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/**
* @file nthread.h
*
* Interface of functions for managing game ticks.
*/
#ifndef __NTHREAD_H__
#define __NTHREAD_H__
extern BYTE sgbNetUpdateRate;
extern DWORD gdwMsgLenTbl[MAX_PLRS];
extern DWORD gdwDeltaBytesSec;
extern BOOLEAN nthread_should_run;
extern DWORD gdwTurnsInTransit;
extern int glpMsgTbl[MAX_PLRS];
extern unsigned int glpNThreadId;
extern int turn_upper_bit;
extern BOOLEAN sgbThreadIsRunning;
extern DWORD gdwLargestMsgSize;
extern DWORD gdwNormalMsgSize;
extern int last_tick;
void nthread_terminate_game(const char *pszFcn);
DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta);
BOOL nthread_recv_turns(BOOL *pfSendAsync);
void nthread_set_turn_upper_bit();
void nthread_start(BOOL set_turn_upper_bit);
unsigned int __stdcall nthread_handler(void *data);
void nthread_cleanup();
void nthread_ignore_mutex(BOOL bStart);
BOOL nthread_has_500ms_passed(BOOL unused);
/* rdata */
#endif /* __NTHREAD_H__ */