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#include "controls/devices/joystick.h"
#include "stubs.h"
#ifdef SWITCH
#define JOY_BUTTON_DPAD_LEFT 16
#define JOY_BUTTON_DPAD_UP 17
#define JOY_BUTTON_DPAD_RIGHT 18
#define JOY_BUTTON_DPAD_DOWN 19
#endif
namespace dvl {
ControllerButton JoyButtonToControllerButton(const SDL_Event &event)
{
switch (event.type) {
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
switch (event.jbutton.button) {
#ifdef JOY_BUTTON_A
case JOY_BUTTON_A:
return ControllerButton::BUTTON_A;
#endif
#ifdef JOY_BUTTON_B
case JOY_BUTTON_B:
return ControllerButton::BUTTON_B;
#endif
#ifdef JOY_BUTTON_X
case JOY_BUTTON_X:
return ControllerButton::BUTTON_X;
#endif
#ifdef JOY_BUTTON_Y
case JOY_BUTTON_Y:
return ControllerButton::BUTTON_Y;
#endif
#ifdef JOY_BUTTON_LEFTSTICK
case JOY_BUTTON_LEFTSTICK:
return ControllerButton::BUTTON_LEFTSTICK;
#endif
#ifdef JOY_BUTTON_RIGHTSTICK
case JOY_BUTTON_RIGHTSTICK:
return ControllerButton::BUTTON_RIGHTSTICK;
#endif
#ifdef JOY_BUTTON_LEFTSHOULDER
case JOY_BUTTON_LEFTSHOULDER:
return ControllerButton::BUTTON_LEFTSHOULDER;
#endif
#ifdef JOY_BUTTON_RIGHTSHOULDER
case JOY_BUTTON_RIGHTSHOULDER:
return ControllerButton::BUTTON_RIGHTSHOULDER;
#endif
#ifdef JOY_BUTTON_START
case JOY_BUTTON_START:
return ControllerButton::BUTTON_START;
#endif
#ifdef JOY_BUTTON_BACK
case JOY_BUTTON_BACK:
return ControllerButton::BUTTON_BACK;
#endif
#ifdef JOY_BUTTON_DPAD_LEFT
case JOY_BUTTON_DPAD_LEFT:
return ControllerButton::BUTTON_DPAD_LEFT;
#endif
#ifdef JOY_BUTTON_DPAD_UP
case JOY_BUTTON_DPAD_UP:
return ControllerButton::BUTTON_DPAD_UP;
#endif
#ifdef JOY_BUTTON_DPAD_RIGHT
case JOY_BUTTON_DPAD_RIGHT:
return ControllerButton::BUTTON_DPAD_RIGHT;
#endif
#ifdef JOY_BUTTON_DPAD_DOWN
case JOY_BUTTON_DPAD_DOWN:
return ControllerButton::BUTTON_DPAD_DOWN;
#endif
default:
break;
}
break;
}
return ControllerButton::NONE;
}
int JoyButtonToControllerButton(ControllerButton button) {
if (button == ControllerButton::AXIS_TRIGGERLEFT || button == ControllerButton::AXIS_TRIGGERRIGHT)
UNIMPLEMENTED();
switch (button) {
#ifdef JOY_BUTTON_A
case ControllerButton::BUTTON_A:
return JOY_BUTTON_A;
#endif
#ifdef JOY_BUTTON_B
case ControllerButton::BUTTON_B:
return JOY_BUTTON_B;
#endif
#ifdef JOY_BUTTON_X
case ControllerButton::BUTTON_X:
return JOY_BUTTON_X;
#endif
#ifdef JOY_BUTTON_Y
case ControllerButton::BUTTON_Y:
return JOY_BUTTON_Y;
#endif
#ifdef JOY_BUTTON_BACK
case ControllerButton::BUTTON_BACK:
return JOY_BUTTON_BACK;
#endif
#ifdef JOY_BUTTON_START
case ControllerButton::BUTTON_START:
return JOY_BUTTON_START;
#endif
#ifdef JOY_BUTTON_LEFTSTICK
case ControllerButton::BUTTON_LEFTSTICK:
return JOY_BUTTON_LEFTSTICK;
#endif
#ifdef JOY_BUTTON_RIGHTSTICK
case ControllerButton::BUTTON_RIGHTSTICK:
return JOY_BUTTON_RIGHTSTICK;
#endif
#ifdef JOY_BUTTON_LEFTSHOULDER
case ControllerButton::BUTTON_LEFTSHOULDER:
return JOY_BUTTON_LEFTSHOULDER;
#endif
#ifdef JOY_BUTTON_RIGHTSHOULDER
case ControllerButton::BUTTON_RIGHTSHOULDER:
return JOY_BUTTON_RIGHTSHOULDER;
#endif
#ifdef JOY_BUTTON_DPAD_UP
case ControllerButton::BUTTON_DPAD_UP:
return JOY_BUTTON_DPAD_UP;
#endif
#ifdef JOY_BUTTON_DPAD_DOWN
case ControllerButton::BUTTON_DPAD_DOWN:
return JOY_BUTTON_DPAD_DOWN;
#endif
#ifdef JOY_BUTTON_DPAD_LEFT
case ControllerButton::BUTTON_DPAD_LEFT:
return JOY_BUTTON_DPAD_LEFT;
#endif
#ifdef JOY_BUTTON_DPAD_RIGHT
case ControllerButton::BUTTON_DPAD_RIGHT:
return JOY_BUTTON_DPAD_RIGHT;
#endif
default:
return -1;
}
}
bool IsJoystickButtonPressed(ControllerButton button) {
if (CurrentJoystick() == nullptr)
return false;
const int joy_button = JoyButtonToControllerButton(button);
return joy_button != -1 && SDL_JoystickGetButton(CurrentJoystick(), joy_button);
}
static SDL_Joystick *current_joystick = nullptr;
SDL_Joystick *CurrentJoystick()
{
return current_joystick;
}
static int current_joystick_index = -1;
int CurrentJoystickIndex()
{
return current_joystick_index;
}
void InitJoystick()
{
if (SDL_NumJoysticks() == 0)
return;
// Get the first available controller.
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
#ifndef USE_SDL1
if (!SDL_IsGameController(i))
continue;
#endif
SDL_Log("Initializing joystick %d: %s", i, SDL_JoystickNameForIndex(i));
current_joystick = SDL_JoystickOpen(i);
if (current_joystick == nullptr) {
SDL_Log(SDL_GetError());
continue;
}
current_joystick_index = i;
break;
}
}
} // namespace dvl