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13 lines
439 B
13 lines
439 B
#pragma once |
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#include <cstddef> |
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#include "DiabloUI/ui_item.h" |
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namespace devilution { |
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void UiErrorOkDialog(const char *text, const std::vector<UiItemBase *> &renderBehind); |
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void UiErrorOkDialog(const char *text, const char *caption, const std::vector<UiItemBase *> &renderBehind); |
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void UiOkDialog(const char *text, const char *caption, bool error, const std::vector<UiItemBase *> &renderBehind); |
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} // namespace devilution
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