You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
2.0 KiB
70 lines
2.0 KiB
#pragma once |
|
|
|
#include <SDL.h> |
|
#ifdef USE_SDL1 |
|
#include "utils/sdl2_to_1_2_backports.h" |
|
#else |
|
#include "utils/sdl2_backports.h" |
|
#endif |
|
|
|
#include "appfat.h" |
|
#include "utils/sdl_ptrs.h" |
|
|
|
namespace devilution { |
|
|
|
namespace SDLWrap { |
|
|
|
template <typename T> |
|
T NonNull(T x) |
|
{ |
|
if (x == nullptr) |
|
ErrSdl(); |
|
return x; |
|
} |
|
|
|
inline SDLSurfaceUniquePtr CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) |
|
{ |
|
return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask)) }; |
|
} |
|
|
|
inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format) |
|
{ |
|
return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format)) }; |
|
} |
|
|
|
inline SDLSurfaceUniquePtr CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format) |
|
{ |
|
return SDLSurfaceUniquePtr { NonNull(SDL_CreateRGBSurfaceWithFormatFrom(pixels, width, height, depth, pitch, format)) }; |
|
} |
|
|
|
#ifndef USE_SDL1 |
|
inline SDLSurfaceUniquePtr ConvertSurface(SDL_Surface *src, const SDL_PixelFormat *fmt, Uint32 flags) |
|
#else |
|
inline SDLSurfaceUniquePtr ConvertSurface(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags) |
|
#endif |
|
{ |
|
return SDLSurfaceUniquePtr { NonNull(SDL_ConvertSurface(src, fmt, flags)) }; |
|
} |
|
|
|
#ifndef USE_SDL1 |
|
inline SDLSurfaceUniquePtr ConvertSurfaceFormat(SDL_Surface *src, Uint32 pixel_format, Uint32 flags) |
|
{ |
|
return SDLSurfaceUniquePtr { NonNull(SDL_ConvertSurfaceFormat(src, pixel_format, flags)) }; |
|
} |
|
#endif |
|
|
|
#ifndef USE_SDL1 |
|
inline SDLTextureUniquePtr CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h) |
|
{ |
|
return SDLTextureUniquePtr { NonNull(SDL_CreateTexture(renderer, format, access, w, h)) }; |
|
} |
|
#endif |
|
|
|
inline SDLPaletteUniquePtr AllocPalette(int ncolors = 256) |
|
{ |
|
return SDLPaletteUniquePtr { NonNull(SDL_AllocPalette(ncolors)) }; |
|
} |
|
|
|
} // namespace SDLWrap |
|
|
|
} // namespace devilution
|
|
|