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172 lines
5.1 KiB
172 lines
5.1 KiB
/** |
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* @file help.cpp |
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* |
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* Implementation of the in-game help text. |
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*/ |
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#include <string> |
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#include <vector> |
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#include "control.h" |
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#include "engine/render/text_render.hpp" |
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#include "init.h" |
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#include "minitext.h" |
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#include "stores.h" |
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#include "utils/language.h" |
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#include "utils/stdcompat/string_view.hpp" |
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namespace devilution { |
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unsigned int SkipLines; |
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bool HelpFlag; |
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const char *const HelpText[] = { |
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N_("$Keyboard Shortcuts:"), |
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N_("F1: Open Help Screen"), |
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N_("Esc: Display Main Menu"), |
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N_("Tab: Display Auto-map"), |
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N_("Space: Hide all info screens"), |
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N_("S: Open Speedbook"), |
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N_("B: Open Spellbook"), |
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N_("I: Open Inventory screen"), |
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N_("C: Open Character screen"), |
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N_("Q: Open Quest log"), |
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N_("F: Reduce screen brightness"), |
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N_("G: Increase screen brightness"), |
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N_("Z: Zoom Game Screen"), |
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N_("+ / -: Zoom Automap"), |
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N_("1 - 8: Use Belt item"), |
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N_("F5, F6, F7, F8: Set hotkey for skill or spell"), |
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N_("Shift + Left Mouse Button: Attack without moving"), |
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N_("Shift + Left Mouse Button (on character screen): Assign all stat points"), |
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N_("Shift + Left Mouse Button (on inventory): Move item to belt or equip/unequip item"), |
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N_("Shift + Left Mouse Button (on belt): Move item to inventory"), |
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"", |
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N_("$Movement:"), |
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N_("If you hold the mouse button down while moving, the character " |
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"will continue to move in that direction."), |
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"", |
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N_("$Combat:"), |
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N_("Holding down the shift key and then left-clicking allows the " |
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"character to attack without moving."), |
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"", |
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N_("$Auto-map:"), |
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N_("To access the auto-map, click the 'MAP' button on the " |
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"Information Bar or press 'TAB' on the keyboard. Zooming in and " |
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"out of the map is done with the + and - keys. Scrolling the map " |
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"uses the arrow keys."), |
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"", |
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N_("$Picking up Objects:"), |
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N_("Useable items that are small in size, such as potions or scrolls, " |
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"are automatically placed in your 'belt' located at the top of " |
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"the Interface bar . When an item is placed in the belt, a small " |
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"number appears in that box. Items may be used by either pressing " |
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"the corresponding number or right-clicking on the item."), |
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"", |
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N_("$Gold"), |
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N_("You can select a specific amount of gold to drop by" |
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"right-clicking on a pile of gold in your inventory."), |
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"", |
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N_("$Skills & Spells:"), |
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N_("You can access your list of skills and spells by left-clicking on " |
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"the 'SPELLS' button in the interface bar. Memorized spells and " |
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"those available through staffs are listed here. Left-clicking on " |
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"the spell you wish to cast will ready the spell. A readied spell " |
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"may be cast by simply right-clicking in the play area."), |
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"", |
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N_("$Using the Speedbook for Spells"), |
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N_("Left-clicking on the 'readied spell' button will open the 'Speedbook' " |
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"which allows you to select a skill or spell for immediate use. " |
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"To use a readied skill or spell, simply right-click in the main play " |
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"area."), |
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N_("Shift + Left-clicking on the 'select current spell' button will clear the readied spell"), |
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"", |
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N_("$Setting Spell Hotkeys"), |
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N_("You can assign up to four Hotkeys for skills, spells or scrolls. " |
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"Start by opening the 'speedbook' as described in the section above. " |
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"Press the F5, F6, F7 or F8 keys after highlighting the spell you " |
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"wish to assign."), |
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"", |
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N_("$Spell Books"), |
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N_("Reading more than one book increases your knowledge of that " |
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"spell, allowing you to cast the spell more effectively."), |
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}; |
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std::vector<std::string> HelpTextLines; |
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void InitHelp() |
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{ |
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HelpFlag = false; |
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char tempstr[512]; |
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for (const auto *text : HelpText) { |
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strcpy(tempstr, _(text)); |
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WordWrapGameString(tempstr, 577); |
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const string_view paragraph = tempstr; |
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size_t previous = 0; |
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while (true) { |
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size_t next = paragraph.find('\n', previous); |
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HelpTextLines.emplace_back(paragraph.substr(previous, next)); |
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if (next == std::string::npos) |
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break; |
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previous = next + 1; |
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} |
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} |
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} |
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void DrawHelp(const Surface &out) |
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{ |
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DrawSTextHelp(); |
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DrawQTextBack(out); |
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const char *title; |
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if (gbIsHellfire) |
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title = gbIsSpawn ? _("Shareware Hellfire Help") : _("Hellfire Help"); |
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else |
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title = gbIsSpawn ? _("Shareware Diablo Help") : _("Diablo Help"); |
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PrintSString(out, 0, 2, title, UIS_GOLD | UIS_CENTER); |
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DrawSLine(out, 5); |
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const int sx = PANEL_X + 32; |
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const int sy = UI_OFFSET_Y + 51; |
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for (int i = 7; i < 22; i++) { |
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const char *line = HelpTextLines[i - 7 + SkipLines].c_str(); |
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if (line[0] == '\0') { |
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continue; |
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} |
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int offset = 0; |
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uint16_t style = UIS_SILVER; |
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if (line[0] == '$') { |
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offset = 1; |
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style = UIS_RED; |
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} |
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DrawString(out, &line[offset], { { sx, sy + i * 12 }, { 577, 12 } }, style); |
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} |
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PrintSString(out, 0, 23, _("Press ESC to end or the arrow keys to scroll."), UIS_GOLD | UIS_CENTER); |
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} |
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void DisplayHelp() |
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{ |
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SkipLines = 0; |
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HelpFlag = true; |
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} |
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void HelpScrollUp() |
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{ |
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if (SkipLines > 0) |
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SkipLines--; |
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} |
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void HelpScrollDown() |
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{ |
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if (SkipLines < HelpTextLines.size() - 15) |
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SkipLines++; |
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} |
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} // namespace devilution
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