You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

694 lines
23 KiB

/**
* @file cursor.cpp
*
* Implementation of cursor tracking functionality.
*/
#include "cursor.h"
#include <fmt/format.h>
#include "DiabloUI/diabloui.h"
#include "control.h"
#include "controls/plrctrls.h"
#include "doom.h"
#include "engine.h"
#include "engine/load_cel.hpp"
#include "engine/point.hpp"
#include "engine/render/clx_render.hpp"
#include "engine/trn.hpp"
#include "hwcursor.hpp"
#include "inv.h"
#include "levels/trigs.h"
#include "missiles.h"
#include "options.h"
#include "qol/itemlabels.h"
#include "qol/stash.h"
#include "towners.h"
#include "track.h"
#include "utils/attributes.h"
#include "utils/language.h"
#include "utils/utf8.hpp"
namespace devilution {
namespace {
/** Cursor images CEL */
OptionalOwnedClxSpriteList pCursCels;
OptionalOwnedClxSpriteList pCursCels2;
/** Maps from objcurs.cel frame number to frame width. */
const uint16_t InvItemWidth1[] = {
// clang-format off
// Cursors
33, 32, 32, 32, 32, 32, 32, 32, 32, 32, 23,
// Items
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
};
const uint16_t InvItemWidth2[] = {
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
2 * 28, 2 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28
// clang-format on
};
constexpr uint16_t InvItems1Size = sizeof(InvItemWidth1) / sizeof(InvItemWidth1[0]);
constexpr uint16_t InvItems2Size = sizeof(InvItemWidth2) / sizeof(InvItemWidth2[0]);
/** Maps from objcurs.cel frame number to frame height. */
const uint16_t InvItemHeight1[InvItems1Size] = {
// clang-format off
// Cursors
29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 35,
// Items
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
};
const uint16_t InvItemHeight2[InvItems2Size] = {
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
3 * 28
// clang-format on
};
} // namespace
/** Current highlighted monster */
int pcursmonst = -1;
/** inv_item value */
int8_t pcursinvitem;
/** StashItem value */
uint16_t pcursstashitem;
/** Current highlighted item */
int8_t pcursitem;
/** Current highlighted object */
Object *ObjectUnderCursor;
/** Current highlighted player */
int8_t pcursplr;
/** Current highlighted tile position */
Point cursPosition;
/** Previously highlighted monster */
int pcurstemp;
/** Index of current cursor image */
int pcurs;
void InitCursor()
{
assert(!pCursCels);
pCursCels = LoadCel("Data\\Inv\\Objcurs.CEL", InvItemWidth1);
if (gbIsHellfire)
pCursCels2 = LoadCel("Data\\Inv\\Objcurs2.CEL", InvItemWidth2);
ClearCursor();
}
void FreeCursor()
{
pCursCels = std::nullopt;
pCursCels2 = std::nullopt;
ClearCursor();
}
ClxSprite GetInvItemSprite(int cursId)
{
if (cursId <= InvItems1Size)
return (*pCursCels)[cursId - 1];
return (*pCursCels2)[cursId - InvItems1Size - 1];
}
Size GetInvItemSize(int cursId)
{
const int i = cursId - 1;
if (i >= InvItems1Size)
return { InvItemWidth2[i - InvItems1Size], InvItemHeight2[i - InvItems1Size] };
return { InvItemWidth1[i], InvItemHeight1[i] };
}
void DrawItem(const Item &item, const Surface &out, Point position, ClxSprite clx)
{
const bool usable = item._iStatFlag;
if (usable) {
ClxDraw(out, position, clx);
} else {
ClxDrawTRN(out, position, clx, GetInfravisionTRN());
}
}
void ResetCursor()
{
NewCursor(pcurs);
}
void NewCursor(const Item &item)
{
if (item.isEmpty()) {
NewCursor(CURSOR_HAND);
} else {
NewCursor(item._iCurs + CURSOR_FIRSTITEM);
}
}
void NewCursor(int cursId)
{
if (pcurs >= CURSOR_FIRSTITEM && cursId > CURSOR_HAND && cursId < CURSOR_HOURGLASS) {
if (!TryDropItem()) {
return;
}
}
if (cursId < CURSOR_HOURGLASS && MyPlayer != nullptr) {
MyPlayer->HoldItem.clear();
}
pcurs = cursId;
if (IsHardwareCursorEnabled() && ControlDevice == ControlTypes::KeyboardAndMouse) {
if (!ArtCursor && cursId == CURSOR_NONE)
return;
const CursorInfo newCursor = ArtCursor
? CursorInfo::UserInterfaceCursor()
: CursorInfo::GameCursor(cursId);
if (newCursor != GetCurrentCursorInfo())
SetHardwareCursor(newCursor);
}
}
void DrawSoftwareCursor(const Surface &out, Point position, int cursId)
{
const ClxSprite sprite = GetInvItemSprite(cursId);
if (!MyPlayer->HoldItem.isEmpty()) {
const auto &heldItem = MyPlayer->HoldItem;
ClxDrawOutline(out, GetOutlineColor(heldItem, true), position, sprite);
DrawItem(heldItem, out, position, sprite);
} else {
ClxDraw(out, position, sprite);
}
}
void InitLevelCursor()
{
NewCursor(CURSOR_HAND);
cursPosition = ViewPosition;
pcurstemp = -1;
pcursmonst = -1;
ObjectUnderCursor = nullptr;
pcursitem = -1;
pcursstashitem = uint16_t(-1);
pcursplr = -1;
ClearCursor();
}
void CheckTown()
{
for (auto &missile : Missiles) {
if (missile._mitype == MIS_TOWN) {
if (EntranceBoundaryContains(missile.position.tile, cursPosition)) {
trigflag = true;
ClearPanel();
InfoString = _("Town Portal");
AddPanelString(fmt::format(fmt::runtime(_("from {:s}")), Players[missile._misource]._pName));
cursPosition = missile.position.tile;
}
}
}
}
void CheckRportal()
{
for (auto &missile : Missiles) {
if (missile._mitype == MIS_RPORTAL) {
if (EntranceBoundaryContains(missile.position.tile, cursPosition)) {
trigflag = true;
ClearPanel();
InfoString = _("Portal to");
AddPanelString(!setlevel ? _("The Unholy Altar") : _("level 15"));
cursPosition = missile.position.tile;
}
}
}
}
void CheckCursMove()
{
if (IsItemLabelHighlighted())
return;
int sx = MousePosition.x;
int sy = MousePosition.y;
if (CanPanelsCoverView()) {
if (IsLeftPanelOpen()) {
sx -= GetScreenWidth() / 4;
} else if (IsRightPanelOpen()) {
sx += GetScreenWidth() / 4;
}
}
const Rectangle &mainPanel = GetMainPanel();
if (mainPanel.contains(MousePosition) && track_isscrolling()) {
sy = mainPanel.position.y - 1;
}
if (*sgOptions.Graphics.zoom) {
sx /= 2;
sy /= 2;
}
// Adjust by player offset and tile grid alignment
int xo = 0;
int yo = 0;
CalcTileOffset(&xo, &yo);
sx += xo;
sy += yo;
const Player &myPlayer = *MyPlayer;
if (myPlayer.IsWalking()) {
Displacement offset = GetOffsetForWalking(myPlayer.AnimInfo, myPlayer._pdir, true);
sx -= offset.deltaX;
sy -= offset.deltaY;
// Predict the next frame when walking to avoid input jitter
DisplacementOf<int16_t> offset2 = myPlayer.position.CalculateWalkingOffsetShifted8(myPlayer._pdir, myPlayer.AnimInfo);
DisplacementOf<int16_t> velocity = myPlayer.position.GetWalkingVelocityShifted8(myPlayer._pdir, myPlayer.AnimInfo);
int fx = offset2.deltaX / 256;
int fy = offset2.deltaY / 256;
fx -= (offset2.deltaX + velocity.deltaX) / 256;
fy -= (offset2.deltaY + velocity.deltaY) / 256;
sx -= fx;
sy -= fy;
}
// Convert to tile grid
int mx = ViewPosition.x;
int my = ViewPosition.y;
int columns = 0;
int rows = 0;
TilesInView(&columns, &rows);
int lrow = rows - RowsCoveredByPanel();
// Center player tile on screen
ShiftGrid(&mx, &my, -columns / 2, -lrow / 2);
// Align grid
if ((columns % 2) == 0 && (lrow % 2) == 0) {
sy += TILE_HEIGHT / 2;
} else if ((columns % 2) != 0 && (lrow % 2) != 0) {
sx -= TILE_WIDTH / 2;
} else if ((columns % 2) != 0 && (lrow % 2) == 0) {
my++;
}
if (*sgOptions.Graphics.zoom) {
sy -= TILE_HEIGHT / 4;
}
int tx = sx / TILE_WIDTH;
int ty = sy / TILE_HEIGHT;
ShiftGrid(&mx, &my, tx, ty);
// Shift position to match diamond grid aligment
int px = sx % TILE_WIDTH;
int py = sy % TILE_HEIGHT;
// Shift position to match diamond grid aligment
bool flipy = py < (px / 2);
if (flipy) {
my--;
}
bool flipx = py >= TILE_HEIGHT - (px / 2);
if (flipx) {
mx++;
}
mx = clamp(mx, 0, MAXDUNX - 1);
my = clamp(my, 0, MAXDUNY - 1);
const Point currentTile { mx, my };
// While holding the button down we should retain target (but potentially lose it if it dies, goes out of view, etc)
if ((sgbMouseDown != CLICK_NONE || ControllerButtonHeld != ControllerButton_NONE) && IsNoneOf(LastMouseButtonAction, MouseActionType::None, MouseActionType::Attack, MouseActionType::Spell)) {
InvalidateTargets();
if (pcursmonst == -1 && ObjectUnderCursor == nullptr && pcursitem == -1 && pcursinvitem == -1 && pcursstashitem == uint16_t(-1) && pcursplr == -1) {
cursPosition = { mx, my };
CheckTrigForce();
CheckTown();
CheckRportal();
}
return;
}
bool flipflag = (flipy && flipx) || ((flipy || flipx) && px < TILE_WIDTH / 2);
pcurstemp = pcursmonst;
pcursmonst = -1;
ObjectUnderCursor = nullptr;
pcursitem = -1;
if (pcursinvitem != -1) {
drawsbarflag = true;
}
pcursinvitem = -1;
pcursstashitem = uint16_t(-1);
pcursplr = -1;
ShowUniqueItemInfoBox = false;
panelflag = false;
trigflag = false;
if (myPlayer._pInvincible) {
return;
}
if (!myPlayer.HoldItem.isEmpty() || spselflag) {
cursPosition = { mx, my };
return;
}
if (mainPanel.contains(MousePosition)) {
CheckPanelInfo();
return;
}
if (DoomFlag) {
return;
}
if (invflag && GetRightPanel().contains(MousePosition)) {
pcursinvitem = CheckInvHLight();
return;
}
if (IsStashOpen && GetLeftPanel().contains(MousePosition)) {
pcursstashitem = CheckStashHLight(MousePosition);
}
if (sbookflag && GetRightPanel().contains(MousePosition)) {
return;
}
if (IsLeftPanelOpen() && GetLeftPanel().contains(MousePosition)) {
return;
}
if (leveltype != DTYPE_TOWN) {
if (pcurstemp != -1) {
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && IsTileLit({ mx + 2, my + 1 })) {
int mi = abs(dMonster[mx + 2][my + 1]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 4) != 0) {
cursPosition = Point { mx, my } + Displacement { 2, 1 };
pcursmonst = mi;
}
}
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && IsTileLit({ mx + 1, my + 2 })) {
int mi = abs(dMonster[mx + 1][my + 2]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 4) != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 2 };
pcursmonst = mi;
}
}
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && IsTileLit({ mx + 2, my + 2 })) {
int mi = abs(dMonster[mx + 2][my + 2]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 4) != 0) {
cursPosition = Point { mx, my } + Displacement { 2, 2 };
pcursmonst = mi;
}
}
if (mx + 1 < MAXDUNX && !flipflag && dMonster[mx + 1][my] != 0 && IsTileLit({ mx + 1, my })) {
int mi = abs(dMonster[mx + 1][my]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 2) != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 0 };
pcursmonst = mi;
}
}
if (my + 1 < MAXDUNY && flipflag && dMonster[mx][my + 1] != 0 && IsTileLit({ mx, my + 1 })) {
int mi = abs(dMonster[mx][my + 1]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 2) != 0) {
cursPosition = Point { mx, my } + Displacement { 0, 1 };
pcursmonst = mi;
}
}
if (dMonster[mx][my] != 0 && IsTileLit({ mx, my })) {
int mi = abs(dMonster[mx][my]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 1) != 0) {
cursPosition = { mx, my };
pcursmonst = mi;
}
}
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && IsTileLit({ mx + 1, my + 1 })) {
int mi = abs(dMonster[mx + 1][my + 1]) - 1;
if (mi == pcurstemp && Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 2) != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 1 };
pcursmonst = mi;
}
}
if (pcursmonst != -1 && (Monsters[pcursmonst].flags & MFLAG_HIDDEN) != 0) {
pcursmonst = -1;
cursPosition = { mx, my };
}
if (pcursmonst != -1 && Monsters[pcursmonst].isPlayerMinion()) {
pcursmonst = -1;
}
if (pcursmonst != -1) {
return;
}
}
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && IsTileLit({ mx + 2, my + 1 })) {
int mi = abs(dMonster[mx + 2][my + 1]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 4) != 0) {
cursPosition = Point { mx, my } + Displacement { 2, 1 };
pcursmonst = mi;
}
}
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && IsTileLit({ mx + 1, my + 2 })) {
int mi = abs(dMonster[mx + 1][my + 2]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 4) != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 2 };
pcursmonst = mi;
}
}
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && IsTileLit({ mx + 2, my + 2 })) {
int mi = abs(dMonster[mx + 2][my + 2]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 4) != 0) {
cursPosition = Point { mx, my } + Displacement { 2, 2 };
pcursmonst = mi;
}
}
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] != 0 && IsTileLit({ mx + 1, my })) {
int mi = abs(dMonster[mx + 1][my]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 2) != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 0 };
pcursmonst = mi;
}
}
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] != 0 && IsTileLit({ mx, my + 1 })) {
int mi = abs(dMonster[mx][my + 1]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 2) != 0) {
cursPosition = Point { mx, my } + Displacement { 0, 1 };
pcursmonst = mi;
}
}
if (dMonster[mx][my] != 0 && IsTileLit({ mx, my })) {
int mi = abs(dMonster[mx][my]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 1) != 0) {
cursPosition = { mx, my };
pcursmonst = mi;
}
}
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && IsTileLit({ mx + 1, my + 1 })) {
int mi = abs(dMonster[mx + 1][my + 1]) - 1;
if (Monsters[mi].hitPoints >> 6 > 0 && (Monsters[mi].data().selectionType & 2) != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 1 };
pcursmonst = mi;
}
}
if (pcursmonst != -1 && (Monsters[pcursmonst].flags & MFLAG_HIDDEN) != 0) {
pcursmonst = -1;
cursPosition = { mx, my };
}
if (pcursmonst != -1 && Monsters[pcursmonst].isPlayerMinion()) {
pcursmonst = -1;
}
} else {
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] > 0) {
pcursmonst = dMonster[mx + 1][my] - 1;
cursPosition = Point { mx, my } + Displacement { 1, 0 };
}
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] > 0) {
pcursmonst = dMonster[mx][my + 1] - 1;
cursPosition = Point { mx, my } + Displacement { 0, 1 };
}
if (dMonster[mx][my] > 0) {
pcursmonst = dMonster[mx][my] - 1;
cursPosition = { mx, my };
}
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] > 0) {
pcursmonst = dMonster[mx + 1][my + 1] - 1;
cursPosition = Point { mx, my } + Displacement { 1, 1 };
}
}
if (pcursmonst == -1) {
if (!flipflag && mx + 1 < MAXDUNX && dPlayer[mx + 1][my] != 0) {
int8_t bv = abs(dPlayer[mx + 1][my]) - 1;
Player &player = Players[bv];
if (&player != MyPlayer && player._pHitPoints != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 0 };
pcursplr = bv;
}
}
if (flipflag && my + 1 < MAXDUNY && dPlayer[mx][my + 1] != 0) {
int8_t bv = abs(dPlayer[mx][my + 1]) - 1;
Player &player = Players[bv];
if (&player != MyPlayer && player._pHitPoints != 0) {
cursPosition = Point { mx, my } + Displacement { 0, 1 };
pcursplr = bv;
}
}
if (dPlayer[mx][my] != 0) {
int8_t bv = abs(dPlayer[mx][my]) - 1;
if (bv != MyPlayerId) {
cursPosition = { mx, my };
pcursplr = bv;
}
}
if (TileContainsDeadPlayer({ mx, my })) {
for (int i = 0; i < MAX_PLRS; i++) {
const Player &player = Players[i];
if (player.position.tile == Point { mx, my } && &player != MyPlayer) {
cursPosition = { mx, my };
pcursplr = i;
}
}
}
if (pcurs == CURSOR_RESURRECT) {
for (int xx = -1; xx < 2; xx++) {
for (int yy = -1; yy < 2; yy++) {
if (TileContainsDeadPlayer({ mx + xx, my + yy })) {
for (int i = 0; i < MAX_PLRS; i++) {
const Player &player = Players[i];
if (player.position.tile.x == mx + xx && player.position.tile.y == my + yy && &player != MyPlayer) {
cursPosition = Point { mx, my } + Displacement { xx, yy };
pcursplr = i;
}
}
}
}
}
}
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dPlayer[mx + 1][my + 1] != 0) {
int8_t bv = abs(dPlayer[mx + 1][my + 1]) - 1;
const Player &player = Players[bv];
if (&player != MyPlayer && player._pHitPoints != 0) {
cursPosition = Point { mx, my } + Displacement { 1, 1 };
pcursplr = bv;
}
}
}
if (pcursmonst == -1 && pcursplr == -1) {
// No monsters or players under the cursor, try find an object starting with the tile below the current tile (tall
// objects like doors)
Point testPosition = currentTile + Direction::South;
Object *object = FindObjectAtPosition(testPosition);
if (object == nullptr || object->_oSelFlag < 2) {
// Either no object or can't interact from the test position, try the current tile
testPosition = currentTile;
object = FindObjectAtPosition(testPosition);
if (object == nullptr || IsNoneOf(object->_oSelFlag, 1, 3)) {
// Still no object (that could be activated from this position), try the tile to the bottom left or right
// (whichever is closest to the cursor as determined when we set flipflag earlier)
testPosition = currentTile + (flipflag ? Direction::SouthWest : Direction::SouthEast);
object = FindObjectAtPosition(testPosition);
if (object != nullptr && object->_oSelFlag < 2) {
// Found an object but it's not in range, clear the pointer
object = nullptr;
}
}
}
if (object != nullptr) {
// found object that can be activated with the given cursor position
cursPosition = testPosition;
ObjectUnderCursor = object;
}
}
if (pcursplr == -1 && ObjectUnderCursor == nullptr && pcursmonst == -1) {
if (!flipflag && mx + 1 < MAXDUNX && dItem[mx + 1][my] > 0) {
int8_t bv = dItem[mx + 1][my] - 1;
if (Items[bv]._iSelFlag >= 2) {
cursPosition = Point { mx, my } + Displacement { 1, 0 };
pcursitem = bv;
}
}
if (flipflag && my + 1 < MAXDUNY && dItem[mx][my + 1] > 0) {
int8_t bv = dItem[mx][my + 1] - 1;
if (Items[bv]._iSelFlag >= 2) {
cursPosition = Point { mx, my } + Displacement { 0, 1 };
pcursitem = bv;
}
}
if (dItem[mx][my] > 0) {
int8_t bv = dItem[mx][my] - 1;
if (Items[bv]._iSelFlag == 1 || Items[bv]._iSelFlag == 3) {
cursPosition = { mx, my };
pcursitem = bv;
}
}
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dItem[mx + 1][my + 1] > 0) {
int8_t bv = dItem[mx + 1][my + 1] - 1;
if (Items[bv]._iSelFlag >= 2) {
cursPosition = Point { mx, my } + Displacement { 1, 1 };
pcursitem = bv;
}
}
if (pcursitem == -1) {
cursPosition = { mx, my };
CheckTrigForce();
CheckTown();
CheckRportal();
}
}
if (pcurs == CURSOR_IDENTIFY) {
ObjectUnderCursor = nullptr;
pcursmonst = -1;
pcursitem = -1;
cursPosition = { mx, my };
}
if (pcursmonst != -1 && leveltype != DTYPE_TOWN && Monsters[pcursmonst].isPlayerMinion()) {
pcursmonst = -1;
}
}
} // namespace devilution