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81 lines
2.3 KiB

#include "selyesno.h"
#include "control.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/text.h"
namespace devilution {
bool selyesno_endMenu;
bool selyesno_value;
char selyesno_confirmationMessage[256];
std::vector<UiListItem *> vecSelYesNoDialogItems;
std::vector<UiItemBase *> vecSelYesNoDialog;
#define MESSAGE_WIDTH 280
void selyesno_Free()
{
ArtBackground.Unload();
for (std::size_t i = 0; i < vecSelYesNoDialogItems.size(); i++) {
UiListItem *pUIListItem = vecSelYesNoDialogItems[i];
if (pUIListItem)
delete pUIListItem;
}
vecSelYesNoDialogItems.clear();
for (std::size_t i = 0; i < vecSelYesNoDialog.size(); i++) {
UiItemBase *pUIItem = vecSelYesNoDialog[i];
delete pUIItem;
}
vecSelYesNoDialog.clear();
}
void selyesno_Select(int value)
{
selyesno_value = vecSelYesNoDialogItems[value]->m_value == 0;
selyesno_endMenu = true;
}
void selyesno_Esc()
{
selyesno_value = false;
selyesno_endMenu = true;
}
bool UiSelHeroYesNoDialog(const char *title, const char *body)
{
LoadBackgroundArt("ui_art\\black.pcx");
UiAddBackground(&vecSelYesNoDialog);
UiAddLogo(&vecSelYesNoDialog);
SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 };
vecSelYesNoDialog.push_back(new UiArtText(title, rect1, UIS_CENTER | UIS_BIG));
SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 120), (Sint16)(UI_OFFSET_Y + 236), MESSAGE_WIDTH, 168 };
vecSelYesNoDialog.push_back(new UiArtText(selyesno_confirmationMessage, rect2, UIS_MED));
vecSelYesNoDialogItems.push_back(new UiListItem("Yes", 0));
vecSelYesNoDialogItems.push_back(new UiListItem("No", 1));
vecSelYesNoDialog.push_back(new UiList(vecSelYesNoDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 390), 180, 35, UIS_CENTER | UIS_BIG | UIS_GOLD));
strncpy(selyesno_confirmationMessage, body, sizeof(selyesno_confirmationMessage) - 1);
WordWrapArtStr(selyesno_confirmationMessage, MESSAGE_WIDTH);
UiInitList(vecSelYesNoDialogItems.size(), NULL, selyesno_Select, selyesno_Esc, vecSelYesNoDialog, true, NULL);
selyesno_value = true;
selyesno_endMenu = false;
while (!selyesno_endMenu) {
UiClearScreen();
UiRenderItems(vecSelYesNoDialog);
UiPollAndRender();
}
selyesno_Free();
return selyesno_value;
}
} // namespace devilution