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15 lines
340 B

/**
* @file dthread.h
*
* Interface of functions for updating game state from network commands.
*/
#pragma once
namespace devilution {
void dthread_remove_player(uint8_t pnum);
void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen);
void dthread_start();
void dthread_cleanup();
} // namespace devilution