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#include <fmt/format.h>
#include <unordered_map>
#ifdef _DEBUG
#include "debug.h"
#endif
#include "engine/load_file.hpp"
#include "engine/trn.hpp"
#include "lighting.h"
namespace devilution {
uint8_t *GetInfravisionTRN()
{
return &LightTables[16 * 256];
}
uint8_t *GetStoneTRN()
{
return &LightTables[17 * 256];
}
uint8_t *GetPauseTRN()
{
return &LightTables[18 * 256];
}
std::optional<std::array<uint8_t, 256>> GetClassTRN(Player &player)
{
std::array<uint8_t, 256> trn;
const char *path;
switch (player._pClass) {
case HeroClass::Warrior:
path = "PlrGFX\\warrior.TRN";
break;
case HeroClass::Rogue:
path = "PlrGFX\\rogue.TRN";
break;
case HeroClass::Sorcerer:
path = "PlrGFX\\sorcerer.TRN";
break;
case HeroClass::Monk:
path = "PlrGFX\\monk.TRN";
break;
case HeroClass::Bard:
path = "PlrGFX\\bard.TRN";
break;
case HeroClass::Barbarian:
path = "PlrGFX\\barbarian.TRN";
break;
}
#ifdef _DEBUG
if (!debugTRN.empty()) {
path = debugTRN.c_str();
}
#endif
if (LoadOptionalFileInMem(path, &trn, 256)) {
return trn;
}
return std::nullopt;
}
} // namespace devilution