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DiabloUI
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DiabloUI: Support non-doublebuf HW surfaces
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5 years ago |
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controls
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🎨 Format code
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5 years ago |
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dvlnet
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🎨 Format code
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5 years ago |
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miniwin
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Remove stdarg_compat.h header
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5 years ago |
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platform
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🎨 Format code
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5 years ago |
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storm
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SDL1 SVid: Clean up video mode code + add override
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5 years ago |
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utils
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SDL1: Move BlitScaled backport to cpp
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5 years ago |
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.clang-format
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🔨 Align .clang-format files
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5 years ago |
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.clang-tidy
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🚚 Restructure files
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5 years ago |
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appfat.cpp
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🚚 Restructure files
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5 years ago |
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appfat.h
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🎨 Format code
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5 years ago |
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automap.cpp
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🚚 Restructure files
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5 years ago |
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automap.h
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🎨 Format code
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5 years ago |
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capture.cpp
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🚚 Restructure files
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5 years ago |
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capture.h
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🚚 Move all enums to there respective headers
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5 years ago |
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codec.cpp
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🚚 Restructure files
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5 years ago |
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codec.h
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🎨 Format code
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5 years ago |
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control.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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control.h
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🎨 Format code
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5 years ago |
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cursor.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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cursor.h
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🎨 Format code
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5 years ago |
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dead.cpp
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🎨 Apply direction enum to monsters and relations
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5 years ago |
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dead.h
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🎨 Format code
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5 years ago |
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debug.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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debug.h
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🎨 Format code
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5 years ago |
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devilutionx.exe.manifest
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🚚 Restructure files
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5 years ago |
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diablo.cpp
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🐞 pfile: Fix stale tables after leaving a game
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5 years ago |
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diablo.h
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🎨 Format code
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5 years ago |
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doom.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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doom.h
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🎨 Format code
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5 years ago |
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drlg_l1.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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drlg_l1.h
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🎨 Format code
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5 years ago |
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drlg_l2.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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drlg_l2.h
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🎨 Format code
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5 years ago |
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drlg_l3.cpp
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🎨 Format code
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5 years ago |
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drlg_l3.h
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🎨 Format code
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5 years ago |
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drlg_l4.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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drlg_l4.h
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🎨 Format code
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5 years ago |
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dthread.cpp
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🚚 Restructure files
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5 years ago |
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dthread.h
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🎨 Format code
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5 years ago |
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dx.cpp
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RenderPresent: Remove the !SDL_MUSTLOCK assert
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5 years ago |
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dx.h
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🎨 Format code
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5 years ago |
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effects.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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effects.h
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🎨 Format code
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5 years ago |
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encrypt.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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encrypt.h
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🎨 Format code
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5 years ago |
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engine.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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engine.h
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🚚 Restructure files
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5 years ago |
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enum_traits.h
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🎨 Format code
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5 years ago |
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error.cpp
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fix typo in spiritual shrine (#1569)
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5 years ago |
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error.h
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🎨 Format code
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5 years ago |
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gamemenu.cpp
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gamenu.cpp: Move most functions to an anonymous namespace
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5 years ago |
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gamemenu.h
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gamenu.cpp: Move most functions to an anonymous namespace
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5 years ago |
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gendung.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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gendung.h
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🎨 Format code
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5 years ago |
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gmenu.cpp
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🚚 Restructure files
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5 years ago |
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gmenu.h
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🎨 Format code
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5 years ago |
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help.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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help.h
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🎨 Format code
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5 years ago |
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init.cpp
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🧹 SDL1.2: Remove unimplemented SDL_*Window backports
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5 years ago |
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init.h
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🎨 Format code
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5 years ago |
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interfac.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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interfac.h
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🎨 Format code
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5 years ago |
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inv.cpp
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🎨 Format code
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5 years ago |
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inv.h
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Clean DrawInvBelt + outline colors
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5 years ago |
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itemdat.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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itemdat.h
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🎨 Format code
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5 years ago |
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items.cpp
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🎨 Format code
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5 years ago |
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items.h
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Clean DrawInvBelt + outline colors
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5 years ago |
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lighting.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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lighting.h
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🚚 Restructure files
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5 years ago |
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loadsave.cpp
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🎨 Format code
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5 years ago |
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loadsave.h
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🎨 Format code
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5 years ago |
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main.cpp
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🚚 Restructure files
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5 years ago |
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mainmenu.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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mainmenu.h
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🎨 Format code
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5 years ago |
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minitext.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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minitext.h
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🎨 Format code
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5 years ago |
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misdat.cpp
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Consolidate logic for Mana Shield and player damage.
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5 years ago |
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misdat.h
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🎨 Format code
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5 years ago |
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missiles.cpp
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♻️Performe static casts when load save game data
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5 years ago |
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missiles.h
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🎨 Format code
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5 years ago |
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monstdat.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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monstdat.h
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🎨 Format code
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5 years ago |
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monster.cpp
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🎨 Format code
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5 years ago |
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monster.h
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🎨 Format code
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5 years ago |
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movie.cpp
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🚚 Restructure files
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5 years ago |
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movie.h
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🎨 Format code
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5 years ago |
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mpqapi.cpp
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🧹 C++17: Use std::make_unique
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5 years ago |
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mpqapi.h
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🎨 Format code
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5 years ago |
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msg.cpp
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♻️Performe static casts when load save game data
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5 years ago |
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msg.h
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🎨 Format code
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5 years ago |
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multi.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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multi.h
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🎨 Format code
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5 years ago |
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nthread.cpp
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🚚 Restructure files
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5 years ago |
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nthread.h
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🎨 Format code
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5 years ago |
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objdat.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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objdat.h
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🎨 Format code
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5 years ago |
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objects.cpp
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Fixes solar shrine times to not be off by 1 hour, and fixes hole between 4 and 5 am
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5 years ago |
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objects.h
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🚚 Move header we implement into the project
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5 years ago |
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options.h
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🎨 Format code
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5 years ago |
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pack.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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pack.h
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🎨 Format code
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5 years ago |
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palette.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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palette.h
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🎨 Format code
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5 years ago |
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path.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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path.h
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🎨 Format code
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5 years ago |
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pfile.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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pfile.h
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🐞 pfile: Fix stale tables after leaving a game
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5 years ago |
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player.cpp
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🎨 Format code
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5 years ago |
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player.h
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Consolidate logic for Mana Shield and player damage.
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5 years ago |
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plrmsg.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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plrmsg.h
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🎨 Format code
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5 years ago |
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portal.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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portal.h
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🎨 Format code
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5 years ago |
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qol.cpp
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🚚 Restructure files
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5 years ago |
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qol.h
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🚚 Restructure files
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5 years ago |
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quests.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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quests.h
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🎨 Format code
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5 years ago |
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render.cpp
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🎨 Format code
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5 years ago |
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render.h
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🚚 Split up all.h in to proper header relations
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5 years ago |
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restrict.cpp
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🚚 Restructure files
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5 years ago |
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restrict.h
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🚚 Move all enums to there respective headers
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5 years ago |
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scrollrt.cpp
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♻️Performe static casts when load save game data
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5 years ago |
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scrollrt.h
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🎨 Format code
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5 years ago |
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setmaps.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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setmaps.h
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🎨 Format code
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5 years ago |
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sha.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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sha.h
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🎨 Format code
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5 years ago |
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sound.cpp
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🚚 Restructure files
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5 years ago |
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sound.h
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🎨 Format code
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5 years ago |
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spelldat.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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spelldat.h
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🎨 Format code
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5 years ago |
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spells.cpp
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🎨 Apply direction enum to monsters and relations
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5 years ago |
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spells.h
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🎨 Format code
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5 years ago |
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stores.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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stores.h
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🎨 Format code
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5 years ago |
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sync.cpp
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🎨 Apply direction enum to monsters and relations
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5 years ago |
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sync.h
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🎨 Format code
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5 years ago |
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textdat.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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textdat.h
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🚚 Move header we implement into the project
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5 years ago |
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themes.cpp
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♻️Performe static casts when load save game data
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5 years ago |
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themes.h
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🎨 Format code
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5 years ago |
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tmsg.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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tmsg.h
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🎨 Format code
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5 years ago |
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town.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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town.h
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🎨 Format code
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5 years ago |
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towners.cpp
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🧹 Cleanup unused variables (#1584)
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5 years ago |
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towners.h
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🎨 Format code
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5 years ago |
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track.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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track.h
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🎨 Format code
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5 years ago |
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trigs.cpp
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🚚 Split up all.h in to proper header relations
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5 years ago |
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trigs.h
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🎨 Format code
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5 years ago |