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/**
* @file stores.h
*
* Interface of functionality for stores and towner dialogs.
*/
#pragma once
#include <cstdint>
#include <optional>
#include "DiabloUI/ui_flags.hpp"
#include "control.h"
#include "engine/clx_sprite.hpp"
#include "engine/surface.hpp"
#include "game_mode.hpp"
#include "utils/attributes.h"
namespace devilution {
#define WITCH_ITEMS 25
#define SMITH_ITEMS 25
#define SMITH_PREMIUM_ITEMS 15
#define STORE_LINES 104
enum class TalkID : uint8_t {
None,
Smith,
SmithBuy,
SmithSell,
SmithRepair,
Witch,
WitchBuy,
WitchSell,
WitchRecharge,
NoMoney,
NoRoom,
Confirm,
Boy,
BoyBuy,
Healer,
Storyteller,
HealerBuy,
StorytellerIdentify,
SmithPremiumBuy,
Gossip,
StorytellerIdentifyShow,
Tavern,
Drunk,
Barmaid,
};
/** Currently active store */
extern TalkID ActiveStore;
/** Current index into PlayerItemIndexes/PlayerItems */
extern DVL_API_FOR_TEST int CurrentItemIndex;
/** Map of inventory items being presented in the store */
extern int8_t PlayerItemIndexes[48];
/** Copies of the players items as presented in the store */
extern DVL_API_FOR_TEST Item PlayerItems[48];
/** Items sold by Griswold */
extern Item SmithItems[SMITH_ITEMS];
/** Number of premium items for sale by Griswold */
extern int PremiumItemCount;
/** Base level of current premium items sold by Griswold */
extern int PremiumItemLevel;
/** Premium items sold by Griswold */
extern Item PremiumItems[SMITH_PREMIUM_ITEMS];
/** Items sold by Pepin */
extern Item HealerItems[20];
/** Items sold by Adria */
extern Item WitchItems[WITCH_ITEMS];
/** Current level of the item sold by Wirt */
extern int BoyItemLevel;
/** Current item sold by Wirt */
extern Item BoyItem;
void AddStoreHoldRepair(Item *itm, int8_t i);
/** Clears premium items sold by Griswold and Wirt. */
void InitStores();
/** Spawns items sold by vendors, including premium items sold by Griswold and Wirt. */
void SetupTownStores();
void FreeStoreMem();
void PrintSString(const Surface &out, int margin, int line, std::string_view text, UiFlags flags, int price = 0, int cursId = -1, bool cursIndent = false);
void DrawSLine(const Surface &out, int sy);
void DrawSTextHelp();
void ClearSText(int s, int e);
void StartStore(TalkID s);
void DrawSText(const Surface &out);
void StoreESC();
void StoreUp();
void StoreDown();
void StorePrior();
void StoreNext();
void TakePlrsMoney(int cost);
void StoreEnter();
void CheckStoreBtn();
void ReleaseStoreBtn();
bool IsPlayerInStore();
} // namespace devilution