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709 lines
21 KiB
709 lines
21 KiB
/** |
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* @file automap.cpp |
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* |
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* Implementation of the in-game map overlay. |
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*/ |
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#include "automap.h" |
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#include <fmt/format.h> |
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#include "control.h" |
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#include "engine/render/automap_render.hpp" |
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#include "inv.h" |
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#include "monster.h" |
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#include "palette.h" |
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#include "player.h" |
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#include "setmaps.h" |
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#include "utils/language.h" |
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#include "utils/stdcompat/algorithm.hpp" |
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#include "utils/ui_fwd.h" |
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namespace devilution { |
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namespace { |
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/** |
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* Maps from tile_id to automap type. |
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*/ |
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std::array<uint16_t, 256> AutomapTypes; |
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Point Automap; |
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enum MapColors : uint8_t { |
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/** color used to draw the player's arrow */ |
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MapColorsPlayer = (PAL8_ORANGE + 1), |
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/** color for bright map lines (doors, stairs etc.) */ |
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MapColorsBright = PAL8_YELLOW, |
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/** color for dim map lines/dots */ |
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MapColorsDim = (PAL16_YELLOW + 8), |
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/** color for items on automap */ |
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MapColorsItem = (PAL8_BLUE + 1), |
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}; |
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constexpr uint16_t MapFlagsType = 0x000F; |
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/** these are in the second byte */ |
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enum MapFlags : uint8_t { |
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// clang-format off |
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MapFlagsMapVerticalDoor = 1 << 0, |
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MapFlagsMapHorizontalDoor = 1 << 1, |
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MapFlagsVerticalArch = 1 << 2, |
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MapFlagsHorizontalArch = 1 << 3, |
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MapFlagsVerticalGrate = 1 << 4, |
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MapFlagsHorizontalGrate = 1 << 5, |
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MapFlagsDirt = 1 << 6, |
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MapFlagsStairs = 1 << 7, |
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// clang-format on |
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}; |
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void DrawDiamond(const CelOutputBuffer &out, Point center, uint8_t color) |
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{ |
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const Point left { center.x - AmLine16, center.y }; |
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const Point top { center.x, center.y - AmLine8 }; |
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const Point bottom { center.x, center.y + AmLine8 }; |
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DrawMapLineNE(out, left, AmLine8, color); |
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DrawMapLineSE(out, left, AmLine8, color); |
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DrawMapLineSE(out, top, AmLine8, color); |
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DrawMapLineNE(out, bottom, AmLine8, color); |
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} |
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void DrawMapVerticalDoor(const CelOutputBuffer &out, Point center) |
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{ |
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DrawMapLineNE(out, { center.x + AmLine8, center.y - AmLine4 }, AmLine4, MapColorsDim); |
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DrawMapLineNE(out, { center.x - AmLine16, center.y + AmLine8 }, AmLine4, MapColorsDim); |
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DrawDiamond(out, center, MapColorsBright); |
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} |
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void DrawMapHorizontalDoor(const CelOutputBuffer &out, Point center) |
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{ |
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DrawMapLineSE(out, { center.x - AmLine16, center.y - AmLine8 }, AmLine4, MapColorsDim); |
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DrawMapLineSE(out, { center.x + AmLine8, center.y + AmLine4 }, AmLine4, MapColorsDim); |
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DrawDiamond(out, center, MapColorsBright); |
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} |
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/** |
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* @brief Renders the given automap shape at the specified screen coordinates. |
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*/ |
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void DrawAutomapTile(const CelOutputBuffer &out, Point center, uint16_t automapType) |
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{ |
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uint8_t flags = automapType >> 8; |
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if ((flags & MapFlagsDirt) != 0) { |
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out.SetPixel(center, MapColorsDim); |
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out.SetPixel({ center.x - AmLine8, center.y - AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x - AmLine8, center.y + AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x + AmLine8, center.y - AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x + AmLine8, center.y + AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x - AmLine16, center.y }, MapColorsDim); |
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out.SetPixel({ center.x + AmLine16, center.y }, MapColorsDim); |
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out.SetPixel({ center.x, center.y - AmLine8 }, MapColorsDim); |
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out.SetPixel({ center.x, center.y + AmLine8 }, MapColorsDim); |
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out.SetPixel({ center.x + AmLine8 - AmLine32, center.y + AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x - AmLine8 + AmLine32, center.y + AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x - AmLine16, center.y + AmLine8 }, MapColorsDim); |
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out.SetPixel({ center.x + AmLine16, center.y + AmLine8 }, MapColorsDim); |
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out.SetPixel({ center.x - AmLine8, center.y + AmLine16 - AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x + AmLine8, center.y + AmLine16 - AmLine4 }, MapColorsDim); |
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out.SetPixel({ center.x, center.y + AmLine16 }, MapColorsDim); |
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} |
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if ((flags & MapFlagsStairs) != 0) { |
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constexpr int NumStairSteps = 4; |
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const Point offset = { -AmLine8, AmLine4 }; |
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Point p = { center.x - AmLine8, center.y - AmLine8 - AmLine4 }; |
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for (int i = 0; i < NumStairSteps; ++i) { |
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DrawMapLineSE(out, p, AmLine16, MapColorsBright); |
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p += offset; |
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} |
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} |
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bool drawVertical = false; |
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bool drawHorizontal = false; |
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bool drawCaveHorizontal = false; |
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bool drawCaveVertical = false; |
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switch (automapType & MapFlagsType) { |
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case 1: // stand-alone column or other unpassable object |
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DrawDiamond(out, { center.x, center.y - AmLine8 }, MapColorsDim); |
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break; |
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case 2: |
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case 5: |
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drawVertical = true; |
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break; |
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case 3: |
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case 6: |
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drawHorizontal = true; |
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break; |
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case 4: |
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drawVertical = true; |
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drawHorizontal = true; |
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break; |
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case 8: |
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drawVertical = true; |
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drawCaveHorizontal = true; |
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break; |
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case 9: |
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drawHorizontal = true; |
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drawCaveVertical = true; |
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break; |
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case 10: |
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drawCaveHorizontal = true; |
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break; |
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case 11: |
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drawCaveVertical = true; |
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break; |
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case 12: |
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drawCaveHorizontal = true; |
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drawCaveVertical = true; |
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break; |
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} |
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if (drawVertical) { // right-facing obstacle |
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if ((flags & MapFlagsMapVerticalDoor) != 0) { // two wall segments with a door in the middle |
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DrawMapVerticalDoor(out, { center.x - AmLine16, center.y - AmLine8 }); |
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} |
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if ((flags & MapFlagsVerticalGrate) != 0) { // right-facing half-wall |
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DrawMapLineNE(out, { center.x - AmLine32, center.y }, AmLine8, MapColorsDim); |
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flags |= MapFlagsVerticalArch; |
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} |
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if ((flags & MapFlagsVerticalArch) != 0) { // window or passable column |
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DrawDiamond(out, { center.x, center.y - AmLine8 }, MapColorsDim); |
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} |
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if ((flags & (MapFlagsMapVerticalDoor | MapFlagsVerticalGrate | MapFlagsVerticalArch)) == 0) { |
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DrawMapLineNE(out, { center.x - AmLine32, center.y }, AmLine16, MapColorsDim); |
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} |
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} |
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if (drawHorizontal) { // left-facing obstacle |
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if ((flags & MapFlagsMapHorizontalDoor) != 0) { |
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DrawMapHorizontalDoor(out, { center.x + AmLine16, center.y - AmLine8 }); |
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} |
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if ((flags & MapFlagsHorizontalGrate) != 0) { |
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DrawMapLineSE(out, { center.x + AmLine16, center.y - AmLine8 }, AmLine8, MapColorsDim); |
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flags |= MapFlagsHorizontalArch; |
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} |
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if ((flags & MapFlagsHorizontalArch) != 0) { |
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DrawDiamond(out, { center.x, center.y - AmLine8 }, MapColorsDim); |
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} |
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if ((flags & (MapFlagsMapHorizontalDoor | MapFlagsHorizontalGrate | MapFlagsHorizontalArch)) == 0) { |
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DrawMapLineSE(out, { center.x, center.y - AmLine16 }, AmLine16, MapColorsDim); |
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} |
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} |
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// For caves the horizontal/vertical flags are swapped |
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if (drawCaveHorizontal) { |
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if ((flags & MapFlagsMapVerticalDoor) != 0) { |
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DrawMapHorizontalDoor(out, { center.x - AmLine16, center.y + AmLine8 }); |
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} else { |
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DrawMapLineSE(out, { center.x - AmLine32, center.y }, AmLine16, MapColorsDim); |
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} |
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} |
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if (drawCaveVertical) { |
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if ((flags & MapFlagsMapHorizontalDoor) != 0) { |
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DrawMapVerticalDoor(out, { center.x + AmLine16, center.y + AmLine8 }); |
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} else { |
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DrawMapLineNE(out, { center.x, center.y + AmLine16 }, AmLine16, MapColorsDim); |
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} |
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} |
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} |
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void SearchAutomapItem(const CelOutputBuffer &out) |
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{ |
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auto &myPlayer = plr[myplr]; |
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Point tile = myPlayer.position.tile; |
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if (myPlayer._pmode == PM_WALK3) { |
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tile = myPlayer.position.future; |
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if (myPlayer._pdir == DIR_W) |
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tile.x++; |
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else |
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tile.y++; |
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} |
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const int startX = clamp(tile.x - 8, 0, MAXDUNX); |
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const int startY = clamp(tile.y - 8, 0, MAXDUNY); |
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const int endX = clamp(tile.x + 8, 0, MAXDUNX); |
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const int endY = clamp(tile.y + 8, 0, MAXDUNY); |
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for (int i = startX; i < endX; i++) { |
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for (int j = startY; j < endY; j++) { |
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if (dItem[i][j] == 0) |
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continue; |
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int px = i - 2 * AutomapOffset.x - ViewX; |
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int py = j - 2 * AutomapOffset.y - ViewY; |
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Point screen = { |
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(ScrollInfo.offset.x * AutoMapScale / 100 / 2) + (px - py) * AmLine16 + gnScreenWidth / 2, |
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(ScrollInfo.offset.y * AutoMapScale / 100 / 2) + (px + py) * AmLine8 + (gnScreenHeight - PANEL_HEIGHT) / 2 |
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}; |
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if (CanPanelsCoverView()) { |
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if (invflag || sbookflag) |
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screen.x -= 160; |
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if (chrflag || questlog) |
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screen.x += 160; |
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} |
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screen.y -= AmLine8; |
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DrawDiamond(out, screen, MapColorsItem); |
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} |
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} |
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} |
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/** |
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* @brief Renders an arrow on the automap, centered on and facing the direction of the player. |
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*/ |
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void DrawAutomapPlr(const CelOutputBuffer &out, int playerId) |
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{ |
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int playerColor = MapColorsPlayer + (8 * playerId) % 128; |
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auto &player = plr[playerId]; |
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Point tile = player.position.tile; |
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if (player._pmode == PM_WALK3) { |
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tile = player.position.future; |
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if (player._pdir == DIR_W) |
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tile.x++; |
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else |
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tile.y++; |
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} |
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int px = tile.x - 2 * AutomapOffset.x - ViewX; |
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int py = tile.y - 2 * AutomapOffset.y - ViewY; |
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Point base = { |
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(player.position.offset.x * AutoMapScale / 100 / 2) + (ScrollInfo.offset.x * AutoMapScale / 100 / 2) + (px - py) * AmLine16 + gnScreenWidth / 2, |
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(player.position.offset.y * AutoMapScale / 100 / 2) + (ScrollInfo.offset.y * AutoMapScale / 100 / 2) + (px + py) * AmLine8 + (gnScreenHeight - PANEL_HEIGHT) / 2 |
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}; |
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if (CanPanelsCoverView()) { |
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if (invflag || sbookflag) |
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base.x -= gnScreenWidth / 4; |
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if (chrflag || questlog) |
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base.x += gnScreenWidth / 4; |
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} |
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base.y -= AmLine8; |
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switch (player._pdir) { |
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case DIR_N: { |
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const Point point { base.x, base.y - AmLine16 }; |
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DrawVerticalLine(out, point, AmLine16, playerColor); |
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DrawMapLineSteepNE(out, { point.x - AmLine4, point.y + 2 * AmLine4 }, AmLine4, playerColor); |
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DrawMapLineSteepNW(out, { point.x + AmLine4, point.y + 2 * AmLine4 }, AmLine4, playerColor); |
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} break; |
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case DIR_NE: { |
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const Point point { base.x + AmLine16, base.y - AmLine8 }; |
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DrawHorizontalLine(out, { point.x - AmLine8, point.y }, AmLine8, playerColor); |
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DrawMapLineNE(out, { point.x - 2 * AmLine8, point.y + AmLine8 }, AmLine8, playerColor); |
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DrawMapLineSteepSW(out, point, AmLine4, playerColor); |
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} break; |
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case DIR_E: { |
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const Point point { base.x + AmLine16, base.y }; |
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DrawMapLineNW(out, point, AmLine4, playerColor); |
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DrawHorizontalLine(out, { point.x - AmLine16, point.y }, AmLine16, playerColor); |
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DrawMapLineSW(out, point, AmLine4, playerColor); |
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} break; |
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case DIR_SE: { |
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const Point point { base.x + AmLine16, base.y + AmLine8 }; |
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DrawMapLineSE(out, { point.x - 2 * AmLine8, point.y - AmLine8 }, AmLine8, playerColor); |
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DrawHorizontalLine(out, { point.x - (AmLine8 + 1), point.y }, AmLine8 + 1, playerColor); |
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DrawMapLineSteepNW(out, point, AmLine4, playerColor); |
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} break; |
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case DIR_S: |
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case DIR_OMNI: { |
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const Point point { base.x, base.y + AmLine16 }; |
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DrawVerticalLine(out, { point.x, point.y - AmLine16 }, AmLine16, playerColor); |
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DrawMapLineSteepSW(out, { point.x + AmLine4, point.y - 2 * AmLine4 }, AmLine4, playerColor); |
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DrawMapLineSteepSE(out, { point.x - AmLine4, point.y - 2 * AmLine4 }, AmLine4, playerColor); |
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} break; |
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case DIR_SW: { |
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const Point point { base.x - AmLine16, base.y + AmLine8 }; |
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DrawMapLineSteepNE(out, point, AmLine4, playerColor); |
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DrawMapLineSW(out, { point.x + 2 * AmLine8, point.y - AmLine8 }, AmLine8, playerColor); |
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DrawHorizontalLine(out, point, AmLine8 + 1, playerColor); |
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} break; |
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case DIR_W: { |
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const Point point { base.x - AmLine16, base.y }; |
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DrawMapLineNE(out, point, AmLine4, playerColor); |
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DrawHorizontalLine(out, point, AmLine16 + 1, playerColor); |
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DrawMapLineSE(out, point, AmLine4, playerColor); |
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} break; |
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case DIR_NW: { |
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const Point point { base.x - AmLine16, base.y - AmLine8 }; |
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DrawMapLineNW(out, { point.x + 2 * AmLine8, point.y + AmLine8 }, AmLine8, playerColor); |
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DrawHorizontalLine(out, point, AmLine8 + 1, playerColor); |
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DrawMapLineSteepSE(out, point, AmLine4, playerColor); |
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} break; |
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} |
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} |
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/** |
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* @brief Returns the automap shape at the given coordinate. |
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*/ |
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uint16_t GetAutomapType(Point map, bool view) |
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{ |
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if (view && map.x == -1 && map.y >= 0 && map.y < DMAXY && AutomapView[0][map.y]) { |
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if ((GetAutomapType({ 0, map.y }, false) & (MapFlagsDirt << 8)) != 0) { |
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return 0; |
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} |
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return MapFlagsDirt << 8; |
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} |
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if (view && map.y == -1 && map.x >= 0 && map.x < DMAXY && AutomapView[map.x][0]) { |
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if ((GetAutomapType({ map.x, 0 }, false) & (MapFlagsDirt << 8)) != 0) { |
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return 0; |
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} |
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return MapFlagsDirt << 8; |
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} |
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if (map.x < 0 || map.x >= DMAXX) { |
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return 0; |
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} |
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if (map.y < 0 || map.y >= DMAXX) { |
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return 0; |
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} |
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if (!AutomapView[map.x][map.y] && view) { |
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return 0; |
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} |
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uint16_t rv = AutomapTypes[dungeon[map.x][map.y]]; |
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if (rv == 7) { |
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if (((GetAutomapType({ map.x - 1, map.y }, false) >> 8) & MapFlagsHorizontalArch) != 0) { |
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if (((GetAutomapType({ map.x, map.y - 1 }, false) >> 8) & MapFlagsVerticalArch) != 0) { |
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rv = 1; |
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} |
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} |
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} |
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return rv; |
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} |
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/** |
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* @brief Renders game info, such as the name of the current level, and in multi player the name of the game and the game password. |
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*/ |
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void DrawAutomapText(const CelOutputBuffer &out) |
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{ |
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char desc[256]; |
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int nextLine = 20; |
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if (gbIsMultiplayer) { |
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if (strcasecmp("0.0.0.0", szPlayerName) != 0) { |
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strcat(strcpy(desc, _("game: ")), szPlayerName); |
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DrawString(out, desc, { 8, nextLine, 0, 0 }); |
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nextLine += 15; |
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} |
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if (szPlayerDescript[0] != '\0') { |
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strcat(strcpy(desc, _("password: ")), szPlayerDescript); |
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DrawString(out, desc, { 8, nextLine, 0, 0 }); |
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nextLine += 15; |
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} |
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} |
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if (setlevel) { |
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DrawString(out, _(quest_level_names[setlvlnum]), { 8, nextLine, 0, 0 }); |
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return; |
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} |
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if (currlevel != 0) { |
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if (currlevel >= 17 && currlevel <= 20) { |
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strcpy(desc, fmt::format(_("Level: Nest {:d}"), currlevel - 16).c_str()); |
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} else if (currlevel >= 21 && currlevel <= 24) { |
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strcpy(desc, fmt::format(_("Level: Crypt {:d}"), currlevel - 20).c_str()); |
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} else { |
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strcpy(desc, fmt::format(_("Level: {:d}"), currlevel).c_str()); |
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} |
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DrawString(out, desc, { 8, nextLine, 0, 0 }); |
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} |
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} |
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std::unique_ptr<uint16_t[]> LoadAutomapData(size_t &tileCount) |
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{ |
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switch (leveltype) { |
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case DTYPE_CATHEDRAL: |
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if (currlevel < 21) |
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return LoadFileInMem<uint16_t>("Levels\\L1Data\\L1.AMP", &tileCount); |
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return LoadFileInMem<uint16_t>("NLevels\\L5Data\\L5.AMP", &tileCount); |
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case DTYPE_CATACOMBS: |
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return LoadFileInMem<uint16_t>("Levels\\L2Data\\L2.AMP", &tileCount); |
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case DTYPE_CAVES: |
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if (currlevel < 17) |
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return LoadFileInMem<uint16_t>("Levels\\L3Data\\L3.AMP", &tileCount); |
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return LoadFileInMem<uint16_t>("NLevels\\L6Data\\L6.AMP", &tileCount); |
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case DTYPE_HELL: |
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return LoadFileInMem<uint16_t>("Levels\\L4Data\\L4.AMP", &tileCount); |
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default: |
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return nullptr; |
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} |
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} |
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} // namespace |
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bool AutomapActive; |
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bool AutomapView[DMAXX][DMAXY]; |
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int AutoMapScale; |
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Point AutomapOffset; |
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int AmLine64; |
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int AmLine32; |
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int AmLine16; |
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int AmLine8; |
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int AmLine4; |
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void InitAutomapOnce() |
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{ |
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AutomapActive = false; |
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AutoMapScale = 50; |
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AmLine64 = 32; |
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AmLine32 = 16; |
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AmLine16 = 8; |
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AmLine8 = 4; |
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AmLine4 = 2; |
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} |
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void InitAutomap() |
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{ |
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size_t tileCount = 0; |
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std::unique_ptr<uint16_t[]> tileTypes = LoadAutomapData(tileCount); |
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for (unsigned i = 0; i < tileCount; i++) { |
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AutomapTypes[i + 1] = tileTypes[i]; |
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} |
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tileTypes = nullptr; |
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memset(AutomapView, 0, sizeof(AutomapView)); |
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for (auto &column : dFlags) |
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for (auto &dFlag : column) |
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dFlag &= ~BFLAG_EXPLORED; |
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} |
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void StartAutomap() |
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{ |
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AutomapOffset = { 0, 0 }; |
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AutomapActive = true; |
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} |
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void AutomapUp() |
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{ |
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AutomapOffset.x--; |
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AutomapOffset.y--; |
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} |
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void AutomapDown() |
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{ |
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AutomapOffset.x++; |
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AutomapOffset.y++; |
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} |
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void AutomapLeft() |
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{ |
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AutomapOffset.x--; |
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AutomapOffset.y++; |
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} |
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void AutomapRight() |
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{ |
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AutomapOffset.x++; |
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AutomapOffset.y--; |
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} |
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void AutomapZoomIn() |
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{ |
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if (AutoMapScale >= 200) |
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return; |
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AutoMapScale += 5; |
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AmLine64 = (AutoMapScale * 64) / 100; |
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AmLine32 = AmLine64 / 2; |
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AmLine16 = AmLine32 / 2; |
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AmLine8 = AmLine16 / 2; |
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AmLine4 = AmLine8 / 2; |
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} |
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void AutomapZoomOut() |
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{ |
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if (AutoMapScale <= 50) |
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return; |
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|
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AutoMapScale -= 5; |
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AmLine64 = (AutoMapScale * 64) / 100; |
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AmLine32 = AmLine64 / 2; |
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AmLine16 = AmLine32 / 2; |
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AmLine8 = AmLine16 / 2; |
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AmLine4 = AmLine8 / 2; |
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} |
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|
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void DrawAutomap(const CelOutputBuffer &out) |
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{ |
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if (leveltype == DTYPE_TOWN) { |
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DrawAutomapText(out); |
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return; |
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} |
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Automap = { (ViewX - 16) / 2, (ViewY - 16) / 2 }; |
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while (Automap.x + AutomapOffset.x < 0) |
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AutomapOffset.x++; |
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while (Automap.x + AutomapOffset.x >= DMAXX) |
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AutomapOffset.x--; |
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|
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while (Automap.y + AutomapOffset.y < 0) |
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AutomapOffset.y++; |
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while (Automap.y + AutomapOffset.y >= DMAXY) |
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AutomapOffset.y--; |
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|
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Automap += AutomapOffset; |
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|
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int d = (AutoMapScale * 64) / 100; |
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int cells = 2 * (gnScreenWidth / 2 / d) + 1; |
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if (((gnScreenWidth / 2) % d) != 0) |
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cells++; |
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if (((gnScreenWidth / 2) % d) >= (AutoMapScale * 32) / 100) |
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cells++; |
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if ((ScrollInfo.offset.x + ScrollInfo.offset.y) != 0) |
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cells++; |
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|
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Point screen { |
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gnScreenWidth / 2, |
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(gnScreenHeight - PANEL_HEIGHT) / 2 |
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}; |
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if ((cells & 1) != 0) { |
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screen.x -= AmLine64 * ((cells - 1) / 2); |
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screen.y -= AmLine32 * ((cells + 1) / 2); |
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} else { |
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screen.x -= AmLine64 * (cells / 2) - AmLine32; |
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screen.y -= AmLine32 * (cells / 2) + AmLine16; |
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} |
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if ((ViewX & 1) != 0) { |
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screen.x -= AmLine16; |
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screen.y -= AmLine8; |
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} |
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if ((ViewY & 1) != 0) { |
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screen.x += AmLine16; |
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screen.y -= AmLine8; |
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} |
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|
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screen.x += AutoMapScale * ScrollInfo.offset.x / 100 / 2; |
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screen.y += AutoMapScale * ScrollInfo.offset.y / 100 / 2; |
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|
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if (CanPanelsCoverView()) { |
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if (invflag || sbookflag) { |
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screen.x -= gnScreenWidth / 4; |
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} |
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if (chrflag || questlog) { |
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screen.x += gnScreenWidth / 4; |
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} |
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} |
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|
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Point map = { Automap.x - cells, Automap.y - 1 }; |
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|
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for (int i = 0; i <= cells + 1; i++) { |
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Point tile1 = screen; |
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for (int j = 0; j < cells; j++) { |
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uint16_t mapType = GetAutomapType({ map.x + j, map.y - j }, true); |
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if (mapType != 0) |
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DrawAutomapTile(out, tile1, mapType); |
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tile1.x += AmLine64; |
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} |
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map.y++; |
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|
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Point tile2 { screen.x - AmLine32, screen.y + AmLine16 }; |
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for (int j = 0; j <= cells; j++) { |
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uint16_t mapType = GetAutomapType({ map.x + j, map.y - j }, true); |
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if (mapType != 0) |
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DrawAutomapTile(out, tile2, mapType); |
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tile2.x += AmLine64; |
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} |
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map.x++; |
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screen.y += AmLine32; |
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} |
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|
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for (int playerId = 0; playerId < MAX_PLRS; playerId++) { |
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auto &player = plr[playerId]; |
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if (player.plrlevel == plr[myplr].plrlevel && player.plractive && !player._pLvlChanging) { |
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DrawAutomapPlr(out, playerId); |
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} |
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} |
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|
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if (AutoMapShowItems) |
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SearchAutomapItem(out); |
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|
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DrawAutomapText(out); |
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} |
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|
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void SetAutomapView(Point tile) |
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{ |
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const Point map { (tile.x - 16) / 2, (tile.y - 16) / 2 }; |
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|
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if (map.x < 0 || map.x >= DMAXX || map.y < 0 || map.y >= DMAXY) { |
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return; |
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} |
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|
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AutomapView[map.x][map.y] = true; |
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|
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uint16_t mapType = GetAutomapType(map, false); |
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uint16_t solid = mapType & 0x4000; |
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|
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switch (mapType & MapFlagsType) { |
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case 2: |
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if (solid != 0) { |
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if (GetAutomapType({ map.x, map.y + 1 }, false) == 0x4007) |
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AutomapView[map.x][map.y + 1] = true; |
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} else if ((GetAutomapType({ map.x - 1, map.y }, false) & 0x4000) != 0) { |
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AutomapView[map.x - 1][map.y] = true; |
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} |
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break; |
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case 3: |
|
if (solid != 0) { |
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if (GetAutomapType({ map.x + 1, map.y }, false) == 0x4007) |
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AutomapView[map.x + 1][map.y] = true; |
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} else if ((GetAutomapType({ map.x, map.y - 1 }, false) & 0x4000) != 0) { |
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AutomapView[map.x][map.y - 1] = true; |
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} |
|
break; |
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case 4: |
|
if (solid != 0) { |
|
if (GetAutomapType({ map.x, map.y + 1 }, false) == 0x4007) |
|
AutomapView[map.x][map.y + 1] = true; |
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if (GetAutomapType({ map.x + 1, map.y }, false) == 0x4007) |
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AutomapView[map.x + 1][map.y] = true; |
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} else { |
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if ((GetAutomapType({ map.x - 1, map.y }, false) & 0x4000) != 0) |
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AutomapView[map.x - 1][map.y] = true; |
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if ((GetAutomapType({ map.x, map.y - 1 }, false) & 0x4000) != 0) |
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AutomapView[map.x][map.y - 1] = true; |
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if ((GetAutomapType({ map.x - 1, map.y - 1 }, false) & 0x4000) != 0) |
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AutomapView[map.x - 1][map.y - 1] = true; |
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} |
|
break; |
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case 5: |
|
if (solid != 0) { |
|
if ((GetAutomapType({ map.x, map.y - 1 }, false) & 0x4000) != 0) |
|
AutomapView[map.x][map.y - 1] = true; |
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if (GetAutomapType({ map.x, map.y + 1 }, false) == 0x4007) |
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AutomapView[map.x][map.y + 1] = true; |
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} else if ((GetAutomapType({ map.x - 1, map.y }, false) & 0x4000) != 0) { |
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AutomapView[map.x - 1][map.y] = true; |
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} |
|
break; |
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case 6: |
|
if (solid != 0) { |
|
if ((GetAutomapType({ map.x - 1, map.y }, false) & 0x4000) != 0) |
|
AutomapView[map.x - 1][map.y] = true; |
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if (GetAutomapType({ map.x + 1, map.y }, false) == 0x4007) |
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AutomapView[map.x + 1][map.y] = true; |
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} else if ((GetAutomapType({ map.x, map.y - 1 }, false) & 0x4000) != 0) { |
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AutomapView[map.x][map.y - 1] = true; |
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} |
|
break; |
|
} |
|
} |
|
|
|
void AutomapZoomReset() |
|
{ |
|
AutomapOffset = { 0, 0 }; |
|
AmLine64 = (AutoMapScale * 64) / 100; |
|
AmLine32 = AmLine64 / 2; |
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AmLine16 = AmLine32 / 2; |
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AmLine8 = AmLine16 / 2; |
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AmLine4 = AmLine8 / 2; |
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} |
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|
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} // namespace devilution
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