..
render
SDL3: Add some backports / compat helpers
5 months ago
actor_position.cpp
Apply simple const rules using clang-tidy
7 months ago
actor_position.hpp
Fix issues with light offset calculation
3 years ago
animationinfo.cpp
Apply simple const rules using clang-tidy
7 months ago
animationinfo.h
typos and code cleanup
3 years ago
assets.cpp
SDL3: Add some backports / compat helpers
5 months ago
assets.hpp
SDL3: Add some backports / compat helpers
5 months ago
backbuffer_state.cpp
Split up `engine.{h,cpp}`
1 year ago
backbuffer_state.hpp
Fix chat
3 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
clx_sprite.hpp
Split up `engine.{h,cpp}`
1 year ago
demomode.cpp
SDL3: Backport to SDL 3.2.0
5 months ago
demomode.h
SDL3: Even more migration
5 months ago
direction.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
direction.hpp
Force-inline methods to improve debug build perf
3 years ago
displacement.hpp
Split up `engine.{h,cpp}`
1 year ago
dx.cpp
SDL3: Fix nearest-neighbor scaling
5 months ago
dx.h
SDL3: Even more migration
5 months ago
events.cpp
SDL3: Convert events to render coordinates
5 months ago
events.hpp
SDL3: Even more migration
5 months ago
lighting_defs.hpp
light_render: Use an std::span for light tables
8 months ago
load_cel.cpp
Untangle more dependencies
8 months ago
load_cel.hpp
Load spell icon based on data ( #8072 )
8 months ago
load_cl2.cpp
Untangle more dependencies
8 months ago
load_cl2.hpp
Untangle more dependencies
8 months ago
load_clx.cpp
Untangle more dependencies
8 months ago
load_clx.hpp
Async load: Handle errors
1 year ago
load_file.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
load_pcx.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
load_pcx.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
palette.cpp
SDL3: Add some backports / compat helpers
5 months ago
palette.h
SDL3: Make `text_render_integration_test` build
5 months ago
path.cpp
Apply simple const rules using clang-tidy
7 months ago
path.h
Fix pathfinding and increase player path limit
1 year ago
point.hpp
Split up `engine.{h,cpp}`
1 year ago
points_in_rectangle_range.hpp
Force-inline methods to improve debug build perf
3 years ago
random.cpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
random.hpp
Fix crashes at startup in Win9x builds
9 months ago
rectangle.hpp
Force-inline methods to improve debug build perf
3 years ago
size.hpp
Force-inline methods to improve debug build perf
3 years ago
sound.cpp
SDL3: Build with sound
5 months ago
sound.h
SDL3: Build with sound
5 months ago
sound_defs.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
sound_position.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound_position.hpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_stubs.cpp
Async load: Handle errors
1 year ago
surface.cpp
Add more missing <cstdint> includes
3 years ago
surface.hpp
SDL3: Make `text_render_integration_test` build
5 months ago
ticks.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
ticks.hpp
Split up `engine.{h,cpp}`
1 year ago
trn.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
trn.hpp
Fix brightness of whu casting animations
2 years ago
world_tile.hpp
Add more missing <cstdint> includes
3 years ago