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#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "../DiabloUI/diabloui.h"
#include <config.h>
DEVILUTION_BEGIN_NAMESPACE
HWND ghMainWnd;
int glMid1Seed[NUMLEVELS];
int glMid2Seed[NUMLEVELS];
int gnLevelTypeTbl[NUMLEVELS];
int MouseY;
int MouseX;
BOOL gbGameLoopStartup;
DWORD glSeedTbl[NUMLEVELS];
BOOL gbRunGame;
int glMid3Seed[NUMLEVELS];
BOOL gbRunGameResult;
BOOL zoomflag;
BOOL gbProcessPlayers;
int glEndSeed[NUMLEVELS];
BOOL gbLoadGame;
int DebugMonsters[10];
BOOLEAN cineflag;
int force_redraw;
BOOL visiondebug;
BOOL scrollflag; /* unused */
BOOL light4flag;
BOOL leveldebug;
BOOL monstdebug;
BOOL trigdebug; /* unused */
int setseed;
int debugmonsttypes;
int PauseMode;
int sgnTimeoutCurs;
char sgbMouseDown;
int color_cycle_timer;
/* rdata */
BOOL fullscreen = TRUE;
int showintrodebug = 1;
#ifdef _DEBUG
int questdebug = -1;
int debug_mode_key_s;
int debug_mode_key_w;
int debug_mode_key_inverted_v;
int debug_mode_dollar_sign;
int debug_mode_key_d;
int debug_mode_key_i;
int dbgplr;
int dbgqst;
int dbgmon;
int arrowdebug;
#endif
int frameflag;
int frameend;
int framerate;
int framestart;
BOOL FriendlyMode = TRUE;
char *spszMsgTbl[4] = {
"I need help! Come Here!",
"Follow me.",
"Here's something for you.",
"Now you DIE!"
};
char *spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" };
void FreeGameMem()
{
music_stop();
MemFreeDbg(pDungeonCels);
MemFreeDbg(pMegaTiles);
MemFreeDbg(pLevelPieces);
MemFreeDbg(pSpecialCels);
FreeMissiles();
FreeMonsters();
FreeObjectGFX();
FreeEffects();
FreeTownerGFX();
}
BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer)
{
BOOL fExitProgram;
unsigned int uMsg;
gbSelectProvider = TRUE;
do {
fExitProgram = FALSE;
gbLoadGame = FALSE;
if (!NetInit(bSinglePlayer, &fExitProgram)) {
gbRunGameResult = !fExitProgram;
break;
}
gbSelectProvider = FALSE;
if (bNewGame || !gbValidSaveFile) {
InitLevels();
InitQuests();
InitPortals();
InitDungMsgs(myplr);
}
if (!gbValidSaveFile || !gbLoadGame)
uMsg = WM_DIABNEWGAME;
else
uMsg = WM_DIABLOADGAME;
run_game_loop(uMsg);
NetClose();
pfile_create_player_description(0, 0);
} while (gbRunGameResult);
SNetDestroy();
return gbRunGameResult;
}
// Controller support: Actions to run after updating the cursor state.
// Defined in SourceX/controls/plctrls.cpp.
extern void finish_simulated_mouse_clicks(int current_mouse_x, int current_mouse_y);
extern void plrctrls_after_check_curs_move();
static bool ProcessInput()
{
if (PauseMode == 2) {
return false;
}
if (gbMaxPlayers == 1 && gmenu_is_active()) {
force_redraw |= 1;
return false;
}
if (!gmenu_is_active() && sgnTimeoutCurs == 0) {
#ifndef USE_SDL1
finish_simulated_mouse_clicks(MouseX, MouseY);
#endif
CheckCursMove();
plrctrls_after_check_curs_move();
track_process();
}
return true;
}
void run_game_loop(unsigned int uMsg)
{
BOOL bLoop;
WNDPROC saveProc;
MSG msg;
nthread_ignore_mutex(TRUE);
start_game(uMsg);
/// ASSERT: assert(ghMainWnd);
saveProc = SetWindowProc(GM_Game);
control_update_life_mana();
msg_process_net_packets();
gbRunGame = TRUE;
gbProcessPlayers = TRUE;
gbRunGameResult = TRUE;
force_redraw = 255;
DrawAndBlit();
PaletteFadeIn(8);
force_redraw = 255;
gbGameLoopStartup = TRUE;
nthread_ignore_mutex(FALSE);
while (gbRunGame) {
while (PeekMessage(&msg)) {
if (msg.message == WM_QUIT) {
gbRunGameResult = FALSE;
gbRunGame = FALSE;
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (!gbRunGame)
break;
if (!nthread_has_500ms_passed(FALSE)) {
ProcessInput();
DrawAndBlit();
continue;
}
diablo_color_cyc_logic();
multi_process_network_packets();
game_loop(gbGameLoopStartup);
gbGameLoopStartup = FALSE;
DrawAndBlit();
}
if (gbMaxPlayers > 1) {
pfile_write_hero();
}
pfile_flush_W();
PaletteFadeOut(8);
SetCursor_(CURSOR_NONE);
ClearScreenBuffer();
force_redraw = 255;
scrollrt_draw_game_screen(TRUE);
saveProc = SetWindowProc(saveProc);
/// ASSERT: assert(saveProc == GM_Game);
free_game();
if (cineflag) {
cineflag = FALSE;
DoEnding();
}
}
void start_game(unsigned int uMsg)
{
zoomflag = TRUE;
cineflag = FALSE;
InitCursor();
InitLightTable();
LoadDebugGFX();
/// ASSERT: assert(ghMainWnd);
music_stop();
ShowProgress(uMsg);
gmenu_init_menu();
InitLevelCursor();
sgnTimeoutCurs = 0;
sgbMouseDown = 0;
track_repeat_walk(FALSE);
}
void free_game()
{
int i;
FreeControlPan();
FreeInvGFX();
FreeGMenu();
FreeQuestText();
FreeStoreMem();
for (i = 0; i < MAX_PLRS; i++)
FreePlayerGFX(i);
FreeItemGFX();
FreeCursor();
FreeLightTable();
FreeDebugGFX();
FreeGameMem();
}
void diablo_init()
{
init_create_window();
SFileEnableDirectAccess(TRUE);
init_archives();
atexit(init_cleanup);
UiInitialize();
#ifdef SPAWN
UiSetSpawned(TRUE);
#endif
atexit(UiDestroy);
ReadOnlyTest();
InitHash();
diablo_init_screen();
snd_init(NULL);
atexit(sound_cleanup);
sound_init();
atexit(effects_cleanup_sfx);
}
void diablo_splash()
{
if (!showintrodebug)
return;
play_movie("gendata\\logo.smk", TRUE);
#ifndef SPAWN
if (getIniBool("Diablo", "Intro", true)) {
play_movie("gendata\\diablo1.smk", TRUE);
setIniValue("Diablo", "Intro", "0");
}
#endif
UiTitleDialog();
}
int DiabloMain(int argc, char **argv)
{
diablo_parse_flags(argc, argv);
diablo_init();
diablo_splash();
mainmenu_loop();
return 0;
}
static void print_help_and_exit()
{
printf("Options:\n");
printf(" %-20s %-30s\n", "-h, --help", "Print this message and exit");
printf(" %-20s %-30s\n", "--version", "Print the version and exit");
printf(" %-20s %-30s\n", "--data-dir", "Specify the folder of diabdat.mpq");
printf(" %-20s %-30s\n", "-n", "Skip startup videos");
printf(" %-20s %-30s\n", "-f", "Display frames per second");
printf(" %-20s %-30s\n", "-x", "Run in windowed mode");
#ifdef _DEBUG
printf("\nDebug options:\n");
printf(" %-20s %-30s\n", "-d", "Increaased item drops");
printf(" %-20s %-30s\n", "-w", "Enable cheats");
printf(" %-20s %-30s\n", "-$", "Enable god mode");
printf(" %-20s %-30s\n", "-^", "Enable god mode and debug tools");
//printf(" %-20s %-30s\n", "-b", "Enable item drop log");
printf(" %-20s %-30s\n", "-v", "Highlight visibility");
printf(" %-20s %-30s\n", "-i", "Ignore network timeout");
//printf(" %-20s %-30s\n", "-j <##>", "Init trigger at level");
printf(" %-20s %-30s\n", "-l <##> <##>", "Start in level as type");
printf(" %-20s %-30s\n", "-m <##>", "Add debug monster, up to 10 allowed");
printf(" %-20s %-30s\n", "-q <#>", "Force a certain quest");
printf(" %-20s %-30s\n", "-r <##########>", "Set map seed");
printf(" %-20s %-30s\n", "-t <##>", "Set current quest level");
#endif
printf("\nReport bugs at https://github.com/diasurgical/devilutionX/\n");
exit(0);
}
void diablo_parse_flags(int argc, char **argv)
{
for (int i = 1; i < argc; i++) {
if (strcasecmp("-h", argv[i]) == 0 || strcasecmp("--help", argv[i]) == 0) {
print_help_and_exit();
} else if (strcasecmp("--version", argv[i]) == 0) {
printf("%s v%s\n", PROJECT_NAME, PROJECT_VERSION);
exit(0);
} else if (strcasecmp("--data-dir", argv[i]) == 0) {
basePath = argv[++i];
#ifdef _WIN32
if (basePath.back() != '\\')
basePath += '\\';
#else
if (basePath.back() != '/')
basePath += '/';
#endif
} else if (strcasecmp("-n", argv[i]) == 0) {
showintrodebug = 0;
} else if (strcasecmp("-f", argv[i]) == 0) {
EnableFrameCount();
} else if (strcasecmp("-x", argv[i]) == 0) {
fullscreen = FALSE;
#ifdef _DEBUG
} else if (strcasecmp("-^", argv[i]) == 0) {
debug_mode_key_inverted_v = 1;
} else if (strcasecmp("-$", argv[i]) == 0) {
debug_mode_dollar_sign = 1;
/*
} else if (strcasecmp("-b", argv[i]) == 0) {
debug_mode_key_b = 1;
*/
} else if (strcasecmp("-d", argv[i]) == 0) {
debug_mode_key_d = 1;
} else if (strcasecmp("-i", argv[i]) == 0) {
debug_mode_key_i = 1;
/*
} else if (strcasecmp("-j", argv[i]) == 0) {
debug_mode_key_J_trigger = argv[++i];
*/
} else if (strcasecmp("-l", argv[i]) == 0) {
setlevel = FALSE;
leveldebug = TRUE;
leveltype = SDL_atoi(argv[++i]);
currlevel = SDL_atoi(argv[++i]);
plr[0].plrlevel = currlevel;
} else if (strcasecmp("-m", argv[i]) == 0) {
monstdebug = TRUE;
DebugMonsters[debugmonsttypes++] = SDL_atoi(argv[++i]);
} else if (strcasecmp("-q", argv[i]) == 0) {
questdebug = SDL_atoi(argv[++i]);
} else if (strcasecmp("-r", argv[i]) == 0) {
setseed = SDL_atoi(argv[++i]);
} else if (strcasecmp("-s", argv[i]) == 0) {
debug_mode_key_s = 1;
} else if (strcasecmp("-t", argv[i]) == 0) {
leveldebug = TRUE;
setlevel = TRUE;
setlvlnum = SDL_atoi(argv[++i]);
} else if (strcasecmp("-v", argv[i]) == 0) {
visiondebug = TRUE;
} else if (strcasecmp("-w", argv[i]) == 0) {
debug_mode_key_w = 1;
#endif
} else {
printf("unrecognized option '%s'\n", argv[i]);
print_help_and_exit();
}
}
}
void diablo_init_screen()
{
int i;
MouseX = SCREEN_WIDTH / 2;
MouseY = SCREEN_HEIGHT / 2;
if (!sgbControllerActive)
SetCursorPos(MouseX, MouseY);
ScrollInfo._sdx = 0;
ScrollInfo._sdy = 0;
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = SDIR_NONE;
ClrDiabloMsg();
}
BOOL PressEscKey()
{
BOOL rv = FALSE;
if (doomflag) {
doom_close();
rv = TRUE;
}
if (helpflag) {
helpflag = FALSE;
rv = TRUE;
}
if (qtextflag) {
qtextflag = FALSE;
sfx_stop();
rv = TRUE;
} else if (stextflag) {
STextESC();
rv = TRUE;
}
if (msgflag) {
msgdelay = 0;
rv = TRUE;
}
if (talkflag) {
control_reset_talk();
rv = TRUE;
}
if (dropGoldFlag) {
control_drop_gold(VK_ESCAPE);
rv = TRUE;
}
if (spselflag) {
spselflag = FALSE;
rv = TRUE;
}
return rv;
}
static void GetMousePos(LPARAM lParam)
{
MouseX = (short)(lParam & 0xffff);
MouseY = (short)((lParam >> 16) & 0xffff);
}
LRESULT DisableInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_KEYDOWN:
case WM_KEYUP:
case WM_CHAR:
case WM_SYSKEYDOWN:
case WM_SYSCOMMAND:
case WM_MOUSEMOVE:
GetMousePos(lParam);
return 0;
case WM_LBUTTONDOWN:
if (sgbMouseDown != 0)
return 0;
sgbMouseDown = 1;
return 0;
case WM_LBUTTONUP:
if (sgbMouseDown != 1)
return 0;
sgbMouseDown = 0;
return 0;
case WM_RBUTTONDOWN:
if (sgbMouseDown != 0)
return 0;
sgbMouseDown = 2;
return 0;
case WM_RBUTTONUP:
if (sgbMouseDown != 2)
return 0;
sgbMouseDown = 0;
return 0;
case WM_CAPTURECHANGED:
if (hWnd == (HWND)lParam)
return 0;
sgbMouseDown = 0;
return 0;
}
return MainWndProc(hWnd, uMsg, wParam, lParam);
}
LRESULT GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_KEYDOWN:
PressKey(wParam);
return 0;
case WM_KEYUP:
ReleaseKey(wParam);
return 0;
case WM_CHAR:
PressChar(wParam);
return 0;
case WM_SYSKEYDOWN:
if (PressSysKey(wParam))
return 0;
break;
case WM_SYSCOMMAND:
if (wParam == SC_CLOSE) {
gbRunGame = FALSE;
gbRunGameResult = FALSE;
return 0;
}
break;
case WM_MOUSEMOVE:
GetMousePos(lParam);
gmenu_on_mouse_move();
return 0;
case WM_LBUTTONDOWN:
GetMousePos(lParam);
if (sgbMouseDown == 0) {
sgbMouseDown = 1;
track_repeat_walk(LeftMouseDown(wParam));
}
return 0;
case WM_LBUTTONUP:
GetMousePos(lParam);
if (sgbMouseDown == 1) {
sgbMouseDown = 0;
LeftMouseUp();
track_repeat_walk(FALSE);
}
return 0;
case WM_RBUTTONDOWN:
GetMousePos(lParam);
if (sgbMouseDown == 0) {
sgbMouseDown = 2;
RightMouseDown();
}
return 0;
case WM_RBUTTONUP:
GetMousePos(lParam);
if (sgbMouseDown == 2) {
sgbMouseDown = 0;
}
return 0;
case WM_CAPTURECHANGED:
if (hWnd != (HWND)lParam) {
sgbMouseDown = 0;
track_repeat_walk(FALSE);
}
break;
case WM_DIABNEXTLVL:
case WM_DIABPREVLVL:
case WM_DIABRTNLVL:
case WM_DIABSETLVL:
case WM_DIABWARPLVL:
case WM_DIABTOWNWARP:
case WM_DIABTWARPUP:
case WM_DIABRETOWN:
if (gbMaxPlayers > 1)
pfile_write_hero();
nthread_ignore_mutex(TRUE);
PaletteFadeOut(8);
FreeMonsterSnd();
music_stop();
track_repeat_walk(FALSE);
sgbMouseDown = 0;
ShowProgress(uMsg);
force_redraw = 255;
DrawAndBlit();
if (gbRunGame)
PaletteFadeIn(8);
nthread_ignore_mutex(FALSE);
gbGameLoopStartup = TRUE;
return 0;
}
return MainWndProc(hWnd, uMsg, wParam, lParam);
}
BOOL LeftMouseDown(int wParam)
{
if (!gmenu_left_mouse(TRUE) && !control_check_talk_btn() && !sgnTimeoutCurs) {
if (deathflag) {
control_check_btn_press();
} else if (PauseMode != 2) {
if (doomflag) {
doom_close();
} else if (spselflag) {
SetSpell();
} else if (stextflag) {
CheckStoreBtn();
} else if (MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX > PANEL_LEFT + PANEL_WIDTH) {
if (!gmenu_is_active() && !TryIconCurs()) {
if (questlog && MouseX > 32 && MouseX < 288 && MouseY > 32 && MouseY < 308) {
QuestlogESC();
} else if (qtextflag) {
qtextflag = FALSE;
sfx_stop();
} else if (chrflag && MouseX < SPANEL_WIDTH && MouseY < SPANEL_HEIGHT) {
CheckChrBtns();
} else if (invflag && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) {
if (!dropGoldFlag)
CheckInvItem();
} else if (sbookflag && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) {
CheckSBook();
} else if (pcurs >= CURSOR_FIRSTITEM) {
if (TryInvPut()) {
NetSendCmdPItem(TRUE, CMD_PUTITEM, cursmx, cursmy);
SetCursor_(CURSOR_HAND);
}
} else {
if (plr[myplr]._pStatPts && !spselflag)
CheckLvlBtn();
if (!lvlbtndown)
return LeftMouseCmd(wParam == MK_SHIFT + MK_LBUTTON);
}
}
} else {
if (!talkflag && !dropGoldFlag && !gmenu_is_active())
CheckInvScrn();
DoPanBtn();
if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM)
SetCursor_(CURSOR_HAND);
}
}
}
return FALSE;
}
BOOL LeftMouseCmd(BOOL bShift)
{
BOOL bNear;
/// ASSERT: assert(MouseY < 352); // PANEL_TOP
if (leveltype == DTYPE_TOWN) {
if (pcursitem != -1 && pcurs == CURSOR_HAND)
NetSendCmdLocParam1(TRUE, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, cursmx, cursmy, pcursitem);
if (pcursmonst != -1)
NetSendCmdLocParam1(TRUE, CMD_TALKXY, cursmx, cursmy, pcursmonst);
if (pcursitem == -1 && pcursmonst == -1 && pcursplr == -1)
return TRUE;
} else {
bNear = abs(plr[myplr].WorldX - cursmx) < 2 && abs(plr[myplr].WorldY - cursmy) < 2;
if (pcursitem != -1 && pcurs == CURSOR_HAND && !bShift) {
NetSendCmdLocParam1(TRUE, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, cursmx, cursmy, pcursitem);
} else if (pcursobj != -1 && (!bShift || bNear && object[pcursobj]._oBreak == 1)) {
NetSendCmdLocParam1(TRUE, pcurs == CURSOR_DISARM ? CMD_DISARMXY : CMD_OPOBJXY, cursmx, cursmy, pcursobj);
} else if (plr[myplr]._pwtype == WT_RANGED) {
if (bShift) {
NetSendCmdLoc(TRUE, CMD_RATTACKXY, cursmx, cursmy);
} else if (pcursmonst != -1) {
if (CanTalkToMonst(pcursmonst)) {
NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst);
} else {
NetSendCmdParam1(TRUE, CMD_RATTACKID, pcursmonst);
}
} else if (pcursplr != -1 && !FriendlyMode) {
NetSendCmdParam1(TRUE, CMD_RATTACKPID, pcursplr);
}
} else {
if (bShift) {
if (pcursmonst != -1) {
if (CanTalkToMonst(pcursmonst)) {
NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst);
} else {
NetSendCmdLoc(TRUE, CMD_SATTACKXY, cursmx, cursmy);
}
} else {
NetSendCmdLoc(TRUE, CMD_SATTACKXY, cursmx, cursmy);
}
} else if (pcursmonst != -1) {
NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst);
} else if (pcursplr != -1 && !FriendlyMode) {
NetSendCmdParam1(TRUE, CMD_ATTACKPID, pcursplr);
}
}
if (!bShift && pcursitem == -1 && pcursobj == -1 && pcursmonst == -1 && pcursplr == -1)
return TRUE;
}
return FALSE;
}
BOOL TryIconCurs()
{
if (pcurs == CURSOR_RESURRECT) {
NetSendCmdParam1(TRUE, CMD_RESURRECT, pcursplr);
return TRUE;
} else if (pcurs == CURSOR_HEALOTHER) {
NetSendCmdParam1(TRUE, CMD_HEALOTHER, pcursplr);
return TRUE;
} else if (pcurs == CURSOR_TELEKINESIS) {
DoTelekinesis();
return TRUE;
} else if (pcurs == CURSOR_IDENTIFY) {
if (pcursinvitem != -1) {
CheckIdentify(myplr, pcursinvitem);
} else {
SetCursor_(CURSOR_HAND);
}
return TRUE;
} else if (pcurs == CURSOR_REPAIR) {
if (pcursinvitem != -1) {
DoRepair(myplr, pcursinvitem);
} else {
SetCursor_(CURSOR_HAND);
}
return TRUE;
} else if (pcurs == CURSOR_RECHARGE) {
if (pcursinvitem != -1) {
DoRecharge(myplr, pcursinvitem);
} else {
SetCursor_(CURSOR_HAND);
}
return TRUE;
} else if (pcurs == CURSOR_TELEPORT) {
if (pcursmonst != -1) {
NetSendCmdParam3(TRUE, CMD_TSPELLID, pcursmonst, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell));
} else if (pcursplr != -1) {
NetSendCmdParam3(TRUE, CMD_TSPELLPID, pcursplr, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell));
} else {
NetSendCmdLocParam2(TRUE, CMD_TSPELLXY, cursmx, cursmy, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell));
}
SetCursor_(CURSOR_HAND);
return TRUE;
} else if (pcurs == CURSOR_DISARM && pcursobj == -1) {
SetCursor_(CURSOR_HAND);
return TRUE;
}
return FALSE;
}
void LeftMouseUp()
{
gmenu_left_mouse(FALSE);
control_release_talk_btn();
if (panbtndown)
CheckBtnUp();
if (chrbtnactive)
ReleaseChrBtns();
if (lvlbtndown)
ReleaseLvlBtn();
if (stextflag)
ReleaseStoreBtn();
}
void RightMouseDown()
{
if (!gmenu_is_active() && sgnTimeoutCurs == CURSOR_NONE && PauseMode != 2 && !plr[myplr]._pInvincible) {
if (doomflag) {
doom_close();
} else if (!stextflag) {
if (spselflag) {
SetSpell();
} else if (MouseY >= SPANEL_HEIGHT
|| (!sbookflag || MouseX <= RIGHT_PANEL)
&& !TryIconCurs()
&& (pcursinvitem == -1 || !UseInvItem(myplr, pcursinvitem))) {
if (pcurs == 1) {
if (pcursinvitem == -1 || !UseInvItem(myplr, pcursinvitem))
CheckPlrSpell();
} else if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) {
SetCursor_(CURSOR_HAND);
}
}
}
}
}
BOOL PressSysKey(int wParam)
{
if (gmenu_is_active() || wParam != VK_F10)
return FALSE;
diablo_hotkey_msg(1);
return TRUE;
}
void diablo_hotkey_msg(DWORD dwMsg)
{
char szMsg[MAX_SEND_STR_LEN];
if (gbMaxPlayers == 1) {
return;
}
/// ASSERT: assert(dwMsg < sizeof(spszMsgTbl) / sizeof(spszMsgTbl[0]));
if (!getIniValue("NetMsg", spszMsgHotKeyTbl[dwMsg], szMsg, MAX_SEND_STR_LEN)) {
snprintf(szMsg, MAX_SEND_STR_LEN, "%s", spszMsgTbl[dwMsg]);
setIniValue("NetMsg", spszMsgHotKeyTbl[dwMsg], szMsg);
}
NetSendCmdString(-1, szMsg);
}
void ReleaseKey(int vkey)
{
if (vkey == VK_SNAPSHOT)
CaptureScreen();
}
void PressKey(int vkey)
{
if (gmenu_presskeys(vkey) || control_presskeys(vkey)) {
return;
}
if (deathflag) {
if (sgnTimeoutCurs != 0) {
return;
}
if (vkey == VK_F9) {
diablo_hotkey_msg(0);
}
if (vkey == VK_F10) {
diablo_hotkey_msg(1);
}
if (vkey == VK_F11) {
diablo_hotkey_msg(2);
}
if (vkey == VK_F12) {
diablo_hotkey_msg(3);
}
if (vkey == VK_RETURN) {
control_type_message();
}
if (vkey != VK_ESCAPE) {
return;
}
}
if (vkey == VK_ESCAPE) {
if (!PressEscKey()) {
track_repeat_walk(FALSE);
gamemenu_on();
}
return;
}
if (sgnTimeoutCurs != 0 || dropGoldFlag) {
return;
}
if (vkey == VK_PAUSE) {
diablo_pause_game();
return;
}
if (PauseMode == 2) {
return;
}
if (vkey == VK_RETURN) {
if (GetAsyncKeyState(VK_MENU) & 0x8000) {
dx_reinit();
} else if (stextflag) {
STextEnter();
} else if (questlog) {
QuestlogEnter();
} else {
control_type_message();
}
} else if (vkey == VK_F1) {
if (helpflag) {
helpflag = FALSE;
} else if (stextflag) {
ClearPanel();
AddPanelString("No help available", TRUE); /// BUGFIX: message isn't displayed
AddPanelString("while in stores", TRUE);
track_repeat_walk(FALSE);
} else {
invflag = FALSE;
chrflag = FALSE;
sbookflag = FALSE;
spselflag = FALSE;
if (qtextflag && leveltype == DTYPE_TOWN) {
qtextflag = FALSE;
sfx_stop();
}
questlog = FALSE;
automapflag = FALSE;
msgdelay = 0;
gamemenu_off();
DisplayHelp();
doom_close();
}
}
#ifdef _DEBUG
else if (vkey == VK_F2) {
}
#endif
#ifdef _DEBUG
else if (vkey == VK_F3) {
if (pcursitem != -1) {
sprintf(
tempstr,
"IDX = %i : Seed = %i : CF = %i",
item[pcursitem].IDidx,
item[pcursitem]._iSeed,
item[pcursitem]._iCreateInfo);
NetSendCmdString(1 << myplr, tempstr);
}
sprintf(tempstr, "Numitems : %i", numitems);
NetSendCmdString(1 << myplr, tempstr);
}
#endif
#ifdef _DEBUG
else if (vkey == VK_F4) {
PrintDebugQuest();
}
#endif
else if (vkey == VK_F5) {
if (spselflag) {
SetSpeedSpell(0);
return;
}
ToggleSpell(0);
return;
} else if (vkey == VK_F6) {
if (spselflag) {
SetSpeedSpell(1);
return;
}
ToggleSpell(1);
return;
} else if (vkey == VK_F7) {
if (spselflag) {
SetSpeedSpell(2);
return;
}
ToggleSpell(2);
return;
} else if (vkey == VK_F8) {
if (spselflag) {
SetSpeedSpell(3);
return;
}
ToggleSpell(3);
return;
} else if (vkey == VK_F9) {
diablo_hotkey_msg(0);
} else if (vkey == VK_F10) {
diablo_hotkey_msg(1);
} else if (vkey == VK_F11) {
diablo_hotkey_msg(2);
} else if (vkey == VK_F12) {
diablo_hotkey_msg(3);
} else if (vkey == VK_UP) {
if (stextflag) {
STextUp();
} else if (questlog) {
QuestlogUp();
} else if (helpflag) {
HelpScrollUp();
} else if (automapflag) {
AutomapUp();
}
} else if (vkey == VK_DOWN) {
if (stextflag) {
STextDown();
} else if (questlog) {
QuestlogDown();
} else if (helpflag) {
HelpScrollDown();
} else if (automapflag) {
AutomapDown();
}
} else if (vkey == VK_PRIOR) {
if (stextflag) {
STextPrior();
}
} else if (vkey == VK_NEXT) {
if (stextflag) {
STextNext();
}
} else if (vkey == VK_LEFT) {
if (automapflag && !talkflag) {
AutomapLeft();
}
} else if (vkey == VK_RIGHT) {
if (automapflag && !talkflag) {
AutomapRight();
}
} else if (vkey == VK_TAB) {
DoAutoMap();
} else if (vkey == VK_SPACE) {
if (!chrflag && invflag && MouseX < 480 && MouseY < PANEL_TOP && PANELS_COVER) {
SetCursorPos(MouseX + 160, MouseY);
}
if (!invflag && chrflag && MouseX > 160 && MouseY < PANEL_TOP && PANELS_COVER) {
SetCursorPos(MouseX - 160, MouseY);
}
helpflag = FALSE;
invflag = FALSE;
chrflag = FALSE;
sbookflag = FALSE;
spselflag = FALSE;
if (qtextflag && leveltype == DTYPE_TOWN) {
qtextflag = FALSE;
sfx_stop();
}
questlog = FALSE;
automapflag = FALSE;
msgdelay = 0;
gamemenu_off();
doom_close();
}
}
void diablo_pause_game()
{
if (gbMaxPlayers <= 1) {
if (PauseMode) {
PauseMode = 0;
} else {
PauseMode = 2;
FreeMonsterSnd();
track_repeat_walk(FALSE);
}
force_redraw = 255;
}
}
/* NOTE: `return` must be used instead of `break` to be bin exact as C++ */
void PressChar(int vkey)
{
if (gmenu_is_active() || control_talk_last_key(vkey) || sgnTimeoutCurs != 0 || deathflag) {
return;
}
if ((char)vkey == 'p' || (char)vkey == 'P') {
diablo_pause_game();
return;
}
if (PauseMode == 2) {
return;
}
if (doomflag) {
doom_close();
return;
}
if (dropGoldFlag) {
control_drop_gold(vkey);
return;
}
switch (vkey) {
case 'G':
case 'g':
DecreaseGamma();
return;
case 'F':
case 'f':
IncreaseGamma();
return;
case 'I':
case 'i':
if (!stextflag) {
sbookflag = FALSE;
invflag = invflag == 0;
if (!invflag || chrflag) {
if (MouseX < 480 && MouseY < PANEL_TOP && PANELS_COVER) {
SetCursorPos(MouseX + 160, MouseY);
}
} else {
if (MouseX > 160 && MouseY < PANEL_TOP && PANELS_COVER) {
SetCursorPos(MouseX - 160, MouseY);
}
}
}
return;
case 'C':
case 'c':
if (!stextflag) {
questlog = FALSE;
chrflag = !chrflag;
if (!chrflag || invflag) {
if (MouseX > 160 && MouseY < PANEL_TOP && PANELS_COVER) {
SetCursorPos(MouseX - 160, MouseY);
}
} else {
if (MouseX < 480 && MouseY < PANEL_TOP && PANELS_COVER) {
SetCursorPos(MouseX + 160, MouseY);
}
}
}
return;
case 'Q':
case 'q':
if (!stextflag) {
chrflag = FALSE;
if (!questlog) {
StartQuestlog();
} else {
questlog = FALSE;
}
}
return;
case 'Z':
case 'z':
zoomflag = !zoomflag;
return;
case 'S':
case 's':
if (!stextflag) {
invflag = FALSE;
if (!spselflag) {
DoSpeedBook();
} else {
spselflag = FALSE;
}
track_repeat_walk(FALSE);
}
return;
case 'B':
case 'b':
if (!stextflag) {
invflag = FALSE;
sbookflag = !sbookflag;
}
return;
case '+':
case '=':
if (automapflag) {
AutomapZoomIn();
}
return;
case '-':
case '_':
if (automapflag) {
AutomapZoomOut();
}
return;
case 'v':
NetSendCmdString(1 << myplr, gszProductName);
return;
case 'V':
NetSendCmdString(1 << myplr, gszVersionNumber);
return;
case '!':
case '1':
if (plr[myplr].SpdList[0]._itype != ITYPE_NONE && plr[myplr].SpdList[0]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST);
}
return;
case '@':
case '2':
if (plr[myplr].SpdList[1]._itype != ITYPE_NONE && plr[myplr].SpdList[1]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 1);
}
return;
case '#':
case '3':
if (plr[myplr].SpdList[2]._itype != ITYPE_NONE && plr[myplr].SpdList[2]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 2);
}
return;
case '$':
case '4':
if (plr[myplr].SpdList[3]._itype != ITYPE_NONE && plr[myplr].SpdList[3]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 3);
}
return;
case '%':
case '5':
if (plr[myplr].SpdList[4]._itype != ITYPE_NONE && plr[myplr].SpdList[4]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 4);
}
return;
case '^':
case '6':
if (plr[myplr].SpdList[5]._itype != ITYPE_NONE && plr[myplr].SpdList[5]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 5);
}
return;
case '&':
case '7':
if (plr[myplr].SpdList[6]._itype != ITYPE_NONE && plr[myplr].SpdList[6]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 6);
}
return;
case '*':
case '8':
#ifdef _DEBUG
if (debug_mode_key_inverted_v || debug_mode_key_w) {
NetSendCmd(TRUE, CMD_CHEAT_EXPERIENCE);
return;
}
#endif
if (plr[myplr].SpdList[7]._itype != ITYPE_NONE && plr[myplr].SpdList[7]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 7);
}
return;
#ifdef _DEBUG
case ')':
case '0':
if (debug_mode_key_inverted_v) {
if (arrowdebug > 2) {
arrowdebug = 0;
}
if (arrowdebug == 0) {
plr[myplr]._pIFlags &= ~ISPL_FIRE_ARROWS;
plr[myplr]._pIFlags &= ~ISPL_LIGHT_ARROWS;
}
if (arrowdebug == 1) {
plr[myplr]._pIFlags |= ISPL_FIRE_ARROWS;
}
if (arrowdebug == 2) {
plr[myplr]._pIFlags |= ISPL_LIGHT_ARROWS;
}
arrowdebug++;
}
return;
case ':':
if (currlevel == 0 && debug_mode_key_w) {
SetAllSpellsCheat();
}
return;
case '[':
if (currlevel == 0 && debug_mode_key_w) {
TakeGoldCheat();
}
return;
case ']':
if (currlevel == 0 && debug_mode_key_w) {
MaxSpellsCheat();
}
return;
case 'a':
if (debug_mode_key_inverted_v) {
spelldata[SPL_TELEPORT].sTownSpell = 1;
plr[myplr]._pSplLvl[plr[myplr]._pSpell]++;
}
return;
case 'D':
PrintDebugPlayer(TRUE);
return;
case 'd':
PrintDebugPlayer(FALSE);
return;
case 'e':
if (debug_mode_key_d) {
sprintf(tempstr, "EFlag = %i", plr[myplr]._peflag);
NetSendCmdString(1 << myplr, tempstr);
}
return;
case 'L':
case 'l':
if (debug_mode_key_inverted_v) {
ToggleLighting();
}
return;
case 'M':
NextDebugMonster();
return;
case 'm':
GetDebugMonster();
return;
case 'R':
case 'r':
sprintf(tempstr, "seed = %i", glSeedTbl[currlevel]);
NetSendCmdString(1 << myplr, tempstr);
sprintf(tempstr, "Mid1 = %i : Mid2 = %i : Mid3 = %i", glMid1Seed[currlevel], glMid2Seed[currlevel], glMid3Seed[currlevel]);
NetSendCmdString(1 << myplr, tempstr);
sprintf(tempstr, "End = %i", glEndSeed[currlevel]);
NetSendCmdString(1 << myplr, tempstr);
return;
case 'T':
case 't':
if (debug_mode_key_inverted_v) {
sprintf(tempstr, "PX = %i PY = %i", plr[myplr].WorldX, plr[myplr].WorldY);
NetSendCmdString(1 << myplr, tempstr);
sprintf(tempstr, "CX = %i CY = %i DP = %i", cursmx, cursmy, dungeon[cursmx][cursmy]);
NetSendCmdString(1 << myplr, tempstr);
}
return;
case '|':
if (currlevel == 0 && debug_mode_key_w) {
GiveGoldCheat();
}
return;
case '~':
if (currlevel == 0 && debug_mode_key_w) {
StoresCheat();
}
return;
#endif
}
}
void LoadLvlGFX()
{
/// ASSERT: assert(! pDungeonCels);
switch (leveltype) {
case DTYPE_TOWN:
pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\TownData\\Town.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\TownData\\TownS.CEL", NULL);
break;
case DTYPE_CATHEDRAL:
pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L1Data\\L1.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L1Data\\L1.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL);
break;
#ifndef SPAWN
case DTYPE_CATACOMBS:
pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L2Data\\L2.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L2Data\\L2.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL);
break;
case DTYPE_CAVES:
pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L3Data\\L3.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L3Data\\L3.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL);
break;
case DTYPE_HELL:
pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L4Data\\L4.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L4Data\\L4.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL);
break;
#endif
default:
app_fatal("LoadLvlGFX");
break;
}
}
void LoadAllGFX()
{
IncProgress();
IncProgress();
InitObjectGFX();
IncProgress();
InitMissileGFX();
IncProgress();
}
/**
* @param lvldir method of entry
*/
void CreateLevel(int lvldir)
{
switch (leveltype) {
case DTYPE_TOWN:
CreateTown(lvldir);
InitTownTriggers();
LoadRndLvlPal(0);
break;
case DTYPE_CATHEDRAL:
CreateL5Dungeon(glSeedTbl[currlevel], lvldir);
InitL1Triggers();
Freeupstairs();
LoadRndLvlPal(1);
break;
#ifndef SPAWN
case DTYPE_CATACOMBS:
CreateL2Dungeon(glSeedTbl[currlevel], lvldir);
InitL2Triggers();
Freeupstairs();
LoadRndLvlPal(2);
break;
case DTYPE_CAVES:
CreateL3Dungeon(glSeedTbl[currlevel], lvldir);
InitL3Triggers();
Freeupstairs();
LoadRndLvlPal(3);
break;
case DTYPE_HELL:
CreateL4Dungeon(glSeedTbl[currlevel], lvldir);
InitL4Triggers();
Freeupstairs();
LoadRndLvlPal(4);
break;
#endif
default:
app_fatal("CreateLevel");
break;
}
}
void LoadGameLevel(BOOL firstflag, int lvldir)
{
int i, j;
BOOL visited;
if (setseed)
glSeedTbl[currlevel] = setseed;
music_stop();
SetCursor_(CURSOR_HAND);
SetRndSeed(glSeedTbl[currlevel]);
IncProgress();
MakeLightTable();
LoadLvlGFX();
IncProgress();
if (firstflag) {
InitInv();
InitItemGFX();
InitQuestText();
for (i = 0; i < gbMaxPlayers; i++)
InitPlrGFXMem(i);
InitStores();
InitAutomapOnce();
InitHelp();
}
SetRndSeed(glSeedTbl[currlevel]);
if (leveltype == DTYPE_TOWN)
SetupTownStores();
IncProgress();
InitAutomap();
if (leveltype != DTYPE_TOWN && lvldir != 4) {
InitLighting();
InitVision();
}
InitLevelMonsters();
IncProgress();
if (!setlevel) {
CreateLevel(lvldir);
IncProgress();
FillSolidBlockTbls();
SetRndSeed(glSeedTbl[currlevel]);
if (leveltype != DTYPE_TOWN) {
GetLevelMTypes();
InitThemes();
LoadAllGFX();
} else {
IncProgress();
IncProgress();
InitMissileGFX();
IncProgress();
IncProgress();
}
IncProgress();
if (lvldir == 3)
GetReturnLvlPos();
if (lvldir == 5)
GetPortalLvlPos();
IncProgress();
for (i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && currlevel == plr[i].plrlevel) {
InitPlayerGFX(i);
if (lvldir != 4)
InitPlayer(i, firstflag);
}
}
PlayDungMsgs();
InitMultiView();
IncProgress();
visited = FALSE;
for (i = 0; i < gbMaxPlayers; i++) {
if (plr[i].plractive)
visited = visited || plr[i]._pLvlVisited[currlevel];
}
SetRndSeed(glSeedTbl[currlevel]);
if (leveltype != DTYPE_TOWN) {
if (firstflag || lvldir == 4 || !plr[myplr]._pLvlVisited[currlevel] || gbMaxPlayers != 1) {
HoldThemeRooms();
glMid1Seed[currlevel] = GetRndSeed();
InitMonsters();
glMid2Seed[currlevel] = GetRndSeed();
IncProgress();
InitObjects();
InitItems();
CreateThemeRooms();
IncProgress();
glMid3Seed[currlevel] = GetRndSeed();
InitMissiles();
InitDead();
glEndSeed[currlevel] = GetRndSeed();
if (gbMaxPlayers != 1)
DeltaLoadLevel();
IncProgress();
SavePreLighting();
} else {
InitMonsters();
InitMissiles();
InitDead();
IncProgress();
LoadLevel();
IncProgress();
}
} else {
for (i = 0; i < MAXDUNX; i++) {
for (j = 0; j < MAXDUNY; j++)
dFlags[i][j] |= BFLAG_LIT;
}
InitTowners();
InitItems();
InitMissiles();
IncProgress();
if (!firstflag && lvldir != 4 && plr[myplr]._pLvlVisited[currlevel] && gbMaxPlayers == 1)
LoadLevel();
if (gbMaxPlayers != 1)
DeltaLoadLevel();
IncProgress();
}
if (gbMaxPlayers == 1)
ResyncQuests();
else
ResyncMPQuests();
#ifndef SPAWN
} else {
LoadSetMap();
IncProgress();
GetLevelMTypes();
IncProgress();
InitMonsters();
IncProgress();
InitMissileGFX();
IncProgress();
InitDead();
IncProgress();
FillSolidBlockTbls();
IncProgress();
if (lvldir == 5)
GetPortalLvlPos();
IncProgress();
for (i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && currlevel == plr[i].plrlevel) {
InitPlayerGFX(i);
if (lvldir != 4)
InitPlayer(i, firstflag);
}
}
IncProgress();
InitMultiView();
IncProgress();
if (firstflag || lvldir == 4 || !plr[myplr]._pSLvlVisited[setlvlnum]) {
InitItems();
SavePreLighting();
} else {
LoadLevel();
}
InitMissiles();
IncProgress();
#endif
}
SyncPortals();
for (i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && plr[i].plrlevel == currlevel && (!plr[i]._pLvlChanging || i == myplr)) {
if (plr[i]._pHitPoints > 0) {
if (gbMaxPlayers == 1)
dPlayer[plr[i].WorldX][plr[i].WorldY] = i + 1;
else
SyncInitPlrPos(i);
} else {
dFlags[plr[i].WorldX][plr[i].WorldY] |= BFLAG_DEAD_PLAYER;
}
}
}
SetDungeonMicros();
InitLightMax();
IncProgress();
IncProgress();
if (firstflag) {
InitControlPan();
}
IncProgress();
if (leveltype != DTYPE_TOWN) {
ProcessLightList();
ProcessVisionList();
}
music_start(leveltype);
while (!IncProgress())
;
#ifndef SPAWN
if (setlevel && setlvlnum == SL_SKELKING && quests[QTYPE_KING]._qactive == 2)
PlaySFX(USFX_SKING1);
#endif
}
void game_loop(BOOL bStartup)
{
int i;
i = bStartup ? 60 : 3;
while (i--) {
if (!multi_handle_delta()) {
timeout_cursor(TRUE);
break;
} else {
timeout_cursor(FALSE);
game_logic();
}
if (!gbRunGame || gbMaxPlayers == 1 || !nthread_has_500ms_passed(TRUE))
break;
}
}
// Controller support:
extern void plrctrls_after_game_logic();
void game_logic()
{
if (!ProcessInput()) {
return;
}
if (gbProcessPlayers) {
ProcessPlayers();
}
if (leveltype != DTYPE_TOWN) {
ProcessMonsters();
ProcessObjects();
ProcessMissiles();
ProcessItems();
ProcessLightList();
ProcessVisionList();
} else {
ProcessTowners();
ProcessItems();
ProcessMissiles();
}
#ifdef _DEBUG
if (debug_mode_key_inverted_v && GetAsyncKeyState(VK_SHIFT) & 0x8000) {
ScrollView();
}
#endif
sound_update();
ClearPlrMsg();
CheckTriggers();
CheckQuests();
force_redraw |= 1;
pfile_update(FALSE);
plrctrls_after_game_logic();
}
void timeout_cursor(BOOL bTimeout)
{
if (bTimeout) {
if (sgnTimeoutCurs == CURSOR_NONE && !sgbMouseDown) {
sgnTimeoutCurs = pcurs;
multi_net_ping();
ClearPanel();
AddPanelString("-- Network timeout --", TRUE);
AddPanelString("-- Waiting for players --", TRUE);
SetCursor_(CURSOR_HOURGLASS);
force_redraw = 255;
}
scrollrt_draw_game_screen(TRUE);
} else if (sgnTimeoutCurs) {
SetCursor_(sgnTimeoutCurs);
sgnTimeoutCurs = 0;
ClearPanel();
force_redraw = 255;
}
}
void diablo_color_cyc_logic()
{
if (!palette_get_color_cycling())
return;
if (leveltype == DTYPE_HELL) {
lighting_color_cycling();
} else if (leveltype == DTYPE_CAVES) {
palette_update_caves();
}
}
DEVILUTION_END_NAMESPACE