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189 lines
7.7 KiB
189 lines
7.7 KiB
/** |
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* @file error.cpp |
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* |
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* Implementation of in-game message functions. |
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*/ |
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#include <deque> |
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#include "error.h" |
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#include "DiabloUI/ui_flags.hpp" |
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#include "control.h" |
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#include "engine/render/cel_render.hpp" |
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#include "engine/render/text_render.hpp" |
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#include "stores.h" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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std::deque<std::string> DiabloMessages; |
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std::vector<std::string> TextLines; |
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uint32_t msgdelay; |
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int ErrorWindowHeight = 54; |
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const int LineHeight = 12; |
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const int LineWidth = 418; |
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void InitNextLines() |
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{ |
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msgdelay = SDL_GetTicks(); |
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auto message = DiabloMessages.front(); |
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TextLines.clear(); |
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char tempstr[1536]; // Longest test is about 768 chars * 2 for unicode |
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strcpy(tempstr, message.data()); |
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const std::string paragraphs = WordWrapString(tempstr, LineWidth, GameFont12, 1); |
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size_t previous = 0; |
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while (true) { |
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size_t next = paragraphs.find('\n', previous); |
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TextLines.emplace_back(paragraphs.substr(previous, next - previous)); |
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if (next == std::string::npos) |
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break; |
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previous = next + 1; |
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} |
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ErrorWindowHeight = std::max(54, static_cast<int>((TextLines.size() * LineHeight) + 42)); |
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} |
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} // namespace |
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/** Maps from error_id to error message. */ |
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const char *const MsgStrings[] = { |
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"", |
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N_("No automap available in town"), |
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N_("No multiplayer functions in demo"), |
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N_("Direct Sound Creation Failed"), |
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N_("Not available in shareware version"), |
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N_("Not enough space to save"), |
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N_("No Pause in town"), |
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N_("Copying to a hard disk is recommended"), |
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N_("Multiplayer sync problem"), |
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N_("No pause in multiplayer"), |
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N_("Loading..."), |
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N_("Saving..."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Some are weakened as one grows strong"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "New strength is forged through destruction"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Those who defend seldom attack"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The sword of justice is swift and sharp"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "While the spirit is vigilant the body thrives"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The powers of mana refocused renews"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Time cannot diminish the power of steel"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Magic is not always what it seems to be"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "What once was opened now is closed"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Intensity comes at the cost of wisdom"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Arcane power brings destruction"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "That which cannot be held cannot be harmed"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Crimson and Azure become as the sun"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Knowledge and wisdom at the cost of self"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Drink and be refreshed"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Wherever you go, there you are"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Energy comes at the cost of wisdom"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Riches abound when least expected"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Where avarice fails, patience gains reward"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Blessed by a benevolent companion!"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The hands of men may be guided by fate"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Strength is bolstered by heavenly faith"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The essence of life flows from within"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The way is made clear when viewed from above"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Salvation comes at the cost of wisdom"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Mysteries are revealed in the light of reason"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Those who are last may yet be first"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Generosity brings its own rewards"), |
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N_("You must be at least level 8 to use this."), |
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N_("You must be at least level 13 to use this."), |
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N_("You must be at least level 17 to use this."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Arcane knowledge gained!"), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "That which does not kill you..."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Knowledge is power."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Give and you shall receive."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Some experience is gained by touch."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "There's no place like home."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Spiritual energy is restored."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel more agile."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel stronger."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel wiser."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel refreshed."), |
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "That which can break will."), |
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}; |
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void InitDiabloMsg(diablo_message e) |
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{ |
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std::string msg = _(MsgStrings[e]); |
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InitDiabloMsg(msg); |
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} |
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void InitDiabloMsg(std::string msg) |
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{ |
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if (DiabloMessages.size() >= MAX_SEND_STR_LEN) |
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return; |
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if (std::find(DiabloMessages.begin(), DiabloMessages.end(), msg) != DiabloMessages.end()) |
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return; |
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DiabloMessages.push_back(msg); |
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if (DiabloMessages.size() == 1) |
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InitNextLines(); |
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} |
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bool IsDiabloMsgAvailable() |
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{ |
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return !DiabloMessages.empty(); |
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} |
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void CancelCurrentDiabloMsg() |
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{ |
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msgdelay = 0; |
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} |
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void ClrDiabloMsg() |
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{ |
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DiabloMessages.clear(); |
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} |
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void DrawDiabloMsg(const Surface &out) |
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{ |
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int dialogStartY = ((gnScreenHeight - PANEL_HEIGHT) / 2) - (ErrorWindowHeight / 2) + 9; |
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CelDrawTo(out, { PANEL_X + 101, dialogStartY }, *pSTextSlidCels, 1); |
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CelDrawTo(out, { PANEL_X + 527, dialogStartY }, *pSTextSlidCels, 4); |
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CelDrawTo(out, { PANEL_X + 101, dialogStartY + ErrorWindowHeight - 6 }, *pSTextSlidCels, 2); |
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CelDrawTo(out, { PANEL_X + 527, dialogStartY + ErrorWindowHeight - 6 }, *pSTextSlidCels, 3); |
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int sx = PANEL_X + 109; |
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for (int i = 0; i < 35; i++) { |
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CelDrawTo(out, { sx, dialogStartY }, *pSTextSlidCels, 5); |
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CelDrawTo(out, { sx, dialogStartY + ErrorWindowHeight - 6 }, *pSTextSlidCels, 7); |
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sx += 12; |
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} |
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int drawnYborder = 12; |
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while ((drawnYborder + 12) < ErrorWindowHeight) { |
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CelDrawTo(out, { PANEL_X + 101, dialogStartY + drawnYborder }, *pSTextSlidCels, 6); |
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CelDrawTo(out, { PANEL_X + 527, dialogStartY + drawnYborder }, *pSTextSlidCels, 8); |
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drawnYborder += 12; |
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} |
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DrawHalfTransparentRectTo(out, PANEL_X + 104, dialogStartY - 8, 432, ErrorWindowHeight); |
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auto message = DiabloMessages.front(); |
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int lineNumber = 0; |
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for (auto &line : TextLines) { |
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DrawString(out, line.c_str(), { { PANEL_X + 109, dialogStartY + 12 + lineNumber * LineHeight }, { LineWidth, LineHeight } }, UiFlags::AlignCenter, 1, LineHeight); |
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lineNumber += 1; |
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} |
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if (msgdelay > 0 && msgdelay <= SDL_GetTicks() - 3500) { |
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msgdelay = 0; |
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} |
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if (msgdelay == 0) { |
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DiabloMessages.pop_front(); |
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if (!DiabloMessages.empty()) |
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InitNextLines(); |
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} |
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} |
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} // namespace devilution
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