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/**
* @file error.h
*
* Interface of in-game message functions.
*/
#pragma once
#include <cstdint>
#include <string>
#include <string_view>
#include "engine.h"
namespace devilution {
enum diablo_message : uint8_t {
EMSG_NONE,
EMSG_NO_AUTOMAP_IN_TOWN,
EMSG_NO_MULTIPLAYER_IN_DEMO,
EMSG_DIRECT_SOUND_FAILED,
EMSG_NOT_IN_SHAREWARE,
EMSG_NO_SPACE_TO_SAVE,
EMSG_NO_PAUSE_IN_TOWN,
EMSG_COPY_TO_HDD,
EMSG_DESYNC,
EMSG_NO_PAUSE_IN_MP,
EMSG_LOADING,
EMSG_SAVING,
EMSG_SHRINE_MYSTERIOUS,
EMSG_SHRINE_HIDDEN,
EMSG_SHRINE_GLOOMY,
EMSG_SHRINE_WEIRD,
EMSG_SHRINE_MAGICAL,
EMSG_SHRINE_STONE,
EMSG_SHRINE_RELIGIOUS,
EMSG_SHRINE_ENCHANTED,
EMSG_SHRINE_THAUMATURGIC,
EMSG_SHRINE_FASCINATING,
EMSG_SHRINE_CRYPTIC,
EMSG_SHRINE_UNUSED,
EMSG_SHRINE_ELDRITCH,
EMSG_SHRINE_EERIE,
EMSG_SHRINE_DIVINE,
EMSG_SHRINE_HOLY,
EMSG_SHRINE_SACRED,
EMSG_SHRINE_SPIRITUAL,
EMSG_SHRINE_SPOOKY1,
EMSG_SHRINE_SPOOKY2,
EMSG_SHRINE_ABANDONED,
EMSG_SHRINE_CREEPY,
EMSG_SHRINE_QUIET,
EMSG_SHRINE_SECLUDED,
EMSG_SHRINE_ORNATE,
EMSG_SHRINE_GLIMMERING,
EMSG_SHRINE_TAINTED1,
EMSG_SHRINE_TAINTED2,
EMSG_REQUIRES_LVL_8,
EMSG_REQUIRES_LVL_13,
EMSG_REQUIRES_LVL_17,
EMSG_BONECHAMB,
EMSG_SHRINE_OILY,
EMSG_SHRINE_GLOWING,
EMSG_SHRINE_MENDICANT,
EMSG_SHRINE_SPARKLING,
EMSG_SHRINE_TOWN,
EMSG_SHRINE_SHIMMERING,
EMSG_SHRINE_SOLAR1,
EMSG_SHRINE_SOLAR2,
EMSG_SHRINE_SOLAR3,
EMSG_SHRINE_SOLAR4,
EMSG_SHRINE_MURPHYS,
};
void InitDiabloMsg(diablo_message e);
void InitDiabloMsg(std::string_view msg);
bool IsDiabloMsgAvailable();
void CancelCurrentDiabloMsg();
void ClrDiabloMsg();
void DrawDiabloMsg(const Surface &out);
} // namespace devilution