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127 lines
3.7 KiB
127 lines
3.7 KiB
#include <cstddef> |
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#include <cstdint> |
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#include <memory> |
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#include <optional> |
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#include <vector> |
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#include <SDL.h> |
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#include "DiabloUI/diabloui.h" |
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#include "DiabloUI/ui_flags.hpp" |
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#include "DiabloUI/ui_item.h" |
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#include "engine/assets.hpp" |
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#include "engine/load_clx.hpp" |
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#include "engine/point.hpp" |
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#include "game_mode.hpp" |
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#include "utils/language.h" |
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#include "utils/ui_fwd.h" |
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namespace devilution { |
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namespace { |
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int mainmenu_attract_time_out; // seconds |
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uint32_t dwAttractTicks; |
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std::vector<std::unique_ptr<UiItemBase>> vecMainMenuDialog; |
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std::vector<std::unique_ptr<UiListItem>> vecMenuItems; |
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_mainmenu_selections MainMenuResult; |
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void UiMainMenuSelect(size_t value) |
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{ |
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MainMenuResult = (_mainmenu_selections)vecMenuItems[value]->m_value; |
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} |
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#ifndef NOEXIT |
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void MainmenuEsc() |
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{ |
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const std::size_t last = vecMenuItems.size() - 1; |
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if (SelectedItem == last) { |
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UiMainMenuSelect(last); |
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} else { |
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SelectedItem = last; |
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} |
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} |
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#endif |
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void MainmenuLoad(const char *name) |
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{ |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Single Player"), MAINMENU_SINGLE_PLAYER)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Multi Player"), MAINMENU_MULTIPLAYER)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Settings"), MAINMENU_SETTINGS)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Support"), MAINMENU_SHOW_SUPPORT)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Show Credits"), MAINMENU_SHOW_CREDITS)); |
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#ifndef NOEXIT |
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vecMenuItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Exit Hellfire") : _("Exit Diablo"), MAINMENU_EXIT_DIABLO)); |
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#endif |
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if (!gbIsSpawn || gbIsHellfire) { |
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ArtBackgroundWidescreen = LoadOptionalClx("ui_art\\mainmenuw.clx"); |
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LoadBackgroundArt("ui_art\\mainmenu"); |
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} else { |
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LoadBackgroundArt("ui_art\\swmmenu"); |
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} |
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UiAddBackground(&vecMainMenuDialog); |
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UiAddLogo(&vecMainMenuDialog); |
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const Point uiPosition = GetUIRectangle().position; |
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if (gbIsSpawn && gbIsHellfire) { |
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const SDL_Rect rect1 = { (Sint16)(uiPosition.x), (Sint16)(uiPosition.y + 145), 640, 30 }; |
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vecMainMenuDialog.push_back(std::make_unique<UiArtText>(_("Shareware").data(), rect1, UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8)); |
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} |
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vecMainMenuDialog.push_back(std::make_unique<UiList>(vecMenuItems, vecMenuItems.size(), uiPosition.x + 64, (uiPosition.y + 192), 510, 43, UiFlags::FontSize42 | UiFlags::ColorUiGold | UiFlags::AlignCenter, 5)); |
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const SDL_Rect rect2 = { 17, (Sint16)(gnScreenHeight - 36), 605, 21 }; |
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vecMainMenuDialog.push_back(std::make_unique<UiArtText>(name, rect2, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark)); |
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#ifndef NOEXIT |
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UiInitList(nullptr, UiMainMenuSelect, MainmenuEsc, vecMainMenuDialog, true); |
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#else |
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UiInitList(nullptr, UiMainMenuSelect, nullptr, vecMainMenuDialog, true); |
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#endif |
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} |
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void MainmenuFree() |
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{ |
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ArtBackgroundWidescreen = std::nullopt; |
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ArtBackground = std::nullopt; |
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vecMainMenuDialog.clear(); |
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vecMenuItems.clear(); |
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} |
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} // namespace |
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void mainmenu_restart_repintro() |
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{ |
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dwAttractTicks = SDL_GetTicks() + mainmenu_attract_time_out * 1000; |
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} |
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bool UiMainMenuDialog(const char *name, _mainmenu_selections *pdwResult, int attractTimeOut) |
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{ |
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MainMenuResult = MAINMENU_NONE; |
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while (MainMenuResult == MAINMENU_NONE) { |
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mainmenu_attract_time_out = attractTimeOut; |
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MainmenuLoad(name); |
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mainmenu_restart_repintro(); // for automatic starts |
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while (MainMenuResult == MAINMENU_NONE) { |
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UiClearScreen(); |
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UiPollAndRender(); |
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if (SDL_GetTicks() >= dwAttractTicks && (HaveIntro() || gbIsHellfire)) { |
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MainMenuResult = MAINMENU_ATTRACT_MODE; |
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} |
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} |
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MainmenuFree(); |
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} |
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*pdwResult = MainMenuResult; |
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return true; |
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} |
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} // namespace devilution
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