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#include <memory>
#include <optional>
#include <vector>
#include <SDL.h>
#include "DiabloUI/diabloui.h"
#include "DiabloUI/ui_flags.hpp"
#include "DiabloUI/ui_item.h"
#include "controls/input.h"
#include "controls/menu_controls.h"
#include "discord/discord.h"
#include "engine/clx_sprite.hpp"
#include "engine/load_clx.hpp"
#include "engine/load_pcx.hpp"
#include "engine/point.hpp"
#include "utils/algorithm/container.hpp"
#include "utils/language.h"
#include "utils/sdl_geometry.h"
#include "utils/ui_fwd.h"
namespace devilution {
namespace {
OptionalOwnedClxSpriteList DiabloTitleLogo;
std::vector<std::unique_ptr<UiItemBase>> vecTitleScreen;
void TitleLoad()
{
ArtBackgroundWidescreen = LoadOptionalClx("ui_art\\hf_titlew.clx");
if (ArtBackgroundWidescreen.has_value()) {
LoadBackgroundArt("ui_art\\hf_logo1", 16);
} else {
LoadBackgroundArt("ui_art\\title");
DiabloTitleLogo = LoadPcxSpriteList("ui_art\\logo", /*numFrames=*/15, /*transparentColor=*/250);
}
}
void TitleFree()
{
ArtBackground = std::nullopt;
ArtBackgroundWidescreen = std::nullopt;
DiabloTitleLogo = std::nullopt;
vecTitleScreen.clear();
}
} // namespace
void UiTitleDialog()
{
TitleLoad();
const Point uiPosition = GetUIRectangle().position;
if (ArtBackgroundWidescreen.has_value()) {
const SDL_Rect rect = MakeSdlRect(0, uiPosition.y, 0, 0);
if (ArtBackgroundWidescreen)
vecTitleScreen.push_back(std::make_unique<UiImageClx>((*ArtBackgroundWidescreen)[0], rect, UiFlags::AlignCenter));
vecTitleScreen.push_back(std::make_unique<UiImageAnimatedClx>(*ArtBackground, rect, UiFlags::AlignCenter));
} else {
UiAddBackground(&vecTitleScreen);
vecTitleScreen.push_back(std::make_unique<UiImageAnimatedClx>(
*DiabloTitleLogo, MakeSdlRect(0, uiPosition.y + 182, 0, 0), UiFlags::AlignCenter));
const SDL_Rect rect = MakeSdlRect(uiPosition.x, uiPosition.y + 410, 640, 26);
vecTitleScreen.push_back(std::make_unique<UiArtText>(_("Copyright © 1996-2001 Blizzard Entertainment").data(), rect, UiFlags::AlignCenter | UiFlags::FontSize24 | UiFlags::ColorUiSilver));
}
bool endMenu = false;
const Uint32 timeOut = SDL_GetTicks() + 7000;
SDL_Event event;
while (!endMenu && SDL_GetTicks() < timeOut) {
UiRenderItems(vecTitleScreen);
UiFadeIn();
discord_manager::UpdateMenu();
while (PollEvent(&event) != 0) {
if (c_any_of(GetMenuActions(event), [](MenuAction menuAction) { return menuAction != MenuAction_NONE; })) {
endMenu = true;
break;
}
switch (event.type) {
case SDL_KEYDOWN:
case SDL_MOUSEBUTTONUP:
endMenu = true;
break;
}
UiHandleEvents(&event);
}
}
TitleFree();
}
} // namespace devilution