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4761 lines
148 KiB
4761 lines
148 KiB
/** |
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* @file monster.cpp |
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* |
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* Implementation of monster functionality, AI, actions, spawning, loading, etc. |
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*/ |
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#include "monster.h" |
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#include <climits> |
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#include <cmath> |
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#include <cstdint> |
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#include <algorithm> |
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#include <array> |
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#include <string_view> |
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#include <fmt/core.h> |
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#include <fmt/format.h> |
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#include "control.h" |
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#include "cursor.h" |
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#include "dead.h" |
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#include "engine/load_cl2.hpp" |
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#include "engine/load_file.hpp" |
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#include "engine/points_in_rectangle_range.hpp" |
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#include "engine/random.hpp" |
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#include "engine/render/clx_render.hpp" |
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#include "engine/sound_position.hpp" |
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#include "engine/world_tile.hpp" |
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#include "init.h" |
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#include "levels/crypt.h" |
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#include "levels/drlg_l4.h" |
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#include "levels/themes.h" |
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#include "levels/trigs.h" |
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#include "lighting.h" |
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#include "minitext.h" |
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#include "missiles.h" |
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#include "movie.h" |
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#include "options.h" |
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#include "qol/floatingnumbers.h" |
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#include "spelldat.h" |
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#include "storm/storm_net.hpp" |
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#include "towners.h" |
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#include "utils/cl2_to_clx.hpp" |
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#include "utils/file_name_generator.hpp" |
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#include "utils/language.h" |
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#include "utils/str_cat.hpp" |
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#include "utils/utf8.hpp" |
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#ifdef _DEBUG |
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#include "debug.h" |
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#endif |
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namespace devilution { |
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CMonster LevelMonsterTypes[MaxLvlMTypes]; |
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size_t LevelMonsterTypeCount; |
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Monster Monsters[MaxMonsters]; |
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int ActiveMonsters[MaxMonsters]; |
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size_t ActiveMonsterCount; |
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/** Tracks the total number of monsters killed per monster_id. */ |
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int MonsterKillCounts[NUM_MTYPES]; |
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bool sgbSaveSoundOn; |
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namespace { |
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constexpr int NightmareToHitBonus = 85; |
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constexpr int HellToHitBonus = 120; |
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constexpr int NightmareAcBonus = 50; |
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constexpr int HellAcBonus = 80; |
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/** Tracks which missile files are already loaded */ |
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size_t totalmonsters; |
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int monstimgtot; |
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int uniquetrans; |
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constexpr const std::array<_monster_id, 12> SkeletonTypes { |
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MT_WSKELAX, |
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MT_TSKELAX, |
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MT_RSKELAX, |
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MT_XSKELAX, |
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MT_WSKELBW, |
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MT_TSKELBW, |
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MT_RSKELBW, |
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MT_XSKELBW, |
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MT_WSKELSD, |
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MT_TSKELSD, |
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MT_RSKELSD, |
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MT_XSKELSD, |
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}; |
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/** Maps from monster action to monster animation letter. */ |
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constexpr char Animletter[7] = "nwahds"; |
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size_t GetNumAnims(const MonsterData &monsterData) |
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{ |
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return monsterData.hasSpecial ? 6 : 5; |
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} |
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void InitMonsterTRN(CMonster &monst) |
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{ |
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char path[64]; |
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*BufCopy(path, "monsters\\", monst.data->trnFile, ".trn") = '\0'; |
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std::array<uint8_t, 256> colorTranslations; |
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LoadFileInMem(path, colorTranslations); |
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std::replace(colorTranslations.begin(), colorTranslations.end(), 255, 0); |
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const size_t numAnims = GetNumAnims(*monst.data); |
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for (size_t i = 0; i < numAnims; i++) { |
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if (i == 1 && IsAnyOf(monst.type, MT_COUNSLR, MT_MAGISTR, MT_CABALIST, MT_ADVOCATE)) { |
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continue; |
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} |
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AnimStruct &anim = monst.anims[i]; |
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if (anim.sprites->isSheet()) { |
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ClxApplyTrans(ClxSpriteSheet { anim.sprites->sheet() }, colorTranslations.data()); |
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} else { |
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ClxApplyTrans(ClxSpriteList { anim.sprites->list() }, colorTranslations.data()); |
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} |
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} |
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} |
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void InitMonster(Monster &monster, Direction rd, size_t typeIndex, Point position) |
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{ |
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monster.direction = rd; |
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monster.position.tile = position; |
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monster.position.future = position; |
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monster.position.old = position; |
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monster.levelType = typeIndex; |
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monster.mode = MonsterMode::Stand; |
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monster.animInfo = {}; |
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monster.changeAnimationData(MonsterGraphic::Stand); |
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monster.animInfo.tickCounterOfCurrentFrame = GenerateRnd(monster.animInfo.ticksPerFrame - 1); |
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monster.animInfo.currentFrame = GenerateRnd(monster.animInfo.numberOfFrames - 1); |
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int maxhp = monster.data().hitPointsMinimum + GenerateRnd(monster.data().hitPointsMaximum - monster.data().hitPointsMinimum + 1); |
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if (monster.type().type == MT_DIABLO && !gbIsHellfire) { |
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maxhp /= 2; |
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} |
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monster.maxHitPoints = maxhp << 6; |
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if (!gbIsMultiplayer) |
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monster.maxHitPoints = std::max(monster.maxHitPoints / 2, 64); |
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monster.hitPoints = monster.maxHitPoints; |
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monster.ai = monster.data().ai; |
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monster.intelligence = monster.data().intelligence; |
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monster.goal = MonsterGoal::Normal; |
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monster.goalVar1 = 0; |
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monster.goalVar2 = 0; |
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monster.goalVar3 = 0; |
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monster.pathCount = 0; |
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monster.isInvalid = false; |
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monster.uniqueType = UniqueMonsterType::None; |
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monster.activeForTicks = 0; |
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monster.lightId = NO_LIGHT; |
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monster.rndItemSeed = AdvanceRndSeed(); |
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monster.aiSeed = AdvanceRndSeed(); |
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monster.whoHit = 0; |
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monster.toHit = monster.data().toHit; |
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monster.minDamage = monster.data().minDamage; |
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monster.maxDamage = monster.data().maxDamage; |
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monster.minDamageSpecial = monster.data().minDamageSpecial; |
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monster.maxDamageSpecial = monster.data().maxDamageSpecial; |
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monster.armorClass = monster.data().armorClass; |
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monster.resistance = monster.data().resistance; |
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monster.leader = Monster::NoLeader; |
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monster.leaderRelation = LeaderRelation::None; |
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monster.flags = monster.data().abilityFlags; |
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monster.talkMsg = TEXT_NONE; |
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if (monster.ai == MonsterAIID::Gargoyle) { |
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monster.changeAnimationData(MonsterGraphic::Special); |
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monster.animInfo.currentFrame = 0; |
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monster.flags |= MFLAG_ALLOW_SPECIAL; |
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monster.mode = MonsterMode::SpecialMeleeAttack; |
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} |
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if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
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monster.maxHitPoints = 3 * monster.maxHitPoints; |
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if (gbIsHellfire) |
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monster.maxHitPoints += (gbIsMultiplayer ? 100 : 50) << 6; |
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else |
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monster.maxHitPoints += 100 << 6; |
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monster.hitPoints = monster.maxHitPoints; |
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monster.toHit += NightmareToHitBonus; |
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monster.minDamage = 2 * (monster.minDamage + 2); |
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monster.maxDamage = 2 * (monster.maxDamage + 2); |
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monster.minDamageSpecial = 2 * (monster.minDamageSpecial + 2); |
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monster.maxDamageSpecial = 2 * (monster.maxDamageSpecial + 2); |
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monster.armorClass += NightmareAcBonus; |
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} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
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monster.maxHitPoints = 4 * monster.maxHitPoints; |
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if (gbIsHellfire) |
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monster.maxHitPoints += (gbIsMultiplayer ? 200 : 100) << 6; |
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else |
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monster.maxHitPoints += 200 << 6; |
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monster.hitPoints = monster.maxHitPoints; |
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monster.toHit += HellToHitBonus; |
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monster.minDamage = 4 * monster.minDamage + 6; |
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monster.maxDamage = 4 * monster.maxDamage + 6; |
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monster.minDamageSpecial = 4 * monster.minDamageSpecial + 6; |
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monster.maxDamageSpecial = 4 * monster.maxDamageSpecial + 6; |
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monster.armorClass += HellAcBonus; |
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monster.resistance = monster.data().resistanceHell; |
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} |
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} |
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bool CanPlaceMonster(Point position) |
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{ |
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return InDungeonBounds(position) |
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&& dMonster[position.x][position.y] == 0 |
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&& dPlayer[position.x][position.y] == 0 |
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&& !IsTileVisible(position) |
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&& !TileContainsSetPiece(position) |
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&& !IsTileOccupied(position); |
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} |
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void PlaceMonster(int i, size_t typeIndex, Point position) |
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{ |
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if (LevelMonsterTypes[typeIndex].type == MT_NAKRUL) { |
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for (size_t j = 0; j < ActiveMonsterCount; j++) { |
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if (Monsters[j].levelType == typeIndex) { |
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return; |
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} |
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} |
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} |
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dMonster[position.x][position.y] = i + 1; |
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auto rd = static_cast<Direction>(GenerateRnd(8)); |
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InitMonster(Monsters[i], rd, typeIndex, position); |
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} |
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void PlaceGroup(size_t typeIndex, unsigned num, Monster *leader = nullptr, bool leashed = false) |
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{ |
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unsigned placed = 0; |
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for (int try1 = 0; try1 < 10; try1++) { |
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while (placed != 0) { |
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ActiveMonsterCount--; |
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placed--; |
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const auto &position = Monsters[ActiveMonsterCount].position.tile; |
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dMonster[position.x][position.y] = 0; |
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} |
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int xp; |
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int yp; |
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if (leader != nullptr) { |
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int offset = GenerateRnd(8); |
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auto position = leader->position.tile + static_cast<Direction>(offset); |
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xp = position.x; |
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yp = position.y; |
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} else { |
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do { |
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xp = GenerateRnd(80) + 16; |
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yp = GenerateRnd(80) + 16; |
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} while (!CanPlaceMonster({ xp, yp })); |
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} |
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int x1 = xp; |
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int y1 = yp; |
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if (num + ActiveMonsterCount > totalmonsters) { |
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num = totalmonsters - ActiveMonsterCount; |
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} |
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unsigned j = 0; |
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for (unsigned try2 = 0; j < num && try2 < 100; xp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX, yp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX) { /// BUGFIX: `yp += Point.y` |
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if (!CanPlaceMonster({ xp, yp }) |
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|| (dTransVal[xp][yp] != dTransVal[x1][y1]) |
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|| (leashed && (std::abs(xp - x1) >= 4 || std::abs(yp - y1) >= 4))) { |
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try2++; |
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continue; |
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} |
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PlaceMonster(ActiveMonsterCount, typeIndex, { xp, yp }); |
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if (leader != nullptr) { |
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auto &minion = Monsters[ActiveMonsterCount]; |
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minion.maxHitPoints *= 2; |
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minion.hitPoints = minion.maxHitPoints; |
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minion.intelligence = leader->intelligence; |
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if (leashed) { |
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minion.setLeader(leader); |
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} |
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if (minion.ai != MonsterAIID::Gargoyle) { |
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minion.changeAnimationData(MonsterGraphic::Stand); |
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minion.animInfo.currentFrame = GenerateRnd(minion.animInfo.numberOfFrames - 1); |
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minion.flags &= ~MFLAG_ALLOW_SPECIAL; |
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minion.mode = MonsterMode::Stand; |
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} |
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} |
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ActiveMonsterCount++; |
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placed++; |
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j++; |
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} |
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if (placed >= num) { |
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break; |
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} |
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} |
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if (leashed) { |
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leader->packSize = placed; |
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} |
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} |
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size_t GetMonsterTypeIndex(_monster_id type) |
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{ |
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for (size_t i = 0; i < LevelMonsterTypeCount; i++) { |
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if (LevelMonsterTypes[i].type == type) |
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return i; |
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} |
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return LevelMonsterTypeCount; |
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} |
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void PlaceUniqueMonst(UniqueMonsterType uniqindex, size_t minionType, int bosspacksize) |
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{ |
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auto &monster = Monsters[ActiveMonsterCount]; |
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const auto &uniqueMonsterData = UniqueMonstersData[static_cast<size_t>(uniqindex)]; |
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int count = 0; |
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Point position; |
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while (true) { |
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position = Point { GenerateRnd(80), GenerateRnd(80) } + Displacement { 16, 16 }; |
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int count2 = 0; |
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for (int x = position.x - 3; x < position.x + 3; x++) { |
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for (int y = position.y - 3; y < position.y + 3; y++) { |
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if (InDungeonBounds({ x, y }) && CanPlaceMonster({ x, y })) { |
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count2++; |
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} |
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} |
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} |
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if (count2 < 9) { |
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count++; |
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if (count < 1000) { |
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continue; |
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} |
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} |
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if (CanPlaceMonster(position)) { |
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break; |
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} |
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} |
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if (uniqindex == UniqueMonsterType::SnotSpill) { |
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position = SetPiece.position.megaToWorld() + Displacement { 8, 12 }; |
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} |
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if (uniqindex == UniqueMonsterType::WarlordOfBlood) { |
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position = SetPiece.position.megaToWorld() + Displacement { 6, 7 }; |
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} |
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if (uniqindex == UniqueMonsterType::Zhar) { |
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for (int i = 0; i < themeCount; i++) { |
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if (i == zharlib) { |
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position = themeLoc[i].room.position.megaToWorld() + Displacement { 4, 4 }; |
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break; |
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} |
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} |
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} |
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if (setlevel) { |
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if (uniqindex == UniqueMonsterType::Lazarus) { |
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position = { 32, 46 }; |
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} |
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if (uniqindex == UniqueMonsterType::RedVex) { |
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position = { 40, 45 }; |
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} |
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if (uniqindex == UniqueMonsterType::BlackJade) { |
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position = { 38, 49 }; |
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} |
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if (uniqindex == UniqueMonsterType::SkeletonKing) { |
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position = { 35, 47 }; |
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} |
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} else { |
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if (uniqindex == UniqueMonsterType::Lazarus) { |
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position = SetPiece.position.megaToWorld() + Displacement { 3, 6 }; |
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} |
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if (uniqindex == UniqueMonsterType::RedVex) { |
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position = SetPiece.position.megaToWorld() + Displacement { 5, 3 }; |
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} |
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if (uniqindex == UniqueMonsterType::BlackJade) { |
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position = SetPiece.position.megaToWorld() + Displacement { 5, 9 }; |
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} |
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} |
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if (uniqindex == UniqueMonsterType::Butcher) { |
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position = SetPiece.position.megaToWorld() + Displacement { 4, 4 }; |
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} |
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if (uniqindex == UniqueMonsterType::NaKrul) { |
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if (UberRow == 0 || UberCol == 0) { |
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UberDiabloMonsterIndex = -1; |
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return; |
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} |
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position = { UberRow - 2, UberCol }; |
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UberDiabloMonsterIndex = static_cast<int>(ActiveMonsterCount); |
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} |
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const size_t typeIndex = GetMonsterTypeIndex(uniqueMonsterData.mtype); |
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PlaceMonster(ActiveMonsterCount, typeIndex, position); |
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ActiveMonsterCount++; |
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PrepareUniqueMonst(monster, uniqindex, minionType, bosspacksize, uniqueMonsterData); |
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} |
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size_t AddMonsterType(_monster_id type, placeflag placeflag) |
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{ |
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const size_t typeIndex = GetMonsterTypeIndex(type); |
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CMonster &monsterType = LevelMonsterTypes[typeIndex]; |
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if (typeIndex == LevelMonsterTypeCount) { |
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LevelMonsterTypeCount++; |
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monsterType.type = type; |
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monstimgtot += MonstersData[type].image; |
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InitMonsterGFX(monsterType); |
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InitMonsterSND(monsterType); |
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} |
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monsterType.placeFlags |= placeflag; |
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return typeIndex; |
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} |
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inline size_t AddMonsterType(UniqueMonsterType uniqueType, placeflag placeflag) |
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{ |
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return AddMonsterType(UniqueMonstersData[static_cast<size_t>(uniqueType)].mtype, placeflag); |
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} |
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void ClearMVars(Monster &monster) |
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{ |
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monster.var1 = 0; |
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monster.var2 = 0; |
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monster.var3 = 0; |
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monster.position.temp = { 0, 0 }; |
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} |
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void ClrAllMonsters() |
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{ |
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for (auto &monster : Monsters) { |
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ClearMVars(monster); |
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monster.goal = MonsterGoal::None; |
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monster.mode = MonsterMode::Stand; |
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monster.var1 = 0; |
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monster.var2 = 0; |
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monster.position.tile = { 0, 0 }; |
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monster.position.future = { 0, 0 }; |
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monster.position.old = { 0, 0 }; |
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monster.direction = static_cast<Direction>(GenerateRnd(8)); |
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monster.animInfo = {}; |
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monster.flags = 0; |
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monster.isInvalid = false; |
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monster.enemy = GenerateRnd(gbActivePlayers); |
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monster.enemyPosition = Players[monster.enemy].position.future; |
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} |
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} |
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void PlaceUniqueMonsters() |
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{ |
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for (size_t u = 0; UniqueMonstersData[u].mtype != -1; u++) { |
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if (UniqueMonstersData[u].mlevel != currlevel) |
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continue; |
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const size_t minionType = GetMonsterTypeIndex(UniqueMonstersData[u].mtype); |
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if (minionType == LevelMonsterTypeCount) |
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continue; |
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UniqueMonsterType uniqueType = static_cast<UniqueMonsterType>(u); |
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if (uniqueType == UniqueMonsterType::Garbud && Quests[Q_GARBUD]._qactive == QUEST_NOTAVAIL) |
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continue; |
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if (uniqueType == UniqueMonsterType::Zhar && Quests[Q_ZHAR]._qactive == QUEST_NOTAVAIL) |
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continue; |
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if (uniqueType == UniqueMonsterType::SnotSpill && Quests[Q_LTBANNER]._qactive == QUEST_NOTAVAIL) |
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continue; |
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if (uniqueType == UniqueMonsterType::Lachdan && Quests[Q_VEIL]._qactive == QUEST_NOTAVAIL) |
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continue; |
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if (uniqueType == UniqueMonsterType::WarlordOfBlood && Quests[Q_WARLORD]._qactive == QUEST_NOTAVAIL) |
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continue; |
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PlaceUniqueMonst(uniqueType, minionType, 8); |
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} |
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} |
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void PlaceQuestMonsters() |
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{ |
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if (!setlevel) { |
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if (Quests[Q_BUTCHER].IsAvailable()) { |
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PlaceUniqueMonst(UniqueMonsterType::Butcher, 0, 0); |
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} |
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if (currlevel == Quests[Q_SKELKING]._qlevel && UseMultiplayerQuests()) { |
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for (size_t i = 0; i < LevelMonsterTypeCount; i++) { |
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if (IsSkel(LevelMonsterTypes[i].type)) { |
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PlaceUniqueMonst(UniqueMonsterType::SkeletonKing, i, 30); |
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break; |
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} |
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} |
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} |
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|
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if (Quests[Q_LTBANNER].IsAvailable()) { |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l1data\\banner1.dun"); |
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SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld()); |
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} |
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if (Quests[Q_BLOOD].IsAvailable()) { |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l2data\\blood2.dun"); |
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SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld()); |
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} |
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if (Quests[Q_BLIND].IsAvailable()) { |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l2data\\blind2.dun"); |
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SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld()); |
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} |
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if (Quests[Q_ANVIL].IsAvailable()) { |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l3data\\anvil.dun"); |
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SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld() + Displacement { 2, 2 }); |
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} |
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if (Quests[Q_WARLORD].IsAvailable()) { |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\warlord.dun"); |
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SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld()); |
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AddMonsterType(UniqueMonsterType::WarlordOfBlood, PLACE_SCATTER); |
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} |
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if (Quests[Q_VEIL].IsAvailable()) { |
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AddMonsterType(UniqueMonsterType::Lachdan, PLACE_SCATTER); |
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} |
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if (Quests[Q_ZHAR].IsAvailable() && zharlib == -1) { |
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Quests[Q_ZHAR]._qactive = QUEST_NOTAVAIL; |
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} |
|
|
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if (currlevel == Quests[Q_BETRAYER]._qlevel && UseMultiplayerQuests()) { |
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AddMonsterType(UniqueMonsterType::Lazarus, PLACE_UNIQUE); |
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AddMonsterType(UniqueMonsterType::RedVex, PLACE_UNIQUE); |
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PlaceUniqueMonst(UniqueMonsterType::Lazarus, 0, 0); |
|
PlaceUniqueMonst(UniqueMonsterType::RedVex, 0, 0); |
|
PlaceUniqueMonst(UniqueMonsterType::BlackJade, 0, 0); |
|
auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\vile1.dun"); |
|
SetMapMonsters(dunData.get(), SetPiece.position.megaToWorld()); |
|
} |
|
|
|
if (currlevel == 24) { |
|
UberDiabloMonsterIndex = -1; |
|
const size_t typeIndex = GetMonsterTypeIndex(MT_NAKRUL); |
|
if (typeIndex < LevelMonsterTypeCount) { |
|
for (size_t i = 0; i < ActiveMonsterCount; i++) { |
|
Monster &monster = Monsters[i]; |
|
if (monster.isUnique() || monster.levelType == typeIndex) { |
|
UberDiabloMonsterIndex = static_cast<int>(i); |
|
break; |
|
} |
|
} |
|
} |
|
if (UberDiabloMonsterIndex == -1) |
|
PlaceUniqueMonst(UniqueMonsterType::NaKrul, 0, 0); |
|
} |
|
} else if (setlvlnum == SL_SKELKING) { |
|
PlaceUniqueMonst(UniqueMonsterType::SkeletonKing, 0, 0); |
|
} |
|
} |
|
|
|
void LoadDiabMonsts() |
|
{ |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\diab1.dun"); |
|
SetMapMonsters(dunData.get(), DiabloQuad1.megaToWorld()); |
|
} |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\diab2a.dun"); |
|
SetMapMonsters(dunData.get(), DiabloQuad2.megaToWorld()); |
|
} |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\diab3a.dun"); |
|
SetMapMonsters(dunData.get(), DiabloQuad3.megaToWorld()); |
|
} |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\diab4a.dun"); |
|
SetMapMonsters(dunData.get(), DiabloQuad4.megaToWorld()); |
|
} |
|
} |
|
|
|
void DeleteMonster(size_t activeIndex) |
|
{ |
|
const auto &monster = Monsters[ActiveMonsters[activeIndex]]; |
|
if ((monster.flags & MFLAG_BERSERK) != 0) { |
|
AddUnLight(monster.lightId); |
|
} |
|
|
|
ActiveMonsterCount--; |
|
std::swap(ActiveMonsters[activeIndex], ActiveMonsters[ActiveMonsterCount]); // This ensures alive monsters are before ActiveMonsterCount in the array and any deleted monster after |
|
} |
|
|
|
void NewMonsterAnim(Monster &monster, MonsterGraphic graphic, Direction md, AnimationDistributionFlags flags = AnimationDistributionFlags::None, int8_t numSkippedFrames = 0, int8_t distributeFramesBeforeFrame = 0) |
|
{ |
|
const auto &animData = monster.type().getAnimData(graphic); |
|
monster.animInfo.setNewAnimation(animData.spritesForDirection(md), animData.frames, animData.rate, flags, numSkippedFrames, distributeFramesBeforeFrame); |
|
monster.flags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL); |
|
monster.direction = md; |
|
} |
|
|
|
void StartMonsterGotHit(Monster &monster) |
|
{ |
|
if (monster.type().type != MT_GOLEM) { |
|
auto animationFlags = gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None; |
|
int8_t numSkippedFrames = (gbIsHellfire && monster.type().type == MT_DIABLO) ? 4 : 0; |
|
NewMonsterAnim(monster, MonsterGraphic::GotHit, monster.direction, animationFlags, numSkippedFrames); |
|
monster.mode = MonsterMode::HitRecovery; |
|
} |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.old; |
|
M_ClearSquares(monster); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1; |
|
} |
|
|
|
bool IsRanged(Monster &monster) |
|
{ |
|
return IsAnyOf(monster.ai, MonsterAIID::SkeletonRanged, MonsterAIID::GoatRanged, MonsterAIID::Succubus, MonsterAIID::LazarusSuccubus); |
|
} |
|
|
|
void UpdateEnemy(Monster &monster) |
|
{ |
|
WorldTilePosition target; |
|
int menemy = -1; |
|
int bestDist = -1; |
|
bool bestsameroom = false; |
|
const WorldTilePosition position = monster.position.tile; |
|
const bool isPlayerMinion = monster.isPlayerMinion(); |
|
if (!isPlayerMinion) { |
|
for (size_t pnum = 0; pnum < Players.size(); pnum++) { |
|
const Player &player = Players[pnum]; |
|
if (!player.plractive || !player.isOnActiveLevel() || player._pLvlChanging |
|
|| (((player._pHitPoints >> 6) == 0) && gbIsMultiplayer)) |
|
continue; |
|
const bool sameroom = (dTransVal[position.x][position.y] == dTransVal[player.position.tile.x][player.position.tile.y]); |
|
const int dist = position.WalkingDistance(player.position.tile); |
|
if ((sameroom && !bestsameroom) |
|
|| ((sameroom || !bestsameroom) && dist < bestDist) |
|
|| (menemy == -1)) { |
|
monster.flags &= ~MFLAG_TARGETS_MONSTER; |
|
menemy = static_cast<int>(pnum); |
|
target = player.position.future; |
|
bestDist = dist; |
|
bestsameroom = sameroom; |
|
} |
|
} |
|
} |
|
for (size_t i = 0; i < ActiveMonsterCount; i++) { |
|
const int monsterId = ActiveMonsters[i]; |
|
Monster &otherMonster = Monsters[monsterId]; |
|
if (&otherMonster == &monster) |
|
continue; |
|
if ((otherMonster.hitPoints >> 6) <= 0) |
|
continue; |
|
if (otherMonster.position.tile == GolemHoldingCell) |
|
continue; |
|
if (otherMonster.talkMsg != TEXT_NONE && M_Talker(otherMonster)) |
|
continue; |
|
if (isPlayerMinion && otherMonster.isPlayerMinion()) // prevent golems from fighting each other |
|
continue; |
|
|
|
const int dist = otherMonster.position.tile.WalkingDistance(position); |
|
if (((monster.flags & MFLAG_GOLEM) == 0 |
|
&& (monster.flags & MFLAG_BERSERK) == 0 |
|
&& dist >= 2 |
|
&& !IsRanged(monster)) |
|
|| ((monster.flags & MFLAG_GOLEM) == 0 |
|
&& (monster.flags & MFLAG_BERSERK) == 0 |
|
&& (otherMonster.flags & MFLAG_GOLEM) == 0)) { |
|
continue; |
|
} |
|
const bool sameroom = dTransVal[position.x][position.y] == dTransVal[otherMonster.position.tile.x][otherMonster.position.tile.y]; |
|
if ((sameroom && !bestsameroom) |
|
|| ((sameroom || !bestsameroom) && dist < bestDist) |
|
|| (menemy == -1)) { |
|
monster.flags |= MFLAG_TARGETS_MONSTER; |
|
menemy = monsterId; |
|
target = otherMonster.position.future; |
|
bestDist = dist; |
|
bestsameroom = sameroom; |
|
} |
|
} |
|
if (menemy != -1) { |
|
monster.flags &= ~MFLAG_NO_ENEMY; |
|
monster.enemy = menemy; |
|
monster.enemyPosition = target; |
|
} else { |
|
monster.flags |= MFLAG_NO_ENEMY; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Make the AI wait a bit before thinking again |
|
* @param monster The monster that will wait |
|
* @param len |
|
*/ |
|
void AiDelay(Monster &monster, int len) |
|
{ |
|
if (len <= 0) { |
|
return; |
|
} |
|
|
|
if (monster.ai == MonsterAIID::Lazarus) { |
|
return; |
|
} |
|
|
|
monster.var2 = len; |
|
monster.mode = MonsterMode::Delay; |
|
} |
|
|
|
/** |
|
* @brief Get the direction from the monster to its current enemy |
|
*/ |
|
Direction GetMonsterDirection(Monster &monster) |
|
{ |
|
return GetDirection(monster.position.tile, monster.enemyPosition); |
|
} |
|
|
|
void StartSpecialStand(Monster &monster, Direction md) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster.mode = MonsterMode::SpecialStand; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void WalkNorthwards(Monster &monster, int xadd, int yadd, Direction endDir) |
|
{ |
|
const auto fx = static_cast<WorldTileCoord>(xadd + monster.position.tile.x); |
|
const auto fy = static_cast<WorldTileCoord>(yadd + monster.position.tile.y); |
|
|
|
dMonster[fx][fy] = -(monster.getId() + 1); |
|
monster.mode = MonsterMode::MoveNorthwards; |
|
monster.position.old = monster.position.tile; |
|
monster.position.future = { fx, fy }; |
|
monster.var1 = xadd; |
|
monster.var2 = yadd; |
|
monster.var3 = static_cast<int>(endDir); |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1); |
|
} |
|
|
|
void WalkSouthwards(Monster &monster, int xoff, int yoff, int xadd, int yadd, Direction endDir) |
|
{ |
|
const auto fx = static_cast<WorldTileCoord>(xadd + monster.position.tile.x); |
|
const auto fy = static_cast<WorldTileCoord>(yadd + monster.position.tile.y); |
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monster.getId() + 1); |
|
monster.var1 = monster.position.tile.x; |
|
monster.var2 = monster.position.tile.y; |
|
monster.position.old = monster.position.tile; |
|
monster.position.tile = { fx, fy }; |
|
monster.position.future = { fx, fy }; |
|
dMonster[fx][fy] = monster.getId() + 1; |
|
if (monster.lightId != NO_LIGHT) |
|
ChangeLightXY(monster.lightId, monster.position.tile); |
|
monster.mode = MonsterMode::MoveSouthwards; |
|
monster.var3 = static_cast<int>(endDir); |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1); |
|
} |
|
|
|
void WalkSideways(Monster &monster, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction endDir) |
|
{ |
|
const auto fx = static_cast<WorldTileCoord>(xadd + monster.position.tile.x); |
|
const auto fy = static_cast<WorldTileCoord>(yadd + monster.position.tile.y); |
|
const auto x = static_cast<WorldTileCoord>(mapx + monster.position.tile.x); |
|
const auto y = static_cast<WorldTileCoord>(mapy + monster.position.tile.y); |
|
|
|
if (monster.lightId != NO_LIGHT) |
|
ChangeLightXY(monster.lightId, { x, y }); |
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monster.getId() + 1); |
|
dMonster[fx][fy] = monster.getId() + 1; |
|
monster.position.temp = { x, y }; |
|
monster.position.old = monster.position.tile; |
|
monster.position.future = { fx, fy }; |
|
monster.mode = MonsterMode::MoveSideways; |
|
monster.var1 = fx; |
|
monster.var2 = fy; |
|
monster.var3 = static_cast<int>(endDir); |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1); |
|
} |
|
|
|
void StartAttack(Monster &monster) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending); |
|
monster.mode = MonsterMode::MeleeAttack; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartRangedAttack(Monster &monster, MissileID missileType, int dam) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending); |
|
monster.mode = MonsterMode::RangedAttack; |
|
monster.var1 = static_cast<int8_t>(missileType); |
|
monster.var2 = dam; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartRangedSpecialAttack(Monster &monster, MissileID missileType, int dam) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
int8_t distributeFramesBeforeFrame = 0; |
|
if (monster.ai == MonsterAIID::Mega) |
|
distributeFramesBeforeFrame = monster.data().animFrameNumSpecial; |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md, AnimationDistributionFlags::ProcessAnimationPending, 0, distributeFramesBeforeFrame); |
|
monster.mode = MonsterMode::SpecialRangedAttack; |
|
monster.var1 = static_cast<int8_t>(missileType); |
|
monster.var2 = 0; |
|
monster.var3 = dam; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartSpecialAttack(Monster &monster) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster.mode = MonsterMode::SpecialMeleeAttack; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartEating(Monster &monster) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, monster.direction); |
|
monster.mode = MonsterMode::SpecialMeleeAttack; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void DiabloDeath(Monster &diablo, bool sendmsg) |
|
{ |
|
PlaySFX(USFX_DIABLOD); |
|
auto &quest = Quests[Q_DIABLO]; |
|
quest._qactive = QUEST_DONE; |
|
if (sendmsg) |
|
NetSendCmdQuest(true, quest); |
|
sgbSaveSoundOn = gbSoundOn; |
|
gbProcessPlayers = false; |
|
for (size_t i = 0; i < ActiveMonsterCount; i++) { |
|
int monsterId = ActiveMonsters[i]; |
|
Monster &monster = Monsters[monsterId]; |
|
if (monster.type().type == MT_DIABLO || diablo.activeForTicks == 0) |
|
continue; |
|
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, monster.direction); |
|
monster.mode = MonsterMode::Death; |
|
monster.var1 = 0; |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.tile; |
|
M_ClearSquares(monster); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monsterId + 1; |
|
} |
|
AddLight(diablo.position.tile, 8); |
|
DoVision(diablo.position.tile, 8, MAP_EXP_NONE, true); |
|
int dist = diablo.position.tile.WalkingDistance(ViewPosition); |
|
if (dist > 20) |
|
dist = 20; |
|
diablo.var3 = ViewPosition.x << 16; |
|
diablo.position.temp.x = ViewPosition.y << 16; |
|
diablo.position.temp.y = (int)((diablo.var3 - (diablo.position.tile.x << 16)) / (double)dist); |
|
if (!gbIsMultiplayer) { |
|
Player &myPlayer = *MyPlayer; |
|
myPlayer.pDiabloKillLevel = std::max(myPlayer.pDiabloKillLevel, static_cast<uint8_t>(sgGameInitInfo.nDifficulty + 1)); |
|
} |
|
} |
|
|
|
void SpawnLoot(Monster &monster, bool sendmsg) |
|
{ |
|
if (monster.type().type == MT_HORKSPWN) { |
|
return; |
|
} |
|
|
|
if (Quests[Q_GARBUD].IsAvailable() && monster.uniqueType == UniqueMonsterType::Garbud) { |
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, true, ItemType::Mace, IMISC_NONE, sendmsg, false); |
|
} else if (monster.uniqueType == UniqueMonsterType::Defiler) { |
|
if (effect_is_playing(USFX_DEFILER8)) |
|
stream_stop(); |
|
SpawnMapOfDoom(monster.position.tile, sendmsg); |
|
Quests[Q_DEFILER]._qactive = QUEST_DONE; |
|
NetSendCmdQuest(true, Quests[Q_DEFILER]); |
|
} else if (monster.uniqueType == UniqueMonsterType::HorkDemon) { |
|
if (sgGameInitInfo.bTheoQuest != 0) { |
|
SpawnTheodore(monster.position.tile, sendmsg); |
|
} else { |
|
CreateAmulet(monster.position.tile, 13, sendmsg, false); |
|
} |
|
} else if (monster.type().type == MT_NAKRUL) { |
|
int nSFX = IsUberRoomOpened ? USFX_NAKRUL4 : USFX_NAKRUL5; |
|
if (sgGameInitInfo.bCowQuest != 0) |
|
nSFX = USFX_NAKRUL6; |
|
if (effect_is_playing(nSFX)) |
|
stream_stop(); |
|
UberDiabloMonsterIndex = -2; |
|
CreateMagicWeapon(monster.position.tile, ItemType::Sword, ICURS_GREAT_SWORD, sendmsg, false); |
|
CreateMagicWeapon(monster.position.tile, ItemType::Staff, ICURS_WAR_STAFF, sendmsg, false); |
|
CreateMagicWeapon(monster.position.tile, ItemType::Bow, ICURS_LONG_WAR_BOW, sendmsg, false); |
|
CreateSpellBook(monster.position.tile, SpellID::Apocalypse, sendmsg, false); |
|
} else if (!monster.isPlayerMinion()) { |
|
SpawnItem(monster, monster.position.tile, sendmsg); |
|
} |
|
} |
|
|
|
std::optional<Point> GetTeleportTile(const Monster &monster) |
|
{ |
|
int mx = monster.enemyPosition.x; |
|
int my = monster.enemyPosition.y; |
|
int rx = PickRandomlyAmong({ -1, 1 }); |
|
int ry = PickRandomlyAmong({ -1, 1 }); |
|
|
|
for (int j = -1; j <= 1; j++) { |
|
for (int k = -1; k < 1; k++) { |
|
if (j == 0 && k == 0) |
|
continue; |
|
int x = mx + rx * j; |
|
int y = my + ry * k; |
|
if (!InDungeonBounds({ x, y }) || x == monster.position.tile.x || y == monster.position.tile.y) |
|
continue; |
|
if (IsTileAvailable(monster, { x, y })) |
|
return Point { x, y }; |
|
} |
|
} |
|
return {}; |
|
} |
|
|
|
void Teleport(Monster &monster) |
|
{ |
|
if (monster.mode == MonsterMode::Petrified) |
|
return; |
|
|
|
std::optional<Point> position = GetTeleportTile(monster); |
|
if (!position) |
|
return; |
|
|
|
M_ClearSquares(monster); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
dMonster[position->x][position->y] = monster.getId() + 1; |
|
monster.position.old = *position; |
|
monster.direction = GetMonsterDirection(monster); |
|
|
|
if (monster.lightId != NO_LIGHT) { |
|
ChangeLightXY(monster.lightId, *position); |
|
} |
|
} |
|
|
|
bool IsHardHit(Monster &target, unsigned dam) |
|
{ |
|
switch (target.type().type) { |
|
case MT_SNEAK: |
|
case MT_STALKER: |
|
case MT_UNSEEN: |
|
case MT_ILLWEAV: |
|
return true; |
|
default: |
|
return (dam >> 6) >= target.level(sgGameInitInfo.nDifficulty) + 3; |
|
} |
|
} |
|
|
|
void MonsterHitMonster(Monster &attacker, Monster &target, int dam) |
|
{ |
|
if (IsHardHit(target, dam)) { |
|
target.direction = Opposite(attacker.direction); |
|
} |
|
|
|
M_StartHit(target, dam); |
|
} |
|
|
|
void StartDeathFromMonster(Monster &attacker, Monster &target) |
|
{ |
|
Direction md = GetDirection(target.position.tile, attacker.position.tile); |
|
MonsterDeath(target, md, true); |
|
|
|
if (gbIsHellfire) |
|
M_StartStand(attacker, attacker.direction); |
|
} |
|
|
|
void StartFadein(Monster &monster, Direction md, bool backwards) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster.mode = MonsterMode::FadeIn; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
monster.flags &= ~MFLAG_HIDDEN; |
|
if (backwards) { |
|
monster.flags |= MFLAG_LOCK_ANIMATION; |
|
monster.animInfo.currentFrame = monster.animInfo.numberOfFrames - 1; |
|
} |
|
} |
|
|
|
void StartFadeout(Monster &monster, Direction md, bool backwards) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster.mode = MonsterMode::FadeOut; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
if (backwards) { |
|
monster.flags |= MFLAG_LOCK_ANIMATION; |
|
monster.animInfo.currentFrame = monster.animInfo.numberOfFrames - 1; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Starts the monster healing procedure. |
|
* |
|
* The monster will be healed between 1.47% and 25% of its max HP. The healing amount is stored in _mVar1. |
|
* |
|
* This is only used by Gargoyles. |
|
* |
|
* @param monster The monster that will be healed. |
|
*/ |
|
void StartHeal(Monster &monster) |
|
{ |
|
monster.changeAnimationData(MonsterGraphic::Special); |
|
monster.animInfo.currentFrame = monster.type().getAnimData(MonsterGraphic::Special).frames - 1; |
|
monster.flags |= MFLAG_LOCK_ANIMATION; |
|
monster.mode = MonsterMode::Heal; |
|
monster.var1 = monster.maxHitPoints / (16 * (GenerateRnd(5) + 4)); |
|
} |
|
|
|
void SyncLightPosition(Monster &monster) |
|
{ |
|
if (monster.lightId == NO_LIGHT) |
|
return; |
|
|
|
const WorldTileDisplacement offset = monster.isWalking() ? monster.position.CalculateWalkingOffset(monster.direction, monster.animInfo) : WorldTileDisplacement {}; |
|
ChangeLightOffset(monster.lightId, offset.screenToLight()); |
|
} |
|
|
|
void MonsterIdle(Monster &monster) |
|
{ |
|
if (monster.type().type == MT_GOLEM) |
|
monster.changeAnimationData(MonsterGraphic::Walk); |
|
else |
|
monster.changeAnimationData(MonsterGraphic::Stand); |
|
|
|
if (monster.animInfo.isLastFrame()) |
|
UpdateEnemy(monster); |
|
|
|
if (monster.var2 < std::numeric_limits<int16_t>::max()) |
|
monster.var2++; |
|
} |
|
|
|
/** |
|
* @brief Continue movement towards new tile |
|
*/ |
|
bool MonsterWalk(Monster &monster, MonsterMode variant) |
|
{ |
|
// Check if we reached new tile |
|
const bool isAnimationEnd = monster.animInfo.isLastFrame(); |
|
if (isAnimationEnd) { |
|
switch (variant) { |
|
case MonsterMode::MoveNorthwards: |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster.position.tile.x += monster.var1; |
|
monster.position.tile.y += monster.var2; |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1; |
|
break; |
|
case MonsterMode::MoveSouthwards: |
|
dMonster[monster.var1][monster.var2] = 0; |
|
break; |
|
case MonsterMode::MoveSideways: |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster.position.tile = WorldTilePosition { static_cast<WorldTileCoord>(monster.var1), static_cast<WorldTileCoord>(monster.var2) }; |
|
// dMonster is set here for backwards comparability, without it the monster would be invisible if loaded from a vanilla save. |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1; |
|
break; |
|
default: |
|
break; |
|
} |
|
if (monster.lightId != NO_LIGHT) |
|
ChangeLightXY(monster.lightId, monster.position.tile); |
|
M_StartStand(monster, monster.direction); |
|
} else { // We didn't reach new tile so update monster's "sub-tile" position |
|
if (monster.animInfo.tickCounterOfCurrentFrame == 0) { |
|
if (monster.animInfo.currentFrame == 0 && monster.type().type == MT_FLESTHNG) |
|
PlayEffect(monster, MonsterSound::Special); |
|
} |
|
} |
|
|
|
if (monster.lightId != NO_LIGHT) |
|
SyncLightPosition(monster); |
|
|
|
return isAnimationEnd; |
|
} |
|
|
|
void MonsterAttackMonster(Monster &attacker, Monster &target, int hper, int mind, int maxd) |
|
{ |
|
if (!target.isPossibleToHit()) |
|
return; |
|
|
|
int hit = GenerateRnd(100); |
|
if (target.mode == MonsterMode::Petrified) |
|
hit = 0; |
|
if (target.tryLiftGargoyle()) |
|
return; |
|
if (hit >= hper) |
|
return; |
|
|
|
int dam = (mind + GenerateRnd(maxd - mind + 1)) << 6; |
|
ApplyMonsterDamage(DamageType::Physical, target, dam); |
|
|
|
if (attacker.isPlayerMinion()) { |
|
int playerId = attacker.getId(); |
|
const Player &player = Players[playerId]; |
|
target.tag(player); |
|
} |
|
|
|
if (target.hitPoints >> 6 <= 0) { |
|
StartDeathFromMonster(attacker, target); |
|
} else { |
|
MonsterHitMonster(attacker, target, dam); |
|
} |
|
|
|
if (target.activeForTicks == 0) { |
|
target.activeForTicks = UINT8_MAX; |
|
target.position.last = attacker.position.tile; |
|
} |
|
} |
|
|
|
int CheckReflect(Monster &monster, Player &player, int dam) |
|
{ |
|
player.wReflections--; |
|
if (player.wReflections <= 0) |
|
NetSendCmdParam1(true, CMD_SETREFLECT, 0); |
|
// reflects 20-30% damage |
|
int mdam = dam * RandomIntBetween(20, 30, true) / 100; |
|
ApplyMonsterDamage(DamageType::Physical, monster, mdam); |
|
if (monster.hitPoints >> 6 <= 0) |
|
M_StartKill(monster, player); |
|
else |
|
M_StartHit(monster, player, mdam); |
|
|
|
return mdam; |
|
} |
|
|
|
int GetMinHit() |
|
{ |
|
switch (currlevel) { |
|
case 16: |
|
return 30; |
|
case 15: |
|
return 25; |
|
case 14: |
|
return 20; |
|
default: |
|
return 15; |
|
} |
|
} |
|
|
|
void MonsterAttackPlayer(Monster &monster, Player &player, int hit, int minDam, int maxDam) |
|
{ |
|
if (player._pHitPoints >> 6 <= 0 || player._pInvincible || HasAnyOf(player._pSpellFlags, SpellFlag::Etherealize)) |
|
return; |
|
if (monster.position.tile.WalkingDistance(player.position.tile) >= 2) |
|
return; |
|
|
|
int hper = GenerateRnd(100); |
|
#ifdef _DEBUG |
|
if (DebugGodMode) |
|
hper = 1000; |
|
#endif |
|
int ac = player.GetArmor(); |
|
if (HasAnyOf(player.pDamAcFlags, ItemSpecialEffectHf::ACAgainstDemons) && monster.data().monsterClass == MonsterClass::Demon) |
|
ac += 40; |
|
if (HasAnyOf(player.pDamAcFlags, ItemSpecialEffectHf::ACAgainstUndead) && monster.data().monsterClass == MonsterClass::Undead) |
|
ac += 20; |
|
hit += 2 * (monster.level(sgGameInitInfo.nDifficulty) - player._pLevel) |
|
+ 30 |
|
- ac; |
|
int minhit = GetMinHit(); |
|
hit = std::max(hit, minhit); |
|
int blkper = 100; |
|
if ((player._pmode == PM_STAND || player._pmode == PM_ATTACK) && player._pBlockFlag) { |
|
blkper = GenerateRnd(100); |
|
} |
|
int blk = player.GetBlockChance() - (monster.level(sgGameInitInfo.nDifficulty) * 2); |
|
blk = std::clamp(blk, 0, 100); |
|
if (hper >= hit) |
|
return; |
|
if (blkper < blk) { |
|
Direction dir = GetDirection(player.position.tile, monster.position.tile); |
|
StartPlrBlock(player, dir); |
|
if (&player == MyPlayer && player.wReflections > 0) { |
|
int dam = GenerateRnd(((maxDam - minDam) << 6) + 1) + (minDam << 6); |
|
dam = std::max(dam + (player._pIGetHit << 6), 64); |
|
CheckReflect(monster, player, dam); |
|
} |
|
return; |
|
} |
|
if (monster.type().type == MT_YZOMBIE && &player == MyPlayer) { |
|
if (player._pMaxHP > 64) { |
|
if (player._pMaxHPBase > 64) { |
|
player._pMaxHP -= 64; |
|
if (player._pHitPoints > player._pMaxHP) { |
|
player._pHitPoints = player._pMaxHP; |
|
} |
|
player._pMaxHPBase -= 64; |
|
if (player._pHPBase > player._pMaxHPBase) { |
|
player._pHPBase = player._pMaxHPBase; |
|
} |
|
} |
|
} |
|
} |
|
int dam = (minDam << 6) + GenerateRnd(((maxDam - minDam) << 6) + 1); |
|
dam = std::max(dam + (player._pIGetHit << 6), 64); |
|
if (&player == MyPlayer) { |
|
if (player.wReflections > 0) { |
|
int reflectedDamage = CheckReflect(monster, player, dam); |
|
dam = std::max(dam - reflectedDamage, 0); |
|
} |
|
ApplyPlrDamage(DamageType::Physical, player, 0, 0, dam); |
|
} |
|
|
|
// Reflect can also kill a monster, so make sure the monster is still alive |
|
if (HasAnyOf(player._pIFlags, ItemSpecialEffect::Thorns) && monster.mode != MonsterMode::Death) { |
|
int mdam = (GenerateRnd(3) + 1) << 6; |
|
ApplyMonsterDamage(DamageType::Physical, monster, mdam); |
|
if (monster.hitPoints >> 6 <= 0) |
|
M_StartKill(monster, player); |
|
else |
|
M_StartHit(monster, player, mdam); |
|
} |
|
|
|
if ((monster.flags & MFLAG_NOLIFESTEAL) == 0 && monster.type().type == MT_SKING && gbIsMultiplayer) |
|
monster.hitPoints += dam; |
|
if (player._pHitPoints >> 6 <= 0) { |
|
if (gbIsHellfire) |
|
M_StartStand(monster, monster.direction); |
|
return; |
|
} |
|
StartPlrHit(player, dam, false); |
|
if ((monster.flags & MFLAG_KNOCKBACK) != 0) { |
|
if (player._pmode != PM_GOTHIT) |
|
StartPlrHit(player, 0, true); |
|
|
|
Point newPosition = player.position.tile + monster.direction; |
|
if (PosOkPlayer(player, newPosition)) { |
|
player.position.tile = newPosition; |
|
FixPlayerLocation(player, player._pdir); |
|
FixPlrWalkTags(player); |
|
dPlayer[newPosition.x][newPosition.y] = player.getId() + 1; |
|
SetPlayerOld(player); |
|
} |
|
} |
|
} |
|
|
|
void MonsterAttackEnemy(Monster &monster, int hit, int minDam, int maxDam) |
|
{ |
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0) |
|
MonsterAttackMonster(monster, Monsters[monster.enemy], hit, minDam, maxDam); |
|
else |
|
MonsterAttackPlayer(monster, Players[monster.enemy], hit, minDam, maxDam); |
|
} |
|
|
|
bool MonsterAttack(Monster &monster) |
|
{ |
|
if (monster.animInfo.currentFrame == monster.data().animFrameNum - 1) { |
|
MonsterAttackEnemy(monster, monster.toHit, monster.minDamage, monster.maxDamage); |
|
if (monster.ai != MonsterAIID::Snake) |
|
PlayEffect(monster, MonsterSound::Attack); |
|
} |
|
if (IsAnyOf(monster.type().type, MT_NMAGMA, MT_YMAGMA, MT_BMAGMA, MT_WMAGMA) && monster.animInfo.currentFrame == 8) { |
|
MonsterAttackEnemy(monster, monster.toHit + 10, monster.minDamage - 2, monster.maxDamage - 2); |
|
|
|
PlayEffect(monster, MonsterSound::Attack); |
|
} |
|
if (IsAnyOf(monster.type().type, MT_STORM, MT_RSTORM, MT_STORML, MT_MAEL) && monster.animInfo.currentFrame == 12) { |
|
MonsterAttackEnemy(monster, monster.toHit - 20, monster.minDamage + 4, monster.maxDamage + 4); |
|
|
|
PlayEffect(monster, MonsterSound::Attack); |
|
} |
|
if (monster.ai == MonsterAIID::Snake && monster.animInfo.currentFrame == 0) |
|
PlayEffect(monster, MonsterSound::Attack); |
|
if (monster.animInfo.isLastFrame()) { |
|
M_StartStand(monster, monster.direction); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterRangedAttack(Monster &monster) |
|
{ |
|
if (monster.animInfo.currentFrame == monster.data().animFrameNum - 1) { |
|
const auto &missileType = static_cast<MissileID>(monster.var1); |
|
if (missileType != MissileID::Null) { |
|
int multimissiles = 1; |
|
if (missileType == MissileID::ChargedBolt) |
|
multimissiles = 3; |
|
for (int mi = 0; mi < multimissiles; mi++) { |
|
AddMissile( |
|
monster.position.tile, |
|
monster.enemyPosition, |
|
monster.direction, |
|
missileType, |
|
TARGET_PLAYERS, |
|
monster.getId(), |
|
monster.var2, |
|
0); |
|
} |
|
} |
|
PlayEffect(monster, MonsterSound::Attack); |
|
} |
|
|
|
if (monster.animInfo.isLastFrame()) { |
|
M_StartStand(monster, monster.direction); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterRangedSpecialAttack(Monster &monster) |
|
{ |
|
if (monster.animInfo.currentFrame == monster.data().animFrameNumSpecial - 1 && monster.animInfo.tickCounterOfCurrentFrame == 0 && (monster.ai != MonsterAIID::Mega || monster.var2 == 0)) { |
|
if (AddMissile( |
|
monster.position.tile, |
|
monster.enemyPosition, |
|
monster.direction, |
|
static_cast<MissileID>(monster.var1), |
|
TARGET_PLAYERS, |
|
monster.getId(), |
|
monster.var3, |
|
0) |
|
!= nullptr) { |
|
PlayEffect(monster, MonsterSound::Special); |
|
} |
|
} |
|
|
|
if (monster.ai == MonsterAIID::Mega && monster.animInfo.currentFrame == monster.data().animFrameNumSpecial - 1) { |
|
if (monster.var2++ == 0) { |
|
monster.flags |= MFLAG_ALLOW_SPECIAL; |
|
} else if (monster.var2 == 15) { |
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
} |
|
|
|
if (monster.animInfo.isLastFrame()) { |
|
M_StartStand(monster, monster.direction); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterSpecialAttack(Monster &monster) |
|
{ |
|
if (monster.animInfo.currentFrame == monster.data().animFrameNumSpecial - 1) { |
|
MonsterAttackEnemy(monster, monster.toHitSpecial(sgGameInitInfo.nDifficulty), monster.minDamageSpecial, monster.maxDamageSpecial); |
|
} |
|
|
|
if (monster.animInfo.isLastFrame()) { |
|
M_StartStand(monster, monster.direction); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterFadein(Monster &monster) |
|
{ |
|
if (((monster.flags & MFLAG_LOCK_ANIMATION) == 0 || monster.animInfo.currentFrame != 0) |
|
&& ((monster.flags & MFLAG_LOCK_ANIMATION) != 0 || monster.animInfo.currentFrame != monster.animInfo.numberOfFrames - 1)) { |
|
return false; |
|
} |
|
|
|
M_StartStand(monster, monster.direction); |
|
monster.flags &= ~MFLAG_LOCK_ANIMATION; |
|
|
|
return true; |
|
} |
|
|
|
bool MonsterFadeout(Monster &monster) |
|
{ |
|
if (((monster.flags & MFLAG_LOCK_ANIMATION) == 0 || monster.animInfo.currentFrame != 0) |
|
&& ((monster.flags & MFLAG_LOCK_ANIMATION) != 0 || monster.animInfo.currentFrame != monster.animInfo.numberOfFrames - 1)) { |
|
return false; |
|
} |
|
|
|
monster.flags &= ~MFLAG_LOCK_ANIMATION; |
|
monster.flags |= MFLAG_HIDDEN; |
|
|
|
M_StartStand(monster, monster.direction); |
|
|
|
return true; |
|
} |
|
|
|
/** |
|
* @brief Applies the healing effect on the monster. |
|
* |
|
* This is triggered by StartHeal() |
|
* |
|
* @param monster The monster that will be healed. |
|
* @return |
|
*/ |
|
void MonsterHeal(Monster &monster) |
|
{ |
|
if (monster.animInfo.currentFrame == 0) { |
|
monster.flags &= ~MFLAG_LOCK_ANIMATION; |
|
monster.flags |= MFLAG_ALLOW_SPECIAL; |
|
if (monster.var1 + monster.hitPoints < monster.maxHitPoints) { |
|
monster.hitPoints = monster.var1 + monster.hitPoints; |
|
} else { |
|
monster.hitPoints = monster.maxHitPoints; |
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster.mode = MonsterMode::SpecialMeleeAttack; |
|
} |
|
} |
|
} |
|
|
|
void MonsterTalk(Monster &monster) |
|
{ |
|
M_StartStand(monster, monster.direction); |
|
monster.goal = MonsterGoal::Talking; |
|
if (effect_is_playing(Speeches[monster.talkMsg].sfxnr)) |
|
return; |
|
InitQTextMsg(monster.talkMsg); |
|
if (monster.uniqueType == UniqueMonsterType::SnotSpill) { |
|
if (monster.talkMsg == TEXT_BANNER10 && (monster.flags & MFLAG_QUEST_COMPLETE) == 0) { |
|
ObjChangeMap(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + (SetPiece.size.width / 2) + 2, SetPiece.position.y + (SetPiece.size.height / 2) - 2); |
|
auto tren = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans({ SetPiece.position, WorldTileSize(SetPiece.size.width / 2 + 4, SetPiece.size.height / 2) }); |
|
TransVal = tren; |
|
Quests[Q_LTBANNER]._qvar1 = 2; |
|
if (Quests[Q_LTBANNER]._qactive == QUEST_INIT) |
|
Quests[Q_LTBANNER]._qactive = QUEST_ACTIVE; |
|
monster.flags |= MFLAG_QUEST_COMPLETE; |
|
NetSendCmdQuest(true, Quests[Q_LTBANNER]); |
|
} |
|
if (Quests[Q_LTBANNER]._qvar1 < 2) { |
|
app_fatal(StrCat("SS Talk = ", monster.talkMsg, ", Flags = ", monster.flags)); |
|
} |
|
} |
|
if (monster.uniqueType == UniqueMonsterType::Lachdan) { |
|
if (monster.talkMsg == TEXT_VEIL9) { |
|
Quests[Q_VEIL]._qactive = QUEST_ACTIVE; |
|
Quests[Q_VEIL]._qlog = true; |
|
NetSendCmdQuest(true, Quests[Q_VEIL]); |
|
} |
|
} |
|
if (monster.uniqueType == UniqueMonsterType::WarlordOfBlood) { |
|
Quests[Q_WARLORD]._qvar1 = QS_WARLORD_TALKING; |
|
NetSendCmdQuest(true, Quests[Q_WARLORD]); |
|
} |
|
if (monster.uniqueType == UniqueMonsterType::Lazarus && UseMultiplayerQuests()) { |
|
Quests[Q_BETRAYER]._qvar1 = 6; |
|
monster.goal = MonsterGoal::Normal; |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.talkMsg = TEXT_NONE; |
|
} |
|
} |
|
|
|
bool MonsterGotHit(Monster &monster) |
|
{ |
|
if (monster.animInfo.isLastFrame()) { |
|
M_StartStand(monster, monster.direction); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void ReleaseMinions(const Monster &leader) |
|
{ |
|
for (size_t i = 0; i < ActiveMonsterCount; i++) { |
|
auto &minion = Monsters[ActiveMonsters[i]]; |
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.getLeader() == &leader) { |
|
minion.setLeader(nullptr); |
|
} |
|
} |
|
} |
|
|
|
void ShrinkLeaderPacksize(const Monster &monster) |
|
{ |
|
if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
monster.getLeader()->packSize--; |
|
} |
|
} |
|
|
|
void MonsterDeath(Monster &monster) |
|
{ |
|
monster.var1++; |
|
if (monster.type().type == MT_DIABLO) { |
|
if (monster.position.tile.x < ViewPosition.x) { |
|
ViewPosition.x--; |
|
} else if (monster.position.tile.x > ViewPosition.x) { |
|
ViewPosition.x++; |
|
} |
|
|
|
if (monster.position.tile.y < ViewPosition.y) { |
|
ViewPosition.y--; |
|
} else if (monster.position.tile.y > ViewPosition.y) { |
|
ViewPosition.y++; |
|
} |
|
|
|
if (monster.var1 == 140) |
|
PrepDoEnding(); |
|
} else if (monster.animInfo.isLastFrame()) { |
|
if (monster.isUnique()) |
|
AddCorpse(monster.position.tile, monster.corpseId, monster.direction); |
|
else |
|
AddCorpse(monster.position.tile, monster.type().corpseId, monster.direction); |
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster.isInvalid = true; |
|
|
|
M_UpdateRelations(monster); |
|
} |
|
} |
|
|
|
bool MonsterSpecialStand(Monster &monster) |
|
{ |
|
if (monster.animInfo.currentFrame == monster.data().animFrameNumSpecial - 1) |
|
PlayEffect(monster, MonsterSound::Special); |
|
|
|
if (monster.animInfo.isLastFrame()) { |
|
M_StartStand(monster, monster.direction); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterDelay(Monster &monster) |
|
{ |
|
monster.changeAnimationData(MonsterGraphic::Stand, GetMonsterDirection(monster)); |
|
if (monster.ai == MonsterAIID::Lazarus) { |
|
if (monster.var2 > 8 || monster.var2 < 0) |
|
monster.var2 = 8; |
|
} |
|
|
|
if (monster.var2-- == 0) { |
|
int oFrame = monster.animInfo.currentFrame; |
|
M_StartStand(monster, monster.direction); |
|
monster.animInfo.currentFrame = oFrame; |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void MonsterPetrified(Monster &monster) |
|
{ |
|
if (monster.hitPoints <= 0) { |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster.isInvalid = true; |
|
} |
|
} |
|
|
|
Monster *AddSkeleton(Point position, Direction dir, bool inMap) |
|
{ |
|
size_t typeCount = 0; |
|
size_t skeletonIndexes[SkeletonTypes.size()]; |
|
for (size_t i = 0; i < LevelMonsterTypeCount; i++) { |
|
if (IsSkel(LevelMonsterTypes[i].type)) { |
|
skeletonIndexes[typeCount++] = i; |
|
} |
|
} |
|
|
|
if (typeCount == 0) { |
|
return nullptr; |
|
} |
|
|
|
const size_t typeIndex = skeletonIndexes[GenerateRnd(typeCount)]; |
|
return AddMonster(position, dir, typeIndex, inMap); |
|
} |
|
|
|
void SpawnSkeleton(Point position, Direction dir) |
|
{ |
|
Monster *skeleton = AddSkeleton(position, dir, true); |
|
if (skeleton != nullptr) |
|
StartSpecialStand(*skeleton, dir); |
|
} |
|
|
|
bool IsLineNotSolid(Point startPoint, Point endPoint) |
|
{ |
|
return LineClear(IsTileNotSolid, startPoint, endPoint); |
|
} |
|
|
|
void FollowTheLeader(Monster &monster) |
|
{ |
|
if (monster.leaderRelation != LeaderRelation::Leashed) |
|
return; |
|
|
|
Monster *leader = monster.getLeader(); |
|
if (leader == nullptr) |
|
return; |
|
|
|
if (monster.activeForTicks >= leader->activeForTicks) |
|
return; |
|
|
|
monster.position.last = leader->position.tile; |
|
monster.activeForTicks = leader->activeForTicks - 1; |
|
} |
|
|
|
void GroupUnity(Monster &monster) |
|
{ |
|
if (monster.leaderRelation == LeaderRelation::None) |
|
return; |
|
|
|
// No unique monster would be a minion of someone else! |
|
assert(!monster.isUnique()); |
|
|
|
// Someone with a leaderRelation should have a leader, if we end up trying to access a nullptr then the relation was already broken... |
|
|
|
auto &leader = *monster.getLeader(); |
|
if (IsLineNotSolid(monster.position.tile, leader.position.future)) { |
|
if (monster.leaderRelation == LeaderRelation::Separated |
|
&& monster.position.tile.WalkingDistance(leader.position.future) < 4) { |
|
// Reunite the separated monster with the pack |
|
leader.packSize++; |
|
monster.leaderRelation = LeaderRelation::Leashed; |
|
} |
|
} else if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
leader.packSize--; |
|
monster.leaderRelation = LeaderRelation::Separated; |
|
} |
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
if (monster.activeForTicks > leader.activeForTicks) { |
|
leader.position.last = monster.position.tile; |
|
leader.activeForTicks = monster.activeForTicks - 1; |
|
} |
|
if (leader.ai == MonsterAIID::Gargoyle && (leader.flags & MFLAG_ALLOW_SPECIAL) != 0) { |
|
leader.flags &= ~MFLAG_ALLOW_SPECIAL; |
|
leader.mode = MonsterMode::SpecialMeleeAttack; |
|
} |
|
} |
|
} |
|
|
|
bool RandomWalk(Monster &monster, Direction md) |
|
{ |
|
Direction mdtemp = md; |
|
|
|
bool ok = DirOK(monster, md); |
|
if (FlipCoin()) |
|
ok = ok || (md = Right(mdtemp), DirOK(monster, md)) || (md = Left(mdtemp), DirOK(monster, md)); |
|
else |
|
ok = ok || (md = Left(mdtemp), DirOK(monster, md)) || (md = Right(mdtemp), DirOK(monster, md)); |
|
if (FlipCoin()) { |
|
ok = ok |
|
|| (md = Left(Left(mdtemp)), DirOK(monster, md)) |
|
|| (md = Right(Right(mdtemp)), DirOK(monster, md)); |
|
} else { |
|
ok = ok |
|
|| (md = Right(Right(mdtemp)), DirOK(monster, md)) |
|
|| (md = Left(Left(mdtemp)), DirOK(monster, md)); |
|
} |
|
if (ok) |
|
Walk(monster, md); |
|
return ok; |
|
} |
|
|
|
bool RandomWalk2(Monster &monster, Direction md) |
|
{ |
|
Direction mdtemp = md; |
|
bool ok = DirOK(monster, md); // Can we continue in the same direction |
|
|
|
// Randomly go left or right |
|
if (FlipCoin()) { |
|
ok = ok || (mdtemp = Right(md), DirOK(monster, Right(md))) || (mdtemp = Left(md), DirOK(monster, Left(md))); |
|
} else { |
|
ok = ok || (mdtemp = Left(md), DirOK(monster, Left(md))) || (mdtemp = Right(md), DirOK(monster, Right(md))); |
|
} |
|
|
|
if (ok) |
|
Walk(monster, mdtemp); |
|
|
|
return ok; |
|
} |
|
|
|
/** |
|
* @brief Check if a tile is affected by a spell we are vunerable to |
|
*/ |
|
bool IsTileSafe(const Monster &monster, Point position) |
|
{ |
|
if (!InDungeonBounds(position)) |
|
return false; |
|
|
|
const bool fearsFire = (monster.resistance & IMMUNE_FIRE) == 0 || monster.type().type == MT_DIABLO; |
|
const bool fearsLightning = (monster.resistance & IMMUNE_LIGHTNING) == 0 || monster.type().type == MT_DIABLO; |
|
|
|
return !(fearsFire && HasAnyOf(dFlags[position.x][position.y], DungeonFlag::MissileFireWall)) |
|
&& !(fearsLightning && HasAnyOf(dFlags[position.x][position.y], DungeonFlag::MissileLightningWall)); |
|
} |
|
|
|
/** |
|
* @brief Check that the given tile is not currently blocked |
|
*/ |
|
bool IsTileAvailable(Point position) |
|
{ |
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0) |
|
return false; |
|
|
|
if (!IsTileWalkable(position)) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
/** |
|
* @brief If a monster can access the given tile (possibly by opening a door) |
|
*/ |
|
bool IsTileAccessible(const Monster &monster, Point position) |
|
{ |
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0) |
|
return false; |
|
|
|
if (!IsTileWalkable(position, (monster.flags & MFLAG_CAN_OPEN_DOOR) != 0)) |
|
return false; |
|
|
|
return IsTileSafe(monster, position); |
|
} |
|
|
|
bool AiPlanWalk(Monster &monster) |
|
{ |
|
int8_t path[MaxPathLength]; |
|
|
|
/** Maps from walking path step to facing direction. */ |
|
const Direction plr2monst[9] = { Direction::South, Direction::NorthEast, Direction::NorthWest, Direction::SouthEast, Direction::SouthWest, Direction::North, Direction::East, Direction::South, Direction::West }; |
|
|
|
if (FindPath([&monster](Point position) { return IsTileAccessible(monster, position); }, monster.position.tile, monster.enemyPosition, path) == 0) { |
|
return false; |
|
} |
|
|
|
RandomWalk(monster, plr2monst[path[0]]); |
|
return true; |
|
} |
|
|
|
Direction Turn(Direction direction, bool turnLeft) |
|
{ |
|
return turnLeft ? Left(direction) : Right(direction); |
|
} |
|
|
|
bool RoundWalk(Monster &monster, Direction direction, int8_t *dir) |
|
{ |
|
Direction turn45deg = Turn(direction, *dir != 0); |
|
Direction turn90deg = Turn(turn45deg, *dir != 0); |
|
|
|
// Turn 90 degrees |
|
if (Walk(monster, turn90deg)) { |
|
return true; |
|
} |
|
|
|
// Only do a small turn |
|
if (Walk(monster, turn45deg)) { |
|
return true; |
|
} |
|
|
|
// Continue straight |
|
if (Walk(monster, direction)) { |
|
return true; |
|
} |
|
|
|
// Try 90 degrees in the opposite than desired direction |
|
*dir = (*dir == 0) ? 1 : 0; |
|
return RandomWalk(monster, Opposite(turn90deg)); |
|
} |
|
|
|
bool AiPlanPath(Monster &monster) |
|
{ |
|
if (monster.type().type != MT_GOLEM) { |
|
if (monster.activeForTicks == 0) |
|
return false; |
|
if (monster.mode != MonsterMode::Stand) |
|
return false; |
|
if (IsNoneOf(monster.goal, MonsterGoal::Normal, MonsterGoal::Move, MonsterGoal::Attack)) |
|
return false; |
|
if (monster.position.tile == GolemHoldingCell) |
|
return false; |
|
} |
|
|
|
bool clear = LineClear( |
|
[&monster](Point position) { return IsTileAvailable(monster, position); }, |
|
monster.position.tile, |
|
monster.enemyPosition); |
|
if (!clear || (monster.pathCount >= 5 && monster.pathCount < 8)) { |
|
if ((monster.flags & MFLAG_CAN_OPEN_DOOR) != 0) |
|
MonstCheckDoors(monster); |
|
monster.pathCount++; |
|
if (monster.pathCount < 5) |
|
return false; |
|
if (AiPlanWalk(monster)) |
|
return true; |
|
} |
|
|
|
if (monster.type().type != MT_GOLEM) |
|
monster.pathCount = 0; |
|
|
|
return false; |
|
} |
|
|
|
void AiAvoidance(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
if (monster.goal == MonsterGoal::Move || (distanceToEnemy >= 4 && FlipCoin(4))) { |
|
if (monster.goal != MonsterGoal::Move) { |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = GenerateRnd(2); |
|
} |
|
monster.goal = MonsterGoal::Move; |
|
if ((monster.goalVar1++ >= static_cast<int>(2 * distanceToEnemy) && DirOK(monster, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (!RoundWalk(monster, md, &monster.goalVar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.goal == MonsterGoal::Normal) { |
|
if (distanceToEnemy >= 2) { |
|
if ((monster.var2 > 20 && v < 2 * monster.intelligence + 28) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < 2 * monster.intelligence + 78)) { |
|
RandomWalk(monster, md); |
|
} |
|
} else if (v < 2 * monster.intelligence + 23) { |
|
monster.direction = md; |
|
if (IsAnyOf(monster.ai, MonsterAIID::GoatMelee, MonsterAIID::Gharbad) && monster.hitPoints < (monster.maxHitPoints / 2) && !FlipCoin()) |
|
StartSpecialAttack(monster); |
|
else |
|
StartAttack(monster); |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
MissileID GetMissileType(MonsterAIID ai) |
|
{ |
|
switch (ai) { |
|
case MonsterAIID::GoatMelee: |
|
return MissileID::Arrow; |
|
case MonsterAIID::Succubus: |
|
case MonsterAIID::LazarusSuccubus: |
|
return MissileID::BloodStar; |
|
case MonsterAIID::Acid: |
|
case MonsterAIID::AcidUnique: |
|
return MissileID::Acid; |
|
case MonsterAIID::FireBat: |
|
return MissileID::Firebolt; |
|
case MonsterAIID::Torchant: |
|
return MissileID::Fireball; |
|
case MonsterAIID::Lich: |
|
return MissileID::OrangeFlare; |
|
case MonsterAIID::ArchLich: |
|
return MissileID::YellowFlare; |
|
case MonsterAIID::Psychorb: |
|
return MissileID::BlueFlare; |
|
case MonsterAIID::Necromorb: |
|
return MissileID::RedFlare; |
|
case MonsterAIID::Magma: |
|
return MissileID::MagmaBall; |
|
case MonsterAIID::Storm: |
|
return MissileID::ThinLightningControl; |
|
case MonsterAIID::Diablo: |
|
return MissileID::DiabloApocalypse; |
|
case MonsterAIID::BoneDemon: |
|
return MissileID::BlueFlare2; |
|
default: |
|
return MissileID::Arrow; |
|
} |
|
} |
|
|
|
void AiRanged(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
if (monster.activeForTicks == UINT8_MAX || (monster.flags & MFLAG_TARGETS_MONSTER) != 0) { |
|
Direction md = GetMonsterDirection(monster); |
|
if (monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
monster.direction = md; |
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::RangedAttack) { |
|
AiDelay(monster, GenerateRnd(20)); |
|
} else if (monster.distanceToEnemy() < 4) { |
|
if (GenerateRnd(100) < 10 * (monster.intelligence + 7)) |
|
RandomWalk(monster, Opposite(md)); |
|
} |
|
if (monster.mode == MonsterMode::Stand) { |
|
if (LineClearMissile(monster.position.tile, monster.enemyPosition)) { |
|
MissileID missileType = GetMissileType(monster.ai); |
|
if (monster.ai == MonsterAIID::AcidUnique) |
|
StartRangedSpecialAttack(monster, missileType, 0); |
|
else |
|
StartRangedAttack(monster, missileType, 0); |
|
} else { |
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
} |
|
return; |
|
} |
|
|
|
if (monster.activeForTicks != 0) { |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
RandomWalk(monster, md); |
|
} |
|
} |
|
|
|
void AiRangedAvoidance(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (IsAnyOf(monster.ai, MonsterAIID::Magma, MonsterAIID::Storm, MonsterAIID::BoneDemon) && monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int lessmissiles = (monster.ai == MonsterAIID::Acid) ? 1 : 0; |
|
int dam = (monster.ai == MonsterAIID::Diablo) ? 40 : 0; |
|
MissileID missileType = GetMissileType(monster.ai); |
|
int v = GenerateRnd(10000); |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
if (monster.goal == MonsterGoal::Move || (distanceToEnemy >= 3 && FlipCoin(4 << lessmissiles))) { |
|
if (monster.goal != MonsterGoal::Move) { |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = GenerateRnd(2); |
|
} |
|
monster.goal = MonsterGoal::Move; |
|
if (monster.goalVar1++ >= static_cast<int>(2 * distanceToEnemy) && DirOK(monster, md)) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (v < (500 * (monster.intelligence + 1) >> lessmissiles) |
|
&& (LineClearMissile(monster.position.tile, monster.enemyPosition))) { |
|
StartRangedSpecialAttack(monster, missileType, dam); |
|
} else { |
|
RoundWalk(monster, md, &monster.goalVar2); |
|
} |
|
} |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.goal == MonsterGoal::Normal) { |
|
if (((distanceToEnemy >= 3 && v < ((500 * (monster.intelligence + 2)) >> lessmissiles)) |
|
|| v < ((500 * (monster.intelligence + 1)) >> lessmissiles)) |
|
&& LineClearMissile(monster.position.tile, monster.enemyPosition)) { |
|
StartRangedSpecialAttack(monster, missileType, dam); |
|
} else if (distanceToEnemy >= 2) { |
|
v = GenerateRnd(100); |
|
if (v < 1000 * (monster.intelligence + 5) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < 1000 * (monster.intelligence + 8))) { |
|
RandomWalk(monster, md); |
|
} |
|
} else if (v < 1000 * (monster.intelligence + 6)) { |
|
monster.direction = md; |
|
StartAttack(monster); |
|
} |
|
} |
|
if (monster.mode == MonsterMode::Stand) { |
|
AiDelay(monster, GenerateRnd(10) + 5); |
|
} |
|
} |
|
|
|
void ZombieAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
if (!IsTileVisible(monster.position.tile)) { |
|
return; |
|
} |
|
|
|
if (GenerateRnd(100) < 2 * monster.intelligence + 10) { |
|
int dist = monster.enemyPosition.WalkingDistance(monster.position.tile); |
|
if (dist >= 2) { |
|
if (dist >= 2 * monster.intelligence + 4) { |
|
Direction md = monster.direction; |
|
if (GenerateRnd(100) < 2 * monster.intelligence + 20) { |
|
md = static_cast<Direction>(GenerateRnd(8)); |
|
} |
|
Walk(monster, md); |
|
} else { |
|
RandomWalk(monster, GetMonsterDirection(monster)); |
|
} |
|
} else { |
|
StartAttack(monster); |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction); |
|
} |
|
|
|
void OverlordAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
monster.direction = md; |
|
int v = GenerateRnd(100); |
|
if (monster.distanceToEnemy() >= 2) { |
|
if ((monster.var2 > 20 && v < 4 * monster.intelligence + 20) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < 4 * monster.intelligence + 70)) { |
|
RandomWalk(monster, md); |
|
} |
|
} else if (v < 4 * monster.intelligence + 15) { |
|
StartAttack(monster); |
|
} else if (v < 4 * monster.intelligence + 20) { |
|
StartSpecialAttack(monster); |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SkeletonAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster.direction = md; |
|
if (monster.distanceToEnemy() >= 2) { |
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay || (GenerateRnd(100) >= 35 - 4 * monster.intelligence)) { |
|
RandomWalk(monster, md); |
|
} else { |
|
AiDelay(monster, 15 - 2 * monster.intelligence + GenerateRnd(10)); |
|
} |
|
} else { |
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay || (GenerateRnd(100) < 2 * monster.intelligence + 20)) { |
|
StartAttack(monster); |
|
} else { |
|
AiDelay(monster, 2 * (5 - monster.intelligence) + GenerateRnd(10)); |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SkeletonBowAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
monster.direction = md; |
|
int v = GenerateRnd(100); |
|
|
|
bool walking = false; |
|
|
|
if (monster.distanceToEnemy() < 4) { |
|
if ((monster.var2 > 20 && v < 2 * monster.intelligence + 13) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < 2 * monster.intelligence + 63)) { |
|
walking = Walk(monster, Opposite(md)); |
|
} |
|
} |
|
|
|
if (!walking) { |
|
if (GenerateRnd(100) < 2 * monster.intelligence + 3) { |
|
if (LineClearMissile(monster.position.tile, monster.enemyPosition)) |
|
StartRangedAttack(monster, MissileID::Arrow, 4); |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
std::optional<Point> ScavengerFindCorpse(const Monster &scavenger) |
|
{ |
|
bool reverseSearch = FlipCoin(); |
|
int first = reverseSearch ? 4 : -4; |
|
int last = reverseSearch ? -4 : 4; |
|
int increment = reverseSearch ? -1 : 1; |
|
|
|
for (int y = first; y <= last; y += increment) { |
|
for (int x = first; x <= last; x += increment) { |
|
Point position = scavenger.position.tile + Displacement { x, y }; |
|
if (!InDungeonBounds(position)) |
|
continue; |
|
if (dCorpse[position.x][position.y] == 0) |
|
continue; |
|
if (!IsLineNotSolid(scavenger.position.tile, position)) |
|
continue; |
|
return position; |
|
} |
|
} |
|
return {}; |
|
} |
|
|
|
void ScavengerAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) |
|
return; |
|
if (monster.hitPoints < (monster.maxHitPoints / 2) && monster.goal != MonsterGoal::Healing) { |
|
if (monster.leaderRelation != LeaderRelation::None) { |
|
ShrinkLeaderPacksize(monster); |
|
monster.leaderRelation = LeaderRelation::None; |
|
} |
|
monster.goal = MonsterGoal::Healing; |
|
monster.goalVar3 = 10; |
|
} |
|
if (monster.goal == MonsterGoal::Healing && monster.goalVar3 != 0) { |
|
monster.goalVar3--; |
|
if (dCorpse[monster.position.tile.x][monster.position.tile.y] != 0) { |
|
StartEating(monster); |
|
if (gbIsHellfire) { |
|
int mMaxHP = monster.maxHitPoints; |
|
monster.hitPoints += mMaxHP / 8; |
|
if (monster.hitPoints > monster.maxHitPoints) |
|
monster.hitPoints = monster.maxHitPoints; |
|
if (monster.goalVar3 <= 0 || monster.hitPoints == monster.maxHitPoints) |
|
dCorpse[monster.position.tile.x][monster.position.tile.y] = 0; |
|
} else { |
|
monster.hitPoints += 64; |
|
} |
|
int targetHealth = monster.maxHitPoints; |
|
if (!gbIsHellfire) |
|
targetHealth = (monster.maxHitPoints / 2) + (monster.maxHitPoints / 4); |
|
if (monster.hitPoints >= targetHealth) { |
|
monster.goal = MonsterGoal::Normal; |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = 0; |
|
} |
|
} else { |
|
if (monster.goalVar1 == 0) { |
|
std::optional<Point> position = ScavengerFindCorpse(monster); |
|
if (position) { |
|
monster.goalVar1 = position->x + 1; |
|
monster.goalVar2 = position->y + 1; |
|
} |
|
} |
|
if (monster.goalVar1 != 0) { |
|
int x = monster.goalVar1 - 1; |
|
int y = monster.goalVar2 - 1; |
|
monster.direction = GetDirection(monster.position.tile, { x, y }); |
|
RandomWalk(monster, monster.direction); |
|
} |
|
} |
|
} |
|
|
|
if (monster.mode == MonsterMode::Stand) |
|
SkeletonAi(monster); |
|
} |
|
|
|
void RhinoAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy >= 2) { |
|
if (monster.goal == MonsterGoal::Move || (distanceToEnemy >= 5 && !FlipCoin(4))) { |
|
if (monster.goal != MonsterGoal::Move) { |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = GenerateRnd(2); |
|
} |
|
monster.goal = MonsterGoal::Move; |
|
if (monster.goalVar1++ >= static_cast<int>(2 * distanceToEnemy) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (!RoundWalk(monster, md, &monster.goalVar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.goal == MonsterGoal::Normal) { |
|
if (distanceToEnemy >= 5 |
|
&& v < 2 * monster.intelligence + 43 |
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, monster.enemyPosition)) { |
|
size_t monsterId = monster.getId(); |
|
if (AddMissile(monster.position.tile, monster.enemyPosition, md, MissileID::Rhino, TARGET_PLAYERS, monsterId, 0, 0) != nullptr) { |
|
if (monster.data().hasSpecialSound) |
|
PlayEffect(monster, MonsterSound::Special); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monsterId + 1); |
|
monster.mode = MonsterMode::Charge; |
|
} |
|
} else { |
|
if (distanceToEnemy >= 2) { |
|
v = GenerateRnd(100); |
|
if (v >= 2 * monster.intelligence + 33 |
|
&& (IsNoneOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
|| monster.var2 != 0 |
|
|| v >= 2 * monster.intelligence + 83)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} else { |
|
RandomWalk(monster, md); |
|
} |
|
} else if (v < 2 * monster.intelligence + 28) { |
|
monster.direction = md; |
|
StartAttack(monster); |
|
} |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction); |
|
} |
|
|
|
void FallenAi(Monster &monster) |
|
{ |
|
if (monster.goal == MonsterGoal::Attack) { |
|
if (monster.goalVar1 != 0) |
|
monster.goalVar1--; |
|
else |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
if (monster.goal == MonsterGoal::Retreat) { |
|
if (monster.goalVar1-- == 0) { |
|
monster.goal = MonsterGoal::Normal; |
|
M_StartStand(monster, Opposite(static_cast<Direction>(monster.goalVar2))); |
|
} |
|
} |
|
|
|
if (monster.animInfo.isLastFrame()) { |
|
if (!FlipCoin(4)) { |
|
return; |
|
} |
|
StartSpecialStand(monster, monster.direction); |
|
if (monster.maxHitPoints - (2 * monster.intelligence + 2) >= monster.hitPoints) |
|
monster.hitPoints += 2 * monster.intelligence + 2; |
|
else |
|
monster.hitPoints = monster.maxHitPoints; |
|
int rad = 2 * monster.intelligence + 4; |
|
for (int y = -rad; y <= rad; y++) { |
|
for (int x = -rad; x <= rad; x++) { |
|
int xpos = monster.position.tile.x + x; |
|
int ypos = monster.position.tile.y + y; |
|
if (InDungeonBounds({ xpos, ypos })) { |
|
int m = dMonster[xpos][ypos]; |
|
if (m <= 0) |
|
continue; |
|
|
|
auto &otherMonster = Monsters[m - 1]; |
|
if (otherMonster.ai != MonsterAIID::Fallen) |
|
continue; |
|
|
|
otherMonster.goal = MonsterGoal::Attack; |
|
otherMonster.goalVar1 = 30 * monster.intelligence + 105; |
|
} |
|
} |
|
} |
|
} else if (monster.goal == MonsterGoal::Retreat) { |
|
monster.direction = static_cast<Direction>(monster.goalVar2); |
|
RandomWalk(monster, monster.direction); |
|
} else if (monster.goal == MonsterGoal::Attack) { |
|
if (monster.distanceToEnemy() < 2) |
|
StartAttack(monster); |
|
else |
|
RandomWalk(monster, GetMonsterDirection(monster)); |
|
} else |
|
SkeletonAi(monster); |
|
} |
|
|
|
void LeoricAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
if (monster.goal == MonsterGoal::Move || (distanceToEnemy >= 3 && FlipCoin(4))) { |
|
if (monster.goal != MonsterGoal::Move) { |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = GenerateRnd(2); |
|
} |
|
monster.goal = MonsterGoal::Move; |
|
if ((monster.goalVar1++ >= static_cast<int>(2 * distanceToEnemy) && DirOK(monster, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (!RoundWalk(monster, md, &monster.goalVar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.goal == MonsterGoal::Normal) { |
|
if (!gbIsMultiplayer |
|
&& ((distanceToEnemy >= 3 && v < 4 * monster.intelligence + 35) || v < 6) |
|
&& LineClearMissile(monster.position.tile, monster.enemyPosition)) { |
|
Point newPosition = monster.position.tile + md; |
|
if (IsTileAvailable(monster, newPosition) && ActiveMonsterCount < MaxMonsters) { |
|
SpawnSkeleton(newPosition, md); |
|
StartSpecialStand(monster, md); |
|
} |
|
} else { |
|
if (distanceToEnemy >= 2) { |
|
v = GenerateRnd(100); |
|
if (v >= monster.intelligence + 25 |
|
&& (IsNoneOf(static_cast<MonsterMode>(monster.var1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) || monster.var2 != 0 || (v >= monster.intelligence + 75))) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} else { |
|
RandomWalk(monster, md); |
|
} |
|
} else if (v < monster.intelligence + 20) { |
|
monster.direction = md; |
|
StartAttack(monster); |
|
} |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void BatAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster.direction = md; |
|
int v = GenerateRnd(100); |
|
if (monster.goal == MonsterGoal::Retreat) { |
|
if (monster.goalVar1 == 0) { |
|
RandomWalk(monster, Opposite(md)); |
|
monster.goalVar1++; |
|
} else { |
|
RandomWalk(monster, PickRandomlyAmong({ Right(md), Left(md) })); |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
return; |
|
} |
|
|
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (monster.type().type == MT_GLOOM |
|
&& distanceToEnemy >= 5 |
|
&& v < 4 * monster.intelligence + 33 |
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, monster.enemyPosition)) { |
|
size_t monsterId = monster.getId(); |
|
if (AddMissile(monster.position.tile, monster.enemyPosition, md, MissileID::Rhino, TARGET_PLAYERS, monsterId, 0, 0) != nullptr) { |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monsterId + 1); |
|
monster.mode = MonsterMode::Charge; |
|
} |
|
} else if (distanceToEnemy >= 2) { |
|
if ((monster.var2 > 20 && v < monster.intelligence + 13) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < monster.intelligence + 63)) { |
|
RandomWalk(monster, md); |
|
} |
|
} else if (v < 4 * monster.intelligence + 8) { |
|
StartAttack(monster); |
|
monster.goal = MonsterGoal::Retreat; |
|
monster.goalVar1 = 0; |
|
if (monster.type().type == MT_FAMILIAR) { |
|
AddMissile(monster.enemyPosition, { monster.enemyPosition.x + 1, 0 }, Direction::South, MissileID::Lightning, TARGET_PLAYERS, monster.getId(), GenerateRnd(10) + 1, 0); |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void GargoyleAi(Monster &monster) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (monster.activeForTicks != 0 && (monster.flags & MFLAG_ALLOW_SPECIAL) != 0) { |
|
UpdateEnemy(monster); |
|
if (distanceToEnemy < monster.intelligence + 2u) { |
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
return; |
|
} |
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
if (monster.hitPoints < (monster.maxHitPoints / 2)) |
|
monster.goal = MonsterGoal::Retreat; |
|
if (monster.goal == MonsterGoal::Retreat) { |
|
if (distanceToEnemy >= monster.intelligence + 2u) { |
|
monster.goal = MonsterGoal::Normal; |
|
StartHeal(monster); |
|
} else if (!RandomWalk(monster, Opposite(md))) { |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
} |
|
AiAvoidance(monster); |
|
} |
|
|
|
void ButcherAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster.direction = md; |
|
|
|
if (monster.distanceToEnemy() >= 2) |
|
RandomWalk(monster, md); |
|
else |
|
StartAttack(monster); |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SneakAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
if (dLight[monster.position.tile.x][monster.position.tile.y] == LightsMax) { |
|
return; |
|
} |
|
|
|
unsigned dist = 5 - monster.intelligence; |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (static_cast<MonsterMode>(monster.var1) == MonsterMode::HitRecovery) { |
|
monster.goal = MonsterGoal::Retreat; |
|
monster.goalVar1 = 0; |
|
} else if (distanceToEnemy >= dist + 3 || monster.goalVar1 > 8) { |
|
monster.goal = MonsterGoal::Normal; |
|
monster.goalVar1 = 0; |
|
} |
|
Direction md = GetMonsterDirection(monster); |
|
if (monster.goal == MonsterGoal::Retreat && (monster.flags & MFLAG_NO_ENEMY) == 0) { |
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0) |
|
md = GetDirection(monster.position.tile, Monsters[monster.enemy].position.tile); |
|
else |
|
md = GetDirection(monster.position.tile, Players[monster.enemy].position.last); |
|
md = Opposite(md); |
|
if (monster.type().type == MT_UNSEEN) { |
|
md = PickRandomlyAmong({ Right(md), Left(md) }); |
|
} |
|
} |
|
monster.direction = md; |
|
int v = GenerateRnd(100); |
|
if (distanceToEnemy < dist && (monster.flags & MFLAG_HIDDEN) != 0) { |
|
StartFadein(monster, md, false); |
|
} else { |
|
if ((distanceToEnemy >= dist + 1) && (monster.flags & MFLAG_HIDDEN) == 0) { |
|
StartFadeout(monster, md, true); |
|
} else { |
|
if (monster.goal == MonsterGoal::Retreat |
|
|| (distanceToEnemy >= 2 |
|
&& ((monster.var2 > 20 && v < 4 * monster.intelligence + 14) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 && v < 4 * monster.intelligence + 64)))) { |
|
monster.goalVar1++; |
|
RandomWalk(monster, md); |
|
} |
|
} |
|
} |
|
if (monster.mode == MonsterMode::Stand) { |
|
if (distanceToEnemy >= 2 || v >= 4 * monster.intelligence + 10) |
|
monster.changeAnimationData(MonsterGraphic::Stand); |
|
else |
|
StartAttack(monster); |
|
} |
|
} |
|
|
|
void GharbadAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (monster.talkMsg >= TEXT_GARBUD1 |
|
&& monster.talkMsg <= TEXT_GARBUD3 |
|
&& !IsTileVisible(monster.position.tile) |
|
&& monster.goal == MonsterGoal::Talking) { |
|
monster.goal = MonsterGoal::Inquiring; |
|
switch (monster.talkMsg) { |
|
case TEXT_GARBUD1: |
|
monster.talkMsg = TEXT_GARBUD2; |
|
Quests[Q_GARBUD]._qvar1 = QS_GHARBAD_FIRST_ITEM_READY; |
|
NetSendCmdQuest(true, Quests[Q_GARBUD]); |
|
break; |
|
case TEXT_GARBUD2: |
|
monster.talkMsg = TEXT_GARBUD3; |
|
Quests[Q_GARBUD]._qvar1 = QS_GHARBAD_SECOND_ITEM_NEARLY_DONE; |
|
NetSendCmdQuest(true, Quests[Q_GARBUD]); |
|
break; |
|
case TEXT_GARBUD3: |
|
monster.talkMsg = TEXT_GARBUD4; |
|
Quests[Q_GARBUD]._qvar1 = QS_GHARBAD_SECOND_ITEM_READY; |
|
NetSendCmdQuest(true, Quests[Q_GARBUD]); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.talkMsg == TEXT_GARBUD4) { |
|
if (!effect_is_playing(USFX_GARBUD4) && monster.goal == MonsterGoal::Talking) { |
|
monster.goal = MonsterGoal::Normal; |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.talkMsg = TEXT_NONE; |
|
Quests[Q_GARBUD]._qvar1 = QS_GHARBAD_ATTACKING; |
|
NetSendCmdQuest(true, Quests[Q_GARBUD]); |
|
} |
|
} |
|
} |
|
|
|
if (IsAnyOf(monster.goal, MonsterGoal::Normal, MonsterGoal::Move)) |
|
AiAvoidance(monster); |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SnotSpilAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (monster.talkMsg == TEXT_BANNER10 && !IsTileVisible(monster.position.tile) && monster.goal == MonsterGoal::Talking) { |
|
monster.talkMsg = TEXT_BANNER11; |
|
monster.goal = MonsterGoal::Inquiring; |
|
} |
|
|
|
if (monster.talkMsg == TEXT_BANNER11 && Quests[Q_LTBANNER]._qvar1 == 3) { |
|
monster.talkMsg = TEXT_NONE; |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.talkMsg == TEXT_BANNER12) { |
|
if (!effect_is_playing(USFX_SNOT3) && monster.goal == MonsterGoal::Talking) { |
|
ObjChangeMap(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + SetPiece.size.width + 1, SetPiece.position.y + SetPiece.size.height + 1); |
|
Quests[Q_LTBANNER]._qvar1 = 3; |
|
NetSendCmdQuest(true, Quests[Q_LTBANNER]); |
|
RedoPlayerVision(); |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.talkMsg = TEXT_NONE; |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
} |
|
if (Quests[Q_LTBANNER]._qvar1 == 3) { |
|
if (IsAnyOf(monster.goal, MonsterGoal::Normal, MonsterGoal::Attack)) |
|
FallenAi(monster); |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SnakeAi(Monster &monster) |
|
{ |
|
int8_t pattern[6] = { 1, 1, 0, -1, -1, 0 }; |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) |
|
return; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster.direction = md; |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy >= 2) { |
|
if (distanceToEnemy < 3 && LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, monster.enemyPosition) && static_cast<MonsterMode>(monster.var1) != MonsterMode::Charge) { |
|
size_t monsterId = monster.getId(); |
|
if (AddMissile(monster.position.tile, monster.enemyPosition, md, MissileID::Rhino, TARGET_PLAYERS, monsterId, 0, 0) != nullptr) { |
|
PlayEffect(monster, MonsterSound::Attack); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(monsterId + 1); |
|
monster.mode = MonsterMode::Charge; |
|
} |
|
} else if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay || GenerateRnd(100) >= 35 - 2 * monster.intelligence) { |
|
if (pattern[monster.goalVar1] == -1) |
|
md = Left(md); |
|
else if (pattern[monster.goalVar1] == 1) |
|
md = Right(md); |
|
|
|
monster.goalVar1++; |
|
if (monster.goalVar1 > 5) |
|
monster.goalVar1 = 0; |
|
|
|
Direction targetDirection = static_cast<Direction>(monster.goalVar2); |
|
if (md != targetDirection) { |
|
int drift = static_cast<int>(md) - monster.goalVar2; |
|
if (drift < 0) |
|
drift += 8; |
|
|
|
if (drift < 4) |
|
md = Right(targetDirection); |
|
else if (drift > 4) |
|
md = Left(targetDirection); |
|
monster.goalVar2 = static_cast<int>(md); |
|
} |
|
|
|
if (!Walk(monster, md)) |
|
RandomWalk2(monster, monster.direction); |
|
} else { |
|
AiDelay(monster, 15 - monster.intelligence + GenerateRnd(10)); |
|
} |
|
} else { |
|
if (IsAnyOf(static_cast<MonsterMode>(monster.var1), MonsterMode::Delay, MonsterMode::Charge) |
|
|| (GenerateRnd(100) < monster.intelligence + 20)) { |
|
StartAttack(monster); |
|
} else |
|
AiDelay(monster, 10 - monster.intelligence + GenerateRnd(10)); |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction); |
|
} |
|
|
|
void CounselorAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (monster.goal == MonsterGoal::Retreat) { |
|
if (monster.goalVar1++ <= 3) |
|
RandomWalk(monster, Opposite(md)); |
|
else { |
|
monster.goal = MonsterGoal::Normal; |
|
StartFadein(monster, md, true); |
|
} |
|
} else if (monster.goal == MonsterGoal::Move) { |
|
if (distanceToEnemy >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
if (monster.goalVar1++ < static_cast<int>(2 * distanceToEnemy) || !DirOK(monster, md)) { |
|
RoundWalk(monster, md, &monster.goalVar2); |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
StartFadein(monster, md, true); |
|
} |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
StartFadein(monster, md, true); |
|
} |
|
} else if (monster.goal == MonsterGoal::Normal) { |
|
if (distanceToEnemy >= 2) { |
|
if (v < 5 * (monster.intelligence + 10) && LineClearMissile(monster.position.tile, monster.enemyPosition)) { |
|
constexpr MissileID MissileTypes[4] = { MissileID::Firebolt, MissileID::ChargedBolt, MissileID::LightningControl, MissileID::Fireball }; |
|
StartRangedAttack(monster, MissileTypes[monster.intelligence], monster.minDamage + GenerateRnd(monster.maxDamage - monster.minDamage + 1)); |
|
} else if (GenerateRnd(100) < 30) { |
|
monster.goal = MonsterGoal::Move; |
|
monster.goalVar1 = 0; |
|
StartFadeout(monster, md, false); |
|
} else |
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster.intelligence)); |
|
} else { |
|
monster.direction = md; |
|
if (monster.hitPoints < (monster.maxHitPoints / 2)) { |
|
monster.goal = MonsterGoal::Retreat; |
|
monster.goalVar1 = 0; |
|
StartFadeout(monster, md, false); |
|
} else if (static_cast<MonsterMode>(monster.var1) == MonsterMode::Delay |
|
|| GenerateRnd(100) < 2 * monster.intelligence + 20) { |
|
StartRangedAttack(monster, MissileID::Null, 0); |
|
size_t monsterId = monster.getId(); |
|
AddMissile(monster.position.tile, { 0, 0 }, monster.direction, MissileID::FlashBottom, TARGET_PLAYERS, monsterId, 4, 0); |
|
AddMissile(monster.position.tile, { 0, 0 }, monster.direction, MissileID::FlashTop, TARGET_PLAYERS, monsterId, 4, 0); |
|
} else |
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster.intelligence)); |
|
} |
|
} |
|
if (monster.mode == MonsterMode::Stand) { |
|
AiDelay(monster, GenerateRnd(10) + 5); |
|
} |
|
} |
|
|
|
void ZharAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
if (monster.talkMsg == TEXT_ZHAR1 && !IsTileVisible(monster.position.tile) && monster.goal == MonsterGoal::Talking) { |
|
monster.talkMsg = TEXT_ZHAR2; |
|
monster.goal = MonsterGoal::Inquiring; |
|
Quests[Q_ZHAR]._qvar1 = QS_ZHAR_ANGRY; |
|
NetSendCmdQuest(true, Quests[Q_ZHAR]); |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.talkMsg == TEXT_ZHAR2) { |
|
if (!effect_is_playing(USFX_ZHAR2) && monster.goal == MonsterGoal::Talking) { |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.talkMsg = TEXT_NONE; |
|
monster.goal = MonsterGoal::Normal; |
|
Quests[Q_ZHAR]._qvar1 = QS_ZHAR_ATTACKING; |
|
NetSendCmdQuest(true, Quests[Q_ZHAR]); |
|
} |
|
} |
|
} |
|
|
|
if (IsAnyOf(monster.goal, MonsterGoal::Normal, MonsterGoal::Retreat, MonsterGoal::Move)) |
|
CounselorAi(monster); |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void MegaAi(Monster &monster) |
|
{ |
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy >= 5) { |
|
SkeletonAi(monster); |
|
return; |
|
} |
|
|
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster.activeForTicks < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
if (distanceToEnemy >= 2 && monster.activeForTicks == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
if (monster.goal == MonsterGoal::Move || distanceToEnemy >= 3) { |
|
if (monster.goal != MonsterGoal::Move) { |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = GenerateRnd(2); |
|
} |
|
monster.goal = MonsterGoal::Move; |
|
monster.goalVar3 = 4; |
|
if (monster.goalVar1++ < static_cast<int>(2 * distanceToEnemy) || !DirOK(monster, md)) { |
|
if (v < 5 * (monster.intelligence + 16)) |
|
RoundWalk(monster, md, &monster.goalVar2); |
|
} else |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.goal == MonsterGoal::Normal) { |
|
if (((distanceToEnemy >= 3 && v < 5 * (monster.intelligence + 2)) || v < 5 * (monster.intelligence + 1) || monster.goalVar3 == 4) && LineClearMissile(monster.position.tile, monster.enemyPosition)) { |
|
StartRangedSpecialAttack(monster, MissileID::InfernoControl, 0); |
|
} else if (distanceToEnemy >= 2) { |
|
v = GenerateRnd(100); |
|
if (v < 2 * (5 * monster.intelligence + 25) |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < 2 * (5 * monster.intelligence + 40))) { |
|
RandomWalk(monster, md); |
|
} |
|
} else { |
|
if (GenerateRnd(100) < 10 * (monster.intelligence + 4)) { |
|
monster.direction = md; |
|
if (FlipCoin()) |
|
StartRangedSpecialAttack(monster, MissileID::InfernoControl, 0); |
|
else |
|
StartAttack(monster); |
|
} |
|
} |
|
monster.goalVar3 = 1; |
|
} |
|
if (monster.mode == MonsterMode::Stand) { |
|
AiDelay(monster, GenerateRnd(10) + 5); |
|
} |
|
} |
|
|
|
void LazarusAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
if (IsTileVisible(monster.position.tile)) { |
|
if (!UseMultiplayerQuests()) { |
|
Player &myPlayer = *MyPlayer; |
|
if (monster.talkMsg == TEXT_VILE13 && monster.goal == MonsterGoal::Inquiring && myPlayer.position.tile == Point { 35, 46 }) { |
|
if (!gbIsMultiplayer) { |
|
// Playing ingame movies is currently not supported in multiplayer |
|
PlayInGameMovie("gendata\\fprst3.smk"); |
|
} |
|
monster.mode = MonsterMode::Talk; |
|
Quests[Q_BETRAYER]._qvar1 = 5; |
|
NetSendCmdQuest(true, Quests[Q_BETRAYER]); |
|
} |
|
|
|
if (monster.talkMsg == TEXT_VILE13 && !effect_is_playing(USFX_LAZ1) && monster.goal == MonsterGoal::Talking) { |
|
ObjChangeMap(1, 18, 20, 24); |
|
RedoPlayerVision(); |
|
Quests[Q_BETRAYER]._qvar1 = 6; |
|
monster.goal = MonsterGoal::Normal; |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.talkMsg = TEXT_NONE; |
|
NetSendCmdQuest(true, Quests[Q_BETRAYER]); |
|
} |
|
} |
|
|
|
if (UseMultiplayerQuests() && monster.talkMsg == TEXT_VILE13 && monster.goal == MonsterGoal::Inquiring && Quests[Q_BETRAYER]._qvar1 <= 3) { |
|
monster.mode = MonsterMode::Talk; |
|
} |
|
} |
|
|
|
if (IsAnyOf(monster.goal, MonsterGoal::Normal, MonsterGoal::Retreat, MonsterGoal::Move)) { |
|
if (!UseMultiplayerQuests() && Quests[Q_BETRAYER]._qvar1 == 4 && monster.talkMsg == TEXT_NONE) { // Fix save games affected by teleport bug |
|
ObjChangeMapResync(1, 18, 20, 24); |
|
RedoPlayerVision(); |
|
Quests[Q_BETRAYER]._qvar1 = 6; |
|
} |
|
monster.talkMsg = TEXT_NONE; |
|
CounselorAi(monster); |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void LazarusMinionAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) |
|
return; |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (!UseMultiplayerQuests()) { |
|
if (Quests[Q_BETRAYER]._qvar1 <= 5) { |
|
monster.goal = MonsterGoal::Inquiring; |
|
} else { |
|
monster.goal = MonsterGoal::Normal; |
|
monster.talkMsg = TEXT_NONE; |
|
} |
|
} else |
|
monster.goal = MonsterGoal::Normal; |
|
} |
|
if (monster.goal == MonsterGoal::Normal) |
|
AiRanged(monster); |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void LachdananAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (monster.talkMsg == TEXT_VEIL9 && !IsTileVisible(monster.position.tile) && monster.goal == MonsterGoal::Talking) { |
|
monster.talkMsg = TEXT_VEIL10; |
|
monster.goal = MonsterGoal::Inquiring; |
|
Quests[Q_VEIL]._qvar2 = QS_VEIL_EARLY_RETURN; |
|
NetSendCmdQuest(true, Quests[Q_VEIL]); |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.talkMsg == TEXT_VEIL11) { |
|
if (!effect_is_playing(USFX_LACH3) && monster.goal == MonsterGoal::Talking) { |
|
monster.talkMsg = TEXT_NONE; |
|
Quests[Q_VEIL]._qactive = QUEST_DONE; |
|
NetSendCmdQuest(true, Quests[Q_VEIL]); |
|
MonsterDeath(monster, monster.direction, true); |
|
delta_kill_monster(monster, monster.position.tile, *MyPlayer); |
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, monster.getId()); |
|
} |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void WarlordAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.talkMsg == TEXT_WARLRD9 && monster.goal == MonsterGoal::Inquiring) |
|
monster.mode = MonsterMode::Talk; |
|
if (monster.talkMsg == TEXT_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && monster.goal == MonsterGoal::Talking) { |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.talkMsg = TEXT_NONE; |
|
monster.goal = MonsterGoal::Normal; |
|
Quests[Q_WARLORD]._qvar1 = QS_WARLORD_ATTACKING; |
|
NetSendCmdQuest(true, Quests[Q_WARLORD]); |
|
} |
|
} |
|
|
|
if (monster.goal == MonsterGoal::Normal) |
|
SkeletonAi(monster); |
|
|
|
monster.checkStandAnimationIsLoaded(md); |
|
} |
|
|
|
void HorkDemonAi(Monster &monster) |
|
{ |
|
if (monster.mode != MonsterMode::Stand || monster.activeForTicks == 0) { |
|
return; |
|
} |
|
|
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
|
|
if (monster.activeForTicks < 255) { |
|
MonstCheckDoors(monster); |
|
} |
|
|
|
int v = GenerateRnd(100); |
|
|
|
unsigned distanceToEnemy = monster.distanceToEnemy(); |
|
if (distanceToEnemy < 2) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (monster.goal == MonsterGoal::Move || (distanceToEnemy >= 5 && !FlipCoin(4))) { |
|
if (monster.goal != MonsterGoal::Move) { |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = GenerateRnd(2); |
|
} |
|
monster.goal = MonsterGoal::Move; |
|
if (monster.goalVar1++ >= static_cast<int>(2 * distanceToEnemy) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[monster.enemyPosition.x][monster.enemyPosition.y]) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (!RoundWalk(monster, md, &monster.goalVar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
|
|
if (monster.goal == MonsterGoal::Normal) { |
|
if ((distanceToEnemy >= 3) && v < 2 * monster.intelligence + 43) { |
|
Point position = monster.position.tile + monster.direction; |
|
if (IsTileAvailable(monster, position) && ActiveMonsterCount < MaxMonsters) { |
|
StartRangedSpecialAttack(monster, MissileID::HorkSpawn, 0); |
|
} |
|
} else if (distanceToEnemy < 2) { |
|
if (v < 2 * monster.intelligence + 28) { |
|
monster.direction = md; |
|
StartAttack(monster); |
|
} |
|
} else { |
|
v = GenerateRnd(100); |
|
if (v < 2 * monster.intelligence + 33 |
|
|| (IsMonsterModeMove(static_cast<MonsterMode>(monster.var1)) |
|
&& monster.var2 == 0 |
|
&& v < 2 * monster.intelligence + 83)) { |
|
RandomWalk(monster, md); |
|
} else { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} |
|
|
|
monster.checkStandAnimationIsLoaded(monster.direction); |
|
} |
|
|
|
std::string_view GetMonsterTypeText(const MonsterData &monsterData) |
|
{ |
|
switch (monsterData.monsterClass) { |
|
case MonsterClass::Animal: |
|
return _("Animal"); |
|
case MonsterClass::Demon: |
|
return _("Demon"); |
|
case MonsterClass::Undead: |
|
return _("Undead"); |
|
} |
|
|
|
app_fatal(StrCat("Unknown monsterClass ", static_cast<int>(monsterData.monsterClass))); |
|
} |
|
|
|
void ActivateSpawn(Monster &monster, Point position, Direction dir) |
|
{ |
|
dMonster[position.x][position.y] = monster.getId() + 1; |
|
monster.position.tile = position; |
|
monster.position.future = position; |
|
monster.position.old = position; |
|
StartSpecialStand(monster, dir); |
|
} |
|
|
|
/** Maps from monster AI ID to monster AI function. */ |
|
void (*AiProc[])(Monster &monster) = { |
|
/*MonsterAIID::Zombie */ &ZombieAi, |
|
/*MonsterAIID::Fat */ &OverlordAi, |
|
/*MonsterAIID::SkeletonMelee */ &SkeletonAi, |
|
/*MonsterAIID::SkeletonRanged */ &SkeletonBowAi, |
|
/*MonsterAIID::Scavenger */ &ScavengerAi, |
|
/*MonsterAIID::Rhino */ &RhinoAi, |
|
/*MonsterAIID::GoatMelee */ &AiAvoidance, |
|
/*MonsterAIID::GoatRanged */ &AiRanged, |
|
/*MonsterAIID::Fallen */ &FallenAi, |
|
/*MonsterAIID::Magma */ &AiRangedAvoidance, |
|
/*MonsterAIID::SkeletonKing */ &LeoricAi, |
|
/*MonsterAIID::Bat */ &BatAi, |
|
/*MonsterAIID::Gargoyle */ &GargoyleAi, |
|
/*MonsterAIID::Butcher */ &ButcherAi, |
|
/*MonsterAIID::Succubus */ &AiRanged, |
|
/*MonsterAIID::Sneak */ &SneakAi, |
|
/*MonsterAIID::Storm */ &AiRangedAvoidance, |
|
/*MonsterAIID::FireMan */ nullptr, |
|
/*MonsterAIID::Gharbad */ &GharbadAi, |
|
/*MonsterAIID::Acid */ &AiRangedAvoidance, |
|
/*MonsterAIID::AcidUnique */ &AiRanged, |
|
/*MonsterAIID::Golem */ &GolumAi, |
|
/*MonsterAIID::Zhar */ &ZharAi, |
|
/*MonsterAIID::Snotspill */ &SnotSpilAi, |
|
/*MonsterAIID::Snake */ &SnakeAi, |
|
/*MonsterAIID::Counselor */ &CounselorAi, |
|
/*MonsterAIID::Mega */ &MegaAi, |
|
/*MonsterAIID::Diablo */ &AiRangedAvoidance, |
|
/*MonsterAIID::Lazarus */ &LazarusAi, |
|
/*MonsterAIID::LazarusSuccubus */ &LazarusMinionAi, |
|
/*MonsterAIID::Lachdanan */ &LachdananAi, |
|
/*MonsterAIID::Warlord */ &WarlordAi, |
|
/*MonsterAIID::FireBat */ &AiRanged, |
|
/*MonsterAIID::Torchant */ &AiRanged, |
|
/*MonsterAIID::HorkDemon */ &HorkDemonAi, |
|
/*MonsterAIID::Lich */ &AiRanged, |
|
/*MonsterAIID::ArchLich */ &AiRanged, |
|
/*MonsterAIID::Psychorb */ &AiRanged, |
|
/*MonsterAIID::Necromorb*/ &AiRanged, |
|
/*MonsterAIID::BoneDemon*/ &AiRangedAvoidance |
|
}; |
|
|
|
bool IsRelativeMoveOK(const Monster &monster, Point position, Direction mdir) |
|
{ |
|
Point futurePosition = position + mdir; |
|
if (!InDungeonBounds(futurePosition) || !IsTileAvailable(monster, futurePosition)) |
|
return false; |
|
if (mdir == Direction::East) { |
|
if (IsTileSolid(position + Direction::SouthEast)) |
|
return false; |
|
} else if (mdir == Direction::West) { |
|
if (IsTileSolid(position + Direction::SouthWest)) |
|
return false; |
|
} else if (mdir == Direction::North) { |
|
if (IsTileSolid(position + Direction::NorthEast) || IsTileSolid(position + Direction::NorthWest)) |
|
return false; |
|
} else if (mdir == Direction::South) |
|
if (IsTileSolid(position + Direction::SouthWest) || IsTileSolid(position + Direction::SouthEast)) |
|
return false; |
|
return true; |
|
} |
|
|
|
bool IsMonsterAvalible(const MonsterData &monsterData) |
|
{ |
|
if (monsterData.availability == MonsterAvailability::Never) |
|
return false; |
|
|
|
if (gbIsSpawn && monsterData.availability == MonsterAvailability::Retail) |
|
return false; |
|
|
|
return currlevel >= monsterData.minDunLvl && currlevel <= monsterData.maxDunLvl; |
|
} |
|
|
|
bool UpdateModeStance(Monster &monster) |
|
{ |
|
switch (monster.mode) { |
|
case MonsterMode::Stand: |
|
MonsterIdle(monster); |
|
return false; |
|
case MonsterMode::MoveNorthwards: |
|
case MonsterMode::MoveSouthwards: |
|
case MonsterMode::MoveSideways: |
|
return MonsterWalk(monster, monster.mode); |
|
case MonsterMode::MeleeAttack: |
|
return MonsterAttack(monster); |
|
case MonsterMode::HitRecovery: |
|
return MonsterGotHit(monster); |
|
case MonsterMode::Death: |
|
MonsterDeath(monster); |
|
return false; |
|
case MonsterMode::SpecialMeleeAttack: |
|
return MonsterSpecialAttack(monster); |
|
case MonsterMode::FadeIn: |
|
return MonsterFadein(monster); |
|
case MonsterMode::FadeOut: |
|
return MonsterFadeout(monster); |
|
case MonsterMode::RangedAttack: |
|
return MonsterRangedAttack(monster); |
|
case MonsterMode::SpecialStand: |
|
return MonsterSpecialStand(monster); |
|
case MonsterMode::SpecialRangedAttack: |
|
return MonsterRangedSpecialAttack(monster); |
|
case MonsterMode::Delay: |
|
return MonsterDelay(monster); |
|
case MonsterMode::Petrified: |
|
MonsterPetrified(monster); |
|
return false; |
|
case MonsterMode::Heal: |
|
MonsterHeal(monster); |
|
return false; |
|
case MonsterMode::Talk: |
|
MonsterTalk(monster); |
|
return false; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
void InitTRNForUniqueMonster(Monster &monster) |
|
{ |
|
char filestr[64]; |
|
*BufCopy(filestr, R"(monsters\monsters\)", UniqueMonstersData[static_cast<size_t>(monster.uniqueType)].mTrnName, ".trn") = '\0'; |
|
monster.uniqueMonsterTRN = LoadFileInMem<uint8_t>(filestr); |
|
} |
|
|
|
void PrepareUniqueMonst(Monster &monster, UniqueMonsterType monsterType, size_t minionType, int bosspacksize, const UniqueMonsterData &uniqueMonsterData) |
|
{ |
|
monster.uniqueType = monsterType; |
|
monster.maxHitPoints = uniqueMonsterData.mmaxhp << 6; |
|
|
|
if (!gbIsMultiplayer) |
|
monster.maxHitPoints = std::max(monster.maxHitPoints / 2, 64); |
|
|
|
monster.hitPoints = monster.maxHitPoints; |
|
monster.ai = uniqueMonsterData.mAi; |
|
monster.intelligence = uniqueMonsterData.mint; |
|
monster.minDamage = uniqueMonsterData.mMinDamage; |
|
monster.maxDamage = uniqueMonsterData.mMaxDamage; |
|
monster.minDamageSpecial = uniqueMonsterData.mMinDamage; |
|
monster.maxDamageSpecial = uniqueMonsterData.mMaxDamage; |
|
monster.resistance = uniqueMonsterData.mMagicRes; |
|
monster.talkMsg = uniqueMonsterData.mtalkmsg; |
|
if (monsterType == UniqueMonsterType::HorkDemon) |
|
monster.lightId = NO_LIGHT; |
|
else |
|
monster.lightId = AddLight(monster.position.tile, 3); |
|
|
|
if (UseMultiplayerQuests()) { |
|
if (monster.ai == MonsterAIID::LazarusSuccubus) |
|
monster.talkMsg = TEXT_NONE; |
|
if (monster.ai == MonsterAIID::Lazarus && Quests[Q_BETRAYER]._qvar1 > 3) { |
|
monster.goal = MonsterGoal::Normal; |
|
} else if (monster.talkMsg != TEXT_NONE) { |
|
monster.goal = MonsterGoal::Inquiring; |
|
} |
|
} else if (monster.talkMsg != TEXT_NONE) { |
|
monster.goal = MonsterGoal::Inquiring; |
|
} |
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
monster.maxHitPoints = 3 * monster.maxHitPoints; |
|
if (gbIsHellfire) |
|
monster.maxHitPoints += (gbIsMultiplayer ? 100 : 50) << 6; |
|
else |
|
monster.maxHitPoints += 100 << 6; |
|
monster.hitPoints = monster.maxHitPoints; |
|
monster.minDamage = 2 * (monster.minDamage + 2); |
|
monster.maxDamage = 2 * (monster.maxDamage + 2); |
|
monster.minDamageSpecial = 2 * (monster.minDamageSpecial + 2); |
|
monster.maxDamageSpecial = 2 * (monster.maxDamageSpecial + 2); |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
monster.maxHitPoints = 4 * monster.maxHitPoints; |
|
if (gbIsHellfire) |
|
monster.maxHitPoints += (gbIsMultiplayer ? 200 : 100) << 6; |
|
else |
|
monster.maxHitPoints += 200 << 6; |
|
monster.hitPoints = monster.maxHitPoints; |
|
monster.minDamage = 4 * monster.minDamage + 6; |
|
monster.maxDamage = 4 * monster.maxDamage + 6; |
|
monster.minDamageSpecial = 4 * monster.minDamageSpecial + 6; |
|
monster.maxDamageSpecial = 4 * monster.maxDamageSpecial + 6; |
|
} |
|
|
|
InitTRNForUniqueMonster(monster); |
|
monster.uniqTrans = uniquetrans++; |
|
|
|
if (uniqueMonsterData.customToHit != 0) { |
|
monster.toHit = uniqueMonsterData.customToHit; |
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
monster.toHit += NightmareToHitBonus; |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
monster.toHit += HellToHitBonus; |
|
} |
|
} |
|
if (uniqueMonsterData.customArmorClass != 0) { |
|
monster.armorClass = uniqueMonsterData.customArmorClass; |
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
monster.armorClass += NightmareAcBonus; |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
monster.armorClass += HellAcBonus; |
|
} |
|
} |
|
|
|
if (uniqueMonsterData.monsterPack != UniqueMonsterPack::None) { |
|
PlaceGroup(minionType, bosspacksize, &monster, uniqueMonsterData.monsterPack == UniqueMonsterPack::Leashed); |
|
} |
|
|
|
if (monster.ai != MonsterAIID::Gargoyle) { |
|
monster.changeAnimationData(MonsterGraphic::Stand); |
|
monster.animInfo.currentFrame = GenerateRnd(monster.animInfo.numberOfFrames - 1); |
|
monster.flags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster.mode = MonsterMode::Stand; |
|
} |
|
} |
|
|
|
void InitLevelMonsters() |
|
{ |
|
LevelMonsterTypeCount = 0; |
|
monstimgtot = 0; |
|
|
|
for (CMonster &levelMonsterType : LevelMonsterTypes) { |
|
levelMonsterType.placeFlags = 0; |
|
} |
|
|
|
ClrAllMonsters(); |
|
ActiveMonsterCount = 0; |
|
totalmonsters = MaxMonsters; |
|
|
|
for (size_t i = 0; i < MaxMonsters; i++) { |
|
ActiveMonsters[i] = i; |
|
} |
|
|
|
uniquetrans = 0; |
|
} |
|
|
|
void GetLevelMTypes() |
|
{ |
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL); |
|
if (currlevel == 16) { |
|
AddMonsterType(MT_ADVOCATE, PLACE_SCATTER); |
|
AddMonsterType(MT_RBLACK, PLACE_SCATTER); |
|
AddMonsterType(MT_DIABLO, PLACE_SPECIAL); |
|
return; |
|
} |
|
|
|
if (currlevel == 18) |
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER); |
|
if (currlevel == 19) { |
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER); |
|
AddMonsterType(MT_HORKDMN, PLACE_UNIQUE); |
|
} |
|
if (currlevel == 20) |
|
AddMonsterType(MT_DEFILER, PLACE_UNIQUE); |
|
if (currlevel == 24) { |
|
AddMonsterType(MT_ARCHLICH, PLACE_SCATTER); |
|
AddMonsterType(MT_NAKRUL, PLACE_SPECIAL); |
|
} |
|
|
|
if (!setlevel) { |
|
if (Quests[Q_BUTCHER].IsAvailable()) |
|
AddMonsterType(MT_CLEAVER, PLACE_SPECIAL); |
|
if (Quests[Q_GARBUD].IsAvailable()) |
|
AddMonsterType(UniqueMonsterType::Garbud, PLACE_UNIQUE); |
|
if (Quests[Q_ZHAR].IsAvailable()) |
|
AddMonsterType(UniqueMonsterType::Zhar, PLACE_UNIQUE); |
|
if (Quests[Q_LTBANNER].IsAvailable()) |
|
AddMonsterType(UniqueMonsterType::SnotSpill, PLACE_UNIQUE); |
|
if (Quests[Q_VEIL].IsAvailable()) |
|
AddMonsterType(UniqueMonsterType::Lachdan, PLACE_UNIQUE); |
|
if (Quests[Q_WARLORD].IsAvailable()) |
|
AddMonsterType(UniqueMonsterType::WarlordOfBlood, PLACE_UNIQUE); |
|
|
|
if (UseMultiplayerQuests() && currlevel == Quests[Q_SKELKING]._qlevel) { |
|
|
|
AddMonsterType(MT_SKING, PLACE_UNIQUE); |
|
|
|
int skeletonTypeCount = 0; |
|
_monster_id skeltypes[NUM_MTYPES]; |
|
for (_monster_id skeletonType : SkeletonTypes) { |
|
if (!IsMonsterAvalible(MonstersData[skeletonType])) |
|
continue; |
|
|
|
skeltypes[skeletonTypeCount++] = skeletonType; |
|
} |
|
AddMonsterType(skeltypes[GenerateRnd(skeletonTypeCount)], PLACE_SCATTER); |
|
} |
|
|
|
_monster_id typelist[MaxMonsters]; |
|
|
|
int nt = 0; |
|
for (int i = MT_NZOMBIE; i < NUM_MTYPES; i++) { |
|
if (!IsMonsterAvalible(MonstersData[i])) |
|
continue; |
|
|
|
typelist[nt++] = (_monster_id)i; |
|
} |
|
|
|
while (nt > 0 && LevelMonsterTypeCount < MaxLvlMTypes && monstimgtot < 4000) { |
|
for (int i = 0; i < nt;) { |
|
if (MonstersData[typelist[i]].image > 4000 - monstimgtot) { |
|
typelist[i] = typelist[--nt]; |
|
continue; |
|
} |
|
|
|
i++; |
|
} |
|
|
|
if (nt != 0) { |
|
int i = GenerateRnd(nt); |
|
AddMonsterType(typelist[i], PLACE_SCATTER); |
|
typelist[i] = typelist[--nt]; |
|
} |
|
} |
|
} else { |
|
if (setlvlnum == SL_SKELKING) { |
|
AddMonsterType(MT_SKING, PLACE_UNIQUE); |
|
} |
|
} |
|
} |
|
|
|
void InitMonsterSND(CMonster &monsterType) |
|
{ |
|
if (!gbSndInited) |
|
return; |
|
|
|
const char *prefixes[] { |
|
"a", // Attack |
|
"h", // Hit |
|
"d", // Death |
|
"s", // Special |
|
}; |
|
|
|
const MonsterData &data = MonstersData[monsterType.type]; |
|
std::string_view soundSuffix = data.soundSuffix != nullptr ? data.soundSuffix : data.assetsSuffix; |
|
|
|
for (int i = 0; i < 4; i++) { |
|
std::string_view prefix = prefixes[i]; |
|
if (prefix == "s" && !data.hasSpecialSound) |
|
continue; |
|
|
|
for (int j = 0; j < 2; j++) { |
|
char path[64]; |
|
*BufCopy(path, "monsters\\", soundSuffix, prefix, j + 1, ".wav") = '\0'; |
|
monsterType.sounds[i][j] = sound_file_load(path); |
|
} |
|
} |
|
} |
|
|
|
void InitMonsterGFX(CMonster &monsterType) |
|
{ |
|
const _monster_id mtype = monsterType.type; |
|
const MonsterData &monsterData = MonstersData[mtype]; |
|
const size_t numAnims = GetNumAnims(monsterData); |
|
const auto hasAnim = [&monsterData](size_t index) { |
|
return monsterData.frames[index] != 0; |
|
}; |
|
constexpr size_t MaxAnims = 6; |
|
std::array<uint32_t, MaxAnims + 1> animOffsets; |
|
if (!HeadlessMode) { |
|
monsterType.animData = MultiFileLoader<MaxAnims> {}( |
|
numAnims, |
|
FileNameWithCharAffixGenerator({ "monsters\\", monsterData.assetsSuffix }, DEVILUTIONX_CL2_EXT, Animletter), |
|
animOffsets.data(), |
|
hasAnim); |
|
} |
|
|
|
#ifndef UNPACKED_MPQS |
|
if (!HeadlessMode) { |
|
// Convert CL2 to CLX: |
|
std::vector<std::vector<uint8_t>> clxData; |
|
size_t accumulatedSize = 0; |
|
for (size_t i = 0, j = 0; i < numAnims; ++i) { |
|
if (!hasAnim(i)) |
|
continue; |
|
const uint32_t begin = animOffsets[j]; |
|
const uint32_t end = animOffsets[j + 1]; |
|
clxData.emplace_back(); |
|
Cl2ToClx(reinterpret_cast<uint8_t *>(&monsterType.animData[begin]), end - begin, |
|
PointerOrValue<uint16_t> { monsterData.width }, clxData.back()); |
|
animOffsets[j] = accumulatedSize; |
|
accumulatedSize += clxData.back().size(); |
|
++j; |
|
} |
|
animOffsets[clxData.size()] = accumulatedSize; |
|
monsterType.animData = nullptr; |
|
monsterType.animData = std::unique_ptr<std::byte[]>(new std::byte[accumulatedSize]); |
|
for (size_t i = 0; i < clxData.size(); ++i) { |
|
memcpy(&monsterType.animData[animOffsets[i]], clxData[i].data(), clxData[i].size()); |
|
} |
|
} |
|
#endif |
|
|
|
for (size_t i = 0, j = 0; i < numAnims; ++i) { |
|
AnimStruct &anim = monsterType.anims[i]; |
|
if (!hasAnim(i)) { |
|
anim.frames = 0; |
|
continue; |
|
} |
|
anim.frames = monsterData.frames[i]; |
|
anim.rate = monsterData.rate[i]; |
|
anim.width = monsterData.width; |
|
if (!HeadlessMode) { |
|
const uint32_t begin = animOffsets[j]; |
|
const uint32_t end = animOffsets[j + 1]; |
|
auto spritesData = reinterpret_cast<uint8_t *>(&monsterType.animData[begin]); |
|
const uint16_t numLists = GetNumListsFromClxListOrSheetBuffer(spritesData, end - begin); |
|
anim.sprites = ClxSpriteListOrSheet { spritesData, numLists }; |
|
} |
|
++j; |
|
} |
|
|
|
monsterType.data = &monsterData; |
|
|
|
if (HeadlessMode) |
|
return; |
|
|
|
if (monsterData.trnFile != nullptr) { |
|
InitMonsterTRN(monsterType); |
|
} |
|
|
|
if (IsAnyOf(mtype, MT_NMAGMA, MT_YMAGMA, MT_BMAGMA, MT_WMAGMA)) |
|
GetMissileSpriteData(MissileGraphicID::MagmaBall).LoadGFX(); |
|
if (IsAnyOf(mtype, MT_STORM, MT_RSTORM, MT_STORML, MT_MAEL)) |
|
GetMissileSpriteData(MissileGraphicID::ThinLightning).LoadGFX(); |
|
if (mtype == MT_SNOWWICH) { |
|
GetMissileSpriteData(MissileGraphicID::BloodStarBlue).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::BloodStarBlueExplosion).LoadGFX(); |
|
} |
|
if (mtype == MT_HLSPWN) { |
|
GetMissileSpriteData(MissileGraphicID::BloodStarRed).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::BloodStarRedExplosion).LoadGFX(); |
|
} |
|
if (mtype == MT_SOLBRNR) { |
|
GetMissileSpriteData(MissileGraphicID::BloodStarYellow).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::BloodStarYellowExplosion).LoadGFX(); |
|
} |
|
if (IsAnyOf(mtype, MT_NACID, MT_RACID, MT_BACID, MT_XACID, MT_SPIDLORD)) { |
|
GetMissileSpriteData(MissileGraphicID::Acid).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::AcidSplat).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::AcidPuddle).LoadGFX(); |
|
} |
|
if (mtype == MT_LICH) { |
|
GetMissileSpriteData(MissileGraphicID::OrangeFlare).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::OrangeFlareExplosion).LoadGFX(); |
|
} |
|
if (mtype == MT_ARCHLICH) { |
|
GetMissileSpriteData(MissileGraphicID::YellowFlare).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::YellowFlareExplosion).LoadGFX(); |
|
} |
|
if (IsAnyOf(mtype, MT_PSYCHORB, MT_BONEDEMN)) |
|
GetMissileSpriteData(MissileGraphicID::BlueFlare2).LoadGFX(); |
|
if (mtype == MT_NECRMORB) { |
|
GetMissileSpriteData(MissileGraphicID::RedFlare).LoadGFX(); |
|
GetMissileSpriteData(MissileGraphicID::RedFlareExplosion).LoadGFX(); |
|
} |
|
if (mtype == MT_PSYCHORB) |
|
GetMissileSpriteData(MissileGraphicID::BlueFlareExplosion).LoadGFX(); |
|
if (mtype == MT_BONEDEMN) |
|
GetMissileSpriteData(MissileGraphicID::BlueFlareExplosion2).LoadGFX(); |
|
if (mtype == MT_DIABLO) |
|
GetMissileSpriteData(MissileGraphicID::DiabloApocalypseBoom).LoadGFX(); |
|
} |
|
|
|
void WeakenNaKrul() |
|
{ |
|
if (currlevel != 24 || static_cast<size_t>(UberDiabloMonsterIndex) >= ActiveMonsterCount) |
|
return; |
|
|
|
auto &monster = Monsters[UberDiabloMonsterIndex]; |
|
PlayEffect(monster, MonsterSound::Death); |
|
monster.armorClass -= 50; |
|
int hp = monster.maxHitPoints / 2; |
|
monster.resistance = 0; |
|
monster.hitPoints = hp; |
|
monster.maxHitPoints = hp; |
|
} |
|
|
|
void InitGolems() |
|
{ |
|
if (!setlevel) { |
|
for (int i = 0; i < MAX_PLRS; i++) |
|
AddMonster(GolemHoldingCell, Direction::South, 0, false); |
|
} |
|
} |
|
|
|
void InitMonsters() |
|
{ |
|
if (!gbIsSpawn && !setlevel && currlevel == 16) |
|
LoadDiabMonsts(); |
|
|
|
int nt = numtrigs; |
|
if (currlevel == 15) |
|
nt = 1; |
|
for (int i = 0; i < nt; i++) { |
|
for (int s = -2; s < 2; s++) { |
|
for (int t = -2; t < 2; t++) |
|
DoVision(trigs[i].position + Displacement { s, t }, 15, MAP_EXP_NONE, false); |
|
} |
|
} |
|
if (!gbIsSpawn) |
|
PlaceQuestMonsters(); |
|
if (!setlevel) { |
|
if (!gbIsSpawn) |
|
PlaceUniqueMonsters(); |
|
int na = 0; |
|
for (int s = 16; s < 96; s++) { |
|
for (int t = 16; t < 96; t++) { |
|
if (!IsTileSolid({ s, t })) |
|
na++; |
|
} |
|
} |
|
int numplacemonsters = na / 30; |
|
if (gbIsMultiplayer) |
|
numplacemonsters += numplacemonsters / 2; |
|
if (ActiveMonsterCount + numplacemonsters > MaxMonsters - 10) |
|
numplacemonsters = MaxMonsters - 10 - ActiveMonsterCount; |
|
totalmonsters = ActiveMonsterCount + numplacemonsters; |
|
int numscattypes = 0; |
|
size_t scattertypes[NUM_MTYPES]; |
|
for (size_t i = 0; i < LevelMonsterTypeCount; i++) { |
|
if ((LevelMonsterTypes[i].placeFlags & PLACE_SCATTER) != 0) { |
|
scattertypes[numscattypes] = i; |
|
numscattypes++; |
|
} |
|
} |
|
while (ActiveMonsterCount < totalmonsters) { |
|
const size_t typeIndex = scattertypes[GenerateRnd(numscattypes)]; |
|
if (currlevel == 1 || FlipCoin()) |
|
na = 1; |
|
else if (currlevel == 2 || leveltype == DTYPE_CRYPT) |
|
na = GenerateRnd(2) + 2; |
|
else |
|
na = GenerateRnd(3) + 3; |
|
PlaceGroup(typeIndex, na); |
|
} |
|
} |
|
for (int i = 0; i < nt; i++) { |
|
for (int s = -2; s < 2; s++) { |
|
for (int t = -2; t < 2; t++) |
|
DoUnVision(trigs[i].position + Displacement { s, t }, 15); |
|
} |
|
} |
|
} |
|
|
|
void SetMapMonsters(const uint16_t *dunData, Point startPosition) |
|
{ |
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL); |
|
if (setlevel) |
|
for (int i = 0; i < MAX_PLRS; i++) |
|
AddMonster(GolemHoldingCell, Direction::South, 0, false); |
|
|
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
|
AddMonsterType(UniqueMonsterType::Lazarus, PLACE_UNIQUE); |
|
AddMonsterType(UniqueMonsterType::RedVex, PLACE_UNIQUE); |
|
AddMonsterType(UniqueMonsterType::BlackJade, PLACE_UNIQUE); |
|
PlaceUniqueMonst(UniqueMonsterType::Lazarus, 0, 0); |
|
PlaceUniqueMonst(UniqueMonsterType::RedVex, 0, 0); |
|
PlaceUniqueMonst(UniqueMonsterType::BlackJade, 0, 0); |
|
} |
|
|
|
int width = SDL_SwapLE16(dunData[0]); |
|
int height = SDL_SwapLE16(dunData[1]); |
|
|
|
int layer2Offset = 2 + width * height; |
|
|
|
// The rest of the layers are at dPiece scale |
|
width *= 2; |
|
height *= 2; |
|
|
|
const uint16_t *monsterLayer = &dunData[layer2Offset + width * height]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
auto monsterId = static_cast<uint8_t>(SDL_SwapLE16(monsterLayer[j * width + i])); |
|
if (monsterId != 0) { |
|
const size_t typeIndex = AddMonsterType(MonstConvTbl[monsterId - 1], PLACE_SPECIAL); |
|
PlaceMonster(ActiveMonsterCount++, typeIndex, startPosition + Displacement { i, j }); |
|
} |
|
} |
|
} |
|
} |
|
|
|
Monster *AddMonster(Point position, Direction dir, size_t typeIndex, bool inMap) |
|
{ |
|
if (ActiveMonsterCount < MaxMonsters) { |
|
Monster &monster = Monsters[ActiveMonsters[ActiveMonsterCount++]]; |
|
if (inMap) |
|
dMonster[position.x][position.y] = monster.getId() + 1; |
|
InitMonster(monster, dir, typeIndex, position); |
|
return &monster; |
|
} |
|
|
|
return nullptr; |
|
} |
|
|
|
void AddDoppelganger(Monster &monster) |
|
{ |
|
Point target = { 0, 0 }; |
|
for (int d = 0; d < 8; d++) { |
|
const Point position = monster.position.tile + static_cast<Direction>(d); |
|
if (!IsTileAvailable(position)) |
|
continue; |
|
target = position; |
|
} |
|
if (target != Point { 0, 0 }) { |
|
const size_t typeIndex = GetMonsterTypeIndex(monster.type().type); |
|
AddMonster(target, monster.direction, typeIndex, true); |
|
} |
|
} |
|
|
|
void ApplyMonsterDamage(DamageType damageType, Monster &monster, int damage) |
|
{ |
|
AddFloatingNumber(damageType, monster, damage); |
|
|
|
monster.hitPoints -= damage; |
|
|
|
if (monster.hitPoints >> 6 <= 0) { |
|
delta_kill_monster(monster, monster.position.tile, *MyPlayer); |
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, monster.getId()); |
|
return; |
|
} |
|
|
|
delta_monster_hp(monster, *MyPlayer); |
|
NetSendCmdMonDmg(false, monster.getId(), damage); |
|
} |
|
|
|
bool M_Talker(const Monster &monster) |
|
{ |
|
return IsAnyOf(monster.ai, MonsterAIID::Lazarus, MonsterAIID::Warlord, MonsterAIID::Gharbad, MonsterAIID::Zhar, MonsterAIID::Snotspill, MonsterAIID::Lachdanan, MonsterAIID::LazarusSuccubus); |
|
} |
|
|
|
void M_StartStand(Monster &monster, Direction md) |
|
{ |
|
ClearMVars(monster); |
|
if (monster.type().type == MT_GOLEM) |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, md); |
|
else |
|
NewMonsterAnim(monster, MonsterGraphic::Stand, md); |
|
monster.var1 = static_cast<int>(monster.mode); |
|
monster.var2 = 0; |
|
monster.mode = MonsterMode::Stand; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
UpdateEnemy(monster); |
|
} |
|
|
|
void M_ClearSquares(const Monster &monster) |
|
{ |
|
for (Point searchTile : PointsInRectangle(Rectangle { monster.position.old, 1 })) { |
|
if (FindMonsterAtPosition(searchTile) == &monster) |
|
dMonster[searchTile.x][searchTile.y] = 0; |
|
} |
|
} |
|
|
|
void M_GetKnockback(Monster &monster) |
|
{ |
|
Direction dir = Opposite(monster.direction); |
|
if (!IsRelativeMoveOK(monster, monster.position.old, dir)) { |
|
return; |
|
} |
|
|
|
M_ClearSquares(monster); |
|
monster.position.old += dir; |
|
StartMonsterGotHit(monster); |
|
} |
|
|
|
void M_StartHit(Monster &monster, int dam) |
|
{ |
|
PlayEffect(monster, MonsterSound::Hit); |
|
|
|
if (IsHardHit(monster, dam)) { |
|
if (monster.type().type == MT_BLINK) { |
|
Teleport(monster); |
|
} else if (IsAnyOf(monster.type().type, MT_NSCAV, MT_BSCAV, MT_WSCAV, MT_YSCAV, MT_GRAVEDIG)) { |
|
monster.goal = MonsterGoal::Normal; |
|
monster.goalVar1 = 0; |
|
monster.goalVar2 = 0; |
|
} |
|
if (monster.mode != MonsterMode::Petrified) { |
|
StartMonsterGotHit(monster); |
|
} |
|
} |
|
} |
|
|
|
void M_StartHit(Monster &monster, const Player &player, int dam) |
|
{ |
|
monster.tag(player); |
|
if (IsHardHit(monster, dam)) { |
|
monster.enemy = player.getId(); |
|
monster.enemyPosition = player.position.future; |
|
monster.flags &= ~MFLAG_TARGETS_MONSTER; |
|
if (monster.mode != MonsterMode::Petrified) { |
|
monster.direction = GetMonsterDirection(monster); |
|
} |
|
} |
|
|
|
M_StartHit(monster, dam); |
|
} |
|
|
|
void MonsterDeath(Monster &monster, Direction md, bool sendmsg) |
|
{ |
|
if (!monster.isPlayerMinion()) |
|
AddPlrMonstExper(monster.level(sgGameInitInfo.nDifficulty), monster.exp(sgGameInitInfo.nDifficulty), monster.whoHit); |
|
|
|
MonsterKillCounts[monster.type().type]++; |
|
monster.hitPoints = 0; |
|
monster.flags &= ~MFLAG_HIDDEN; |
|
SetRndSeed(monster.rndItemSeed); |
|
|
|
SpawnLoot(monster, sendmsg); |
|
|
|
if (monster.type().type == MT_DIABLO) |
|
DiabloDeath(monster, true); |
|
else |
|
PlayEffect(monster, MonsterSound::Death); |
|
|
|
if (monster.mode != MonsterMode::Petrified) { |
|
if (monster.type().type == MT_GOLEM) |
|
md = Direction::South; |
|
NewMonsterAnim(monster, MonsterGraphic::Death, md, gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None); |
|
monster.mode = MonsterMode::Death; |
|
} else if (monster.isUnique()) { |
|
AddUnLight(monster.lightId); |
|
} |
|
monster.goal = MonsterGoal::None; |
|
monster.var1 = 0; |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.old; |
|
M_ClearSquares(monster); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monster.getId() + 1; |
|
CheckQuestKill(monster, sendmsg); |
|
M_FallenFear(monster.position.tile); |
|
if (IsAnyOf(monster.type().type, MT_NACID, MT_RACID, MT_BACID, MT_XACID, MT_SPIDLORD)) |
|
AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MissileID::AcidPuddle, TARGET_PLAYERS, monster.getId(), monster.intelligence + 1, 0); |
|
} |
|
|
|
void StartMonsterDeath(Monster &monster, const Player &player, bool sendmsg) |
|
{ |
|
monster.tag(player); |
|
Direction md = GetDirection(monster.position.tile, player.position.tile); |
|
MonsterDeath(monster, md, sendmsg); |
|
} |
|
|
|
void KillMyGolem() |
|
{ |
|
Monster &golem = Monsters[MyPlayerId]; |
|
delta_kill_monster(golem, golem.position.tile, *MyPlayer); |
|
NetSendCmdLoc(MyPlayerId, false, CMD_KILLGOLEM, golem.position.tile); |
|
M_StartKill(golem, *MyPlayer); |
|
} |
|
|
|
void M_StartKill(Monster &monster, const Player &player) |
|
{ |
|
StartMonsterDeath(monster, player, true); |
|
} |
|
|
|
void M_SyncStartKill(Monster &monster, Point position, const Player &player) |
|
{ |
|
if (monster.hitPoints == 0 || monster.mode == MonsterMode::Death) { |
|
return; |
|
} |
|
|
|
if (dMonster[position.x][position.y] == 0) { |
|
M_ClearSquares(monster); |
|
monster.position.tile = position; |
|
monster.position.old = position; |
|
} |
|
|
|
StartMonsterDeath(monster, player, false); |
|
} |
|
|
|
void M_UpdateRelations(const Monster &monster) |
|
{ |
|
if (monster.hasLeashedMinions()) |
|
ReleaseMinions(monster); |
|
|
|
ShrinkLeaderPacksize(monster); |
|
} |
|
|
|
void DoEnding() |
|
{ |
|
if (gbIsMultiplayer) { |
|
SNetLeaveGame(LEAVE_ENDING); |
|
} |
|
|
|
music_stop(); |
|
|
|
if (gbIsMultiplayer) { |
|
SDL_Delay(1000); |
|
} |
|
|
|
if (gbIsSpawn) |
|
return; |
|
|
|
switch (MyPlayer->_pClass) { |
|
case HeroClass::Sorcerer: |
|
case HeroClass::Monk: |
|
play_movie("gendata\\diabvic1.smk", false); |
|
break; |
|
case HeroClass::Warrior: |
|
case HeroClass::Barbarian: |
|
play_movie("gendata\\diabvic2.smk", false); |
|
break; |
|
default: |
|
play_movie("gendata\\diabvic3.smk", false); |
|
break; |
|
} |
|
play_movie("gendata\\diabend.smk", false); |
|
|
|
bool bMusicOn = gbMusicOn; |
|
gbMusicOn = true; |
|
|
|
int musicVolume = sound_get_or_set_music_volume(1); |
|
sound_get_or_set_music_volume(0); |
|
|
|
music_start(TMUSIC_CATACOMBS); |
|
loop_movie = true; |
|
play_movie("gendata\\loopdend.smk", true); |
|
loop_movie = false; |
|
music_stop(); |
|
|
|
sound_get_or_set_music_volume(musicVolume); |
|
gbMusicOn = bMusicOn; |
|
} |
|
|
|
void PrepDoEnding() |
|
{ |
|
gbSoundOn = sgbSaveSoundOn; |
|
gbRunGame = false; |
|
MyPlayerIsDead = false; |
|
cineflag = true; |
|
|
|
Player &myPlayer = *MyPlayer; |
|
|
|
myPlayer.pDiabloKillLevel = std::max(myPlayer.pDiabloKillLevel, static_cast<uint8_t>(sgGameInitInfo.nDifficulty + 1)); |
|
|
|
for (Player &player : Players) { |
|
player._pmode = PM_QUIT; |
|
player._pInvincible = true; |
|
if (gbIsMultiplayer) { |
|
if (player._pHitPoints >> 6 == 0) |
|
player._pHitPoints = 64; |
|
if (player._pMana >> 6 == 0) |
|
player._pMana = 64; |
|
} |
|
} |
|
} |
|
|
|
bool Walk(Monster &monster, Direction md) |
|
{ |
|
if (!DirOK(monster, md)) { |
|
return false; |
|
} |
|
|
|
switch (md) { |
|
case Direction::North: |
|
WalkNorthwards(monster, -1, -1, Direction::North); |
|
break; |
|
case Direction::NorthEast: |
|
WalkNorthwards(monster, 0, -1, Direction::NorthEast); |
|
break; |
|
case Direction::East: |
|
WalkSideways(monster, -32, -16, 1, -1, 1, 0, Direction::East); |
|
break; |
|
case Direction::SouthEast: |
|
WalkSouthwards(monster, -32, -16, 1, 0, Direction::SouthEast); |
|
break; |
|
case Direction::South: |
|
WalkSouthwards(monster, 0, -32, 1, 1, Direction::South); |
|
break; |
|
case Direction::SouthWest: |
|
WalkSouthwards(monster, 32, -16, 0, 1, Direction::SouthWest); |
|
break; |
|
case Direction::West: |
|
WalkSideways(monster, 32, -16, -1, 1, 0, 1, Direction::West); |
|
break; |
|
case Direction::NorthWest: |
|
WalkNorthwards(monster, -1, 0, Direction::NorthWest); |
|
break; |
|
case Direction::NoDirection: |
|
break; |
|
} |
|
return true; |
|
} |
|
|
|
void GolumAi(Monster &golem) |
|
{ |
|
if (golem.position.tile.x == 1 && golem.position.tile.y == 0) { |
|
return; |
|
} |
|
|
|
if (IsAnyOf(golem.mode, MonsterMode::Death, MonsterMode::SpecialStand) || golem.isWalking()) { |
|
return; |
|
} |
|
|
|
if ((golem.flags & MFLAG_TARGETS_MONSTER) == 0) |
|
UpdateEnemy(golem); |
|
|
|
if (golem.mode == MonsterMode::MeleeAttack) { |
|
return; |
|
} |
|
|
|
if ((golem.flags & MFLAG_NO_ENEMY) == 0) { |
|
auto &enemy = Monsters[golem.enemy]; |
|
int mex = golem.position.tile.x - enemy.position.future.x; |
|
int mey = golem.position.tile.y - enemy.position.future.y; |
|
golem.direction = GetDirection(golem.position.tile, enemy.position.tile); |
|
if (std::abs(mex) < 2 && std::abs(mey) < 2) { |
|
golem.enemyPosition = enemy.position.tile; |
|
if (enemy.activeForTicks == 0) { |
|
enemy.activeForTicks = UINT8_MAX; |
|
enemy.position.last = golem.position.tile; |
|
for (int j = 0; j < 5; j++) { |
|
for (int k = 0; k < 5; k++) { |
|
int mx = golem.position.tile.x + k - 2; |
|
int my = golem.position.tile.y + j - 2; |
|
if (!InDungeonBounds({ mx, my })) |
|
continue; |
|
int enemyId = dMonster[mx][my]; |
|
if (enemyId > 0) |
|
Monsters[enemyId - 1].activeForTicks = UINT8_MAX; |
|
} |
|
} |
|
} |
|
StartAttack(golem); |
|
return; |
|
} |
|
if (AiPlanPath(golem)) |
|
return; |
|
} |
|
|
|
golem.pathCount++; |
|
if (golem.pathCount > 8) |
|
golem.pathCount = 5; |
|
|
|
if (RandomWalk(golem, Players[golem.getId()]._pdir)) |
|
return; |
|
|
|
Direction md = Left(golem.direction); |
|
for (int j = 0; j < 8; j++) { |
|
md = Right(md); |
|
if (Walk(golem, md)) { |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void DeleteMonsterList() |
|
{ |
|
for (int i = 0; i < MAX_PLRS; i++) { |
|
auto &golem = Monsters[i]; |
|
if (!golem.isInvalid) |
|
continue; |
|
|
|
golem.position.tile = GolemHoldingCell; |
|
golem.position.future = { 0, 0 }; |
|
golem.position.old = { 0, 0 }; |
|
golem.isInvalid = false; |
|
} |
|
|
|
for (size_t i = MAX_PLRS; i < ActiveMonsterCount;) { |
|
if (Monsters[ActiveMonsters[i]].isInvalid) { |
|
if (pcursmonst == ActiveMonsters[i]) // Unselect monster if player highlighted it |
|
pcursmonst = -1; |
|
DeleteMonster(i); |
|
} else { |
|
i++; |
|
} |
|
} |
|
} |
|
|
|
void ProcessMonsters() |
|
{ |
|
DeleteMonsterList(); |
|
|
|
assert(ActiveMonsterCount <= MaxMonsters); |
|
for (size_t i = 0; i < ActiveMonsterCount; i++) { |
|
Monster &monster = Monsters[ActiveMonsters[i]]; |
|
FollowTheLeader(monster); |
|
if (gbIsMultiplayer) { |
|
SetRndSeed(monster.aiSeed); |
|
monster.aiSeed = AdvanceRndSeed(); |
|
} |
|
if (monster.hitPoints < monster.maxHitPoints && monster.hitPoints >> 6 > 0) { |
|
if (monster.level(sgGameInitInfo.nDifficulty) > 1) { |
|
monster.hitPoints += monster.level(sgGameInitInfo.nDifficulty) / 2; |
|
} else { |
|
monster.hitPoints += monster.level(sgGameInitInfo.nDifficulty); |
|
} |
|
monster.hitPoints = std::min(monster.hitPoints, monster.maxHitPoints); // prevent going over max HP with part of a single regen tick |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile) && monster.activeForTicks == 0) { |
|
if (monster.type().type == MT_CLEAVER) { |
|
PlaySFX(USFX_CLEAVER); |
|
} |
|
if (monster.type().type == MT_NAKRUL) { |
|
if (sgGameInitInfo.bCowQuest != 0) { |
|
PlaySFX(USFX_NAKRUL6); |
|
} else { |
|
if (IsUberRoomOpened) |
|
PlaySFX(USFX_NAKRUL4); |
|
else |
|
PlaySFX(USFX_NAKRUL5); |
|
} |
|
} |
|
if (monster.type().type == MT_DEFILER) |
|
PlaySFX(USFX_DEFILER8); |
|
UpdateEnemy(monster); |
|
} |
|
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0) { |
|
assert(monster.enemy >= 0 && monster.enemy < MaxMonsters); |
|
// BUGFIX: enemy target may be dead at time of access, thus reading garbage data from `Monsters[monster.enemy].position.future`. |
|
monster.position.last = Monsters[monster.enemy].position.future; |
|
monster.enemyPosition = monster.position.last; |
|
} else { |
|
assert(monster.enemy >= 0 && monster.enemy < MAX_PLRS); |
|
Player &player = Players[monster.enemy]; |
|
monster.enemyPosition = player.position.future; |
|
if (IsTileVisible(monster.position.tile)) { |
|
monster.activeForTicks = UINT8_MAX; |
|
monster.position.last = player.position.future; |
|
} else if (monster.activeForTicks != 0 && monster.type().type != MT_DIABLO) { |
|
monster.activeForTicks--; |
|
} |
|
} |
|
while (true) { |
|
if ((monster.flags & MFLAG_SEARCH) == 0 || !AiPlanPath(monster)) { |
|
AiProc[static_cast<int8_t>(monster.ai)](monster); |
|
} |
|
|
|
if (!UpdateModeStance(monster)) |
|
break; |
|
|
|
GroupUnity(monster); |
|
} |
|
if (monster.mode != MonsterMode::Petrified && (monster.flags & MFLAG_ALLOW_SPECIAL) == 0) { |
|
monster.animInfo.processAnimation((monster.flags & MFLAG_LOCK_ANIMATION) != 0); |
|
} |
|
} |
|
|
|
DeleteMonsterList(); |
|
} |
|
|
|
void FreeMonsters() |
|
{ |
|
for (CMonster &monsterType : LevelMonsterTypes) { |
|
monsterType.animData = nullptr; |
|
for (AnimStruct &animData : monsterType.anims) { |
|
animData.sprites = std::nullopt; |
|
} |
|
|
|
for (auto &variants : monsterType.sounds) { |
|
for (auto &sound : variants) { |
|
sound = nullptr; |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool DirOK(const Monster &monster, Direction mdir) |
|
{ |
|
Point position = monster.position.tile; |
|
Point futurePosition = position + mdir; |
|
if (!IsRelativeMoveOK(monster, position, mdir)) |
|
return false; |
|
if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
return futurePosition.WalkingDistance(monster.getLeader()->position.future) < 4; |
|
} |
|
if (!monster.hasLeashedMinions()) |
|
return true; |
|
int mcount = 0; |
|
for (int x = futurePosition.x - 3; x <= futurePosition.x + 3; x++) { |
|
for (int y = futurePosition.y - 3; y <= futurePosition.y + 3; y++) { |
|
if (!InDungeonBounds({ x, y })) |
|
continue; |
|
Monster *minion = FindMonsterAtPosition({ x, y }, true); |
|
if (minion == nullptr) |
|
continue; |
|
|
|
if (minion->leaderRelation == LeaderRelation::Leashed && minion->getLeader() == &monster) { |
|
mcount++; |
|
} |
|
} |
|
} |
|
return mcount == monster.packSize; |
|
} |
|
|
|
bool PosOkMissile(Point position) |
|
{ |
|
return !TileHasAny(dPiece[position.x][position.y], TileProperties::BlockMissile); |
|
} |
|
|
|
bool LineClearMissile(Point startPoint, Point endPoint) |
|
{ |
|
return LineClear(PosOkMissile, startPoint, endPoint); |
|
} |
|
|
|
bool LineClear(tl::function_ref<bool(Point)> clear, Point startPoint, Point endPoint) |
|
{ |
|
Point position = startPoint; |
|
|
|
int dx = endPoint.x - position.x; |
|
int dy = endPoint.y - position.y; |
|
if (std::abs(dx) > std::abs(dy)) { |
|
if (dx < 0) { |
|
std::swap(position, endPoint); |
|
dx = -dx; |
|
dy = -dy; |
|
} |
|
int d; |
|
int yincD; |
|
int dincD; |
|
int dincH; |
|
if (dy > 0) { |
|
d = 2 * dy - dx; |
|
dincD = 2 * dy; |
|
dincH = 2 * (dy - dx); |
|
yincD = 1; |
|
} else { |
|
d = 2 * dy + dx; |
|
dincD = 2 * dy; |
|
dincH = 2 * (dx + dy); |
|
yincD = -1; |
|
} |
|
bool done = false; |
|
while (!done && position != endPoint) { |
|
if ((d <= 0) ^ (yincD < 0)) { |
|
d += dincD; |
|
} else { |
|
d += dincH; |
|
position.y += yincD; |
|
} |
|
position.x++; |
|
done = position != startPoint && !clear(position); |
|
} |
|
} else { |
|
if (dy < 0) { |
|
std::swap(position, endPoint); |
|
dy = -dy; |
|
dx = -dx; |
|
} |
|
int d; |
|
int xincD; |
|
int dincD; |
|
int dincH; |
|
if (dx > 0) { |
|
d = 2 * dx - dy; |
|
dincD = 2 * dx; |
|
dincH = 2 * (dx - dy); |
|
xincD = 1; |
|
} else { |
|
d = 2 * dx + dy; |
|
dincD = 2 * dx; |
|
dincH = 2 * (dy + dx); |
|
xincD = -1; |
|
} |
|
bool done = false; |
|
while (!done && position != endPoint) { |
|
if ((d <= 0) ^ (xincD < 0)) { |
|
d += dincD; |
|
} else { |
|
d += dincH; |
|
position.x += xincD; |
|
} |
|
position.y++; |
|
done = position != startPoint && !clear(position); |
|
} |
|
} |
|
return position == endPoint; |
|
} |
|
|
|
void SyncMonsterAnim(Monster &monster) |
|
{ |
|
#ifdef _DEBUG |
|
// fix for saves with debug monsters having type originally not on the level |
|
CMonster &monsterType = LevelMonsterTypes[monster.levelType]; |
|
if (monsterType.data == nullptr) { |
|
InitMonsterGFX(monsterType); |
|
monsterType.corpseId = 1; |
|
} |
|
#endif |
|
if (monster.isUnique()) { |
|
InitTRNForUniqueMonster(monster); |
|
} |
|
MonsterGraphic graphic = MonsterGraphic::Stand; |
|
|
|
switch (monster.getVisualMonsterMode()) { |
|
case MonsterMode::Stand: |
|
case MonsterMode::Delay: |
|
case MonsterMode::Talk: |
|
break; |
|
case MonsterMode::MoveNorthwards: |
|
case MonsterMode::MoveSouthwards: |
|
case MonsterMode::MoveSideways: |
|
graphic = MonsterGraphic::Walk; |
|
break; |
|
case MonsterMode::MeleeAttack: |
|
case MonsterMode::RangedAttack: |
|
graphic = MonsterGraphic::Attack; |
|
break; |
|
case MonsterMode::HitRecovery: |
|
graphic = MonsterGraphic::GotHit; |
|
break; |
|
case MonsterMode::Death: |
|
graphic = MonsterGraphic::Death; |
|
break; |
|
case MonsterMode::SpecialMeleeAttack: |
|
case MonsterMode::FadeIn: |
|
case MonsterMode::FadeOut: |
|
case MonsterMode::SpecialStand: |
|
case MonsterMode::SpecialRangedAttack: |
|
case MonsterMode::Heal: |
|
graphic = MonsterGraphic::Special; |
|
break; |
|
case MonsterMode::Charge: |
|
graphic = MonsterGraphic::Attack; |
|
monster.animInfo.currentFrame = 0; |
|
break; |
|
default: |
|
monster.animInfo.currentFrame = 0; |
|
break; |
|
} |
|
|
|
monster.changeAnimationData(graphic); |
|
} |
|
|
|
void M_FallenFear(Point position) |
|
{ |
|
const Rectangle fearArea = Rectangle { position, 4 }; |
|
for (const Point tile : PointsInRectangle(fearArea)) { |
|
if (!InDungeonBounds(tile)) |
|
continue; |
|
int m = dMonster[tile.x][tile.y]; |
|
if (m == 0) |
|
continue; |
|
Monster &monster = Monsters[std::abs(m) - 1]; |
|
if (monster.ai != MonsterAIID::Fallen || monster.hitPoints >> 6 <= 0) |
|
continue; |
|
|
|
int runDistance = std::max((8 - monster.data().level), 2); |
|
monster.goal = MonsterGoal::Retreat; |
|
monster.goalVar1 = runDistance; |
|
monster.goalVar2 = static_cast<int>(GetDirection(position, monster.position.tile)); |
|
} |
|
} |
|
|
|
void PrintMonstHistory(int mt) |
|
{ |
|
if (*sgOptions.Gameplay.showMonsterType) { |
|
AddPanelString(fmt::format(fmt::runtime(_("Type: {:s} Kills: {:d}")), GetMonsterTypeText(MonstersData[mt]), MonsterKillCounts[mt])); |
|
} else { |
|
AddPanelString(fmt::format(fmt::runtime(_("Total kills: {:d}")), MonsterKillCounts[mt])); |
|
} |
|
|
|
if (MonsterKillCounts[mt] >= 30) { |
|
int minHP = MonstersData[mt].hitPointsMinimum; |
|
int maxHP = MonstersData[mt].hitPointsMaximum; |
|
if (!gbIsHellfire && mt == MT_DIABLO) { |
|
minHP /= 2; |
|
maxHP /= 2; |
|
} |
|
if (!gbIsMultiplayer) { |
|
minHP /= 2; |
|
maxHP /= 2; |
|
} |
|
if (minHP < 1) |
|
minHP = 1; |
|
if (maxHP < 1) |
|
maxHP = 1; |
|
|
|
int hpBonusNightmare = 100; |
|
int hpBonusHell = 200; |
|
if (gbIsHellfire) { |
|
hpBonusNightmare = (!gbIsMultiplayer ? 50 : 100); |
|
hpBonusHell = (!gbIsMultiplayer ? 100 : 200); |
|
} |
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
minHP = 3 * minHP + hpBonusNightmare; |
|
maxHP = 3 * maxHP + hpBonusNightmare; |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
minHP = 4 * minHP + hpBonusHell; |
|
maxHP = 4 * maxHP + hpBonusHell; |
|
} |
|
AddPanelString(fmt::format(fmt::runtime(_("Hit Points: {:d}-{:d}")), minHP, maxHP)); |
|
} |
|
if (MonsterKillCounts[mt] >= 15) { |
|
int res = (sgGameInitInfo.nDifficulty != DIFF_HELL) ? MonstersData[mt].resistance : MonstersData[mt].resistanceHell; |
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) == 0) { |
|
AddPanelString(_("No magic resistance")); |
|
} else { |
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0) { |
|
std::string resists = std::string(_("Resists:")); |
|
if ((res & RESIST_MAGIC) != 0) |
|
resists.append(_(" Magic")); |
|
if ((res & RESIST_FIRE) != 0) |
|
resists.append(_(" Fire")); |
|
if ((res & RESIST_LIGHTNING) != 0) |
|
resists.append(_(" Lightning")); |
|
AddPanelString(resists); |
|
} |
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) { |
|
std::string immune = std::string(_("Immune:")); |
|
if ((res & IMMUNE_MAGIC) != 0) |
|
immune.append(_(" Magic")); |
|
if ((res & IMMUNE_FIRE) != 0) |
|
immune.append(_(" Fire")); |
|
if ((res & IMMUNE_LIGHTNING) != 0) |
|
immune.append(_(" Lightning")); |
|
AddPanelString(immune); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void PrintUniqueHistory() |
|
{ |
|
auto &monster = Monsters[pcursmonst]; |
|
if (*sgOptions.Gameplay.showMonsterType) { |
|
AddPanelString(fmt::format(fmt::runtime(_("Type: {:s}")), GetMonsterTypeText(monster.data()))); |
|
} |
|
|
|
int res = monster.resistance & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING); |
|
if (res == 0) { |
|
AddPanelString(_("No resistances")); |
|
AddPanelString(_("No Immunities")); |
|
} else { |
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0) |
|
AddPanelString(_("Some Magic Resistances")); |
|
else |
|
AddPanelString(_("No resistances")); |
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) { |
|
AddPanelString(_("Some Magic Immunities")); |
|
} else { |
|
AddPanelString(_("No Immunities")); |
|
} |
|
} |
|
} |
|
|
|
void PlayEffect(Monster &monster, MonsterSound mode) |
|
{ |
|
if (MyPlayer->pLvlLoad != 0) { |
|
return; |
|
} |
|
|
|
int sndIdx = GenerateRnd(2); |
|
if (!gbSndInited || !gbSoundOn || gbBufferMsgs != 0) { |
|
return; |
|
} |
|
|
|
TSnd *snd = monster.type().sounds[static_cast<size_t>(mode)][sndIdx].get(); |
|
if (snd == nullptr || snd->isPlaying()) { |
|
return; |
|
} |
|
|
|
int lVolume = 0; |
|
int lPan = 0; |
|
if (!CalculateSoundPosition(monster.position.tile, &lVolume, &lPan)) |
|
return; |
|
|
|
snd_play_snd(snd, lVolume, lPan); |
|
} |
|
|
|
void MissToMonst(Missile &missile, Point position) |
|
{ |
|
int monsterId = missile._misource; |
|
|
|
assert(static_cast<size_t>(monsterId) < MaxMonsters); |
|
auto &monster = Monsters[monsterId]; |
|
|
|
Point oldPosition = missile.position.tile; |
|
dMonster[position.x][position.y] = monsterId + 1; |
|
monster.direction = static_cast<Direction>(missile._mimfnum); |
|
monster.position.tile = position; |
|
M_StartStand(monster, monster.direction); |
|
M_StartHit(monster, 0); |
|
|
|
if (monster.type().type == MT_GLOOM) |
|
return; |
|
|
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) == 0) { |
|
if (dPlayer[oldPosition.x][oldPosition.y] <= 0) |
|
return; |
|
|
|
int pnum = dPlayer[oldPosition.x][oldPosition.y] - 1; |
|
Player &player = Players[pnum]; |
|
MonsterAttackPlayer(monster, player, 500, monster.minDamageSpecial, monster.maxDamageSpecial); |
|
|
|
if (IsAnyOf(monster.type().type, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) |
|
return; |
|
|
|
if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH) |
|
StartPlrHit(player, 0, true); |
|
Point newPosition = oldPosition + monster.direction; |
|
if (PosOkPlayer(player, newPosition)) { |
|
player.position.tile = newPosition; |
|
FixPlayerLocation(player, player._pdir); |
|
FixPlrWalkTags(player); |
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1; |
|
SetPlayerOld(player); |
|
} |
|
return; |
|
} |
|
|
|
Monster *target = FindMonsterAtPosition(oldPosition, true); |
|
|
|
if (target == nullptr) |
|
return; |
|
|
|
MonsterAttackMonster(monster, *target, 500, monster.minDamageSpecial, monster.maxDamageSpecial); |
|
|
|
if (IsAnyOf(monster.type().type, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) |
|
return; |
|
|
|
Point newPosition = oldPosition + monster.direction; |
|
if (IsTileAvailable(*target, newPosition)) { |
|
monsterId = dMonster[oldPosition.x][oldPosition.y]; |
|
dMonster[newPosition.x][newPosition.y] = monsterId; |
|
dMonster[oldPosition.x][oldPosition.y] = 0; |
|
monsterId--; |
|
monster.position.tile = newPosition; |
|
monster.position.future = newPosition; |
|
} |
|
} |
|
|
|
Monster *FindMonsterAtPosition(Point position, bool ignoreMovingMonsters) |
|
{ |
|
if (!InDungeonBounds(position)) { |
|
return nullptr; |
|
} |
|
|
|
auto monsterId = dMonster[position.x][position.y]; |
|
|
|
if (monsterId == 0 || (ignoreMovingMonsters && monsterId < 0)) { |
|
// nothing at this position, return a nullptr |
|
return nullptr; |
|
} |
|
|
|
return &Monsters[std::abs(monsterId) - 1]; |
|
} |
|
|
|
Monster *FindUniqueMonster(UniqueMonsterType monsterType) |
|
{ |
|
for (size_t i = 0; i < ActiveMonsterCount; i++) { |
|
int monsterId = ActiveMonsters[i]; |
|
auto &monster = Monsters[monsterId]; |
|
if (monster.uniqueType == monsterType) |
|
return &monster; |
|
} |
|
return nullptr; |
|
} |
|
|
|
bool IsTileAvailable(const Monster &monster, Point position) |
|
{ |
|
if (!IsTileAvailable(position)) |
|
return false; |
|
|
|
return IsTileSafe(monster, position); |
|
} |
|
|
|
bool IsSkel(_monster_id mt) |
|
{ |
|
return std::find(std::begin(SkeletonTypes), std::end(SkeletonTypes), mt) != std::end(SkeletonTypes); |
|
} |
|
|
|
bool IsGoat(_monster_id mt) |
|
{ |
|
return IsAnyOf(mt, |
|
MT_NGOATMC, MT_BGOATMC, MT_RGOATMC, MT_GGOATMC, |
|
MT_NGOATBW, MT_BGOATBW, MT_RGOATBW, MT_GGOATBW); |
|
} |
|
|
|
void ActivateSkeleton(Monster &monster, Point position) |
|
{ |
|
if (IsTileAvailable(position)) { |
|
ActivateSpawn(monster, position, Direction::SouthWest); |
|
return; |
|
} |
|
|
|
constexpr std::array<Direction, 8> spawnDirections { |
|
Direction::North, Direction::NorthEast, Direction::East, Direction::NorthWest, Direction::SouthEast, Direction::West, Direction::SouthWest, Direction::South |
|
}; |
|
std::bitset<8> spawnOk; |
|
|
|
for (size_t i = 0; i < spawnDirections.size(); i++) { |
|
if (IsTileAvailable(position + spawnDirections[i])) |
|
spawnOk.set(i); |
|
} |
|
if (spawnOk.none()) |
|
return; |
|
|
|
// this is used in the following loop to find the nth set bit. |
|
int spawnChoice = GenerateRnd(15) % spawnOk.count(); |
|
|
|
for (size_t i = 0; i < spawnOk.size(); i++) { |
|
if (!spawnOk.test(i)) |
|
continue; |
|
|
|
if (spawnChoice > 0) { |
|
spawnChoice--; |
|
continue; |
|
} |
|
|
|
ActivateSpawn(monster, position + spawnDirections[i], Opposite(spawnDirections[i])); |
|
return; |
|
} |
|
} |
|
|
|
Monster *PreSpawnSkeleton() |
|
{ |
|
Monster *skeleton = AddSkeleton({ 0, 0 }, Direction::South, false); |
|
if (skeleton != nullptr) |
|
M_StartStand(*skeleton, Direction::South); |
|
|
|
return skeleton; |
|
} |
|
|
|
void TalktoMonster(Player &player, Monster &monster) |
|
{ |
|
if (&player == MyPlayer) |
|
monster.mode = MonsterMode::Talk; |
|
|
|
if (monster.uniqueType == UniqueMonsterType::SnotSpill |
|
&& Quests[Q_LTBANNER].IsAvailable() && Quests[Q_LTBANNER]._qvar1 == 2) { |
|
if (RemoveInventoryItemById(player, IDI_BANNER)) { |
|
Quests[Q_LTBANNER]._qactive = QUEST_DONE; |
|
monster.talkMsg = TEXT_BANNER12; |
|
monster.goal = MonsterGoal::Inquiring; |
|
NetSendCmdQuest(true, Quests[Q_LTBANNER]); |
|
} |
|
} |
|
if (monster.uniqueType == UniqueMonsterType::Lachdan |
|
&& Quests[Q_VEIL].IsAvailable() && monster.talkMsg >= TEXT_VEIL9) { |
|
if (RemoveInventoryItemById(player, IDI_GLDNELIX) && (monster.flags & MFLAG_QUEST_COMPLETE) == 0) { |
|
monster.talkMsg = TEXT_VEIL11; |
|
monster.goal = MonsterGoal::Inquiring; |
|
monster.flags |= MFLAG_QUEST_COMPLETE; |
|
if (MyPlayer == &player) { |
|
SpawnUnique(UITEM_STEELVEIL, monster.position.tile + Direction::South); |
|
Quests[Q_VEIL]._qvar2 = QS_VEIL_ITEM_SPAWNED; |
|
NetSendCmdQuest(true, Quests[Q_VEIL]); |
|
} |
|
} |
|
} |
|
if (monster.uniqueType == UniqueMonsterType::Zhar |
|
&& monster.talkMsg == TEXT_ZHAR1 |
|
&& (monster.flags & MFLAG_QUEST_COMPLETE) == 0) { |
|
if (MyPlayer == &player) { |
|
Quests[Q_ZHAR]._qactive = QUEST_ACTIVE; |
|
Quests[Q_ZHAR]._qlog = true; |
|
Quests[Q_ZHAR]._qvar1 = QS_ZHAR_ITEM_SPAWNED; |
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, false, ItemType::Misc, IMISC_BOOK, false, false, true); |
|
monster.flags |= MFLAG_QUEST_COMPLETE; |
|
NetSendCmdQuest(true, Quests[Q_ZHAR]); |
|
} |
|
} |
|
|
|
if (monster.uniqueType == UniqueMonsterType::Garbud && MyPlayer == &player) { |
|
if (monster.talkMsg == TEXT_GARBUD1) { |
|
Quests[Q_GARBUD]._qactive = QUEST_ACTIVE; |
|
Quests[Q_GARBUD]._qlog = true; |
|
NetSendCmdQuest(true, Quests[Q_GARBUD]); |
|
} |
|
if (monster.talkMsg == TEXT_GARBUD2 && (monster.flags & MFLAG_QUEST_COMPLETE) == 0) { |
|
SpawnItem(monster, monster.position.tile + Displacement { 1, 1 }, false, true); |
|
monster.flags |= MFLAG_QUEST_COMPLETE; |
|
Quests[Q_GARBUD]._qvar1 = QS_GHARBAD_FIRST_ITEM_SPAWNED; |
|
NetSendCmdQuest(true, Quests[Q_GARBUD]); |
|
} |
|
} |
|
} |
|
|
|
void SpawnGolem(Player &player, Monster &golem, Point position, Missile &missile) |
|
{ |
|
dMonster[position.x][position.y] = golem.getId() + 1; |
|
golem.position.tile = position; |
|
golem.position.future = position; |
|
golem.position.old = position; |
|
golem.pathCount = 0; |
|
golem.maxHitPoints = 2 * (320 * missile._mispllvl + player._pMaxMana / 3); |
|
golem.hitPoints = golem.maxHitPoints; |
|
golem.armorClass = 25; |
|
golem.toHit = 5 * (missile._mispllvl + 8) + 2 * player._pLevel; |
|
golem.minDamage = 2 * (missile._mispllvl + 4); |
|
golem.maxDamage = 2 * (missile._mispllvl + 8); |
|
golem.flags |= MFLAG_GOLEM; |
|
StartSpecialStand(golem, Direction::South); |
|
UpdateEnemy(golem); |
|
if (&player == MyPlayer) { |
|
NetSendCmdGolem( |
|
golem.position.tile.x, |
|
golem.position.tile.y, |
|
golem.direction, |
|
golem.enemy, |
|
golem.hitPoints, |
|
GetLevelForMultiplayer(player)); |
|
} |
|
} |
|
|
|
bool CanTalkToMonst(const Monster &monster) |
|
{ |
|
return IsAnyOf(monster.goal, MonsterGoal::Inquiring, MonsterGoal::Talking); |
|
} |
|
|
|
int encode_enemy(Monster &monster) |
|
{ |
|
if ((monster.flags & MFLAG_TARGETS_MONSTER) != 0) |
|
return monster.enemy + MAX_PLRS; |
|
|
|
return monster.enemy; |
|
} |
|
|
|
void decode_enemy(Monster &monster, int enemyId) |
|
{ |
|
if (enemyId < MAX_PLRS) { |
|
monster.flags &= ~MFLAG_TARGETS_MONSTER; |
|
monster.enemy = enemyId; |
|
monster.enemyPosition = Players[enemyId].position.future; |
|
} else { |
|
monster.flags |= MFLAG_TARGETS_MONSTER; |
|
enemyId -= MAX_PLRS; |
|
monster.enemy = enemyId; |
|
monster.enemyPosition = Monsters[enemyId].position.future; |
|
} |
|
} |
|
|
|
[[nodiscard]] size_t Monster::getId() const |
|
{ |
|
return std::distance<const Monster *>(&Monsters[0], this); |
|
} |
|
|
|
Monster *Monster::getLeader() const |
|
{ |
|
if (leader == Monster::NoLeader) |
|
return nullptr; |
|
|
|
return &Monsters[leader]; |
|
} |
|
|
|
void Monster::setLeader(const Monster *leader) |
|
{ |
|
if (leader == nullptr) { |
|
// really we should update this->leader to NoLeader to avoid leaving a dangling reference to a dead monster |
|
// when passed nullptr. So that buffed minions are drawn with a distinct colour in monhealthbar we leave the |
|
// reference and hope that no code tries to modify the leader through this instance later. |
|
leaderRelation = LeaderRelation::None; |
|
return; |
|
} |
|
|
|
this->leader = leader->getId(); |
|
leaderRelation = LeaderRelation::Leashed; |
|
ai = leader->ai; |
|
} |
|
|
|
[[nodiscard]] unsigned Monster::distanceToEnemy() const |
|
{ |
|
int mx = position.tile.x - enemyPosition.x; |
|
int my = position.tile.y - enemyPosition.y; |
|
return std::max(std::abs(mx), std::abs(my)); |
|
} |
|
|
|
void Monster::checkStandAnimationIsLoaded(Direction mdir) |
|
{ |
|
if (IsAnyOf(mode, MonsterMode::Stand, MonsterMode::Talk)) { |
|
direction = mdir; |
|
changeAnimationData(MonsterGraphic::Stand); |
|
} |
|
} |
|
|
|
void Monster::petrify() |
|
{ |
|
mode = MonsterMode::Petrified; |
|
animInfo.isPetrified = true; |
|
} |
|
|
|
bool Monster::isWalking() const |
|
{ |
|
switch (getVisualMonsterMode()) { |
|
case MonsterMode::MoveNorthwards: |
|
case MonsterMode::MoveSouthwards: |
|
case MonsterMode::MoveSideways: |
|
return true; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
bool Monster::isImmune(MissileID missileType, DamageType missileElement) const |
|
{ |
|
if (((resistance & IMMUNE_MAGIC) != 0 && missileElement == DamageType::Magic) |
|
|| ((resistance & IMMUNE_FIRE) != 0 && missileElement == DamageType::Fire) |
|
|| ((resistance & IMMUNE_LIGHTNING) != 0 && missileElement == DamageType::Lightning) |
|
|| ((resistance & IMMUNE_ACID) != 0 && missileElement == DamageType::Acid)) |
|
return true; |
|
if (missileType == MissileID::HolyBolt && type().type != MT_DIABLO && data().monsterClass != MonsterClass::Undead) |
|
return true; |
|
return false; |
|
} |
|
|
|
bool Monster::isResistant(MissileID missileType, DamageType missileElement) const |
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{ |
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if (((resistance & RESIST_MAGIC) != 0 && missileElement == DamageType::Magic) |
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|| ((resistance & RESIST_FIRE) != 0 && missileElement == DamageType::Fire) |
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|| ((resistance & RESIST_LIGHTNING) != 0 && missileElement == DamageType::Lightning)) |
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return true; |
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if (gbIsHellfire && missileType == MissileID::HolyBolt && IsAnyOf(type().type, MT_DIABLO, MT_BONEDEMN)) |
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return true; |
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return false; |
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} |
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|
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bool Monster::isPlayerMinion() const |
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{ |
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return (flags & MFLAG_GOLEM) != 0 && (flags & MFLAG_BERSERK) == 0; |
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} |
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|
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bool Monster::isPossibleToHit() const |
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{ |
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return !(hitPoints >> 6 <= 0 |
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|| talkMsg != TEXT_NONE |
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|| (type().type == MT_ILLWEAV && goal == MonsterGoal::Retreat) |
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|| mode == MonsterMode::Charge |
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|| (IsAnyOf(type().type, MT_COUNSLR, MT_MAGISTR, MT_CABALIST, MT_ADVOCATE) && goal != MonsterGoal::Normal)); |
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} |
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|
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void Monster::tag(const Player &tagger) |
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{ |
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whoHit |= 1 << tagger.getId(); |
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} |
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|
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bool Monster::tryLiftGargoyle() |
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{ |
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if (ai == MonsterAIID::Gargoyle && (flags & MFLAG_ALLOW_SPECIAL) != 0) { |
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flags &= ~MFLAG_ALLOW_SPECIAL; |
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mode = MonsterMode::SpecialMeleeAttack; |
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return true; |
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} |
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return false; |
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} |
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|
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MonsterMode Monster::getVisualMonsterMode() const |
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{ |
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if (mode != MonsterMode::Petrified) |
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return mode; |
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size_t monsterId = this->getId(); |
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for (auto &missile : Missiles) { |
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// Search the missile that will restore the original monster mode and use the saved/original monster mode from it |
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if (missile._mitype == MissileID::StoneCurse && static_cast<size_t>(missile.var2) == monsterId) { |
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return static_cast<MonsterMode>(missile.var1); |
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} |
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} |
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return MonsterMode::Petrified; |
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} |
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|
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unsigned int Monster::toHitSpecial(_difficulty difficulty) const |
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{ |
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unsigned int baseToHitSpecial = data().toHitSpecial; |
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if (isUnique() && UniqueMonstersData[static_cast<size_t>(uniqueType)].customToHit != 0) { |
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baseToHitSpecial = UniqueMonstersData[static_cast<size_t>(uniqueType)].customToHit; |
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} |
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|
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if (difficulty == DIFF_NIGHTMARE) { |
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baseToHitSpecial += NightmareToHitBonus; |
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} else if (difficulty == DIFF_HELL) { |
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baseToHitSpecial += HellToHitBonus; |
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} |
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|
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return baseToHitSpecial; |
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} |
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|
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} // namespace devilution
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