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36 lines
912 B
36 lines
912 B
//HEADER_GOES_HERE |
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#ifndef __SCROLLRT_H__ |
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#define __SCROLLRT_H__ |
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extern bool sgbControllerActive; |
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extern int light_table_index; |
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extern BYTE *gpBufStart; |
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extern BYTE *gpBufEnd; |
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extern DWORD level_cel_block; |
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extern char arch_draw_type; |
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extern int cel_transparency_active; |
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extern int level_piece_id; |
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extern void (*DrawPlrProc)(int, int, int, int, int, BYTE *, int, int, int, int); |
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void ClearCursor(); |
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void DrawMissile(int x, int y, int sx, int sy, BOOL pre); |
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void DrawDeadPlayer(int x, int y, int sx, int sy); |
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void DrawView(int StartX, int StartY); |
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void ClearScreenBuffer(); |
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#ifdef _DEBUG |
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void ScrollView(); |
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#endif |
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void EnableFrameCount(); |
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void StepRender(); |
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void scrollrt_draw_game_screen(BOOL draw_cursor); |
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void DrawAndBlit(); |
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/* rdata */ |
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/* data */ |
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/* used in 1.00 debug */ |
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extern char *szMonModeAssert[18]; |
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extern char *szPlrModeAssert[12]; |
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#endif /* __SCROLLRT_H__ */
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