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Gleb Mazovetskiy 8600e03acf SDL3: Correctly scale the hardware cursor 5 months ago
..
DiabloUI SDL3: Convert events to render coordinates 6 months ago
controls Fix a handful of SDL2 API calls 6 months ago
data Player Class Flags (#8173) 7 months ago
discord Make Player Class Data Data-Driven (#8167) 7 months ago
dvlnet SDL3: Add some backports / compat helpers 6 months ago
engine SDL3: Convert events to render coordinates 6 months ago
items SDL3: Use endianness swap helpers throughout 6 months ago
levels SDL3: Use endianness swap helpers throughout 6 months ago
lua SDL3: Add some backports / compat helpers 6 months ago
monsters Added Lua Bindings for Adding New Monster Types 8 months ago
mpq SDL3: Add some backports / compat helpers 6 months ago
panels SDL3: Add some backports / compat helpers 6 months ago
platform SDL3: Convert events to render coordinates 6 months ago
portals Apply simple const rules using clang-tidy 8 months ago
qol SDL3: Add some backports / compat helpers 6 months ago
quests Parse Text/Speech Data from TSV (#8138) 7 months ago
storm SDL3: Build with sound 6 months ago
utils SDL3: Convert events to render coordinates 6 months ago
.clang-format Apply simple const rules using clang-tidy 8 months ago
.clang-tidy clang-tidy: auto fix headers for DiabloUI 8 months ago
CMakeLists.txt SDL3: Build with sound 6 months ago
appfat.cpp SDL3: Add some backports / compat helpers 6 months ago
appfat.h
automap.cpp Move FPS to top, Adjust Map Text if FPS is on 6 months ago
automap.h
capture.cpp SDL3: Add some backports / compat helpers 6 months ago
capture.h
codec.cpp SDL3: Some more migration 6 months ago
codec.h
control.cpp SDL3: Add some backports / compat helpers 6 months ago
control.h SDL3: Some more migration 6 months ago
cpp.hint
crawl.cpp
crawl.hpp
cursor.cpp SDL3: Add some backports / compat helpers 6 months ago
cursor.h
dead.cpp
dead.h
debug.cpp
debug.h
diablo.cpp SDL3: Add some backports / compat helpers 6 months ago
diablo.h SDL3: Make `text_render_integration_test` build 6 months ago
diablo_msg.cpp SDL3: Even more migration 6 months ago
diablo_msg.hpp
doom.cpp
doom.h
effects.cpp Make Player Class Data Data-Driven (#8167) 7 months ago
effects.h Make Player Class Data Data-Driven (#8167) 7 months ago
effects_stubs.cpp Make Player Class Data Data-Driven (#8167) 7 months ago
encrypt.cpp SDL3: Make `text_render_integration_test` build 6 months ago
encrypt.h
game_mode.cpp Untangle more dependencies 9 months ago
game_mode.hpp Untangle more dependencies 9 months ago
gamemenu.cpp Apply simple const rules using clang-tidy 8 months ago
gamemenu.h
gmenu.cpp SDL3: Add some backports / compat helpers 6 months ago
gmenu.h SDL3: Even more migration 6 months ago
headless_mode.cpp
headless_mode.hpp
help.cpp Apply simple const rules using clang-tidy 8 months ago
help.h
hwcursor.cpp SDL3: Correctly scale the hardware cursor 5 months ago
hwcursor.hpp SDL3: Add some backports / compat helpers 6 months ago
init.cpp SDL3: Even more migration 6 months ago
init.hpp SDL3: Even more migration 6 months ago
interfac.cpp SDL3: Add some backports / compat helpers 6 months ago
interfac.h SDL3: Make `text_render_integration_test` build 6 months ago
inv.cpp SDL3: Add some backports / compat helpers 6 months ago
inv.h
inv_iterators.hpp
itemdat.cpp Make Player Class Data Data-Driven (#8167) 7 months ago
itemdat.h Make Player Class Data Data-Driven (#8167) 7 months ago
items.cpp SDL3: Even more migration 6 months ago
items.h Added Lua Bindings for Adding Unique Items 8 months ago
lighting.cpp Apply simple const rules using clang-tidy 8 months ago
lighting.h light_render: Use an std::span for light tables 9 months ago
loadsave.cpp SDL3: Even more migration 6 months ago
loadsave.h
main.cpp SDL3: Add some backports / compat helpers 6 months ago
menu.cpp SDL3: Add some backports / compat helpers 6 months ago
menu.h
minitext.cpp Make Player Class Data Data-Driven (#8167) 7 months ago
minitext.h
misdat.cpp clang-tidy: simple clean up of missiles 8 months ago
misdat.h Load spell icon based on data (#8072) 9 months ago
missiles.cpp clang-tidy: simple clean up of missiles 8 months ago
missiles.h clang-tidy: simple clean up of missiles 8 months ago
monstdat.cpp magic_enum: Customize enums where they're declared 7 months ago
monstdat.h magic_enum: Customize enums where they're declared 7 months ago
monster.cpp SDL3: Use endianness swap helpers throughout 6 months ago
monster.h Fixed out-of-range vector subscription access for unique monster indices greater than 127 7 months ago
movie.cpp SDL3: Add some backports / compat helpers 6 months ago
movie.h
msg.cpp SDL3: Even more migration 6 months ago
msg.h
multi.cpp SDL3: Use endianness swap helpers throughout 6 months ago
multi.h
nthread.cpp SDL3: Even more migration 6 months ago
nthread.h
objdat.cpp Clean up const and shadow variables 8 months ago
objdat.h
objects.cpp SDL3: Some more migration 6 months ago
objects.h
options.cpp SDL3: Build with sound 6 months ago
options.h SDL3: Build with sound 6 months ago
pack.cpp SDL3: Use endianness swap helpers throughout 6 months ago
pack.h Extract more Hellfire into data 9 months ago
pfile.cpp SDL3: Add some backports / compat helpers 6 months ago
pfile.h
player.cpp SDL3: Even more migration 6 months ago
player.h Make Player Class Data Data-Driven (#8167) 7 months ago
playerdat.cpp Player Class Flags (#8173) 7 months ago
playerdat.hpp Player Class Flags (#8173) 7 months ago
plrmsg.cpp SDL3: Even more migration 6 months ago
plrmsg.h SDL3: Even more migration 6 months ago
portal.cpp Apply simple const rules using clang-tidy 8 months ago
portal.h
quests.cpp SDL3: Some more migration 6 months ago
quests.h Parse Quest Data from TSV 7 months ago
quick_messages.cpp
quick_messages.hpp
restrict.cpp SDL3: Add some backports / compat helpers 6 months ago
restrict.h
sha.cpp Apply simple const rules using clang-tidy 8 months ago
sha.h
sound_effect_enums.h magic_enum: Customize enums where they're declared 7 months ago
spelldat.cpp
spelldat.h Extract more Hellfire into data 9 months ago
spells.cpp Apply simple const rules using clang-tidy 8 months ago
spells.h
stores.cpp Apply simple const rules using clang-tidy 8 months ago
stores.h
sync.cpp SDL3: Use endianness swap helpers throughout 6 months ago
sync.h
textdat.cpp magic_enum: Customize enums where they're declared 7 months ago
textdat.h magic_enum: Customize enums where they're declared 7 months ago
tmsg.cpp SDL3: Even more migration 6 months ago
tmsg.h
towners.cpp Apply simple const rules using clang-tidy 8 months ago
towners.h
track.cpp SDL3: Even more migration 6 months ago
track.h Fix Automap movement being hardcoded to right stick on gamepad (#7921) 8 months ago
translation_dummy.cpp Update translation files 6 months ago
vision.cpp
vision.hpp