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25 lines
392 B
25 lines
392 B
#include <fmt/format.h> |
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#include <unordered_map> |
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#include "engine/load_file.hpp" |
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#include "engine/trn.hpp" |
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#include "lighting.h" |
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namespace devilution { |
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uint8_t *GetInfravisionTRN() |
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{ |
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return &LightTables[16 * 256]; |
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} |
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uint8_t *GetStoneTRN() |
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{ |
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return &LightTables[17 * 256]; |
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} |
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uint8_t *GetPauseTRN() |
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{ |
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return &LightTables[18 * 256]; |
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} |
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} // namespace devilution
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