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/**
* @file spells.h
*
* Interface of functionality for casting player spells.
*/
#ifndef __SPELLS_H__
#define __SPELLS_H__
int GetManaAmount(int id, int sn);
void UseMana(int id, int sn);
BOOL CheckSpell(int id, int sn, char st, BOOL manaonly);
void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl);
void DoResurrect(int pnum, int rid);
void DoHealOther(int pnum, int rid);
#endif /* __SPELLS_H__ */