
|
// Choose difficulty |
|
|
|
if (timestart == 0) { |
|
start = clock(); |
|
timestart = 1; |
|
} |
|
|
|
end = clock(); |
|
cpu_time_used = ((double)(end - start)) / CLOCKS_PER_SEC; |
|
|
|
int CreateHeroOkBoxX = 330; |
|
int CreateHeroOkBoxY = 441; |
|
int CreateHeroCanBBoxX = 445; |
|
int CreateHeroCanBBoxY = 473; |
|
|
|
// int x = 280; |
|
// int y = 430; |
|
|
|
SDL_Rect NormalSelectBox; |
|
NormalSelectBox.y = 350; |
|
NormalSelectBox.x = 280; |
|
NormalSelectBox.w = NormalSelectBox.x + 300; |
|
NormalSelectBox.h = NormalSelectBox.y + 30; |
|
|
|
SDL_Rect NightmareSelectBox; |
|
NightmareSelectBox.y = 392; |
|
NightmareSelectBox.x = 280; |
|
NightmareSelectBox.w = NightmareSelectBox.x + 300; |
|
NightmareSelectBox.h = NightmareSelectBox.y + 30; |
|
// X450 Y 392 ; |
|
|
|
SDL_Rect HellSelectBox; |
|
HellSelectBox.y = 428; |
|
HellSelectBox.x = 280; |
|
HellSelectBox.w = HellSelectBox.x + 300; |
|
HellSelectBox.h = HellSelectBox.y + 30; |
|
// X 447 Y 428 |
|
|
|
SDL_Rect CreateHeroCancelBox; |
|
CreateHeroCancelBox.y = 550; |
|
CreateHeroCancelBox.x = 675; |
|
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100; |
|
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30; |
|
|
|
if (cpu_time_used > 0.5 && (x > NormalSelectBox.x) && (y > NormalSelectBox.y) && (x < NormalSelectBox.w) && (y < NormalSelectBox.h)) { |
|
StartNewGame = 1; |
|
gnDifficulty = DIFF_NORMAL; |
|
break; |
|
} |
|
if (cpu_time_used > 0.5 && (x > NightmareSelectBox.x) && (y > NightmareSelectBox.y) && (x < NightmareSelectBox.w) && (y < NightmareSelectBox.h)) { |
|
StartNewGame = 1; |
|
gnDifficulty = DIFF_NIGHTMARE; |
|
break; |
|
} |
|
if (cpu_time_used > 1 && (x > HellSelectBox.x) && (y > HellSelectBox.y) && (x < HellSelectBox.w) && (y < HellSelectBox.h)) { |
|
gnDifficulty = DIFF_HELL; |
|
StartNewGame = 1; |
|
break; |
|
} |
|
|
|
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) && (y < CreateHeroCancelBox.h)) { |
|
HeroPortrait = 3; |
|
timestart = 0; |
|
cpu_time_used = 0; |
|
start = 0; |
|
end = 0; |
|
cpu_time_used = 0; |
|
|
|
printf("Cancel\n\n\n"); |
|
--menu; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}
|
|
|