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/**
* @file automap.h
*
* Interface of the in-game map overlay.
*/
#ifndef __AUTOMAP_H__
#define __AUTOMAP_H__
extern WORD automaptype[512];
extern BOOL automapflag;
extern char AmShiftTab[31];
extern BOOLEAN automapview[DMAXX][DMAXY];
extern int AutoMapScale;
extern int AutoMapXOfs;
extern int AutoMapYOfs;
extern int AmLine64;
extern int AmLine32;
extern int AmLine16;
extern int AmLine8;
extern int AmLine4;
void InitAutomapOnce();
void InitAutomap();
void StartAutomap();
void AutomapUp();
void AutomapDown();
void AutomapLeft();
void AutomapRight();
void AutomapZoomIn();
void AutomapZoomOut();
void DrawAutomap();
void DrawAutomapTile(int screen_x, int screen_y, WORD automap_type);
void DrawAutomapPlr();
WORD GetAutomapType(int x, int y, BOOL view);
void DrawAutomapText();
void SetAutomapView(int x, int y);
void AutomapZoomReset();
#endif /* __AUTOMAP_H__ */