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#pragma once
#include <memory>
#include <utility>
#include "utils/stdcompat/cstddef.hpp"
namespace devilution {
/**
* Stores a CEL or CL2 sprite and its width(s).
*
* The data may be unowned.
* Eventually we'd like to remove the unowned version.
*/
class CelSprite {
public:
CelSprite(std::unique_ptr<byte[]> data, int width)
: data_(std::move(data))
, data_ptr_(data_.get())
, width_(width)
{
}
CelSprite(std::unique_ptr<byte[]> data, const int *widths)
: data_(std::move(data))
, data_ptr_(data_.get())
, widths_(widths)
{
}
/**
* Constructs an unowned sprite.
* Ideally we'd like to remove all uses of this constructor.
*/
CelSprite(const byte *data, int width)
: data_ptr_(data)
, width_(width)
{
}
CelSprite(CelSprite &&) noexcept = default;
CelSprite &operator=(CelSprite &&) noexcept = default;
[[nodiscard]] const byte *Data() const
{
return data_ptr_;
}
[[nodiscard]] int Width(std::size_t frame = 1) const
{
return widths_ == nullptr ? width_ : widths_[frame];
}
private:
std::unique_ptr<byte[]> data_;
const byte *data_ptr_;
int width_ = 0;
const int *widths_ = nullptr; // unowned
};
} // namespace devilution