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#include "all.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/selok.h"
namespace dvl {
int mainmenu_attract_time_out; //seconds
DWORD dwAttractTicks;
std::vector<UiItemBase *> vecMainMenuDialog;
std::vector<UiListItem *> vecMenuItems;
int MainMenuResult;
void UiMainMenuSelect(int value)
{
MainMenuResult = vecMenuItems[value]->m_value;
}
void mainmenu_Esc()
{
int last = vecMenuItems.size() - 1;
if (SelectedItem == last) {
UiMainMenuSelect(last);
} else {
SelectedItem = last;
}
}
void mainmenu_restart_repintro()
{
dwAttractTicks = SDL_GetTicks() + mainmenu_attract_time_out * 1000;
}
void mainmenu_Load(char *name, void (*fnSound)(char *file))
{
gfnSoundFunction = fnSound;
vecMenuItems.push_back(new UiListItem("Single Player", MAINMENU_SINGLE_PLAYER));
vecMenuItems.push_back(new UiListItem("Multi Player", MAINMENU_MULTIPLAYER));
vecMenuItems.push_back(new UiListItem("Replay Intro", MAINMENU_REPLAY_INTRO));
#ifdef HELLFIRE
vecMenuItems.push_back(new UiListItem("Support", MAINMENU_SHOW_CREDITS));
vecMenuItems.push_back(new UiListItem("Credits", MAINMENU_SHOW_CREDITS));
vecMenuItems.push_back(new UiListItem("Exit Hellfire", MAINMENU_EXIT_DIABLO));
#else
vecMenuItems.push_back(new UiListItem("Show Credits", MAINMENU_SHOW_CREDITS));
vecMenuItems.push_back(new UiListItem("Exit Diablo", MAINMENU_EXIT_DIABLO));
#endif
UiAddBackground(&vecMainMenuDialog);
UiAddLogo(&vecMainMenuDialog);
vecMainMenuDialog.push_back(new UiList(vecMenuItems, PANEL_LEFT + 64, (UI_OFFSET_Y + 192), 510, 43, UIS_HUGE | UIS_GOLD | UIS_CENTER));
SDL_Rect rect = { 17, (SCREEN_HEIGHT - 36), 605, 21 };
vecMainMenuDialog.push_back(new UiArtText(name, rect, UIS_SMALL));
if (!gbSpawned) {
LoadBackgroundArt("ui_art\\mainmenu.pcx");
} else {
LoadBackgroundArt("ui_art\\swmmenu.pcx");
}
UiInitList(vecMenuItems.size(), NULL, UiMainMenuSelect, mainmenu_Esc, vecMainMenuDialog, true);
}
void mainmenu_Free()
{
ArtBackground.Unload();
for (std::size_t i = 0; i < vecMainMenuDialog.size(); i++) {
UiItemBase *pUIItem = vecMainMenuDialog[i];
delete pUIItem;
}
vecMainMenuDialog.clear();
for (std::size_t i = 0; i < vecMenuItems.size(); i++) {
UiListItem *pUIMenuItem = vecMenuItems[i];
if (pUIMenuItem)
delete pUIMenuItem;
}
vecMenuItems.clear();
}
BOOL UiMainMenuDialog(char *name, int *pdwResult, void (*fnSound)(char *file), int attractTimeOut)
{
MainMenuResult = 0;
while (MainMenuResult == 0) {
mainmenu_attract_time_out = attractTimeOut;
mainmenu_Load(name, fnSound);
mainmenu_restart_repintro(); // for automatic starts
while (MainMenuResult == 0) {
UiClearScreen();
UiPollAndRender();
if (!gbSpawned && SDL_GetTicks() >= dwAttractTicks) {
MainMenuResult = MAINMENU_ATTRACT_MODE;
}
}
mainmenu_Free();
if (gbSpawned && MainMenuResult == MAINMENU_REPLAY_INTRO) {
UiSelOkDialog(NULL, "The Diablo introduction cinematic is only available in the full retail version of Diablo. Visit https://www.gog.com/game/diablo to purchase.", true);
MainMenuResult = 0;
}
}
*pdwResult = MainMenuResult;
return true;
}
} // namespace dvl