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#include "controls/devices/kbcontroller.h"
#if defined(RETROFW)
#define HAS_KBCTRL 1
#define KBCTRL_BUTTON_DPAD_LEFT SDLK_LEFT
#define KBCTRL_BUTTON_DPAD_RIGHT SDLK_RIGHT
#define KBCTRL_BUTTON_DPAD_UP SDLK_UP
#define KBCTRL_BUTTON_DPAD_DOWN SDLK_DOWN
#define KBCTRL_BUTTON_B SDLK_LCTRL
#define KBCTRL_BUTTON_A SDLK_LALT
#define KBCTRL_BUTTON_Y SDLK_SPACE
#define KBCTRL_BUTTON_X SDLK_LSHIFT
#define KBCTRL_BUTTON_RIGHTSHOULDER SDLK_BACKSPACE
#define KBCTRL_BUTTON_LEFTSHOULDER SDLK_TAB
#define KBCTRL_BUTTON_START SDLK_RETURN
#define KBCTRL_BUTTON_BACK SDLK_ESCAPE
#define KBCTRL_MODIFIER_KEY SDLK_END // The suspend key on RG300
#endif
#if HAS_KBCTRL == 1
#include "sdl2_to_1_2_backports.h"
#include "sdl_compat.h"
#include "stubs.h"
namespace dvl {
namespace {
bool IsModifierKey()
{
#ifdef KBCTRL_MODIFIER_KEY
return SDLC_GetKeyboardState(nullptr)[KBCTRL_MODIFIER_KEY];
#else
return false;
#endif
}
} // namespace
ControllerButton KbCtrlToControllerButton(const SDL_Event &event)
{
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
switch (event.key.keysym.sym) {
#ifdef KBCTRL_BUTTON_A
case KBCTRL_BUTTON_A:
return ControllerButton::BUTTON_A;
#endif
#ifdef KBCTRL_BUTTON_B
case KBCTRL_BUTTON_B:
return ControllerButton::BUTTON_B;
#endif
#ifdef KBCTRL_BUTTON_X
case KBCTRL_BUTTON_X:
if (IsModifierKey())
return ControllerButton::BUTTON_LEFTSTICK;
return ControllerButton::BUTTON_X;
#endif
#ifdef KBCTRL_BUTTON_Y
case KBCTRL_BUTTON_Y:
if (IsModifierKey())
return ControllerButton::BUTTON_RIGHTSTICK;
return ControllerButton::BUTTON_Y;
#endif
#ifdef KBCTRL_BUTTON_LEFTSTICK
case KBCTRL_BUTTON_LEFTSTICK:
return ControllerButton::BUTTON_LEFTSTICK;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSTICK
case KBCTRL_BUTTON_RIGHTSTICK:
return ControllerButton::BUTTON_RIGHTSTICK;
#endif
#ifdef KBCTRL_BUTTON_LEFTSHOULDER
case KBCTRL_BUTTON_LEFTSHOULDER:
if (IsModifierKey())
return ControllerButton::AXIS_TRIGGERLEFT;
return ControllerButton::BUTTON_LEFTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSHOULDER
case KBCTRL_BUTTON_RIGHTSHOULDER:
if (IsModifierKey())
return ControllerButton::AXIS_TRIGGERRIGHT;
return ControllerButton::BUTTON_RIGHTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_START
case KBCTRL_BUTTON_START:
return ControllerButton::BUTTON_START;
#endif
#ifdef KBCTRL_BUTTON_BACK
case KBCTRL_BUTTON_BACK:
return ControllerButton::BUTTON_BACK;
#endif
#ifdef KBCTRL_BUTTON_DPAD_UP
case KBCTRL_BUTTON_DPAD_UP:
return ControllerButton::BUTTON_DPAD_UP;
#endif
#ifdef KBCTRL_BUTTON_DPAD_DOWN
case KBCTRL_BUTTON_DPAD_DOWN:
return ControllerButton::BUTTON_DPAD_DOWN;
#endif
#ifdef KBCTRL_BUTTON_DPAD_LEFT
case KBCTRL_BUTTON_DPAD_LEFT:
return ControllerButton::BUTTON_DPAD_LEFT;
#endif
#ifdef KBCTRL_BUTTON_DPAD_RIGHT
case KBCTRL_BUTTON_DPAD_RIGHT:
return ControllerButton::BUTTON_DPAD_RIGHT;
#endif
default:
return ControllerButton::NONE;
}
}
}
namespace {
int ControllerButtonToKbCtrlKeyCode(ControllerButton button)
{
if (button == ControllerButton::AXIS_TRIGGERLEFT || button == ControllerButton::AXIS_TRIGGERRIGHT)
UNIMPLEMENTED();
switch (button) {
#ifdef KBCTRL_BUTTON_A
case ControllerButton::BUTTON_A:
return KBCTRL_BUTTON_A;
#endif
#ifdef KBCTRL_BUTTON_B
case ControllerButton::BUTTON_B:
return KBCTRL_BUTTON_B;
#endif
#ifdef KBCTRL_BUTTON_X
case ControllerButton::BUTTON_X:
return KBCTRL_BUTTON_X;
#endif
#ifdef KBCTRL_BUTTON_Y
case ControllerButton::BUTTON_Y:
return KBCTRL_BUTTON_Y;
#endif
#ifdef KBCTRL_BUTTON_BACK
case ControllerButton::BUTTON_BACK:
return KBCTRL_BUTTON_BACK;
#endif
#ifdef KBCTRL_BUTTON_START
case ControllerButton::BUTTON_START:
return KBCTRL_BUTTON_START;
#endif
#ifdef KBCTRL_BUTTON_LEFTSTICK
case ControllerButton::BUTTON_LEFTSTICK:
return KBCTRL_BUTTON_LEFTSTICK;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSTICK
case ControllerButton::BUTTON_RIGHTSTICK:
return KBCTRL_BUTTON_RIGHTSTICK;
#endif
#ifdef KBCTRL_BUTTON_LEFTSHOULDER
case ControllerButton::BUTTON_LEFTSHOULDER:
return KBCTRL_BUTTON_LEFTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_RIGHTSHOULDER
case ControllerButton::BUTTON_RIGHTSHOULDER:
return KBCTRL_BUTTON_RIGHTSHOULDER;
#endif
#ifdef KBCTRL_BUTTON_DPAD_UP
case ControllerButton::BUTTON_DPAD_UP:
return KBCTRL_BUTTON_DPAD_UP;
#endif
#ifdef KBCTRL_BUTTON_DPAD_DOWN
case ControllerButton::BUTTON_DPAD_DOWN:
return KBCTRL_BUTTON_DPAD_DOWN;
#endif
#ifdef KBCTRL_BUTTON_DPAD_LEFT
case ControllerButton::BUTTON_DPAD_LEFT:
return KBCTRL_BUTTON_DPAD_LEFT;
#endif
#ifdef KBCTRL_BUTTON_DPAD_RIGHT
case ControllerButton::BUTTON_DPAD_RIGHT:
return KBCTRL_BUTTON_DPAD_RIGHT;
#endif
default:
return -1;
}
}
} // namespace
bool IsKbCtrlButtonPressed(ControllerButton button)
{
int key_code = ControllerButtonToKbCtrlKeyCode(button);
if (key_code == -1)
return false;
#ifndef USE_SDL1
return SDL_GetKeyboardState(nullptr)[SDL_GetScancodeFromKey(key_code)];
#else
return SDL_GetKeyState(nullptr)[key_code];
#endif
}
} // namespace dvl
#endif