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/**
* @file render.h
*
* Interface of functionality for rendering the level tiles.
*/
#pragma once
namespace devilution {
/**
* @brief Blit current world CEL to the given buffer
* @param out Target buffer
* @param x Target buffer coordinate
* @param y Target buffer coordinate
*/
void RenderTile(CelOutputBuffer out, int x, int y);
/**
* @brief Render a black tile
* @param out Target buffer
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
*/
void world_draw_black_tile(CelOutputBuffer out, int sx, int sy);
}