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577 lines
20 KiB
577 lines
20 KiB
cmake_minimum_required(VERSION 3.13) |
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if(POLICY CMP0092) |
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cmake_policy(SET CMP0092 NEW) |
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endif() |
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if(POLICY CMP0083) |
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cmake_policy(SET CMP0083 NEW) |
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endif() |
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if(POLICY CMP0111) |
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cmake_policy(SET CMP0111 NEW) |
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endif() |
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# Projects added via `add_subdirectory` or `FetchContent` may have a lower |
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# `cmake_minimum_required` than we set here. Set policies that we require |
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# to their new value so that they still apply. |
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set(CMAKE_POLICY_DEFAULT_CMP0069 NEW) |
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) |
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if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/dist") |
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message("-- Detected a source distribution with the required FetchContent dependencies and devilutionx.mpq included") |
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set(SRC_DIST ON) |
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add_subdirectory(dist) |
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endif() |
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if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) |
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message(WARNING [[In-source build detected, please eg. create a new directory and use `cmake ..`]]) |
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endif() |
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include(CMakeDependentOption) |
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake") |
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake/finders") |
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include(functions/genex) |
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DEBUG_OPTION(ASAN "Enable address sanitizer") |
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DEBUG_OPTION(UBSAN "Enable undefined behaviour sanitizer") |
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option(TSAN "Enable thread sanitizer (not compatible with ASAN=ON)" OFF) |
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DEBUG_OPTION(DEBUG "Enable debug mode in engine") |
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option(GPERF "Build with GPerfTools profiler" OFF) |
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cmake_dependent_option(GPERF_HEAP_FIRST_GAME_ITERATION "Save heap profile of the first game iteration" OFF "GPERF" OFF) |
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option(BUILD_TESTING "Build tests." ON) |
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option(DISABLE_LTO "Disable link-time optimization (by default enabled in release mode)" OFF) |
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cmake_dependent_option(PIE "Generate position-independent code" OFF "BUILD_TESTING" ON) |
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option(MACOSX_STANDALONE_APP_BUNDLE "Generate a portable app bundle to use on other devices (requires sudo)" OFF) |
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option(USE_SDL1 "Use SDL1.2 instead of SDL2" OFF) |
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option(NONET "Disable network support" OFF) |
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RELEASE_OPTION(DEVILUTIONX_STATIC_CXX_STDLIB "Link C++ standard library statically (if available)") |
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cmake_dependent_option(DISABLE_TCP "Disable TCP multiplayer option" OFF "NOT NONET" ON) |
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cmake_dependent_option(DISABLE_ZERO_TIER "Disable ZeroTier multiplayer option" OFF "NOT NONET" ON) |
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cmake_dependent_option(PACKET_ENCRYPTION "Encrypt network packets" ON "NOT NONET" OFF) |
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option(NOSOUND "Disable sound support" OFF) |
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option(ENABLE_CODECOVERAGE "Instrument code for code coverage (only enabled with BUILD_TESTING)" OFF) |
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option(DISCORD_INTEGRATION "Build with Discord SDK for rich presence support" OFF) |
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option(DISABLE_STREAMING_MUSIC "Disable streaming music (to work around broken platform implementations)" OFF) |
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mark_as_advanced(DISABLE_STREAMING_MUSIC) |
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option(DISABLE_STREAMING_SOUNDS "Disable streaming sounds (to work around broken platform implementations)" OFF) |
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mark_as_advanced(DISABLE_STREAMING_SOUNDS) |
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option(STREAM_ALL_AUDIO "Stream all the audio. For extremely RAM-constrained platforms.") |
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mark_as_advanced(STREAM_ALL_AUDIO) |
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option(DEVILUTIONX_RESAMPLER_SPEEX "Build with Speex resampler" ON) |
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option(DEVILUTIONX_RESAMPLER_SDL "Build with SDL resampler" ON) |
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option(DEVILUTIONX_PALETTE_TRANSPARENCY_BLACK_16_LUT "Whether to use a lookup table for transparency blending with black. This improves performance of blending transparent black overlays, such as quest dialog background, at the cost of 128 KiB of RAM." ON) |
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cmake_dependent_option(DEVILUTIONX_DISABLE_RTTI "Disable RTTI" ON "NONET" OFF) |
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cmake_dependent_option(DEVILUTIONX_DISABLE_EXCEPTIONS "Disable exceptions" ON "NONET" OFF) |
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if(TSAN) |
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set(ASAN OFF) |
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endif() |
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# By default, devilutionx.mpq is built only if smpq is installed. |
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if(NOT DEFINED BUILD_ASSETS_MPQ AND NOT SRC_DIST) |
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find_program(SMPQ smpq) |
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elseif(BUILD_ASSETS_MPQ) |
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find_program(SMPQ smpq REQUIRED) |
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endif() |
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if(SMPQ) |
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set(_has_smpq ON) |
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else() |
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set(_has_smpq OFF) |
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endif() |
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option(BUILD_ASSETS_MPQ "If true, assets are packaged into devilutionx.mpq." ${_has_smpq}) |
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# The gettext[tools] package takes a very long time to install |
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if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg.cmake$") |
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option(USE_GETTEXT_FROM_VCPKG "Add vcpkg dependency for gettext[tools] for compiling translations" OFF) |
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endif() |
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RELEASE_OPTION(CPACK "Configure CPack") |
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# These must be included after the options above but before the `project` call. |
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include(VcPkgManifestFeatures) |
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# Set up the `project` early so that properties such as `TARGET_SUPPORTS_SHARED_LIBS` are defined. |
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if(NOT VERSION_NUM) |
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include(functions/git) |
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get_git_tag(VERSION_NUM) |
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if(NOT "${VERSION_NUM}" STREQUAL "") |
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string(REGEX MATCH "([0-9]+\\.[0-9]+\\.[0-9]+)" VERSION_NUM ${VERSION_NUM} ) |
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endif() |
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if(NOT VERSION_SUFFIX) |
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get_git_commit_hash(GIT_COMMIT_HASH) |
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set(VERSION_SUFFIX "${GIT_COMMIT_HASH}") |
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endif() |
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endif() |
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if(NOT VERSION_SUFFIX) |
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set(VERSION_SUFFIX "debug") |
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endif() |
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if(VERSION_NUM MATCHES untagged) |
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project(DevilutionX LANGUAGES C CXX) |
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else() |
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project(DevilutionX |
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VERSION ${VERSION_NUM} |
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LANGUAGES C CXX) |
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endif() |
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set(PROJECT_VERSION_WITH_SUFFIX "${PROJECT_VERSION}$<$<CONFIG:Debug>:-${VERSION_SUFFIX}>") |
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if(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT DISABLE_LTO) |
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# Work around MSVC + CMake bug when LTO is enabled. |
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# See https://github.com/diasurgical/devilutionX/issues/3778 |
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# and https://gitlab.kitware.com/cmake/cmake/-/issues/23035 |
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set(BUILD_TESTING OFF) |
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endif() |
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# This built-in CMake module adds a BUILD_TESTING option (ON by default). |
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# Must be included in the top-level `CMakeLists.txt` after calling `project`. |
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# Because we must include `VcPkgManifestFeatures` before the `project` call, |
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# we add a BUILD_TESTING option ourselves above as well. |
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include(CTest) |
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# Platform definitions can override options and we want `cmake_dependent_option` to see the effects, |
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# so ideally we would include Platforms.cmake before definining the options. |
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# |
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# However, `Platforms` require `project` to have been called (to get access to toolchain defs), |
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# but `project` must be called after `VcPkgManifestFeatures`, and `VcPkgManifestFeatures` need |
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# to be after the options. |
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include(Platforms) |
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# Note: `CMAKE_CROSSCOMPILING` is only available after the `project` call. |
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if(CMAKE_CROSSCOMPILING) |
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set(BUILD_TESTING OFF) |
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endif() |
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# Recalculate the dependent options after including the Platforms: |
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if(BUILD_TESTING) |
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# For tests, we build a libdevilutionx.so shared library. |
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# When this libdevilutionx.so is linked against certain static libraries, |
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# they must be compiled with `-fPIC`. |
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set(PIE ON) |
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endif() |
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if(PIE) |
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set(CMAKE_POSITION_INDEPENDENT_CODE TRUE) |
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endif() |
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if(NONET) |
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set(DISABLE_TCP ON) |
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set(DISABLE_ZERO_TIER ON) |
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set(DISABLE_RTTI ON) |
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set(DISABLE_EXCEPTIONS ON) |
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set(PACKET_ENCRYPTION OFF) |
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endif() |
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if(USE_SDL1) |
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set(DEVILUTIONX_RESAMPLER_SDL OFF) |
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endif() |
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if(DEVILUTIONX_RESAMPLER_SPEEX) |
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list(APPEND _resamplers Speex) |
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endif() |
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if(DEVILUTIONX_RESAMPLER_SDL) |
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list(APPEND _resamplers SDL) |
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endif() |
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list(GET _resamplers 0 _default_resampler) |
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set(DEVILUTIONX_DEFAULT_RESAMPLER ${_default_resampler} CACHE STRING "Default resampler") |
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set_property(CACHE DEVILUTIONX_DEFAULT_RESAMPLER PROPERTY STRINGS ${_resamplers}) |
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find_program(CCACHE_PROGRAM ccache) |
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if(CCACHE_PROGRAM) |
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set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}") |
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endif() |
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if(DEVILUTIONX_DISABLE_RTTI) |
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti") |
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elseif(MSVC) |
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string(REGEX REPLACE "/GR" "/GR-" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") |
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endif() |
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endif() |
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if(DEVILUTIONX_DISABLE_EXCEPTIONS) |
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions") |
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elseif(MSVC) |
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string(REGEX REPLACE "/EHsc" "/EHs-c-" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") |
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endif() |
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endif() |
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# Remove unused symbols in non-debug mode. |
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# This is useful even with LTO (-84 KiB with MinSizeRel). |
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") |
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# For some reason, adding to CMAKE_CXX_FLAGS results in a slightly smaller |
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# binary than using `add_compile/link_options` |
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set(_extra_flags "-ffunction-sections -fdata-sections -Wl,--gc-sections") |
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${_extra_flags}") |
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${_extra_flags}") |
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set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${_extra_flags}") |
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endif() |
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# Not a genexp because CMake doesn't support it |
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# https://gitlab.kitware.com/cmake/cmake/-/issues/20546 |
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if(NOT DISABLE_LTO) |
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# LTO if supported: |
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include(CheckIPOSupported) |
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check_ipo_supported(RESULT is_ipo_supported OUTPUT lto_error) |
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if(is_ipo_supported) |
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON) |
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO ON) |
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL ON) |
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endif() |
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endif() |
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if(GPERF) |
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set(DEVILUTIONX_STATIC_CXX_STDLIB OFF) |
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if(GPERF_HEAP_FIRST_GAME_ITERATION) |
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set(GPERF_HEAP_MAIN ON) |
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endif() |
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# Compile with information about file and line numbers for everything |
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# even in non-Debug build types. |
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") |
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add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-g2>") |
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang") |
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# Use the more size-efficient `-gmlt` option on clang. |
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add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-gmlt>") |
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endif() |
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endif() |
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set(CMAKE_CXX_STANDARD 20) |
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set(CMAKE_CXX_EXTENSIONS OFF) |
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set(CMAKE_CXX_STANDARD_REQUIRED OFF) |
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # for clang-tidy |
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set(CMAKE_THREAD_PREFER_PTHREAD ON) |
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set(THREADS_PREFER_PTHREAD_FLAG ON) |
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find_package(Threads REQUIRED) |
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# Dependencies must be included after Platforms. |
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include(Dependencies) |
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add_subdirectory(Source) |
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set(BIN_TARGET devilutionx) |
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if(NINTENDO_3DS) |
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set(BIN_TARGET ${BIN_TARGET}.elf) |
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endif() |
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if(ANDROID) |
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add_library(${BIN_TARGET} SHARED Source/main.cpp) |
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elseif(UWP_LIB) |
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add_custom_target(${BIN_TARGET}) # we only need libdevilutionx |
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else() |
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add_executable(${BIN_TARGET} |
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WIN32 |
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MACOSX_BUNDLE |
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Source/main.cpp |
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Packaging/windows/devilutionx.exe.manifest |
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Packaging/windows/devilutionx.rc |
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Packaging/apple/AppIcon.icns |
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Packaging/apple/LaunchScreen.storyboard) |
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endif() |
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if(NOT UWP_LIB) |
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target_link_libraries(${BIN_TARGET} PRIVATE libdevilutionx) |
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endif() |
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if(GPERF) |
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target_link_libraries(${BIN_TARGET} PUBLIC ${GPERFTOOLS_LIBRARIES}) |
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endif() |
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# Must be included after `BIN_TARGET` and `libdevilutionx` are defined. |
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include(Assets) |
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if(EMSCRIPTEN) |
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target_link_options(${BIN_TARGET} PRIVATE --preload-file assets) |
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endif() |
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if(NOT USE_SDL1 AND NOT UWP_LIB) |
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target_link_libraries(${BIN_TARGET} PUBLIC ${SDL2_MAIN}) |
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endif() |
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if(BUILD_TESTING) |
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add_subdirectory(test) |
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endif() |
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include(functions/set_relative_file_macro) |
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set_relative_file_macro(${BIN_TARGET}) |
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if(APPLE) |
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set_source_files_properties("./Packaging/apple/AppIcon.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources) |
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set(MACOSX_BUNDLE_GUI_IDENTIFIER com.diasurgical.devilutionx) |
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set(MACOSX_BUNDLE_COPYRIGHT Unlicense) |
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set(MACOSX_BUNDLE_BUNDLE_NAME devilutionx) |
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set(MACOSX_BUNDLE_DISPLAY_NAME DevilutionX) |
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set(MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION}) |
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set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}) |
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION}) |
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set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}") |
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if(IOS) |
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set_target_properties(${BIN_TARGET} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2") |
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set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0") |
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else() |
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.12.0") |
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endif() |
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set_target_properties(${BIN_TARGET} PROPERTIES MACOSX_BUNDLE_ICON_FILE "AppIcon.icns") |
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set_target_properties(${BIN_TARGET} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/apple/Info.plist") |
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install (TARGETS ${BIN_TARGET} DESTINATION ./) |
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if(MACOSX_STANDALONE_APP_BUNDLE) |
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install(CODE " |
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include(BundleUtilities) |
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fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\") |
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" |
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COMPONENT Runtime) |
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endif() |
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find_library(COREFOUNDATION_LIBRARY CoreFoundation) |
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if(COREFOUNDATION_LIBRARY) |
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target_link_libraries(libdevilutionx PUBLIC "${COREFOUNDATION_LIBRARY}") |
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target_compile_definitions(libdevilutionx PRIVATE USE_COREFOUNDATION) |
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endif() |
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set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}") |
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set(CPACK On) |
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endif() |
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if(NINTENDO_SWITCH) |
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set(APP_ROMFS "${CMAKE_BINARY_DIR}/romfs") |
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add_custom_target(romfs_directory |
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COMMAND ${CMAKE_COMMAND} -E make_directory ${APP_ROMFS}) |
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add_custom_target(romfs_files |
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COMMAND ${CMAKE_COMMAND} -E copy ${DEVILUTIONX_MPQ} ${APP_ROMFS} |
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DEPENDS ${DEVILUTIONX_MPQ}) |
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# the romfs_directory target will create this directory at build time, |
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# but the nx_create_nro function requires it to also exist at configure time |
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file(MAKE_DIRECTORY ${APP_ROMFS}) |
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add_dependencies(romfs_files romfs_directory devilutionx_mpq) |
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nx_generate_nacp (${BIN_TARGET}.nacp |
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NAME "DevilutionX" |
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AUTHOR "Devilution Team" |
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VERSION "${PROJECT_VERSION}" |
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) |
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nx_create_nro(${BIN_TARGET} |
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NACP ${BIN_TARGET}.nacp |
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ICON "${PROJECT_SOURCE_DIR}/Packaging/switch/icon.jpg" |
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ROMFS ${APP_ROMFS} |
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) |
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add_dependencies(${BIN_TARGET}_nro romfs_files) |
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endif() |
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if(VITA) |
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set(VITA_APP_NAME "devilutionX") |
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set(VITA_TITLEID "DVLX00001") |
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set(VITA_VERSION "01.00") |
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set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1") |
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set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d ATTRIBUTE2=12") |
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vita_create_self(devilutionx.self devilutionx UNSAFE) |
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if(BUILD_ASSETS_MPQ OR SRC_DIST) |
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vita_create_vpk(devilutionx.vpk ${VITA_TITLEID} devilutionx.self |
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VERSION ${VITA_VERSION} |
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NAME ${VITA_APP_NAME} |
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FILE Packaging/vita/sce_sys sce_sys |
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FILE ${DEVILUTIONX_MPQ} devilutionx.mpq |
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) |
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else() |
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vita_create_vpk(devilutionx.vpk ${VITA_TITLEID} devilutionx.self |
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VERSION ${VITA_VERSION} |
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NAME ${VITA_APP_NAME} |
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FILE Packaging/vita/sce_sys sce_sys |
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FILE Packaging/resources/assets assets |
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${VITA_TRANSLATIONS_LIST} |
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) |
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endif() |
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endif() |
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if(PS4) |
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add_custom_command( |
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TARGET devilutionx_mpq POST_BUILD |
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COMMAND ${CMAKE_COMMAND} -E copy ${DEVILUTIONX_MPQ} "${PROJECT_SOURCE_DIR}/Packaging/ps4/") |
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add_self(${BIN_TARGET}) |
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add_pkg(${BIN_TARGET} "${PROJECT_SOURCE_DIR}/Packaging/ps4" |
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"DVLX00001" "DevilutionX" "${PROJECT_VERSION}") |
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endif() |
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if(NINTENDO_3DS) |
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set(APP_TITLE "DevilutionX") |
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set(APP_DESCRIPTION "DevilutionX port for 3DS") |
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set(APP_AUTHOR "Diasurgical Team") |
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set(APP_ICON "${PROJECT_SOURCE_DIR}/Packaging/ctr/icon.png") |
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set(APP_BANNER "${PROJECT_SOURCE_DIR}/Packaging/ctr/banner.png") |
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set(APP_AUDIO "${CMAKE_BINARY_DIR}/banner_audio.wav") |
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set(APP_RSF "${PROJECT_SOURCE_DIR}/Packaging/ctr/template.rsf") |
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set(APP_ROMFS "${CMAKE_BINARY_DIR}/romfs") |
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list(APPEND APP_ROMFS_FILES ${DEVILUTIONX_MPQ}) |
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set(APP_VERSION ${PROJECT_VERSION}) |
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|
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find_program(FFMPEG ffmpeg) |
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if(FFMPEG) |
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add_custom_command(OUTPUT ${APP_AUDIO} |
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COMMAND ${FFMPEG} -y -ss 3.3 -t 3 -i "${PROJECT_SOURCE_DIR}/Packaging/resources/shareware-startup.wav" -af "afade=t=in:st=0:d=0.1,afade=t=out:st=2.9:d=0.1" ${APP_AUDIO} |
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DEPENDS ${PROJECT_SOURCE_DIR}/Packaging/resources/shareware-startup.wav |
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VERBATIM) |
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else() |
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add_custom_command(OUTPUT ${APP_AUDIO} |
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COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/Packaging/ctr/audio_silent.wav ${APP_AUDIO} |
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DEPENDS ${PROJECT_SOURCE_DIR}/Packaging/ctr/audio_silent.wav |
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VERBATIM) |
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endif() |
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add_custom_target(romfs_directory |
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COMMAND ${CMAKE_COMMAND} -E make_directory ${APP_ROMFS}) |
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|
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add_custom_target(romfs_files |
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COMMAND ${CMAKE_COMMAND} -E copy ${APP_ROMFS_FILES} ${APP_ROMFS} |
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DEPENDS ${APP_ROMFS_FILES}) |
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add_dependencies(romfs_files romfs_directory devilutionx_mpq) |
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include(Tools3DS) |
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add_3dsx_target(${BIN_TARGET}) |
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add_cia_target(${BIN_TARGET} ${APP_RSF} ${APP_BANNER} ${APP_AUDIO}) |
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|
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get_filename_component(APP_TARGET_PREFIX ${BIN_TARGET} NAME_WE) |
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add_dependencies(${APP_TARGET_PREFIX}_3dsx romfs_files) |
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add_dependencies(${APP_TARGET_PREFIX}_cia romfs_files) |
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endif() |
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|
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if(UWP_LIB) |
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target_compile_definitions(libdevilutionx PRIVATE __UWP__=1) |
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endif() |
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|
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if(CPACK AND (APPLE OR BUILD_ASSETS_MPQ OR SRC_DIST)) |
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if(WIN32) |
|
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC") |
|
set(SDL2_WIN32_DLLS_DIR "${CMAKE_BINARY_DIR}") |
|
else() |
|
set(SDL2_WIN32_DLLS_DIR "${SDL2_EXEC_PREFIX}/bin") |
|
endif() |
|
set(SDL2_WIN32_LICENSES_DIR "${PROJECT_SOURCE_DIR}/Packaging/resources") |
|
|
|
file(GLOB SDL2_WIN32_ALL_DLLS |
|
LIST_DIRECTORIES false |
|
"${SDL2_WIN32_DLLS_DIR}/*.dll") |
|
file(GLOB SDL2_WIN32_ALL_LICENSES |
|
LIST_DIRECTORIES false |
|
"${SDL2_WIN32_LICENSES_DIR}/LICENSE*.txt" |
|
"${SDL2_WIN32_LICENSES_DIR}/README*.txt") |
|
|
|
set(CPACK_PACKAGE_FILE_NAME "devilutionx") |
|
set(CPACK_PACKAGE_NAME ${project_name}) |
|
set(CPACK_GENERATOR "ZIP") |
|
set(CPACK_STRIP_FILES TRUE) |
|
install(TARGETS ${BIN_TARGET} DESTINATION .) |
|
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/windows/README.txt" |
|
DESTINATION "." |
|
) |
|
install(FILES "${DEVILUTIONX_MPQ}" |
|
DESTINATION "." |
|
) |
|
|
|
foreach(_SDL2_WIN32_DLL_PATH ${SDL2_WIN32_ALL_DLLS}) |
|
install(FILES "${_SDL2_WIN32_DLL_PATH}" |
|
DESTINATION "." |
|
) |
|
endforeach() |
|
|
|
foreach(_SDL2_WIN32_LICENSE_PATH ${SDL2_WIN32_ALL_LICENSES}) |
|
install(FILES "${_SDL2_WIN32_LICENSE_PATH}" |
|
DESTINATION "LICENSE" |
|
) |
|
endforeach() |
|
|
|
if(DISCORD_SHARED_LIB) |
|
install(FILES "${DISCORD_SHARED_LIB}" |
|
DESTINATION "." |
|
) |
|
endif() |
|
|
|
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") |
|
string(TOLOWER ${PROJECT_NAME} project_name) |
|
set(CPACK_PACKAGE_NAME ${project_name}) |
|
set(CPACK_GENERATOR "7Z") |
|
# Common *nix files |
|
set(CPACK_STRIP_FILES TRUE) |
|
install(TARGETS ${BIN_TARGET} DESTINATION bin) |
|
set(desktop_file "${PROJECT_SOURCE_DIR}/Packaging/nix/${project_name}.desktop") |
|
set(desktop_file_hellfire "${PROJECT_SOURCE_DIR}/Packaging/nix/${project_name}-hellfire.desktop") |
|
|
|
find_program(DFI desktop-file-install) |
|
if(DFI) |
|
execute_process(COMMAND ${DFI} --dir=${CMAKE_BINARY_DIR} ${desktop_file}) |
|
set(desktop_file "${CMAKE_BINARY_DIR}/${project_name}.desktop") |
|
execute_process(COMMAND ${DFI} --dir=${CMAKE_BINARY_DIR} ${desktop_file_hellfire}) |
|
set(desktop_file_hellfire "${CMAKE_BINARY_DIR}/${project_name}-hellfire.desktop") |
|
endif() |
|
|
|
install(FILES "${desktop_file}" |
|
DESTINATION "share/applications" |
|
) |
|
install(FILES "${desktop_file_hellfire}" |
|
DESTINATION "share/applications" |
|
) |
|
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/nix/README.txt" |
|
DESTINATION "share/diasurgical/${project_name}" |
|
) |
|
install(FILES "${DEVILUTIONX_MPQ}" |
|
DESTINATION "share/diasurgical/${project_name}" |
|
) |
|
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/resources/icon.png" |
|
DESTINATION "share/icons/hicolor/512x512/apps" |
|
RENAME "${project_name}.png" |
|
) |
|
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/resources/hellfire.png" |
|
DESTINATION "share/icons/hicolor/512x512/apps" |
|
RENAME "${project_name}-hellfire.png" |
|
) |
|
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/nix/devilutionx.metainfo.xml" |
|
DESTINATION "share/metainfo" |
|
RENAME "${project_name}.metainfo.xml" |
|
) |
|
|
|
# -G DEB |
|
set(CPACK_PACKAGE_CONTACT "anders@jenbo.dk") |
|
if(USE_SDL1) |
|
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl1.2debian") |
|
else() |
|
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl2-2.0-0") |
|
endif() |
|
set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT) |
|
|
|
# -G RPM |
|
set(CPACK_RPM_FILE_NAME RPM-DEFAULT) |
|
|
|
find_program(RPMBUILD rpmbuild) |
|
if(RPMBUILD) |
|
list(APPEND CPACK_GENERATOR "RPM") |
|
endif() |
|
find_program(DPKG dpkg) |
|
if(DPKG) |
|
list(APPEND CPACK_GENERATOR "DEB") |
|
endif() |
|
|
|
elseif(APPLE) |
|
set(CPACK_PACKAGE_FILE_NAME "devilutionx") |
|
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK "ON") |
|
set(CPACK_STRIP_FILES TRUE) |
|
set(CPACK_GENERATOR "DragNDrop") |
|
endif() |
|
|
|
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) |
|
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR}) |
|
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH}) |
|
include(CPack) |
|
endif()
|
|
|